Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 32 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by shadowblade at level 32 on the 77th Pyre 122nd year of Ascendancy at 21:41 / 1 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 50 (base 48) |
| Magic | 65 (base 53) |
| Willpower | 34 (base 26) |
| Cunning | 18 (base 18) |
Resources
| Life | -162/715 |
| Mana | 115/280 |
| Healing Factor | 1.16 |
| Regeneration | 2.03 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 3 |
| Infravision | 1 |
| See Stealth | 11.984635812204 |
| See Invisible | 27.854454655974 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 2 |
| Crit Chance | 7% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31.25 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.5 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +32% |
| Physical | +9% |
| Arcane | +29% |
| Cold | +50% |
| Fire | +50% |
Offense: Damage Penetration
| Fire | +56% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 6.675 |
| Ranged Defense | 8.175 |
| Fatigue | 1 |
| Physical Save | 20.7 |
| Spell Save | 28.1625 |
| Mental Save | 13.1 |
Defense: Resistances
| Lightning | + 30%( 70%) |
| Acid | + 17%( 70%) |
| Temporal | + 5%( 70%) |
| Fire | + 14%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 52%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Pinning Resistance | 22% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1109% over 10 turns and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Spell / Aegis | 1.40 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| talent | Wildfire |
| talent | Burning Wake |
| talent | Arcane Shield |
| talent | Keen Senses |
| beneficial effect | The target's spellpower has been increased by 3. Spellsurge |
| detrimental effect | The target is dazed, rendering it unable to move, halving all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage will remove the daze. Dazed |
| beneficial effect | Fire damage increased by 15%. Born into Magic |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour) grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% Changes resistances: +5% lightning / +5% temporal A pair of boots made of leather. |
| Light source | survivor's alchemist's lamp of health survivor's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +8 Maximum life: +41.00 Light radius: +3 Healing mod.: +16% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | aegis linen wizard hat (1 def, 0 armour) aegis linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Talent mastery: +0.10 Spell / Aegis Life regen: +1.50 Maximum life: +32.00 A pointy cloth hat, very wizardly... |
| Tool | shadowy ash wand of conjuration [power 157] (6 cooldown) shadowy ash wand of conjuration [power 157] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element (dam 78-157), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 3 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | savior's steel ring of tenacity savior's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +6 Spell save: +7 Mental save: +8 Disarm immunity: +22% Pinning immunity: +22% Knockback immunity: +30% Maximum life: +21.00 Rings can have magical properties. |
| On fingers | stralite ring of warding stralite ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +14% fire / +10% cold / +16% lightning / +17% acid Rings can have magical properties. |
| Around waist | rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 Spell save: +6 A belt that goes around your waist. |
| In main hand | greater elven-wood magestaff of warding (25-30 power, 5 apr, fire damage) greater elven-wood magestaff of warding (25-30 power, 5 apr, fire damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +5 Maximum wards: +2 arcane / +2 fire / +2 cold / +2 lightning Changes damage: +25% arcane / +25% fire / +25% cold / +25% lightning Talents granted: +3 Ward +1 Command Staff Spellpower: +17 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves of magic (+3) (0 def, 1 armour) rough leather gloves of magic (+3) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stormlord's silk robe of frost (+9%) (3 def, 0 armour) stormlord's silk robe of frost (+9%) (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +5 Str / +6 Mag / +7 Wil Changes resistances: +9% lightning / +42% cold Changes damage: +9% physical / +7% lightning / +25% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | marshal's linen cloak (1 def, 0 armour) marshal's linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Str / +2 Con Physical save: +5 Maximum life: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet of manastreaming steel amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.18 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +23.00 Amulets can have magical properties. |
Inventory
healing infusion (heal 55) healing infusion (heal 55)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 55 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the duelist (rad 6; power 33; turns 3; dispells darkness) sun infusion of the duelist (rad 6; power 33; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 17). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 33) for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 6; power 99; turns 5; dispells darkness) sun infusion of the wizard (rad 6; power 99; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 50). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 99) for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
gold ring of warding gold ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +13% fire / +15% cold / +15% lightning / +16% acid Rings can have magical properties. |
rogue's stralite ring of light (+22%) rogue's stralite ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +22% light Changes damage: +11% light Rings can have magical properties. |
warrior's copper ring of darkness (+24%) warrior's copper ring of darkness (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +24% darkness Changes damage: +12% darkness Rings can have magical properties. |
warbringer's stralite greatsword of nature (46.5-74.4 power, 3 apr) warbringer's stralite greatsword of nature (46.5-74.4 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.5 - 74.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 44% nature When wielded/worn: Physical power: +9 Changes stats: +3 Con Changes resistances: +5% all Changes resistances penetration: +10% nature / +9% physical Disarm immunity: +12% Massive two-handed swords. |
infernal yew magestaff (20-24 power, 4 apr, fire damage) infernal yew magestaff (20-24 power, 4 apr, fire damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 20 shadowflame Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +19.00% Spellpower: +14 Spell crit. chance: +3% See invisible: +6 Staves designed for wielders of magic, by the greats of the art. |
mindwoven cashmere robe of corrosion (+18%) (2 def, 0 armour) mindwoven cashmere robe of corrosion (+18%) (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +18% acid Changes damage: +12% acid Mental save: +17 Mindpower: +3 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of the elements (3 def, 0 armour) stargazer's silk robe of the elements (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +4 Cun Damage when the wearer hits(melee): 7 fire / 9 cold / 6 lightning / 7 acid Damage when the wearer is hit: 9 fire / 11 cold / 13 lightning / 9 acid Changes resistances: +6% fire / +6% cold / +5% lightning / +6% acid Changes damage: +8% fire / +7% cold / +7% lightning / +7% acid / +14% light / +5% darkness Spellpower: +7 Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
49 alchemist agate 49 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
nightwalker's dwarven lantern of the forge nightwalker's dwarven lantern of the forgeInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Changes stats: +3 Wil Damage when the wearer hits(melee): 24 dreamforge Damage when the wearer is hit: 14 dreamforge Changes resistances: +7% mind / +6% fire Critical mult.: +14.00% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
scorching alchemist's lamp of clarity scorching alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer is hit: 15 fire Changes resistances: +7% fire Mental save: +9 Light radius: +3 See stealth: +12 See invisible: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
psionic steel torque of kinetic psionic shield [power 47] (20 cooldown) psionic steel torque of kinetic psionic shield [power 47] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical and acid damage by 47 for 6 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
void elven-wood wand of conjuration [power 319] (6 cooldown) void elven-wood wand of conjuration [power 319] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to fire a bolt of a random element (dam 160-319), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Envy the Higher Archmage level 23
76th Pyre 122nd year of Ascendancy at 05:41 see stats
Level 10 (Roguelike)
Got a character to level 10.By Envy the Higher Archmage level 10
74th Pyre 122nd year of Ascendancy at 21:28 see stats
Level 20 (Roguelike)
Got a character to level 20.By Envy the Higher Archmage level 20
75th Pyre 122nd year of Ascendancy at 18:28 see stats
Level 30 (Roguelike)
Got a character to level 30.By Envy the Higher Archmage level 30
77th Pyre 122nd year of Ascendancy at 10:26 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Envy the Higher Archmage level 29
77th Pyre 122nd year of Ascendancy at 10:15 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Envy the Higher Archmage level 26
76th Pyre 122nd year of Ascendancy at 20:11 see stats
Log
Envy's Fireflash hits Storm wyrmic for 327 fire damage.
Envy's Fireflash hits Cutpurse for 318 fire damage.
Envy's Fireflash killed Cutpurse!
Envy casts Flame.
Your score multiplier increases by 0.3!
Envy hits Storm wyrmic for 165 fire damage.
Envy killed Storm wyrmic!
Shadowblade activates Shadow Combat.
Shadowblade activates Stealth.
Envy's cleansing fire area effect hits Storm wyrmic for 41 fire damage.
Envy's cleansing fire area effect hits Something for 44 fire damage.
Envy's cleansing fire area effect hits Envy for 4 fire damage.
Envy's cleansing fire area effect hits Something for 44 fire damage.
Envy's cleansing fire area effect hits Storm wyrmic for 41 fire damage.
Storm wyrmic uses Lightning Speed.
Storm wyrmic turns into pure lightning!.
Talent Rune: Manasurge is ready to use.
Storm wyrmic is back to normal.
Envy's cleansing fire area effect hits Something for 44 fire damage.
Envy's cleansing fire area effect hits Storm wyrmic for 41 fire damage.
Something performs a melee critical strike against Envy!
Envy's draconic body hardens and heals!
Something performs a melee critical strike against Envy!
Envy is dazed!
Envy receives 332 healing from Draconic Body.
Something hits Envy for 450 darkness, 7 darkness, 421 darkness (877 total damage).
Envy the level 32 higher archmage was shadowed to death by a shadowblade on level 36 of The Arena.
Something killed Envy!
