Gurk II the level 5 Orc Gunslinger by crober02

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceOrc
ClassGunslinger
Level / Exp5 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 15)
Dexterity28 (base 27)
Constitution27 (base 20)
Magic9 (base 10)
Willpower14 (base 10)
Cunning32 (base 26)

Resources

Life238/238
Healing Factor1.022
Regeneration1.54322

Speed

Mental+1.2%
Attack+1.2%
Movement+6%
Spell+1.2%
Global+100.6%

Vision

Sight10
Lite2

Offense: Mainhand

Damage21
Accuracy36
Crit Chance16%
APR1
Speed0.99

Offense: Offhand

Damage21
Accuracy36
Crit Chance16%
APR1
Speed0.99

Offense: Spell

Spellpower17
Crit Chance9%
Speed0.98814229249012

Offense: Mind

Mindpower25.3
Crit Chance9%
Speed0.98814229249012

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)3.2 (30%)
Defense8.5
Ranged Defense8.5
Fatigue7
Physical Save16.8
Spell Save8.05
Mental Save16.1

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance16%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Avoidance1.30
1/5
1/5
0/5
0/5
Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
3/5
1/5
0/5
0/5
Steamtech / Gunner training1.30
2/5
2/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.10
2/5
1/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

Tool
Quiver
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

You are yanked out of this place!

Gurk II wears (replacing
iron steamgun): Talosis' Counterpoint.

Gurk II wears (replacing
rough leather armour (1 def, 2 armour)): rough leather armour of acid resistance (1 def, 2 armour).

You collect a new ingredient:
lump of iron (1).
You gain 1.62 gold from the melting of
cleansing iron mail armour of cold resistance (2 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 3.81 gold from the melting of
thunderous iron mace (12-16.8 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (9.5-12.35 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.10 gold from the melting of
flaming iron battleaxe of projection (11.5-17.25 power, 1 apr).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


Talent Ceasefire is ready to use.

Hotkey page 1 is now displayed.

Resting starts...

Talent Startling Shot is ready to use.
Talent Double Shots is ready to use.
Talent Automated Cloak Tessellation is ready to use.
Talent Cloak Gesture is ready to use.
Talent Supercharge Bullets is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).