kinght the level 2 Ghoul Sun Paladin by turtleknt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceGhoul
ClassSun Paladin
Level / Exp2 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 15)
Dexterity11 (base 10)
Constitution29 (base 13)
Magic17 (base 17)
Willpower11 (base 10)
Cunning13 (base 10)

Resources

Life-7/192
Positive27/33
Stamina106/106
Healing Factor1.143216080402
Regeneration0.2858040201005

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy5
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)13.596689338462 (74.10447761194%)
Defense0
Ranged Defense4
Fatigue18
Physical Save24
Spell Save9
Mental Save8

Defense: Resistances

Physical+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
3/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect
detrimental effect

Quests

active

Equipment

Tool
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Lore found:
letter to Rolf (1)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Kinght picks up (g.):
mossy mindstar of slime (3-3.3 power, 12 apr, mind damage).
Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the north (skeleton magus)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (skeleton magus)).

Kinght casts Sun Ray.

kinght hits Skeleton magus for 49 light damage.
Skeleton magus activates Arcane Power.


Skeleton magus casts Flame.

Kinght is on fire!

Skeleton magus's Flame hits
kinght for 100 fire damage.
Burning from Skeleton magus hits
kinght for 33 fire damage.

Skeleton magus hits kinght for 22 physical damage.
Kinght uses Block.

The Cog spins up and deflects the blow from kinght!
Burning from Skeleton magus hits
kinght for 0 fire damage.
Skeleton magus fires a bolt of
fire energy from his elm starstaff!
Saving game...