Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 30 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by The Withering Thing at level 5 on the 79th Pyre 122nd year of Ascendancy at 00:00 / 82Killed by The Withering Thing at level 5 on the 79th Pyre 122nd year of Ascendancy at 04:45 Killed by Bethyssra the sick white wolf at level 5 on the 79th Pyre 122nd year of Ascendancy at 04:55 Killed by deformed brown bear at level 5 on the 79th Pyre 122nd year of Ascendancy at 08:57 Killed by gloomy cave bear at level 5 on the 79th Pyre 122nd year of Ascendancy at 09:08 Killed by gloomy cave bear at level 5 on the 79th Pyre 122nd year of Ascendancy at 12:54 Killed by shadow at level 5 on the 79th Pyre 122nd year of Ascendancy at 13:21 Killed by gloomy giant venus flytrap at level 5 on the 79th Pyre 122nd year of Ascendancy at 14:04 Killed by The Withering Thing at level 5 on the 79th Pyre 122nd year of Ascendancy at 16:44 Killed by Bethyssra the sick white wolf at level 5 on the 79th Pyre 122nd year of Ascendancy at 17:35 Killed by Bethyssra the sick white wolf at level 5 on the 79th Pyre 122nd year of Ascendancy at 23:03 Killed by cutpurse at level 7 on the 9th Flare 122nd year of Ascendancy at 17:05 Killed by thief at level 7 on the 9th Flare 122nd year of Ascendancy at 17:32 Killed by shadowblade at level 7 on the 9th Flare 122nd year of Ascendancy at 23:28 Killed by The Possessed at level 9 on the 17th Dusk 122nd year of Ascendancy at 11:21 Killed by The Possessed at level 9 on the 17th Dusk 122nd year of Ascendancy at 12:45 Killed by Xerivea the Guardian at level 12 on the 5th Haze 122nd year of Ascendancy at 02:29 Killed by Xerivea the Guardian at level 12 on the 5th Haze 122nd year of Ascendancy at 03:55 Killed by snow giant boulder thrower at level 13 on the 21st Haze 122nd year of Ascendancy at 23:03 Killed by snow giant boulder thrower at level 13 on the 24th Haze 122nd year of Ascendancy at 12:30 Killed by minotaur at level 13 on the 24th Haze 122nd year of Ascendancy at 13:12 Killed by snow giant boulder thrower at level 13 on the 24th Haze 122nd year of Ascendancy at 13:46 Killed by umber hulk at level 13 on the 24th Haze 122nd year of Ascendancy at 14:22 Killed by cold drake at level 13 on the 24th Haze 122nd year of Ascendancy at 15:06 Killed by cold drake at level 13 on the 24th Haze 122nd year of Ascendancy at 16:37 Killed by minotaur at level 13 on the 24th Haze 122nd year of Ascendancy at 17:00 Killed by cold drake at level 13 on the 24th Haze 122nd year of Ascendancy at 17:36 Killed by snow giant at level 13 on the 24th Haze 122nd year of Ascendancy at 19:03 Killed by snow giant boulder thrower at level 13 on the 24th Haze 122nd year of Ascendancy at 23:36 Killed by Rantha the Worm at level 14 on the 27th Haze 122nd year of Ascendancy at 12:27 Killed by Rantha the Worm at level 14 on the 27th Haze 122nd year of Ascendancy at 13:58 Killed by Poluldatta the copperhead snake at level 14 on the 33rd Haze 122nd year of Ascendancy at 21:02 Killed by multi-hued drake at level 15 on the 36th Haze 122nd year of Ascendancy at 22:08 Killed by dread at level 15 on the 39th Haze 122nd year of Ascendancy at 02:39 Killed by dread at level 15 on the 39th Haze 122nd year of Ascendancy at 04:47 Killed by dread at level 15 on the 39th Haze 122nd year of Ascendancy at 07:37 Killed by dread at level 15 on the 39th Haze 122nd year of Ascendancy at 08:59 Killed by Kirier Leon at level 16 on the 52nd Haze 122nd year of Ascendancy at 14:20 Killed by Kirier Leon at level 20 on the 38th Regrowth 123rd year of Ascendancy at 22:42 Killed by Kirier Leon at level 21 on the 48th Regrowth 123rd year of Ascendancy at 07:05 Killed by armoured skeleton warrior at level 21 on the 49th Regrowth 123rd year of Ascendancy at 00:10 Killed by The Master at level 21 on the 49th Regrowth 123rd year of Ascendancy at 00:36 Killed by will o' the wisp at level 21 on the 49th Regrowth 123rd year of Ascendancy at 00:54 Killed by Kirier Leon at level 21 on the 49th Regrowth 123rd year of Ascendancy at 01:16 Killed by Gassra the alchemist golem at level 21 on the 65th Regrowth 123rd year of Ascendancy at 18:24 Killed by Grand Corruptor at level 21 on the 79th Pyre 123rd year of Ascendancy at 23:27 Killed by storm drake hatchling at level 22 on the 46th Dusk 123rd year of Ascendancy at 06:17 Killed by Silureldama the maulotaur at level 22 on the 47th Dusk 123rd year of Ascendancy at 10:45 Killed by Silureldama the maulotaur at level 22 on the 47th Dusk 123rd year of Ascendancy at 11:27 Killed by Silureldama the maulotaur at level 22 on the 47th Dusk 123rd year of Ascendancy at 12:45 Killed by Silureldama the maulotaur at level 22 on the 47th Dusk 123rd year of Ascendancy at 14:22 Killed by Urkis, the High Tempest at level 22 on the 48th Dusk 123rd year of Ascendancy at 04:27 Killed by Nikolas, the Dwarven Paddlestriker at level 23 on the 70th Dusk 123rd year of Ascendancy at 01:07 Killed by Grand Corruptor at level 23 on the 15th Haze 123rd year of Ascendancy at 17:04 Killed by Grand Corruptor at level 23 on the 15th Haze 123rd year of Ascendancy at 18:55 Killed by Grand Corruptor at level 23 on the 15th Haze 123rd year of Ascendancy at 19:58 Killed by multi-hued drake at level 24 on the 6th Regrowth 124th year of Ascendancy at 06:43 Killed by Kirier Leon at level 24 on the 11st Regrowth 124th year of Ascendancy at 04:59 Killed by Aduna the mean looking elven guard at level 25 on the 15th Regrowth 124th year of Ascendancy at 18:22 Killed by elven cultist at level 25 on the 16th Regrowth 124th year of Ascendancy at 12:43 Killed by wretchling at level 25 on the 17th Regrowth 124th year of Ascendancy at 23:45 Killed by elven warrior at level 25 on the 18th Regrowth 124th year of Ascendancy at 00:58 Killed by Kirier Leon at level 25 on the 18th Regrowth 124th year of Ascendancy at 16:05 Killed by The Master at level 26 on the 34th Regrowth 124th year of Ascendancy at 17:09 Killed by skeleton mage at level 26 on the 34th Regrowth 124th year of Ascendancy at 20:49 Killed by skeleton mage at level 26 on the 34th Regrowth 124th year of Ascendancy at 22:15 Killed by The Master at level 26 on the 34th Regrowth 124th year of Ascendancy at 23:47 Killed by will o' the wisp at level 26 on the 35th Regrowth 124th year of Ascendancy at 01:34 Killed by The Master at level 26 on the 35th Regrowth 124th year of Ascendancy at 03:16 Killed by The Master at level 26 on the 35th Regrowth 124th year of Ascendancy at 04:29 Killed by The Master at level 26 on the 35th Regrowth 124th year of Ascendancy at 14:21 Killed by The Master at level 26 on the 35th Regrowth 124th year of Ascendancy at 19:12 Killed by The Master at level 26 on the 35th Regrowth 124th year of Ascendancy at 20:26 Killed by The Master at level 26 on the 10th Mirth 124th year of Ascendancy at 13:28 Killed by Fiacon the human at level 28 on the 25th Dusk 124th year of Ascendancy at 23:54 Killed by orc necromancer at level 30 on the 24th Haze 124th year of Ascendancy at 20:34 Killed by Ukllmswwik the Wise at level 30 on the 29th Haze 124th year of Ascendancy at 14:32 Killed by Ukllmswwik the Wise at level 30 on the 29th Haze 124th year of Ascendancy at 15:22 Killed by orc necromancer at level 30 on the 41st Haze 124th year of Ascendancy at 03:47 Killed by orc necromancer at level 30 on the 48th Haze 124th year of Ascendancy at 10:23 Killed by orc corruptor at level 30 on the 58th Haze 124th year of Ascendancy at 11:08 Killed by orc cryomancer at level 30 on the 67th Haze 124th year of Ascendancy at 13:28 |
| Antimagic | Follower |
Primary Stats
| Strength | 23 (base 14) |
| Dexterity | 85 (base 60) |
| Constitution | 58 (base 50) |
| Magic | 8 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 26 (base 12) |
Resources
| Life | 820/820 |
| Stamina | 190/190 |
| Healing Factor | 1.2 |
| Regeneration | 2.1 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 56 |
| Crit Chance | 11% |
| APR | 19 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18.1 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 27.325 |
| Ranged Defense | 27.325 |
| Fatigue | 9 |
| Physical Save | 28.1375 |
| Spell Save | 24.2875 |
| Mental Save | 20.4375 |
Defense: Resistances
| All | + 24%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 30% for 4 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 369 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 482% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery excellence | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Technique / Combat veteran | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by blue jelly. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by Xobeth the degenerated skeleton warrior. Escort: lost warrior (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Kirier Leon. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the temporal explorer from death by Kirier Leon. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 108. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed black mamba head. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed minotaur nose. * You've found the needed vial of squid ink. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed pouch of luminous horror dust. * You've found the needed pouch of bone giant dust. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chargefame the pair of hardened leather boots (0 def, 3 armour) Chargefame the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to daze Changes stats: +11 Lck / +6 Dex Changes resistances: +3% lightning Changes damage: +9% lightning Stealth bonus: +9 A pair of boots made of leather. |
| Quiver | quiver of elven-wood arrows (22/22, 41.5-58.1 power, 14 apr) quiver of elven-wood arrows (22/22, 41.5-58.1 power, 14 apr)Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.5 - 58.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 22 Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | miner's hardened leather cap of might (0 def, 6 armour) miner's hardened leather cap of might (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 Armour: +6 Fatigue: +3% Changes stats: +3 Str / +3 Con Infravision radius: +1 A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | marksman's steel ring of the mountain (+12%) marksman's steel ring of the mountain (+12%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes resistances: +12% physical Changes damage: +12% physical Rings can have magical properties. |
| On fingers | Offalstriker OffalstrikerCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +7 Cun / +6 Dex Changes resistances: +6% nature Reduces incoming crit damage: 10.00% Rings can have magical properties. |
| Around waist | cleansing rough leather belt of life cleansing rough leather belt of lifeInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +5% blight Life regen: +0.90 Healing mod.: +10% A belt that goes around your waist. |
| In main hand | thaloren yew longbow of nature thaloren yew longbow of natureRequires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +13 nature When wielded/worn: Changes resistances: +5% all Changes resistances penetration: +8% nature Changes damage: +10% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
| Main armor | volcanic cured leather armour of the deep (2 def, 12 armour) volcanic cured leather armour of the deep (2 def, 12 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +12 Defense: +2 Fatigue: +7% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes resistances: +7% acid / +7% cold / +11% fire / +13% physical Allows you to breathe in: water A suit of armour made of leather. |
| Cloak | Manysus (2 def, 0 armour) Manysus (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +12% mind / +3% fire Spell save: +20 Maximum life: +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Gunuleg the Stokesage Gunuleg the StokesageCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Damage when hit (Melee): 8 fire Changes stats: +5 Dex / +5 Cun / +4 Con Changes resistances: +5% arcane / +6% fire Changes damage: +6% arcane Life regen: +0.60 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
Inventory
Primal Infusion (affinity 10%; cure magical, physical, mental) Primal Infusion (affinity 10%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. It can be used to inscribe your skin with the infusion.. This wild infusion has evolved. |
healing infusion of the warrior (heal 75) healing infusion of the warrior (heal 75)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 75 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+6 for 10 turns, die at -108) heroism infusion (+6 for 10 turns, die at -108)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -108 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (422% speed; 6 turns) movement infusion (422% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 422% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (447% speed; 4 turns) movement infusion (447% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 447% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 126 over 5 turns) regeneration infusion (heal 126 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 126 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 211 over 5 turns) regeneration infusion of the wizard (heal 211 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 211 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 21%; cure mental) wild infusion of the sneak (resist 21%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 21% for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Reflection (absorb and reflect 140 for 5 turns) Rune of Reflection (absorb and reflect 140 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (194.00 temporal damage, removed from time 4 turns) Rune of the Rift (194.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 194.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 10 for 6 turns) invisibility rune of the warrior (power 10 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 10) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 243 for 4 turns) shielding rune of the warrior (absorb 243 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 243 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 34) teleportation rune (range 34)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 34 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 54 power out of 60/60. The evilness of undeath radiates from this amulet. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
stabilizing copper amulet of strength (+3) stabilizing copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +12% temporal Pinning immunity: +22% Knockback immunity: +20% Amulets can have magical properties. |
Branusta BranustaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 Changes stats: +5 Cun Changes resistances: +5% arcane Mental save: +25 Rings can have magical properties. |
Fulayon the stralite ring Fulayon the stralite ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +1 Cun Changes resistances: +26% lightning Changes resistances penetration: +10% mind Changes damage: +13% lightning Mental crit. chance: +1% Rings can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
psionicist's copper ring of light (+20%) psionicist's copper ring of light (+20%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +20% light Changes damage: +10% light Mental save: +4 Rings can have magical properties. |
Focus Whip (19-20.9 power, 7 apr) Focus Whip (19-20.9 power, 7 apr)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy is based on willpower for this weapon. This weapon will act as a psionic focus. Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 125% When wielded/worn: Mindpower: +10 Mental crit. chance: +3% It can be used to strike all targets in a line, costing 9 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
polar dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) polar dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 Armour: +2 Damage (Melee): 7 cold Changes stats: +3 Dex Changes resistances: +5% cold Changes damage: +6% cold Metal gloves protecting the hands up to the middle of the lower arm. |
nimble reinforced leather armour of lightning resistance (10 def, 7 armour) nimble reinforced leather armour of lightning resistance (10 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +10 Ranged Defense: +6 Fatigue: +8% Changes stats: +4 Dex Changes resistances: +19% lightning Movement speed: +20% A suit of armour made of leather. |
Quiver of Domination (20/20, 24-33.6 power, 8 apr) Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
sentry's quiver of elven-wood arrows (54/54, 49.5-69.3 power, 20 apr) sentry's quiver of elven-wood arrows (54/54, 49.5-69.3 power, 20 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 49.5 - 69.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +2.5% Capacity: 54 Turns elapse between self-loadings: 4 Arrows are used with bows to pierce your foes to death. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 45 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
232 alchemist agate 232 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
17 opal 17 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Dúathedlen Heart Dúathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 9 power out of 15/15) : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 35.04 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots (19/19, 15-18 power, 1 apr) pouch of iron shots (19/19, 15-18 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 19 Shots are used with slings to pummel your foes to death. |
13 amethyst 13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
14 citrine 14 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Kirier Leon the Thalore Archer level 26
3rd Summertide 124th year of Ascendancy at 15:00 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Kirier Leon the Thalore Archer level 21
50th Pyre 123rd year of Ascendancy at 14:48 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Kirier Leon the Thalore Archer level 30
17th Haze 124th year of Ascendancy at 02:31 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Kirier Leon the Thalore Archer level 29
11st Haze 124th year of Ascendancy at 16:18 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Kirier Leon the Thalore Archer level 19
13rd Regrowth 123rd year of Ascendancy at 17:17 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Kirier Leon the Thalore Archer level 13
13rd Haze 122nd year of Ascendancy at 04:23 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Kirier Leon the Thalore Archer level 28
4th Dusk 124th year of Ascendancy at 15:36 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Kirier Leon the Thalore Archer level 14
34th Haze 122nd year of Ascendancy at 22:17 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kirier Leon the Thalore Archer level 22
48th Dusk 123rd year of Ascendancy at 05:46 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Kirier Leon the Thalore Archer level 25
16th Regrowth 124th year of Ascendancy at 22:07 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kirier Leon the Thalore Archer level 19
7th Regrowth 123rd year of Ascendancy at 01:35 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Kirier Leon the Thalore Archer level 10
17th Dusk 122nd year of Ascendancy at 14:15 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Kirier Leon the Thalore Archer level 20
38th Regrowth 123rd year of Ascendancy at 14:13 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Kirier Leon the Thalore Archer level 30
16th Haze 124th year of Ascendancy at 21:18 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Kirier Leon the Thalore Archer level 23
70th Dusk 123rd year of Ascendancy at 03:47 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Kirier Leon the Thalore Archer level 7
10th Flare 122nd year of Ascendancy at 05:27 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Kirier Leon the Thalore Archer level 20
45th Regrowth 123rd year of Ascendancy at 12:32 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Kirier Leon the Thalore Archer level 28
7th Haze 124th year of Ascendancy at 11:42 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Kirier Leon the Thalore Archer level 9
16th Dusk 122nd year of Ascendancy at 00:50 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Kirier Leon the Thalore Archer level 19
15th Regrowth 123rd year of Ascendancy at 14:45 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Kirier Leon the Thalore Archer level 19
15th Regrowth 123rd year of Ascendancy at 01:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Kirier Leon the Thalore Archer level 18
76th Haze 122nd year of Ascendancy at 19:03 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Kirier Leon the Thalore Archer level 26
10th Mirth 124th year of Ascendancy at 14:46 see stats
Log
Kirier Leon shoots!
Kirier Leon performs a melee critical strike against Kirier Leon!
Kirier Leon shrugs off the critical damage!
Kirier Leon hits Iceblock for 32 physical, 4 fire, 16 blight, 8 fire (59 total damage).
Kirier Leon is invigorated by the attack!
Kirier Leon is invigorated by the attack!
Kirier Leon resists the wave!
Orc cryomancer's cold repulsion area effect hits Kirier Leon for (6 to ice), 9 cold, (7 to ice), 11 physical (20 total damage).
Orc cryomancer's ice storm area effect hits Kirier Leon for (17 to ice), 25 cold (25 total damage).
Talent Dual Arrows is ready to use.
Kirier Leon performs a melee critical strike against Kirier Leon!
Kirier Leon shrugs off the critical damage!
Kirier Leon hits Iceblock for 32 physical, 6 fire, 11 blight, 8 fire (56 total damage).
Kirier Leon's mind surges with critical power!
Kirier Leon is invigorated by the attack!
Orc cryomancer's ice storm area effect hits Kirier Leon for (17 to ice), 25 cold (25 total damage).
Kirier Leon the level 30 thalore archer was frozen to death by an orc cryomancer on level 1 of Vor Armoury.
Kirier Leon is no longer attuned.
Kirier Leon is free from the ice.
Kirier Leon deactivates Aim.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Orc cryomancer's ice storm area effect killed Kirier Leon!
Resting starts...
Talent Pinning Shot is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).
Saving done.
