zCaptain the level 2 Ghoul Necromancer by johnnyzero

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsFaster Run/Rest/Explore 1.0.4
zTome 1.0.4
Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassNecromancer
Level / Exp2 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 11)
Dexterity11 (base 10)
Constitution17 (base 10)
Magic16 (base 16)
Willpower11 (base 13)
Cunning9 (base 11)

Resources

Life-14/231
Mana54/72
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite0

Offense: Mainhand

Damage15
Accuracy15
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower20.5
Crit Chance1%
Speed1

Offense: Mind

Mindpower16.3
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save11.55
Spell Save9.45
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Blind Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Necrosis1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

ZCaptain is not stunned anymore.
Skeleton warrior hits zCaptain for 30 physical, 6 nature damage (total 36.00).
Talent Rune: Phase Door is ready to use.
Talent Chill of the Tomb is ready to use.
Talent Rune: Manasurge is ready to use.

Invoke Darkness is still on cooldown for 3 turns.

Invoke Darkness is still on cooldown for 3 turns.

Skeleton warrior hits zCaptain for 21 physical, 6 nature damage (total 27.00).

Invoke Darkness is still on cooldown for 2 turns.


Invoke Darkness is still on cooldown for 1 turns.

Talent Invoke Darkness is ready to use.

ZCaptain casts Invoke Darkness.

Skeleton warrior uses Stunning Blow.

ZCaptain is stunned!

ZCaptain hits skeleton warrior for 19 darkness damage.
Skeleton warrior hits zCaptain for 31 physical, 6 nature damage (total 36.12).
Skeleton warrior hits zCaptain for 25 physical, 6 nature damage (total 31.00).

ZCaptain hits skeleton warrior for 5 physical damage.
Skeleton warrior hits zCaptain for 26 physical, 6 nature damage (total 32.00).

ZCaptain hits skeleton warrior for 6 physical damage.
Skeleton warrior hits zCaptain for 27 physical, 6 nature damage (total 33.00).
ZCaptain is not stunned anymore.


Saving game...