Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Reaver |
| Level / Exp | 18 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Aurmant the Bringer of Doom at level 11 on the 17th Dusk 122nd year of Ascendancy at 11:40 0 / 6Killed by Aurmant the Bringer of Doom at level 11 on the 17th Dusk 122nd year of Ascendancy at 12:05 Killed by forest wight at level 14 on the 32nd Dusk 122nd year of Ascendancy at 18:26 Killed by greater gwelgoroth at level 15 on the 61st Dusk 122nd year of Ascendancy at 12:27 Killed by gwelgoroth at level 18 on the 20th Haze 122nd year of Ascendancy at 02:31 Killed by Ivota the weaver young at level 18 on the 21st Haze 122nd year of Ascendancy at 06:50 |
Primary Stats
| Strength | 34 (base 32) |
| Dexterity | 12 (base 11) |
| Constitution | 14 (base 11) |
| Magic | 33 (base 36) |
| Willpower | 30 (base 26) |
| Cunning | 10 (base 10) |
Resources
| Life | -28/434 |
| Positive | 16/101 |
| Vim | 85/152 |
| Healing Factor | 1.35 |
| Regeneration | 0.8775 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 19 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 28 |
| Crit Chance | 12% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 28 |
| Crit Chance | 12% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31.611002227039 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35.5 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| Cold | +12% |
| All | 0% |
| Darkness | +11% |
| Light | +10% |
| Temporal | +3% |
| Arcane | +12% |
| Fire | +17% |
| Lightning | +18% |
Defense: Base
| Armour (hardiness) | 33.92 (81.030927835052%) |
| Defense | 27.35 |
| Ranged Defense | 28.35 |
| Fatigue | 0 |
| Physical Save | 16.8 |
| Spell Save | 21.025 |
| Mental Save | 22 |
Defense: Resistances
| Nature | + 33%( 70%) |
| Darkness | + 44%( 70%) |
| Light | + 43%( 70%) |
| Temporal | + 23%( 70%) |
| Fire | + 27%( 70%) |
| Physical | + 34%( 70%) |
| Cold | + 50%( 70%) |
| All | + 18%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 18% for 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 176 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 163 life. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Reaving combat | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Hexes | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Willful Tormenter |
| talent | Ruin |
| talent | Overkill |
| talent | Bone Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target has been revealed, reducing its stealth power by 26. Luminescence |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 10. Bloodlust |
| detrimental effect | The target has been returned to a much younger state, reducing all its stats by 8. Turn Back the Clock |
| beneficial effect | The target ignores pain, reducing all damage taken by 18%. Pain Suppression |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+11). Continuum Destabilization |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the temporal explorer from death by Ce'Nenne the faeros. Escort: temporal explorer (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed orc heart. * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Honarisus the Scorpionbliss (0 def, 4 armour) Honarisus the Scorpionbliss (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when the wearer hits(melee): 2 nature / 4 light Damage when the wearer is hit: 4 nature Stamina each turn: +0.50 Maximum stamina: +16.00 Light radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Blastcast the elven-silk wizard hat (3 def, 0 armour) Blastcast the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Damage when the wearer hits(melee): 2 lightning Damage when the wearer is hit: 16 lightning Changes resistances: +10% darkness / +19% physical Changes damage: +12% physical / +11% darkness / +6% lightning / +3% temporal Psi each turn: +0.21 Maximum hate: +9.00 Mindpower: +11 Mental crit. chance: +7% Infravision radius: +5 See stealth: +19 See invisible: +15 It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 28%, and attempts to push all creatures other then yourself out of its radius, inflicting 6.18 light damage and 6.23 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 52.18 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 16/25) : Effective talent level: 3.0 Power cost: 20 out of 16/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | gladiator's gold ring of pilfering gladiator's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +9 Physical power: +7 Defense: +7 Changes stats: +6 Str / +5 Con It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | wanderer's copper amulet of the fish wanderer's copper amulet of the fishInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex / +3 Cun / +4 Con Changes resistances: +11% cold Allows you to breathe in: water Life regen: +0.40 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Shadowrend the dwarven-steel longsword (25.5-35.7 power, 4 apr) Shadowrend the dwarven-steel longsword (25.5-35.7 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +12 darkness When wielded/worn: Physical crit. chance: +8.0% Changes resistances: +6% temporal Sharp, long, and deadly. |
| Around waist | Glorivena the rough leather belt Glorivena the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 Changes stats: +1 Con Stealth bonus: +5 Maximum encumbrance: +30 A belt that goes around your waist. |
| In off hand | Cyrariawyn the dwarven-steel longsword (22.5-31.5 power, 4 apr) Cyrariawyn the dwarven-steel longsword (22.5-31.5 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +4 mind When wielded/worn: Accuracy: +9 Defense: +7 Mindpower: +8 Mental crit. chance: +2% Sharp, long, and deadly. |
| Cloak | Garilrama the cashmere cloak (4 def, 7 armour) Garilrama the cashmere cloak (4 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +2 Changes resistances: +3% darkness / +10% cold Blindness immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Thalore-Wood Cuirass (4 def, 10 armour) Thalore-Wood Cuirass (4 def, 10 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 Fatigue: +0% Changes stats: +3 Dex / +3 Wil Changes resistances: +18% nature / +18% cold / +18% darkness Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Inventory
This item will automatically be transmogrified when you leave the level. ash vilestaff (15-18 power, 3 apr, darkness damage)ash vilestaff (15-18 power, 3 apr, darkness damage) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
74 alchemist agate 74 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +8 Light radius: +4 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Elykira [power 55] (5 cooldown) Elykira [power 55] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes resistances: +2% physical Maximum life: +20.00 It can be used to fire a bolt of a random element (dam 28-55), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Rend the Thalore Reaver level 11
17th Dusk 122nd year of Ascendancy at 12:43 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Rend the Thalore Reaver level 11
2nd Dusk 122nd year of Ascendancy at 00:15 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Rend the Thalore Reaver level 14
50th Dusk 122nd year of Ascendancy at 02:35 see stats
Exterminator
Killed 1000 creatures.By Rend the Thalore Reaver level 16
18th Haze 122nd year of Ascendancy at 19:18 see stats
Level 10
Got a character to level 10.By Rend the Thalore Reaver level 10
1st Summertide 122nd year of Ascendancy at 14:52 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Rend the Thalore Reaver level 14
32nd Dusk 122nd year of Ascendancy at 18:18 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Rend the Thalore Reaver level 16
1st Time of Equilibrium 122nd year of Ascendancy at 13:26 see stats
The secret city
Discovered the truth about mages.By Rend the Thalore Reaver level 9
9th Mirth 122nd year of Ascendancy at 08:07 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Rend the Thalore Reaver level 12
31st Dusk 122nd year of Ascendancy at 07:59 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Rend the Thalore Reaver level 16
1st Time of Equilibrium 122nd year of Ascendancy at 02:18 see stats
Log
Rend uses Infusion: Wild.
Rend recovers sight.
Rend is cured!
Rend lessens the pain.
Rend drains life from Fire drake hatchling!
Fire drake hatchling hits Rend for 4 healing, 2 fire, 2 fire (4 total damage) [4 healing].
Rend hits Fire drake hatchling for 4 blight damage.
Rend hits Fire drake hatchling for 0 fire, 15 cold, 15 lightning, 15 arcane, 0 fire, 3 cold, 3 lightning, 3 arcane, 0 fire, 1 cold, 1 lightning, 1 arcane, 0 fire, 1 cold, 1 lightning, 1 arcane, 0 fire, 1 cold, 1 lightning, 1 arcane, 0 fire, 3 cold, 3 lightning, 3 arcane, 0 fire, 10 cold, 10 lightning (88 total damage).
Rend hits Snow giant boulder thrower for 4 blight damage.
Rend hits Greater faeros for 4 blight damage.
Rend killed Fire drake hatchling!
Ivota the weaver young uses Infusion: Wild.
Ivota the weaver young recovers sight.
Ivota the weaver young is cured!
Ivota the weaver young lessens the pain.
Rend drains life from Snow giant boulder thrower!
Rend drains life from Snow giant boulder thrower!
Snow giant boulder thrower hits Rend for 5 healing, 2 cold, 5 healing, 2 cold (5 total damage) [10 healing].
Rend hits Snow giant boulder thrower for 14 fire, 7 cold, 14 lightning, 14 arcane, 4 fire, 2 cold, 4 lightning, 3 arcane, 1 fire, 0 cold, 1 lightning, 1 arcane, 1 fire, 0 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 3 fire, 1 cold, 3 lightning, 3 arcane, 8 fire, 4 cold, 8 lightning, 8 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 0 cold, 1 lightning, 1 arcane, 1 fire, 0 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 3 fire, 1 cold, 3 lightning, 3 arcane (130 total damage).
Ivota the weaver young uses Web.
Rend shrugs off the effect 'Pinned to the ground'!
Snow giant boulder thrower misses Rend.
Rend drains life from Snow giant boulder thrower!
Rend drains life from Snow giant boulder thrower!
Snow giant boulder thrower hits Rend for 5 healing, 2 cold, 5 healing, 2 cold (5 total damage) [11 healing].
Rend hits Snow giant boulder thrower for 16 fire, 8 cold, 16 lightning, 15 arcane, 4 fire, 2 cold, 4 lightning, 3 arcane, 1 fire, 0 cold, 1 lightning, 1 arcane, 1 fire, 0 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 3 fire, 1 cold, 3 lightning, 3 arcane, 10 fire, 5 cold, 10 lightning, 10 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 0 cold, 1 lightning, 1 arcane, 1 fire, 0 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 3 fire, 1 cold, 3 lightning, 3 arcane (141 total damage).
Ivota the weaver young casts Dust to Dust.
Saving game...
