Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 38 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:02 / 74Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:13 Killed by Bill the Stone Troll at level 8 on the 2nd Mirth 122nd year of Ascendancy at 13:50 Killed by skeleton mage at level 13 on the 2nd Dusk 122nd year of Ascendancy at 22:01 Killed by oozing horror at level 15 on the 13rd Dusk 122nd year of Ascendancy at 15:34 Killed by sand-drake at level 17 on the 26th Dusk 122nd year of Ascendancy at 06:14 Killed by Porolaith the red ooze at level 18 on the 26th Dusk 122nd year of Ascendancy at 18:23 Killed by Whirahill at level 19 on the 35th Dusk 122nd year of Ascendancy at 09:39 Killed by Aroriarin the Guardian at level 19 on the 35th Dusk 122nd year of Ascendancy at 12:34 Killed by disarming trap at level 19 on the 35th Dusk 122nd year of Ascendancy at 20:15 Killed by luminous horror at level 19 on the 36th Dusk 122nd year of Ascendancy at 19:10 Killed by luminous horror at level 19 on the 36th Dusk 122nd year of Ascendancy at 20:17 Killed by slaver at level 20 on the 70th Dusk 122nd year of Ascendancy at 06:41 Killed by Xirewe the dredge captain at level 22 on the 57th Haze 122nd year of Ascendancy at 02:39 Killed by dredge at level 22 on the 57th Haze 122nd year of Ascendancy at 04:21 Killed by ancient elven mummy at level 22 on the 57th Haze 122nd year of Ascendancy at 12:51 Killed by armoured skeleton warrior at level 22 on the 57th Haze 122nd year of Ascendancy at 16:53 Killed by animated mummy wrappings at level 23 on the 57th Haze 122nd year of Ascendancy at 21:06 Killed by skeleton mage at level 23 on the 1st Allure 123rd year of Ascendancy at 13:47 Killed by skeleton warrior at level 23 on the 1st Allure 123rd year of Ascendancy at 18:43 Killed by Urkis, the High Tempest at level 24 on the 10th Allure 123rd year of Ascendancy at 07:17 Killed by elven cultist at level 25 on the 8th Regrowth 123rd year of Ascendancy at 11:15 Killed by elven cultist at level 25 on the 8th Regrowth 123rd year of Ascendancy at 12:38 Killed by mean looking elven guard at level 25 on the 8th Regrowth 123rd year of Ascendancy at 13:55 Killed by elven tempest at level 25 on the 9th Regrowth 123rd year of Ascendancy at 07:16 Killed by elven cultist at level 25 on the 9th Regrowth 123rd year of Ascendancy at 19:25 Killed by Nerurin the elven warrior at level 25 on the 9th Regrowth 123rd year of Ascendancy at 23:05 Killed by Nerurin the elven warrior at level 25 on the 10th Regrowth 123rd year of Ascendancy at 00:04 Killed by Nerurin the elven warrior at level 25 on the 10th Regrowth 123rd year of Ascendancy at 01:25 Killed by Mayolrakira the elven blood mage at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 02:34 Killed by Grand Corruptor at level 26 on the 19th Regrowth 123rd year of Ascendancy at 05:33 Killed by Grand Corruptor at level 26 on the 19th Regrowth 123rd year of Ascendancy at 06:52 Killed by skeleton master archer at level 26 on the 39th Regrowth 123rd year of Ascendancy at 05:05 Killed by black mamba at level 27 on the 40th Regrowth 123rd year of Ascendancy at 16:25 Killed by Greater Mummy Lord at level 27 on the 41st Regrowth 123rd year of Ascendancy at 12:44 Killed by Gatta the armoured skeleton warrior at level 27 on the 41st Regrowth 123rd year of Ascendancy at 13:56 Killed by Greater Mummy Lord at level 27 on the 41st Regrowth 123rd year of Ascendancy at 15:41 Killed by naga tide huntress at level 28 on the 42nd Regrowth 123rd year of Ascendancy at 20:36 Killed by Urtlis the Bringer of Doom at level 28 on the 43rd Regrowth 123rd year of Ascendancy at 06:41 Killed by Adevena the banshee at level 28 on the 62nd Regrowth 123rd year of Ascendancy at 20:31 Killed by skeleton warrior at level 29 on the 64th Regrowth 123rd year of Ascendancy at 21:52 Killed by skeleton master archer at level 30 on the 67th Regrowth 123rd year of Ascendancy at 21:32 Killed by skeleton master archer at level 30 on the 68th Regrowth 123rd year of Ascendancy at 00:32 Killed by Yakizma the Bringer of Doom at level 30 on the 70th Regrowth 123rd year of Ascendancy at 11:16 Killed by ghoulking at level 30 on the 71st Regrowth 123rd year of Ascendancy at 02:14 Killed by armoured skeleton warrior at level 31 on the 74th Regrowth 123rd year of Ascendancy at 07:23 Killed by armoured skeleton warrior at level 31 on the 74th Regrowth 123rd year of Ascendancy at 09:24 Killed by Whirahill at level 31 on the 74th Regrowth 123rd year of Ascendancy at 11:24 Killed by barrow wight at level 31 on the 75th Regrowth 123rd year of Ascendancy at 09:53 Killed by multi-hued drake hatchling at level 31 on the 75th Regrowth 123rd year of Ascendancy at 12:40 Killed by zombie bunny at level 33 on the 18th Pyre 123rd year of Ascendancy at 17:42 Killed by zombie bunny at level 33 on the 18th Pyre 123rd year of Ascendancy at 19:05 Killed by zombie bunny at level 33 on the 18th Pyre 123rd year of Ascendancy at 20:15 Killed by Whirahill at level 33 on the 18th Pyre 123rd year of Ascendancy at 22:19 Killed by Whirahill at level 34 on the 19th Pyre 123rd year of Ascendancy at 01:49 Killed by Gladheba the poison ooze at level 34 on the 37th Pyre 123rd year of Ascendancy at 18:11 Killed by Gladheba the poison ooze at level 34 on the 37th Pyre 123rd year of Ascendancy at 19:33 Killed by Corrupted Oozemancer at level 34 on the 37th Pyre 123rd year of Ascendancy at 20:55 Killed by Corrupted Oozemancer at level 34 on the 37th Pyre 123rd year of Ascendancy at 22:18 Killed by Corrupted Oozemancer at level 34 on the 37th Pyre 123rd year of Ascendancy at 23:50 Killed by poison ooze at level 34 on the 38th Pyre 123rd year of Ascendancy at 01:30 Killed by Corrupted Oozemancer at level 34 on the 38th Pyre 123rd year of Ascendancy at 03:08 Killed by Corrupted Oozemancer at level 34 on the 38th Pyre 123rd year of Ascendancy at 05:15 Killed by Corrupted Oozemancer at level 34 on the 38th Pyre 123rd year of Ascendancy at 06:51 Killed by Corrupted Oozemancer at level 34 on the 38th Pyre 123rd year of Ascendancy at 08:23 Killed by mucus ooze at level 34 on the 38th Pyre 123rd year of Ascendancy at 09:39 Killed by Whirahill at level 34 on the 38th Pyre 123rd year of Ascendancy at 12:02 Killed by Whirahill at level 34 on the 38th Pyre 123rd year of Ascendancy at 15:45 Killed by Celia at level 34 on the 50th Pyre 123rd year of Ascendancy at 03:36 Killed by Xerowen the orc grand master assassin at level 35 on the 58th Pyre 123rd year of Ascendancy at 12:32 Killed by Xerowen the orc grand master assassin at level 35 on the 58th Pyre 123rd year of Ascendancy at 14:00 Killed by orc soldier at level 36 on the 65th Pyre 123rd year of Ascendancy at 16:36 Killed by luminous horror at level 37 on the 66th Pyre 123rd year of Ascendancy at 07:13 Killed by multi-hued drake at level 37 on the 66th Pyre 123rd year of Ascendancy at 11:23 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 44 (base 35) |
| Magic | 84 (base 60) |
| Willpower | 76 (base 60) |
| Cunning | 17 (base 11) |
Resources
| Life | 627/627 |
| Mana | 561/561 |
| Psi | 166/166 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 7 |
| Crit Chance | 3% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.333333333333 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +22% |
| Physical | +5% |
| Cold | +12% |
| All | 0% |
| Lightning | +12% |
| Mind | +10% |
| Arcane | +36% |
| Fire | +12% |
| Nature | +10% |
Offense: Damage Penetration
| Arcane | +20% |
Defense: Base
| Armour (hardiness) | 41 (70%) |
| Defense | 20.525 |
| Ranged Defense | 20.525 |
| Fatigue | 3 |
| Physical Save | 24.975 |
| Spell Save | 42 |
| Mental Save | 33.775 |
Defense: Resistances
| Nature | + 30%( 70%) |
| Fire | + 7%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 19%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 14% for 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 209 life. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1419% over 10 turns and instantly restoring 71 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Meta | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Power |
| talent | Spellcraft |
| talent | Pure Aether |
| talent | Shielding |
| talent | Arcane Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 328. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed hummerhorn wing. * You've found the needed red crystal shard. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed skeleton mage skull. * You've found the needed faerlhing fang. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed vial of fire wyrm saliva. * You've found the needed sandworm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | eldritch pair of hardened leather boots of tirelessness (0 def, 3 armour) eldritch pair of hardened leather boots of tirelessness (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Stamina each turn: +0.50 Mana each turn: +0.39 Maximum mana: +32.00 Maximum stamina: +11.00 Spell crit. chance: +2% A pair of boots made of leather. |
| Light source | bright alchemist's lamp of health bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +46.00 Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 It is part of a set of items. The set is complete. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 It can be used to activate talent Metaflow (costing 40 power out of 40/40) : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Your mastery of the arcane flows allow you to reset the cooldown of 7 of your spells of tier 3 or less. A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
| Tool | overpowered dragonbone wand of illumination [power 20] (8 cooldown) overpowered dragonbone wand of illumination [power 20] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to light the area (rad 20), placing all other charms into a 8 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid This ring shines with many colors. |
| On fingers | onyx ring onyx ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Rings can have magical properties. |
| Around waist | insulating hardened leather belt of magery insulating hardened leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +7% fire / +7% cold Spell crit. chance: +5% A belt that goes around your waist. |
| In main hand | Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. The set is complete. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Maximum mana: +100.00 Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
| On hands | sand hardened leather gloves (0 def, 9 armour) sand hardened leather gloves (0 def, 9 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +9 Damage when the wearer hits(melee): 8 physical Changes damage: +5% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 slime Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | thick cashmere cloak of sorcery (2 def, 8 armour) thick cashmere cloak of sorcery (2 def, 8 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 Changes stats: +3 Mag / +2 Wil Changes resistances: +12% cold Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Spellblaze Echos Spellblaze EchosPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 Spell crit. chance: +6% It can be used to unleash a destructive wail, costing 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Inventory
stralite amulet of manastreaming stralite amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Mag Mana each turn: +0.48 Maximum mana: +32.00 Amulets can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
gladiator's gold ring of lightning (+20%) gladiator's gold ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +5 Str / +5 Con Changes resistances: +20% lightning Changes damage: +10% lightning Rings can have magical properties. |
marksman's steel ring of tenacity marksman's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Disarm immunity: +22% Pinning immunity: +24% Knockback immunity: +22% Rings can have magical properties. |
mule's gold ring of clarity mule's gold ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +24 Mental save: +8 Confusion immunity: +26% Rings can have magical properties. |
psionicist's gold ring of light (+24%) psionicist's gold ring of light (+24%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +24% light Changes damage: +12% light Mental save: +8 Rings can have magical properties. |
savior's gold ring of darkness (+26%) savior's gold ring of darkness (+26%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +26% darkness Changes damage: +13% darkness Physical save: +6 Spell save: +8 Mental save: +8 Rings can have magical properties. |
savior's gold ring of tenacity savior's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +8 Spell save: +10 Mental save: +8 Disarm immunity: +26% Pinning immunity: +23% Knockback immunity: +26% Rings can have magical properties. |
solipsist's gold ring of life solipsist's gold ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Wil Life regen: +0.70 Maximum life: +51.00 Mindpower: +8 Healing mod.: +17% Rings can have magical properties. |
treant's gold ring of fire (+6%) treant's gold ring of fire (+6%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +6% nature / +26% fire Changes damage: +13% fire Physical save: +7 Poison immunity: +12% Disease immunity: +11% Rings can have magical properties. |
wizard's copper ring of lightning (+20%) wizard's copper ring of lightning (+20%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +20% lightning Changes damage: +10% lightning Spell save: +4 Rings can have magical properties. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Penitence (15-18 power, 4 apr, nature damage) Penitence (15-18 power, 4 apr, nature damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight Spellpower: +15 Spell crit. chance: +10% It can be used to cure diseases, costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. |
linen robe of corrosion (+16%) (0 def, 0 armour) linen robe of corrosion (+16%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% acid Changes damage: +11% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stealthy pair of hardened leather boots of speed (0 def, 3 armour) stealthy pair of hardened leather boots of speed (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Stealth bonus: +7 Movement speed: +20% A pair of boots made of leather. |
cashmere wizard hat of corrosion (+15%) (2 def, 0 armour) cashmere wizard hat of corrosion (+15%) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +15% acid Changes damage: +10% acid A pointy cloth hat, very wizardly... |
Bindings of Eternal Night (0 def, 7 armour) Bindings of Eternal Night (0 def, 7 armour)Powered by arcane forces 6.00 Encumbrance. Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +7 Changes stats: +5 Wil / +5 Mag Damage when the wearer is hit: 10 blight Changes resistances: -20% light / +30% blight / +30% darkness / -20% fire Poison immunity: +100% Disease immunity: +100% Life regen: +0.30 Light radius: -1 The wearer is treated as an undead. Woven through with fel magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
338 alchemist agate 338 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 8 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Zagrim of thorny skin [power 46] (20 cooldown) Zagrim of thorny skin [power 46] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +24% lightning Physical save: +18 Psi when firing a critical mind attack: +5.00 It can be used to hardens the skin for 6 turns increasing armour by 46 and armour hardiness by 50%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Whirahill the Cornac Archmage level 34
49th Pyre 123rd year of Ascendancy at 19:21 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Whirahill the Cornac Archmage level 16
14th Dusk 122nd year of Ascendancy at 10:10 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Whirahill the Cornac Archmage level 32
76th Regrowth 123rd year of Ascendancy at 20:13 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Whirahill the Cornac Archmage level 38
74th Pyre 123rd year of Ascendancy at 13:24 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Whirahill the Cornac Archmage level 37
70th Pyre 123rd year of Ascendancy at 03:22 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Whirahill the Cornac Archmage level 28
43rd Regrowth 123rd year of Ascendancy at 08:54 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Whirahill the Cornac Archmage level 19
65th Dusk 122nd year of Ascendancy at 06:19 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Whirahill the Cornac Archmage level 36
65th Pyre 123rd year of Ascendancy at 16:16 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Whirahill the Cornac Archmage level 18
26th Dusk 122nd year of Ascendancy at 20:53 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Whirahill the Cornac Archmage level 24
10th Allure 123rd year of Ascendancy at 09:30 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Whirahill the Cornac Archmage level 33
19th Pyre 123rd year of Ascendancy at 00:43 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Whirahill the Cornac Archmage level 30
69th Regrowth 123rd year of Ascendancy at 16:53 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Whirahill the Cornac Archmage level 16
14th Dusk 122nd year of Ascendancy at 09:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Whirahill the Cornac Archmage level 10
5th Mirth 122nd year of Ascendancy at 19:21 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Whirahill the Cornac Archmage level 20
69th Dusk 122nd year of Ascendancy at 08:56 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Whirahill the Cornac Archmage level 30
67th Regrowth 123rd year of Ascendancy at 10:47 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Whirahill the Cornac Archmage level 34
38th Pyre 123rd year of Ascendancy at 13:43 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Whirahill the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 20:13 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Whirahill the Cornac Archmage level 19
29th Dusk 122nd year of Ascendancy at 13:27 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Whirahill the Cornac Archmage level 26
12nd Regrowth 123rd year of Ascendancy at 20:49 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Whirahill the Cornac Archmage level 16
18th Dusk 122nd year of Ascendancy at 13:20 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Whirahill the Cornac Archmage level 36
66th Pyre 123rd year of Ascendancy at 01:23 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Whirahill the Cornac Archmage level 9
3rd Mirth 122nd year of Ascendancy at 09:34 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Whirahill the Cornac Archmage level 16
14th Dusk 122nd year of Ascendancy at 10:10 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Whirahill the Cornac Archmage level 20
71st Dusk 122nd year of Ascendancy at 06:36 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Whirahill the Cornac Archmage level 20
70th Dusk 122nd year of Ascendancy at 10:29 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Whirahill the Cornac Archmage level 29
65th Regrowth 123rd year of Ascendancy at 20:05 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Whirahill the Cornac Archmage level 17
26th Dusk 122nd year of Ascendancy at 01:16 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Whirahill the Cornac Archmage level 31
76th Regrowth 123rd year of Ascendancy at 11:14 see stats
Log
Whirahill picks up (2.): quick yew totem of thorny skin [power 23] (15 cooldown).
Whirahill picks up (a.): healing infusion (heal 136).
There is a Portal back to the Gates of Morning here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).
You gain 0.45 gold from the transmogrification of striking elven-wood wand of illumination [power 11] (5 cooldown).
You gain 0.40 gold from the transmogrification of quick yew totem of thorny skin [power 23] (15 cooldown).
You gain 2.50 gold from the transmogrification of Rod of Spydric Poison (3/3).
You gain 3.60 gold from the transmogrification of enlightening dwarven-steel plate armour (5 def, 11 armour).
You gain 5.77 gold from the transmogrification of aegis cashmere wizard hat of decomposition (2 def, 0 armour).
You gain 3.02 gold from the transmogrification of blood-soaked pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour).
You gain 0.17 gold from the transmogrification of silk robe (3 def, 0 armour).
You gain 6.18 gold from the transmogrification of blazebringer's stralite waraxe of crippling (32-44.8 power, 5 apr).
You gain 11.06 gold from the transmogrification of void walker's elven-wood starstaff of invocation (25-30 power, 5 apr, physical damage).
You gain 8.06 gold from the transmogrification of greater elven-wood magestaff (25-30 power, 5 apr, lightning damage).
You gain 1.25 gold from the transmogrification of stralite greatmaul (53-79.5 power, 3 apr).
You gain 4.83 gold from the transmogrification of quick dwarven-steel greatmaul of erosion (43-64.5 power, 2 apr).
You gain 7.32 gold from the transmogrification of thunderous stralite dagger of amnesia (29-37.7 power, 9 apr).
You gain 25.00 gold from the transmogrification of Radhadrarion (26.5-34.45 power, 9 apr).
You gain 0.90 gold from the transmogrification of healing infusion (heal 136).
You gain 1.02 gold from the transmogrification of healing infusion (heal 176).
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
Saving done.
Saving done.
Saving game...
Quest 'Eight legs of wonder' is done! (Press 'j' to see the quest log)
New Achievement: Arachnophobia (Exploration mode)!
Option unlocked: New Class: Sun Paladin (Celestial)
