Unlock the level 13 Whitehoof Archmage by Swok

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexFemale
RaceWhitehoof
ClassArchmage
Level / Exp13 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity12 (base 10)
Constitution12 (base 10)
Magic38 (base 34)
Willpower10 (base 13)
Cunning32 (base 31)

Resources

Life252/252
Mana149/149
Steam100/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage18
Accuracy12
Crit Chance10%
APR4
Speed1.00

Offense: Spell

Spellpower40
Crit Chance16%
Speed1

Offense: Mind

Mindpower19
Crit Chance8%
Speed1

Offense: Damage Bonus

Fire+30%
Light+20%

Defense: Base

Armour (hardiness)3 (30%)
Defense1
Ranged Defense1
Fatigue3
Physical Save17
Spell Save21
Mental Save27

Defense: Resistances

Light+ 21%( 70%)
Mind+ 18%( 70%)
Arcane+ 18%( 70%)
Cold+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Confusion Resistance20%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
4/5
1/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
3/5
1/5
1/5
0/5
Steamtech / Physics1.00
3/5
2/5
2/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active
done
active
active
done

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
Light source
On head
Main armor

Inventory

Achievements

Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Unlock the Whitehoof Archmage level 12
25th Retaking 124th year of Ascendancy at 04:40
see stats
Level 10 Got a character to level 10.
By Unlock the Whitehoof Archmage level 10
18th Retaking 124th year of Ascendancy at 19:18
see stats

Log

You gain 1.20 gold from the melting of arcing steel waraxe of massacre (20-29 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel steamsaw (15-22 power, 0 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.42 gold from the melting of
chilling steel steamsaw of massacre (22-34 power, 0 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel steamgun.
You gain 2.09 gold from the melting of
ash starstaff of fate (15-18 power, 3 apr, temporal element).
You gain 1.72 gold from the melting of
steady cured leather sling.
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 2.40 gold from the melting of
creative vined mindstar of life (6-6 power, 18 apr, mind damage).
You collect a new ingredient:
lump of steel (1).
You gain 1.46 gold from the melting of
steel mace of erosion (16-22 power, 3 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 4.68 gold from the melting of
balanced dwarven-steel mace of persecution (28-39 power, 4 apr).
You gain 2.69 gold from the melting of
fungal ash longbow of acid.
You collect a new ingredient:
lump of steel (1).
You gain 3.25 gold from the melting of
truestriking steel dagger (13-17 power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.48 gold from the melting of
flaming steel dagger of massacre (18-23 power, 6 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 3.70 gold from the melting of
balanced dwarven-steel dagger of massacre (25-32 power, 7 apr).
You collect a new ingredient:
lump of steel (1).
You gain 4.53 gold from the melting of
balanced steel battleaxe of erosion (21-32 power, 2 apr).
You gain 0.10 gold from the melting of
steel amulet.
You gain 3.06 gold from the melting of
cleansing gold amulet of cunning (+2).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.00 gold from the melting of
wild infusion (res 18%; physical; dur 3; cd 13).
There is a Entrance to the Sunwall Outpost here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.