Mahariel the level 4 Thalore Archer by anotherrandomgeek

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceThalore
ClassArcher
Level / Exp4 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 13)
Dexterity31 (base 26)
Constitution11 (base 10)
Magic8 (base 10)
Willpower11 (base 10)
Cunning12 (base 12)

Resources

Life153/153
Stamina112/112
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5

Offense: Mainhand

Damage31
Accuracy29
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower12.5
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense8.35
Ranged Defense8.35
Fatigue7
Physical Save9.1
Spell Save6.65
Mental Save8.05

Defense: Resistances

Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
0/5
0/5
0/5

Generic Talents

Technique / Field control1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

Quests

done
active

Equipment

Tool
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log


You don't see how to get there...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 111 turns (stop reason: at exit).


Mahariel wears:
elm totem of thorny skin [power 15] (4/20 cooldown).

You gain 0.30 gold from the transmogrification of
supercharged elm totem of cure poisons [power 1] (3/25 cooldown).
You gain 4.30 gold from the transmogrification of
elemental pouch of iron shots (16/16, 9-10.8 power, 1 apr).
You gain 1.09 gold from the transmogrification of
insulating linen wizard hat of light (+6%) (1 def, 0 armour).
You gain 2.64 gold from the transmogrification of
flaming steel waraxe of daylight (13-18.2 power, 3 apr).
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 1.42 gold from the transmogrification of
iron greatsword of erosion (13-20.8 power, 1 apr).
You gain 1.21 gold from the transmogrification of
regeneration infusion of the sneak (heal 113 over 5 turns).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 47 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 83 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.