Sans-4 the level 14 Ghoul Adventurer by Cue Ball Jamal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceGhoul
ClassAdventurer
Level / Exp14 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 12)
Dexterity15 (base 12)
Constitution20 (base 12)
Magic42 (base 40)
Willpower25 (base 18)
Cunning28 (base 20)

Resources

Mana124/163
Psi205/211
Life266/267
Paradox591
Soul10/10
Healing Factor1.2070588855781
Regeneration2.7158824925507

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+108.86608071494%

Vision

Sight10
Lite5

Offense: Mainhand

Damage21
Accuracy29
Crit Chance11%
APR3
Speed1.00

Offense: Spell

Spellpower44
Crit Chance16%
Speed1
Cooldown Reduction6.6666666666667

Offense: Mind

Mindpower27
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+18%
Lightning+11%
Temporal+15%
All0%

Offense: Damage Penetration

Darkness+5%
Acid+5%

Defense: Base

Armour (hardiness)28 (35.65183292883%)
Defense49
Ranged Defense49
Fatigue0
Physical Save26
Spell Save22.8
Mental Save22

Defense: Resistances

Acid+ 21%( 70%)
Physical+ 30%( 70%)
Cold+ 26%( 70%)
All+ 18%( 70%)
Darkness+ 21%( 70%)
Temporal+ 23%( 70%)
Lightning+ 41%( 70%)
Fire+ 36%( 70%)
Nature+ 23%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%
Bleed Resistance100%
Confusion Resistance0%
Fear Resistance100%
Stun Resistance50%
Poison Resistance80%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Meta1.00
2/5
1/5
0/5
0/5
Chronomancy / Timetravel1.00
1/5
1/5
0/5
0/5
Psionic / Solipsism1.00
2/5
1/5
1/5
1/5
Chronomancy / Flux1.00
1/5
2/5
5/5
1/5
Spell / Animus1.00
1/5
0/5
0/5
0/5

Generic Talents

Spell / Necrosis1.00
2/5
1/5
1/5
1/5
Undead / Ghoul1.10
1/5
1/5
1/5
0/5
Chronomancy / Energy1.00
1/5
1/5
1/5
1/5
Spell / Staff combat1.00
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect
detrimental effect

Quests

done
active
active
active
active
active
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By Sans-4 the Ghoul Adventurer level 10
47th Dusk 122nd year of Ascendancy at 04:25
see stats
That was close (Madness (Roguelike) difficulty) Killed your target while having only 1 life left.
By Sans-4 the Ghoul Adventurer level 2
76th Pyre 122nd year of Ascendancy at 11:51
see stats
The Arena (Madness (Roguelike) difficulty) Unlocked Arena mode.
By Sans-4 the Ghoul Adventurer level 8
41st Dusk 122nd year of Ascendancy at 09:12
see stats
The secret city (Madness (Roguelike) difficulty) Discovered the truth about mages.
By Sans-4 the Ghoul Adventurer level 5
5th Mirth 122nd year of Ascendancy at 18:55
see stats

Log

Webs of Fate hits Sans-4 for (0 dissipated), 0 to psi, (0 converted), 1 cold, (1 dissipated), 0 to psi, (0 converted), 1 darkness (2 total damage).

You gain 0.15 gold from the melting of
iron pickaxe (dig speed 40 turns).
You gain 0.10 gold from the melting of
quiver of elm arrows (16/16, 13-18 power, 5 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.00 gold from the melting of
acidic steel shield (0 def, 4 armour, 41.5 block).
You gain 1.38 gold from the melting of
prismatic rough leather armour of temporal resistance (3 def, 2 armour).
You gain 1.39 gold from the melting of
prismatic rough leather armour of spell shielding (3 def, 2 armour).
You collect a new ingredient:
lump of steel (1).
You gain 1.46 gold from the melting of
steel mail armour of spell shielding (2 def, 6 armour).
You collect a new ingredient:
lump of steel (1).
You gain 1.65 gold from the melting of
steel mail armour of resilience (2 def, 6 armour).
You gain 0.10 gold from the melting of
rough leather cap (0 def, 1 armour).
You gain 0.43 gold from the melting of
grounding rough leather hat (0 def, 1 armour).
You gain 4.00 gold from the melting of
stealthy pair of rough leather boots of tirelessness (0 def, 1 armour).
You collect a new ingredient:
lump of steel (1).
You gain 3.15 gold from the melting of
thought-forged steel waraxe of erosion (16-22 power, 3 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.94 gold from the melting of
thought-forged iron waraxe of erosion (12-17 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.25 gold from the melting of
arcing iron waraxe of phasing (10-14 power, 7 apr).
You gain 2.67 gold from the melting of
mighty rough leather sling of cold.
You gain 2.29 gold from the melting of
mighty rough leather sling of acid.
You collect a new ingredient:
lump of dwarven steel (1).
You gain 3.05 gold from the melting of
elemental dwarven-steel longsword (21-29 power, 4 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.13 gold from the melting of
arcing iron greatsword of the mystic (14-22 power, 1 apr).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.16 gold from the melting of
healing infusion of the sneak (heal 111; cd 14).
There is a way to the next level here (press '' or right click to use).