











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Even More Blazblue Character Icons 1.5.5Adds even more, cleaner chibi custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Blazblue Character Icons 1.5.5Adds a bunch of "simpler" chibi character custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Temporal Warden |
| Level / Exp | 27 / 11% |
| Size | big |
| Lifes / Deaths | Killed by elven cultist at level 27 on the 61st Pyre 123rd year of Ascendancy at 18:03 / 1 |
Primary Stats
| Strength | 13.614787265478 (base 12) |
| Dexterity | 38.186466291708 (base 36) |
| Constitution | 25.83071272691 (base 25) |
| Magic | 75 (base 58) |
| Willpower | 24 (base 12) |
| Cunning | 25 (base 10) |
Resources
| Life | -4/691 |
| Paradox | 289 |
| Healing Factor | 1.2412581456694 |
| Regeneration | 11.481637847442 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 3 |
| See Stealth | 51.556836295418 |
| See Invisible | 51.556836295418 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 54 |
| Crit Chance | 8% |
| APR | 30 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +12% |
| All | +2% |
| Physical | +9% |
| Fire | +8% |
| Nature | +17% |
Offense: Damage Penetration
| Darkness | +35% |
| Fire | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 48 (85.376569037657%) |
| Defense | 75 |
| Ranged Defense | 75 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 30 |
| Mental Save | 17 |
Defense: Resistances
| Darkness | + 20%( 72%) |
| Physical | + 17%( 72%) |
| Fire | + 16%( 72%) |
| Blight | + 15%( 72%) |
| Arcane | + 16%( 72%) |
| Mind | + 33%( 72%) |
| All | + 12%( 72%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Stun Resistance | 24% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 343 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 345 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.40 |
| 1/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Weapon Folding |
| talent | Chant of Fortress |
| talent | Temporal Hounds |
| beneficial effect | 20% chance to avoid weapon attacks Charm: Evasion |
| beneficial effect | Increases defense by 20. Mobile Defense |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 17 and doing 29.07 blight damage per turn. Decrepitude Disease |
| detrimental effect | The target is infected by a disease, reducing its strength by 10 and doing 37.31 blight damage per turn. Weakness Disease |
| detrimental effect | The target is infected by a disease, reducing its constitution by 10 and doing 36.63 blight damage per turn. Rotting Disease |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 13. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed sandworm tooth. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed minotaur nose. * You've found the needed ice wyrm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed vial of fire wyrm saliva. * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Belana (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Str +3 Wil +5 Con dps ---------- Mind.crit +1% Dmg.mod +7% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 16 ----- def ----- Armour +3 Resists +6% mind ---------- misc Hate/m.crit +1.00 Size +1 Telepathy Humanoid/Orc A pair of boots made of leather. |
| Quiver | sentry's quiver of dragonbone arrows (54/54, 66.5-93.1 power, 21 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Arcane Power 66.5 - 93.1 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +21 Crit +3.0% Capacity 54 Rld cld 3 Arrows are used with bows to pierce your foes to death. |
| Light source | Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
| On head | drakeskin leather cap 'Bilebile' (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +15% nature On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Armour +5 Fatigue +5% ---------- misc Light +3 A cap made of leather. |
| Tool | Umbraseam [power 360] (14/15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +1 Cun +1 Wil dps ---------- Res.pen +10% darkness ----- def ----- Resists +3% mind ---------- misc Light +3 Heals yourself and all friendly characters within 10 spaces for 360 Puts all charms on 15 cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's stralite ring of perseverance0.1 T4 ring jewelry [Ego] Master While equipped: Stats +5 Str ----- def ----- Armour +10 HP.reg +4.00 Stun/Frz- +24% Rings can have magical properties. |
| On fingers | steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +9 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | Eilinuba the Scorchvagrant1.0 T5 belt armor [Rare] Master While equipped: Stats +8 Cun +5 Wil dps ---------- Res.pen +10% fire Against +28% Summoned ----- def ----- Resists +9% mind +9% darkness D.Red.from +27% Summoned Blind- +20% Pinning- +20% A belt that goes around your waist. |
| In main hand | Epoch's Curve4.0 T3 longbow 2H weapon [Unique] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Atk.spd 111% Range +9 While equipped: Stats +5 Dex +4 Mag dps ---------- Ranged+ 15 temporal Dmg.mod +10% temporal ----- def ----- HP.reg +2.00 ---------- misc Masteries +0.10 Chronomancy/Bow Threading Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
| On hands | hardened leather gloves 'Emirialeda' (0 def, 10 armour)1.0 T3 hands armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Melee+ 8 fire Dmg.mod +6% fire On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Armour +10 Resists +5% fire +5% arcane +6% mind Knockbk- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | duelist's hardened leather armour of Eyal (12 def, 10 armour)9.0 T3 light armor Reqs Str 16 [Ego++] Nature/Master While equipped: Stats +3 Cun +5 Dex ----- def ----- Armour +10 Defense +12 (+3 eff.) Fatigue +8% Max.HP +33.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of leather. |
| Cloak | spellcowled cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +2 Wil +2 Mag ----- def ----- Defense +2 (+0 eff.) Spell.save +7 (+4 eff.) ---------- misc Max.mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Lorogar the Woewasp0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +3 Mag dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 16 * 10% chance to reduce damage dealt by 14% ----- def ----- Armour +4 Defense +7 (+2 eff.) Res.Cap +2% all Crit.dmg- 15.00% Phys.save +10 (+5 eff.) ---------- misc Infravis +3 Amulets can have magical properties. |
Inventory
Rune of the Rift (246.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 234.19 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 97; cd 24)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
rogue's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+2 eff.) Rings can have magical properties. |
Umbral Razor (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 55% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 107.15 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Corpsebow4.0 T2 longbow 2H weapon [Unique] Arcane/Nature Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Cyst Burst 1 On Hit: 25% Epidemic 1 While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
swiftstrike yew longbow of enduring =Other=4.0 T3 longbow 2H weapon [Ego++] Nature/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +200% While equipped: Stats +9 Wil +2 Cun +8 Con dps ---------- Phys.spd +10% ----- def ----- Max.HP +15.00 Longbows are used to shoot arrows at your foes. |
Glitterwitch the cured leather armour (6 def, 6 armour) =UNDERWATER=9.0 T2 light armor Reqs Str 14 [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +6% light Res.pen +15% darkness Melee Ret 6 light ----- def ----- Armour +6 Defense +6 (+1 eff.) Fatigue +7% Resists +7% acid +6% physical +6% arcane +5% cold Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) ---------- misc Breathe water A suit of armour made of leather. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
barbed quiver of yew arrows (19/19, 45-63 power, 10 apr) =FUCK YOU HEALING=3.0 T3 arrow ammo [Ego+] Master Power 45.0 - 63.0 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +14.0% Capacity 19 On Crit: * Wound the target dealing 123 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of yew arrows of crippling (15/15, 43-60.2 power, 10 apr)3.0 T3 arrow ammo [Ego++] Master Power 43.0 - 60.2 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +25.0% Capacity 15 On Crit: * Wound the target dealing 123 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Ay ay captain! (Roguelike)
Turn into a pirate!By Mimmure the Thalore Temporal Warden level 5
1st Mirth 122nd year of Ascendancy at 09:35 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Mimmure the Thalore Temporal Warden level 15
70th Dusk 122nd year of Ascendancy at 09:05 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Mimmure the Thalore Temporal Warden level 20
66th Regrowth 123rd year of Ascendancy at 08:10 see stats
Catch that Plumpkin! (Roguelike)
Finish the Plumpkin event.By Mimmure the Thalore Temporal Warden level 19
1st Wintertide 123rd year of Ascendancy at 00:58 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Mimmure the Thalore Temporal Warden level 16
44th Haze 122nd year of Ascendancy at 14:58 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Mimmure the Thalore Temporal Warden level 17
62nd Haze 122nd year of Ascendancy at 20:32 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mimmure the Thalore Temporal Warden level 23
15th Pyre 123rd year of Ascendancy at 17:16 see stats
Level 10 (Roguelike)
Got a character to level 10.By Mimmure the Thalore Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 19:45 see stats
Level 20 (Roguelike)
Got a character to level 20.By Mimmure the Thalore Temporal Warden level 20
63rd Regrowth 123rd year of Ascendancy at 18:16 see stats
Paradoxology (Roguelike)
Both killed your future self and got killed by your future self.By Mimmure the Thalore Temporal Warden level 25
41st Pyre 123rd year of Ascendancy at 07:17 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By Mimmure the Thalore Temporal Warden level 14
31st Dusk 122nd year of Ascendancy at 13:02 see stats
Self-killer (Roguelike)
Killed your future self.By Mimmure the Thalore Temporal Warden level 25
41st Pyre 123rd year of Ascendancy at 07:17 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Mimmure the Thalore Temporal Warden level 6
1st Mirth 122nd year of Ascendancy at 10:25 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Mimmure the Thalore Temporal Warden level 15
1st Haze 122nd year of Ascendancy at 21:13 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Mimmure the Thalore Temporal Warden level 14
9th Dusk 122nd year of Ascendancy at 17:36 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Mimmure the Thalore Temporal Warden level 19
17th Regrowth 123rd year of Ascendancy at 04:22 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Mimmure the Thalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 22:25 see stats
Log
Ogre warmaster starts regenerating health quickly.
Thunderstorm hits Temporal hound for 24 lightning, 21 lightning (45 total damage).
Thunderstorm hits Mimmure for 24 lightning, 19 lightning, 20 lightning (63 total damage).
Thunderstorm hits Temporal hound for 24 lightning, 26 lightning, 21 lightning, 21 lightning (92 total damage).
Thunderstorm hits Temporal hound for 26 lightning, 21 lightning, 21 lightning (68 total damage).
Rotting Disease from Elven blood mage hits Elven warrior for 18 blight damage.
Elven blood mage hits Mimmure for 117 blight damage.
Decrepitude Disease from Elven cultist hits Elven warrior for 33 blight damage.
Rotting Disease from Elven cultist hits Ogre warmaster for 68 blight damage.
Ogre mauler receives 145 healing from Infusion: Healing.
Thunderstorm hits Temporal hound for 32 lightning, 34 lightning (66 total damage).
Thunderstorm hits Mimmure for 30 lightning, 29 lightning, 21 lightning (80 total damage).
Thunderstorm hits Temporal hound for 32 lightning, 32 lightning, 23 lightning, 34 lightning (121 total damage).
Thunderstorm hits Temporal hound for 32 lightning, 32 lightning, 23 lightning (87 total damage).
Elven mage casts Timeless.
Elven mage casts Shock.
Elven mage's spell attains critical power!
Temporal hound hits Elven warrior for 29 temporal, 29 physical (58 total damage).
Weakness Disease from Elven cultist hits Mimmure for 35 blight damage.
Decrepitude Disease from Elven cultist hits Mimmure for 27 blight damage.
Rotting Disease from Elven cultist hits Mimmure for 35 blight damage.
Rotting Disease from Elven blood mage hits Temporal hound for 21 blight damage.
Weakness Disease from Elven blood mage hits Temporal hound for 21 blight damage.
Rotting Disease from Elven blood mage hits Temporal hound for 21 blight damage.
Elven mage's Shock hits Mimmure for 177 lightning damage.
Mimmure shrugs off Elven mage's 'Dazed'!
Elven cultist casts Timeless.
Elven cultist casts Drain.
Elven cultist's spell attains critical power!
Saving game...


















































































