Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 15 / 17% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 5 on the 2nd Mirth 122nd year of Ascendancy at 19:35 / 67Killed by skeleton warrior at level 5 on the 3rd Mirth 122nd year of Ascendancy at 01:16 Killed by skeleton warrior at level 5 on the 3rd Mirth 122nd year of Ascendancy at 01:22 Killed by The Shade at level 5 on the 3rd Mirth 122nd year of Ascendancy at 04:29 Killed by The Shade at level 5 on the 3rd Mirth 122nd year of Ascendancy at 04:55 Killed by The Shade at level 5 on the 3rd Mirth 122nd year of Ascendancy at 05:33 Killed by Mayuna the forest troll at level 5 on the 6th Mirth 122nd year of Ascendancy at 07:41 Killed by Mayuna the forest troll at level 5 on the 6th Mirth 122nd year of Ascendancy at 08:45 Killed by Mayuna the forest troll at level 5 on the 6th Mirth 122nd year of Ascendancy at 09:37 Killed by Elolaith the rattlesnake at level 6 on the 10th Mirth 122nd year of Ascendancy at 02:08 Killed by Elolaith the rattlesnake at level 6 on the 10th Mirth 122nd year of Ascendancy at 03:02 Killed by shadow at level 8 on the 3rd Summertide 122nd year of Ascendancy at 17:13 Killed by shadow at level 8 on the 3rd Summertide 122nd year of Ascendancy at 17:51 Killed by shadow at level 8 on the 3rd Summertide 122nd year of Ascendancy at 18:36 Killed by The Withering Thing at level 8 on the 3rd Summertide 122nd year of Ascendancy at 19:29 Killed by ritch flamespitter at level 8 on the 5th Flare 122nd year of Ascendancy at 06:48 Killed by ritch flamespitter at level 8 on the 5th Flare 122nd year of Ascendancy at 07:25 Killed by Xerybrebeth the cutpurse at level 8 on the 6th Flare 122nd year of Ascendancy at 19:43 Killed by Xerybrebeth the cutpurse at level 8 on the 6th Flare 122nd year of Ascendancy at 20:38 Killed by shadowblade at level 8 on the 7th Flare 122nd year of Ascendancy at 12:30 Killed by shadowblade at level 8 on the 7th Flare 122nd year of Ascendancy at 13:21 Killed by Assassin Lord at level 8 on the 7th Flare 122nd year of Ascendancy at 14:10 Killed by shadowblade at level 8 on the 7th Flare 122nd year of Ascendancy at 15:03 Killed by bandit at level 8 on the 7th Flare 122nd year of Ascendancy at 16:25 Killed by shadowblade at level 8 on the 7th Flare 122nd year of Ascendancy at 17:21 Killed by shadowblade at level 8 on the 7th Flare 122nd year of Ascendancy at 18:12 Killed by Assassin Lord at level 8 on the 7th Flare 122nd year of Ascendancy at 21:46 Killed by Assassin Lord at level 8 on the 7th Flare 122nd year of Ascendancy at 22:46 Killed by slaver at level 9 on the 1st Dusk 122nd year of Ascendancy at 07:14 Killed by enthralled slave at level 9 on the 1st Dusk 122nd year of Ascendancy at 23:01 Killed by Gyta the slaver at level 9 on the 2nd Dusk 122nd year of Ascendancy at 01:08 Killed by enthralled slave at level 9 on the 2nd Dusk 122nd year of Ascendancy at 03:04 Killed by Blood Master at level 9 on the 2nd Dusk 122nd year of Ascendancy at 09:10 Killed by Blood Master at level 9 on the 2nd Dusk 122nd year of Ascendancy at 10:03 Killed by golem at level 10 on the 28th Dusk 122nd year of Ascendancy at 19:11 Killed by Voredhetha the broken golem at level 10 on the 28th Dusk 122nd year of Ascendancy at 19:52 Killed by Voredhetha the broken golem at level 10 on the 28th Dusk 122nd year of Ascendancy at 21:06 Killed by Voredhetha the broken golem at level 10 on the 28th Dusk 122nd year of Ascendancy at 21:55 Killed by Voredhetha the broken golem at level 10 on the 28th Dusk 122nd year of Ascendancy at 22:54 Killed by Voredhetha the broken golem at level 10 on the 28th Dusk 122nd year of Ascendancy at 23:50 Killed by Voredhetha the broken golem at level 10 on the 29th Dusk 122nd year of Ascendancy at 00:36 Killed by gwelgoroth at level 10 on the 29th Dusk 122nd year of Ascendancy at 01:21 Killed by golem at level 10 on the 29th Dusk 122nd year of Ascendancy at 02:12 Killed by Idenyrhel the shalore at level 10 on the 48th Dusk 122nd year of Ascendancy at 03:34 Killed by Idenyrhel the shalore at level 10 on the 48th Dusk 122nd year of Ascendancy at 04:50 Killed by Aydnan the human at level 11 on the 56th Dusk 122nd year of Ascendancy at 02:23 Killed by Bogteteo the halfling at level 11 on the 59th Dusk 122nd year of Ascendancy at 14:43 Killed by Bogteteo the halfling at level 11 on the 59th Dusk 122nd year of Ascendancy at 15:43 Killed by Gytha the gelatinous cube at level 11 on the 62nd Dusk 122nd year of Ascendancy at 11:46 Killed by Gytha the gelatinous cube at level 11 on the 62nd Dusk 122nd year of Ascendancy at 13:28 Killed by shadow at level 11 on the 62nd Dusk 122nd year of Ascendancy at 15:39 Killed by Bethynn the white jelly at level 11 on the 62nd Dusk 122nd year of Ascendancy at 17:11 Killed by shadow at level 11 on the 62nd Dusk 122nd year of Ascendancy at 18:22 Killed by brittle clear ooze at level 11 on the 63rd Dusk 122nd year of Ascendancy at 06:37 Killed by ritch flamespitter at level 12 on the 75th Dusk 122nd year of Ascendancy at 13:27 Killed by shadow at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:58 Killed by shadow at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:07 Killed by shadow at level 13 on the 1st Haze 122nd year of Ascendancy at 09:49 Killed by storm drake hatchling at level 13 on the 2nd Haze 122nd year of Ascendancy at 00:51 Killed by green jelly at level 14 on the 25th Haze 122nd year of Ascendancy at 22:00 Killed by Elyta the snow giant at level 14 on the 26th Haze 122nd year of Ascendancy at 03:08 Killed by snow giant boulder thrower at level 14 on the 27th Haze 122nd year of Ascendancy at 07:50 Killed by shadow at level 15 on the 35th Haze 122nd year of Ascendancy at 02:37 Killed by Celia at level 15 on the 35th Haze 122nd year of Ascendancy at 03:56 Killed by Islulrabeth the eternal bone giant at level 15 on the 35th Haze 122nd year of Ascendancy at 05:19 Killed by ultimate gwelgoroth at level 15 on the 49th Haze 122nd year of Ascendancy at 02:10 Killed by gwelgoroth at level 15 on the 49th Haze 122nd year of Ascendancy at 03:14 |
Primary Stats
Strength | 31 (base 17) |
Dexterity | 44 (base 33) |
Constitution | 15 (base 12) |
Magic | 20 (base 20) |
Willpower | 37 (base 25) |
Cunning | 19 (base 10) |
Resources
Life | 336/336 |
Stamina | 152/152 |
Paradox | 206 |
Healing Factor | 1 |
Regeneration | 0.95 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +37.04268076068% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 6 |
See Stealth | 11 |
See Invisible | 11 |
Offense: Mainhand
Damage | 43 |
Accuracy | 51 |
Crit Chance | 15% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 28 |
Accuracy | 51 |
Crit Chance | 17% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24.5 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 32.75 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +5% |
Blight | +6% |
Physical | +5% |
Fire | +16% |
All | 0% |
Defense: Base
Armour (hardiness) | 20 (30%) |
Defense | 41.064710529159 |
Ranged Defense | 41.731377195826 |
Fatigue | 7 |
Physical Save | 36.1625 |
Spell Save | 27.5875 |
Mental Save | 28.4125 |
Defense: Resistances
Blight | + 10%( 70%) |
Physical | + 6%( 70%) |
Cold | + 11%( 70%) |
All | 0%( 70%) |
Lightning | + 16%( 70%) |
Light | + 11%( 70%) |
Temporal | + 6%( 70%) |
Darkness | + 33%( 70%) |
Fire | + 18%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 161 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Technique / Archery - bows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Technique / Dual weapons | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 0/5 |
| 4/5 |
| 3/5 |
| 2/5 |
Effects
talent | Strength of Purpose |
talent | Precision |
talent | Weapon Folding |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed length of troll intestine. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed skeleton mage skull. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed ice ant stinger. | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | grounding pair of rough leather boots of tirelessness (0 def, 1 armour) grounding pair of rough leather boots of tirelessness (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +6% temporal Stamina each turn: +0.30 Maximum stamina: +13.00 A pair of boots made of leather. |
Light source | bright brass lantern of corpselight bright brass lantern of corpselightPowered by arcane forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% darkness / +7% blight Spellpower: +4 Spell crit. chance: +3% Light radius: +4 Infravision radius: +3 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 19 blight damage or heals 26 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | fearwoven linen wizard hat (1 def, 0 armour) fearwoven linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +6% darkness / +6% physical Changes damage: +5% darkness / +5% physical Maximum hate: +6.00 Mindpower: +5 Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 127.73 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Tool | Branodundil (dig speed 24 turns) Branodundil (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +3 Changes stats: +2 Str / +4 Dex / +2 Wil / +1 Con Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | warrior's steel ring of sensing warrior's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Blindness immunity: +20% See stealth: +11 See invisible: +5 Rings can have magical properties. |
On fingers | solipsist's gold ring of blinding strikes solipsist's gold ring of blinding strikesPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Damage when the wearer hits(melee): 7 physical / 5 blinding / 6 lightning Damage when the wearer is hit: 5 physical / 3 blinding / 7 lightning Mindpower: +7 Rings can have magical properties. |
Around neck | vitalizing copper amulet of soulsearing vitalizing copper amulet of soulsearingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes damage: +6% fire / +6% blight Critical mult.: +11.00% Physical save: +5 Life regen: +0.70 Maximum life: +32.00 Spellpower: +5 Amulets can have magical properties. |
In main hand | Zeradin the dwarven-steel waraxe (19.5-27.3 power, 4 apr) Zeradin the dwarven-steel waraxe (19.5-27.3 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +7 Armour: +2 Defense: +9 Disease immunity: +10% Resist all after a teleport: +4% One-handed war axes. |
Around waist | hardened leather belt of burglary hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +7 Lck Trap disarming bonus: +9 Stealth bonus: +7 Infravision radius: +3 A belt that goes around your waist. |
In off hand | Dagirath the dwarven-steel dagger (17.5-22.75 power, 7 apr) Dagirath the dwarven-steel dagger (17.5-22.75 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +6.0% Damage when the wearer hits(melee): 2 arcane Changes resistances: +3% blight Maximum mana: +20.00 Maximum vim: +10.00 Sharp, short and deadly. |
Cloak | enveloping cashmere cloak of the guardian (13 def, 5 armour) enveloping cashmere cloak of the guardian (13 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +13 Physical save: +21 Spell save: +14 Mental save: +16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | prismatic rough leather armour of the sky (4 def, 2 armour) prismatic rough leather armour of the sky (4 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +2 Fatigue: +6% Changes stats: +3 Dex Changes resistances: +11% darkness / +11% cold / +10% lightning / +11% light A suit of armour made of leather. |
Inventory
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +21% Life regen: +0.80 Rings can have magical properties. |
titan's steel ring of tenacity titan's steel ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Con Physical save: +8 Disarm immunity: +23% Pinning immunity: +24% Knockback immunity: +22% Maximum life: +24.00 Rings can have magical properties. |
acidic steel dagger of massacre (15.5-20.15 power, 6 apr) acidic steel dagger of massacre (15.5-20.15 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 15.5 - 20.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +4 acid Sharp, short and deadly. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
shielding linen wizard hat (1 def, 0 armour) shielding linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Mag Spell save: +6 A pointy cloth hat, very wizardly... |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
38 alchemist agate 38 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
quick ash wand of conjuration [power 91] (5 cooldown) quick ash wand of conjuration [power 91] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element (dam 46-91), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void elm wand of detection [power 6] (15 cooldown) void elm wand of detection [power 6] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +1 Void Blast It can be used to detect the presence of creatures around you (rad 6), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
By Light the Cornac Temporal Warden level 10
6th Dusk 122nd year of Ascendancy at 20:53 see stats
By Light the Cornac Temporal Warden level 14
27th Haze 122nd year of Ascendancy at 03:22 see stats
By Light the Cornac Temporal Warden level 10
2nd Dusk 122nd year of Ascendancy at 11:47 see stats
By Light the Cornac Temporal Warden level 9
8th Flare 122nd year of Ascendancy at 00:02 see stats
By Light the Cornac Temporal Warden level 9
2nd Dusk 122nd year of Ascendancy at 11:47 see stats
By Light the Cornac Temporal Warden level 14
13rd Haze 122nd year of Ascendancy at 20:50 see stats
By Light the Cornac Temporal Warden level 9
1st Dusk 122nd year of Ascendancy at 23:41 see stats
By Light the Cornac Temporal Warden level 4
76th Pyre 122nd year of Ascendancy at 15:57 see stats
Log
Saving game...
Saving done.
Saving game...
Saving done.
Ran for 3 turns (stop reason: didn't move).
Ran for 10 turns (stop reason: interesting character).
Quest 'Storming the city' status updated! (Press 'j' to see the quest log)
Bought: solipsist's gold ring of blinding strikes for 198.60 gold.
Light wears: solipsist's gold ring of blinding strikes.
Ran for 3 turns (stop reason: interesting character).
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
There is a portal back here (press '' or right click to use).
There is a portal back here (press '' or right click to use).
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.