Jericho the level 6 Shalore Archmage by armitaj

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp6 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic31 (base 29)
Willpower24 (base 17)
Cunning12 (base 11)

Resources

Life120/120
Mana235/235
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy18
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower28.5
Crit Chance9%
Speed1

Offense: Mind

Mindpower20.8
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+6%
Temporal+9%
Acid+6%
Arcane+6%
Fire+21%
Cold+10%

Offense: Damage Penetration

Blight+10%

Defense: Base

Armour (hardiness)5 (30%)
Defense1.05
Ranged Defense1.05
Fatigue0
Physical Save6.3
Spell Save19.25
Mental Save18.6

Defense: Resistances

Cold+ 6%( 70%)
Acid+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
done

Equipment

Tool
On fingers
Around waist
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Jericho the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:57
see stats

Log

Red ooze hits Jericho for 9 fire damage.
Burning from Jericho hits Minotaur of the Labyrinth for
30 fire damage.

Jericho casts Lightning.

Jericho hits Minotaur of the Labyrinth for 105 lightning damage.
Talent Infusion: Regeneration is ready to use.
Talent Flame is ready to use.
Minotaur of the Labyrinth uses Stunning Blow.

Jericho is stunned!

Jericho hits Minotaur of the Labyrinth for 3 acid damage.
Minotaur of the Labyrinth hits Jericho for 73 physical, 8 fire (81 total damage).
Jericho the level 6 shalore archmage was scorched to death by Minotaur of the Labyrinth and hung on a wall-spike on level 2 of The Maze.
You have no more lives left.
Jericho is no longer pinned.

Jericho deactivates Arcane Power.

Jericho is not stunned anymore.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Minotaur of the Labyrinth killed Jericho!
Saving done.

Talent Command Staff is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Flame is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Lightning is ready to use.
Talent Arcane Reconstruction is ready to use.
Ran for 2 turns (stop reason: interesting character).


Saving game...