Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 19 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 45 (base 42) |
| Dexterity | 15 (base 12) |
| Constitution | 22 (base 20) |
| Magic | 12 (base 12) |
| Willpower | 14 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 459/459 |
| Mana | 192/192 |
| Stamina | 164/164 |
| Healing Factor | 1.5 |
| Regeneration | 0.375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 45 |
| Crit Chance | 12% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.4 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 25.38 (100%) |
| Defense | 5.75 |
| Ranged Defense | 5.75 |
| Fatigue | 22 |
| Physical Save | 24.793174545575 |
| Spell Save | 12.160715191982 |
| Mental Save | 22.439650105172 |
Defense: Resistances
| Lightning | + 19%(100%) |
| Acid | + 20%(100%) |
| Fire | + 20%(100%) |
| Physical | + 19%(100%) |
| Cold | + 37%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Stoning Resistance | 100% |
| Disarm Resistance | 20% |
| Bleed Resistance | 100% |
| Knockback Resistance | 20% |
| Fear Resistance | 100% |
| Stun Resistance | 21% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: InvisibilityUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 13) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | enlightening steel plate armour of the dragon (4 def, 9 armour) enlightening steel plate armour of the dragon (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +2 Str / +4 Wil / +4 Cun / +2 Con Changes resistances: +5% physical / +6% fire / +6% cold / +5% lightning / +6% acid Talent cooldown: Rush (-5 turns) Mental save: +12 Disarm immunity: +20% Stun/Freeze immunity: +21% Knockback immunity: +20% A suit of armour made of metal plates. |
| In main hand | Elenihad the Burnarc (50-80 power, 3 apr) Elenihad the Burnarc (50-80 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +37 darkness Damage against: +30% Humanoid When wielded/worn: Armour penetration: +10 Physical crit. chance: +6.0% Changes stats: +1 Str / +3 Dex Damage when the wearer is hit: 8 fire Critical mult.: +12.00% Massive two-handed swords. |
Inventory
Offalrot (63-100.8 power, 4 apr) Offalrot (63-100.8 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +10 nature / +10 insidious poison Burst (radius 1) on hit: +4 nature Damage conversion: 30% fire Damage against: +10% Animal When wielded/worn: Accuracy: +9 Changes stats: +5 Str / +6 Wil / +2 Cun Changes resistances: +6% fire Changes damage: +16% physical Stamina when hit: +2.00 Mindpower: +14 Massive two-handed swords. |
radiant dwarven-steel mail armour of fire resistance (3 def, 8 armour) radiant dwarven-steel mail armour of fire resistance (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +2 Wil Damage when the wearer is hit: 6 light Changes resistances: +18% blight / +13% darkness / +16% fire Light radius: +1 A suit of armour made of mail. |
Thalore-Wood Cuirass (4 def, 10 armour) Thalore-Wood Cuirass (4 def, 10 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil Changes resistances: +18% nature / +18% cold / +18% darkness Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Veletira the Growthblow (9 def, 16 armour) Veletira the Growthblow (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +7 Str / +8 Wil / +6 Cun Changes resistances: +10% physical / +5% arcane / +15% darkness / +6% cold Changes damage: +3% nature Spell save: +12 Mental save: +20 Life regen: +1.90 Maximum life: +80.00 Light radius: +2 Healing mod.: +10% Resist all after a teleport: +2% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
iron plate armour of lightning resistance (3 def, 7 armour) iron plate armour of lightning resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +16% lightning A suit of armour made of metal plates. |
Achievements
Log
Ran for 1 turns (stop reason: didn't move).
Ran for 1 turns (stop reason: didn't move).
Today is the 11st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
