






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 26 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 20 (base 15) |
| Dexterity | 59 (base 51) |
| Constitution | 32 (base 12) |
| Magic | 15 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 31 (base 24) |
Resources
| Life | 799/809 |
| Steam | 100/100 |
| Healing Factor | 1.1724420161896 |
| Regeneration | 15.76934511775 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 65 |
| Crit Chance | 23% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 65 |
| Crit Chance | 23% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 45.551211628464 (73.607947236566%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 33 |
| Physical Save | 26 |
| Spell Save | 21 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 31%(100%) |
| Lightning | + 10%(100%) |
| Cold | + 10%(100%) |
| Temporal | -6%(100%) |
| Blight | + 17%(100%) |
| Physical | + 18%(100%) |
| Fire | + 10%(100%) |
| All | + 3%(100%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Teleport Resistance | 0% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (1/1)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
| Steamtech / Assault | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
Effects
| talent | Mecharachnid Link |
| beneficial effect | A flow of life spins around the target, regenerating 13.20 life per turn. Regeneration |
| detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
Quests
Equipment
| Quiver | Pouch of the Subconscious (20/20, 38-45 power, 15 apr) Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow When wielded/worn: Talent granted: +3 Explosive Shell You find yourself constantly fighting an urge to handle this strange pouch of shot. |
| Tail | corrosive stralite steamsaw of crippling (32-48 power, 12 apr) Requires: - Dexterity 35 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 32.0 - 48.0 Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +16.0% Attack speed: 100% Block value: +68 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +7.0% Armour: +5 Defense: +8 (+4 eff.) Fatigue: +10% Effects when hit in melee: * 12% chance to reduce armor by 12% Changes stats: +3 Con Changes resistances: +10% acid Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| In off hand | fungal iron steamgun of dampening Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Infused by nature Infused by arcane disrupting forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +6 Travel speed: +600% Damage (radius 1) on hit: +60 20% chance of physical repulsion Attacks use: 2.0 Steam When wielded/worn: Changes stats: +1 Con Changes resistances: +8% acid / +8% lightning / +8% cold / +8% fire / +3% all Talent mastery: +0.10 Wild-gift / Fungus Spell save: +6 (+3 eff.) It can be used to regenerate 66 life over 5 turns Activation puts all charms on cooldown for 20 turns. Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In main hand | enhanced dwarven-steel steamgun of enduring Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (radius 1) on hit: +60 20% chance of physical repulsion Attacks use: 2.0 Steam When wielded/worn: Changes stats: +5 Str / +8 Dex / +5 Mag / +13 Wil / +7 Cun / +16 Con Maximum life: +31.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Main armor | impenetrable steel plate armour of stability (0 def, 32 armour) Requires: - Massive armour training - Dexterity 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +32 Fatigue: +23% Damage when hit (Melee): 40 physical Changes resistances: +6% physical Physical save: +10 (+5 eff.) A suit of armour made of metal plates. |
Inventory
RotravagerRequires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (Ranged): +12 mind When wielded/worn: Changes stats: +3 Dex / +3 Mag / +7 Wil / +9 Con Changes resistances penetration: +10% nature Maximum life: +18.00 Maximum psi: +20.00 Mindpower: +15 (+7 eff.) Slings are used to hurl stones or metal shots at your foes. |
cured leather sling 'Smolderspiker'Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 When wielded/worn: Accuracy: +7 (+1 eff.) Physical crit. chance: +3.0% Changes stats: +7 Cun Changes resistances: +6% light Changes resistances penetration: +15% fire Mental save: +9 (+4 eff.) Mindpower: +20 (+10 eff.) Mental crit. chance: +1% Slings are used to hurl stones or metal shots at your foes. |
cured leather sling of piercingRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +7 Changes resistances penetration: +6% all Slings are used to hurl stones or metal shots at your foes. |
mighty hardened leather sling of acidRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (Ranged): +8 acid When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +3 Str Changes damage: +11% acid Slings are used to hurl stones or metal shots at your foes. |
Nerylrakira the iron steamgunRequires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Attack speed: 100% Firing range: +6 Travel speed: +700% Damage (Ranged): +7 cold Damage (radius 2) on crit: +8 physical Attacks use: 2.0 Steam When wielded/worn: Defense: +10 (+5 eff.) Ammo reloads per turn: +1 Changes stats: +1 Wil Changes damage: +9% arcane / +8% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mage-hunter's dwarven-steel steamgun of tinkering (+4)Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Effects on ranged hit: * 10 arcane resource burn Changes stats: +4 Cun / +2 Wil Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +7 (+3 eff.) Steampower: +5 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty steel steamgun of enduringRequires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +2 Str / +8 Wil / +7 Con Maximum life: +25.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steady dwarven-steel steamgun of enduringRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +3.0% Changes stats: +8 Con / +5 Wil Maximum life: +42.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steady dwarven-steel steamgun of tinkering (+3)Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +1.0% Changes stats: +3 Cun Steampower: +5 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Pinwheel (13-19 power, 10 apr)Requires: - Dexterity 18 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 1 Base power: 13.0 - 19.5 Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +3.0% Attack speed: 100% Block value: +50 On weapon hit: * 15% chance to pin the target Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +7 (+3 eff.) Fatigue: +7% Talent granted: +1 Block "Create new, exciting connections in other people's lives, such as between their feet and the floor!" |
voratun waraxe 'Noonbiter' (39-55 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +4 temporal Damage (radius 1) on hit: +4 light When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +13.0% Defense: +8 (+4 eff.) Damage when hit (Melee): 2 light Changes resistances penetration: +10% temporal Changes damage: +12% temporal Disarm immunity: +25% One-handed war axes. |
Gluriaba (7 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +4 Defense: +7 (+3 eff.) Changes resistances: +15% acid / +12% temporal Physical save: +12 (+6 eff.) Spell save: +11 (+6 eff.) Mental save: +12 (+6 eff.) Stun/Freeze immunity: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pouch of dwarven-steel shots of crippling (22/22, 31-37 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 31.0 - 37.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +12.0% Capacity: 22 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
pouch of steel shots (21/21, 22-26 power, 2 apr)Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.0 - 26.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 21 When wielded/worn: Shots are used with slings to pummel your foes to death. |
sentry's pouch of steel shots of crippling (45/45, 20-24 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +11.5% Capacity: 45 Turns elapse between self-loadings: 5 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Shots are used with slings to pummel your foes to death. |
Achievements
Log
Resting starts...
Mecharachnid (servant of Freyerin) uses his fungal iron steamgun of dampening!
Mecharachnid (servant of Freyerin) starts regenerating health quickly.
Talent Medic Turret is ready to use.
Talent Fatal Attractor is ready to use.
Mecharachnid (servant of Freyerin) stops regenerating health quickly.
Mecharachnid (servant of Freyerin) uses his fungal iron steamgun of dampening!
Mecharachnid (servant of Freyerin) starts regenerating health quickly.
Rested for 24 turns (stop reason: all resources and life at maximum).
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
New shimmer option unlocked: Black Mesh
You carry too much--you are encumbered!
Drop some of your items.
Freyerin wears (replacing swashbuckler's dwarven-steel shield of fire resistance (+17%) (0 def, 6 armour, 30-36 power, 78.5 block)): Black Mesh (8 def, 2 armour, 40-48 power, 120 block).
You give enhanced dwarven-steel steamgun of enduring to mecharachnid (servant of Freyerin).
Character control switched to mecharachnid (servant of Freyerin).
Freyerin activates Chemical Grenade.
Freyerin deactivates Shock Grenade.
Mecharachnid (servant of Freyerin) wears (replacing mighty steel steamgun of enduring ): enhanced dwarven-steel steamgun of enduring.
You detach well-made thunderclap coating from your mighty steel steamgun of enduring.
You attach well-made thunderclap coating to your enhanced dwarven-steel steamgun of enduring .
Freyerin activates Incendiary Grenade.
Freyerin deactivates Chemical Grenade.






















