lost the level 2 Yeek Archmage by anymany

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp2 / 15%
Sizesmall
Lifes / Deaths

Primary Stats

Strength8 (base 11)
Dexterity8 (base 10)
Constitution10 (base 15)
Magic15 (base 15)
Willpower19 (base 13)
Cunning15 (base 11)

Resources

Life88/93
Mana102/102
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower24.852161368562
Crit Chance4%
Speed1

Offense: Mind

Mindpower19.3
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6.3
Spell Save11.9
Mental Save11.9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Character control switched to lost.

Resting starts...

Rested for 1 turns (stop reason: suffocating).


Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.

Resting starts...

Rested for 1 turns (stop reason: suffocating).


Resting starts...

The air bubbles are depleted!
Rested for 5 turns (stop reason: suffocating).


Ran for 4 turns (stop reason: didn't move).


Resting starts...

The air bubbles are depleted!
Rested for 5 turns (stop reason: suffocating).


Resting starts...

Talent Dominant Will is ready to use.
The air bubbles are depleted!
Rested for 4 turns (stop reason: all resources and life at maximum).


Lost triggers a water jet!

Ran for 1 turns (stop reason: taken damage).

Water jet hits
lost for 6 physical damage.