Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Temporal Warden |
| Level / Exp | 11 / 85% |
| Size | small |
| Lifes / Deaths | Killed by Xerugadheba the orc warrior at level 11 on the 21st Dusk 122nd year of Ascendancy at 15:11 / 1 |
Primary Stats
| Strength | 59 (base 36) |
| Dexterity | 34 (base 36) |
| Constitution | 36 (base 36) |
| Magic | 53.77060585885 (base 36) |
| Willpower | 49 (base 36) |
| Cunning | 44 (base 36) |
Resources
| Life | -10/348 |
| Stamina | 120/164 |
| Paradox | 424 |
| Healing Factor | 0.74 |
| Regeneration | 2.331 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +60.858963593211% |
| Spell | 0% |
| Global | +101.6% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 9 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 47 |
| Crit Chance | 15% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 60 |
| Accuracy | 47 |
| Crit Chance | 16% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 36.885302929425 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35.95 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Physical | +10% |
Offense: Damage Penetration
| Fire | +4% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 46.011941332339 |
| Ranged Defense | 46.011941332339 |
| Fatigue | 15 |
| Physical Save | 49.083333333333 |
| Spell Save | 45.580105969816 |
| Mental Save | 52.301577090893 |
Defense: Resistances
| Temporal | + 23%( 70%) |
| All | + 20%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 59% |
| Poison Resistance | 12% |
| Confusion Resistance | 94% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 236 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 14% for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 172 life. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Time Travel | 1.20 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.20 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Race / Yeek | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Effects
| talent | Strength of Purpose |
| talent | Quantum Feed |
| talent | Displace Damage |
| talent | Weapon Folding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 27.57 nature damage per turn and decreasing all heals received by 37%. Insidious Poison |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | Parrying melee attacks: Has a 17% chance to deflect up to 6 damage from the next 1.1 attack(s). Parrying |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
| On feet | restorative pair of rough leather boots of evasion (10 def, 1 armour) restorative pair of rough leather boots of evasion (10 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +1% Life regen: +1.80 Healing mod.: +11% It can be used to activate talent Evasion, placing all other charms into a 17 cooldown : Effective talent level: 4.8 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 31% chance to completely evade them and granting you 26 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | Camablek the brass lantern Camablek the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 2 acid Changes resistances: +3% temporal Changes resistances penetration: +5% acid Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | treant's copper ring of pilfering treant's copper ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 Armour penetration: +8 Defense: +7 Changes resistances: +5% nature Physical save: +11 Poison immunity: +12% Disease immunity: +12% It can be used to activate talent Disengage, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | rough leather belt of containment rough leather belt of containmentPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Maximum life: +56.00 Maximum mana: +32.00 Maximum stamina: +25.00 Maximum hate: +11.00 Maximum psi: +21.00 Maximum vim: +20.00 Reduces paradox failures(equivalent to willpower): +21 A belt that goes around your waist. |
| In main hand | dwarven-steel waraxe 'Ivulema' (19-26.6 power, 4 apr) dwarven-steel waraxe 'Ivulema' (19-26.6 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +4 nature slow / +8 mind / +4 manaburn arcane When wielded/worn: Accuracy: +7 Defense: +8 Heals friendly targets nearby when you use a nature summon: +20 One-handed war axes. |
| On hands | restful iron gauntlets (0 def, 1 armour) restful iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.10 Stamina each turn: +0.60 Maximum stamina: +11.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | blazebringer's dwarven-steel dagger of massacre (26.5-34.45 power, 7 apr) blazebringer's dwarven-steel dagger of massacre (26.5-34.45 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 26.5 - 34.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage conversion: 24% fire When wielded/worn: Changes resistances penetration: +4% fire Global speed: +2% Sharp, short and deadly. |
| Cloak | linen cloak of the guardian (7 def, 3 armour) linen cloak of the guardian (7 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +3 Defense: +7 Physical save: +10 Spell save: +11 Mental save: +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening rough leather armour of command (7 def, 5 armour) enlightening rough leather armour of command (7 def, 5 armour)Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +5 Defense: +7 Fatigue: +6% Changes stats: +4 Cun / +3 Wil Mental save: +22 A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. thought-forged stralite battleaxe of the mystic (44.5-66.75 power, 3 apr)thought-forged stralite battleaxe of the mystic (44.5-66.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +11 mind Damage conversion: 52% mind When wielded/worn: Changes stats: +11 Wil / +4 Mag Spellpower: +10 Massive two-handed battleaxes. |
balanced iron dagger of crippling (4-5.2 power, 5 apr) balanced iron dagger of crippling (4-5.2 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.0 - 5.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +4 Physical crit. chance: +5.0% Defense: +5 Sharp, short and deadly. |
iron dagger of evisceration (5.5-7.15 power, 5 apr) iron dagger of evisceration (5.5-7.15 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.5 - 7.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 Sharp, short and deadly. |
steel dagger of ruin (9.5-12.35 power, 6 apr) steel dagger of ruin (9.5-12.35 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.5 - 12.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +4 Physical crit. chance: +5.0% Critical mult.: +8.00% Sharp, short and deadly. |
Urthidunadig the Muckvile (20.5-28.7 power, 4 apr) Urthidunadig the Muckvile (20.5-28.7 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +25 insidious poison When wielded/worn: Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 8 nature One-handed war axes. |
thought-forged iron waraxe of massacre (13.5-18.9 power, 2 apr) thought-forged iron waraxe of massacre (13.5-18.9 power, 2 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +6 mind Damage conversion: 25% mind When wielded/worn: Changes stats: +1 Wil One-handed war axes. |
stabilizing iron helm of constitution (+2) (0 def, 3 armour) stabilizing iron helm of constitution (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Physical save: +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
61 alchemist agate 61 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
survivor's brass lantern survivor's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 Light radius: +2 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 114 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Dolquin the Yeek Temporal Warden level 1
74th Pyre 122nd year of Ascendancy at 15:00 see stats
Level 10 (Roguelike)
Got a character to level 10.By Dolquin the Yeek Temporal Warden level 10
5th Mirth 122nd year of Ascendancy at 10:54 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Dolquin the Yeek Temporal Warden level 1
74th Pyre 122nd year of Ascendancy at 15:00 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Dolquin the Yeek Temporal Warden level 1
74th Pyre 122nd year of Ascendancy at 15:00 see stats
Log
Dolquin hits Rotting mummy for 148 physical, 4 nature, 7 mind, 0 arcane, 2 acid, 15 temporal, 20 fire (196 total damage).
Dolquin killed Rotting mummy!
Burning from Rotting mummy hits Dolquin for 6 fire damage.
Burning from Rotting mummy hits Dolquin for 6 fire damage.
Burning from Rotting mummy hits Dolquin for 6 fire damage.
Dolquin stops burning.
Talent Flurry is ready to use.
Talent Infusion: Healing is ready to use.
Xerugadheba the orc warrior uses Infusion: Insidious Poison.
Ran for 3 turns (stop reason: taken damage).
Dolquin is poisoned!
Dolquin displaces some damage onto Xerugadheba the orc warrior!
Dolquin hits Xerugadheba the orc warrior for 13 displaced damage.
Xerugadheba the orc warrior's Infusion: Insidious Poison hits Dolquin for 13 nature damage.
Dolquin uses Infusion: Wild.
Dolquin lessens the pain.
Dolquin uses Flurry.
Xerugadheba the orc warrior slows down.
Dolquin resists the mind attack!
Dolquin resists the mind attack!
Xerugadheba the orc warrior resists the mind attack!
Saving game...
