Whion the level 12 Higher Archmage by mehukannu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp12 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution12 (base 10)
Magic40 (base 37)
Willpower39 (base 27)
Cunning13 (base 11)

Resources

Life216/216
Mana207/207
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight15
Lite2
Infravision3

Offense: Mainhand

Damage18
Accuracy5
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower38.195911627476
Crit Chance14%
Speed1

Offense: Mind

Mindpower28.75
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense4.35
Ranged Defense7.35
Fatigue0
Physical Save13.05
Spell Save26.825
Mental Save35.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance21%
Disarm Resistance22%
Poison Resistance11%
Blind Resistance40%

Inscriptions (4/4)

Infusions
Runes
Runes
Infusions

Class Talents

Spell / Arcane1.30
1/5
5/5
2/5
1/5
Spell / Phantasm1.30
4/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Race / Higher1.00
1/5
5/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
active
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Whion the Higher Archmage level 10
10th Mirth 122nd year of Ascendancy at 18:20
see stats
Matrix style! Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By Whion the Higher Archmage level 5
75th Pyre 122nd year of Ascendancy at 03:54
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Whion the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 02:26
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Whion the Higher Archmage level 10
1st Summertide 122nd year of Ascendancy at 08:44
see stats
The Arena Unlocked Arena mode.
By Whion the Higher Archmage level 10
3rd Summertide 122nd year of Ascendancy at 17:37
see stats

Log

Talent Flame is ready to use.

Resting starts...

Today is the 7th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 27 turns (stop reason: all resources and life at maximum).


Whion picks up (j.):
iron mace (13-18.2 power, 2 apr).
There is a ladder to the next level here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


You gain 0.05 gold from the transmogrification of
elm totem of cure ailments [power 1] (10 cooldown).
You gain 1.15 gold from the transmogrification of
spellwoven linen robe of time (+10%) (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron mace (13-18.2 power, 2 apr).
You gain 2.75 gold from the transmogrification of
iron greatmaul 'Betina' (18.5-27.75 power, 1 apr).
You gain 1.80 gold from the transmogrification of
balanced iron battleaxe (14-21 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.23 gold from the transmogrification of
regeneration infusion of the psychic (heal 212 over 5 turns).
There is a ladder to the previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a ladder to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.