| Technique / Combat veteran | 1.20 |
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| Technique / Dragon stance | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Take a brief rest and recover 10 stamina (increased by mindpower). This switches you to the dragon stance. Whenever another tier 1 talent is used to switch stances, this gets put on cooldown for 10 turns.
While in the dragon stance, your stamina regeneration is increased by 0.00 per turn. Dragon's Heart
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25.4
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Dominate the targets with sheer willpower, intimidating them and reducing their physical, spell, and mind power by 1 for 3 turns. Additionally, if you deal any extra nature damage on hit, each target is dealt 50% of this damage. Area of affect increases with talent level. This takes no time to use and moves you from the dragon stance to the phoenix stance.
While in the dragon stance, your life is increased by 0.00 per turn. Dragon's Eye
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25.4
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Attack the target with a piercing strike doing 200% weapon damage that ignores armor. This moves you from the dragon stance to the tiger stance.
While in the dragon stance, your physical power is increased by 0. Dragon's Fang
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 38.2
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Strike the space in front of you for 130% weapon damage, sending a shockwave out that confuses with a power of 40% for 2 turns. This moves you from the dragon stance to the turtle stance.
While in the dragon stance, your healing factor is increased by 0%. Dragon's Roar
| 0/5 |
| Technique / Ki combat | 1.30 |
Effective talent level: 1.3
Use mode: Passive
Description: Increases damage done with all unarmed attacks by 25%, and increases Physical Power by 13. If you have both this talent and Unarmed Mastery, only the higher of the two is used.
Note that monks naturally gain 0.5 physical power per character level while unarmed (current monk physical power bonus: 0.5) and attack 40% faster while unarmed. Ki Combat
| 1/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 50
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Guard yourself with your ki, turning some of all damage you take into mind damage. The percentage of damage converted is equal to the percentage of stamina you have remaining, capped at 0%. This drains 1 stamina every time you are hit, plus an additional point of stamina for every 0 points of damage converted. Stamina loss scales with your mental save. Ki Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: While Ki Shield is active, your light radius is increased by 1 and you deal 1 light damage when hit.
While Ki Strikes is active, your physical power is increased by 0. Ki Mastery
| 0/5 |
| Technique / Phoenix stance | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 17
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Pounds on the target with 1 blows dealing 60% weapon damage. Also causes your attacks to increase the stun duration on an enemy by 1 for the next round. Stun chance increases with accuracy. This switches you to the phoenix stance. You may target yourself to just switch stances. Whenever another tier 1 talent is used to switch stances, this gets put on cooldown for 9 turns.
While in the phoenix stance, your accuracy is increased by 3. Pounding Blows
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 27.6
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Hits the target with a concentrated burst of energy dealing 60% weapon damage, blinding all foes within 0 spaces of the target for 5 turns. Additionally, if your melee attacks deal additional fire damage, 100% of this damage is dealt to every target. This moves you from the phoenix stance to the tiger stance.
While in the phoenix stance, your spell resistance is increased by 0. Flare Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 29.7
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Hits the target for 100% weapon damage that stuns the target for 2 turns and sets up vibrations that 8 turns later stun the target for 3 turns. Stun duration increases with accuracy. This moves you from the phoenix stance to the turtle stance.
While in the phoenix stance, your armor piercing is increased by 0. Quivering Palm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 42.4
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Swings at the target for 50% weapon damage. If hit, it knocks it back 2 spaces. It then explodes doing 8 fire damage in a radius of 2. If the target is not knocked back, it instead takes an additional 8 fire damage. Knockback increases with dexterity, and fire damage increases with mindpower. This moves you from the phoenix stance to the dragon stance.
While in the phoenix stance, your attack speed is increased by 0%. Exploding Palm
| 0/5 |
| Technique / Turtle stance | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 8.5
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Attack the target for 30% weapon damage and then raise your guard, blocking 0 physical damage from the next attack. This also blocks any damage type for which you have 70% resistance or greater. You may target yourself to only perform the block. This switches you to the turtle stance. Whenever another tier 1 talent is used to switch stances, this gets put on cooldown for 10 turns.
While in the turtle stance, your physical resistance is increased by 0. Blocking Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 23.3
Range: 2
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Crash into an enemy, attempting to push it along the target line. Attempts to knock it back 1 space 5 times. You can push multiple enemies in this fashion. Each time an enemy is knocked back but blocked from moving it takes 6 physical damage. Knockback chance scales with physical power. This moves you from the turtle stance to the dragon stance.
While in the turtle stance, your armor is increased by 0. Shell Crash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 38.2
Range: 5
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Strike the space in front of you for 90% weapon damage and fire a beam that does 6 cold damage and freezes for 1 turns. Cold damage increases with mindpower. This moves you from the turtle stance to the phoenix stance.
While in the turtle stance, your mental resistance is increased by 0. Freezing Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 55.1
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Focus your energy into a shield absorbing at most 17 damage for 3 turns. This moves you from the turtle stance to the tiger stance.
While in the turtle stance, your resistance to all damage is increased by 0%. Shell Defense
| 0/5 |
| Technique / Tiger stance | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 9.5
Range: 3
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Pounces on the target, dealing 95% weapon damage. This switches you to the tiger stance. You may target yourself to just switch stances. Whenever another tier 1 talent is used to switch stances, this gets put on cooldown for 9 turns.
While in the tiger stance, your movement speed is increased by 5%. Pouncing Strike
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25.4
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Attack for 140% weapon damage and inflict 7 bleeding damage for 2 turns. Bleeding damage increases with dexterity. This moves you from the tiger stance to the turtle stance.
While in the tiger stance, your physical critical chance is increased by 0%. Piercing Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25.4
Range: 2
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Leap forward and land with a charged blast, doing 7 lightning damage in a radius of 0, with a 0% chance to daze for 3 turns. Damage and daze chance increase with mindpower. This moves you from the tiger stance to the dragon stance.
While in the tiger stance, your defense is increased by 0. Charged Leap
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 21.2
Range: 2
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Attack all targets in a line doing 80% weapon damage, and 2 lightning damage with a 0% chance to daze for 3 turns, landing in the first empty space. Lightning damage and daze chance increase with mindpower. This moves you from the tiger stance to the phoenix stance.
While in the tiger stance, you gain 0% stun, daze, and pinning immunity. Leaping Strike
| 0/5 |
| Technique / Combat techniques | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 23.3
Range: 2
Cooldown: 45
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: Rush toward a target spot with incredible speed.
If the spot is reached and occupied, you will perform a free melee attack against the target there.
This attack does 120% weapon damage and can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away. Rush
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Weapon (60% of a turn)
Description: You focus your strikes, reducing your attack speed by 10% and increasing your Accuracy by 4 and critical chance by 3%.
The effects will increase with your Dexterity. Precise Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10.6
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned to focus your blows to hit your target, granting +14 accuracy and allowing you to attack creatures you cannot see without penalty for the next 0 turns. Perfect Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 26.5
Range: melee/personal
Cooldown: 55
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 1% for 5 turns. Blinding Speed
| 0/5 |