zCaptain the level 4 Ghoul Necromancer by johnnyzero

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsFaster Run/Rest/Explore 1.0.4
zTome 1.0.4
Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassNecromancer
Level / Exp4 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity13 (base 10)
Constitution15 (base 10)
Magic24 (base 24)
Willpower11 (base 13)
Cunning9 (base 11)

Resources

Life249/249
Mana86/86
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite0

Offense: Mainhand

Damage11
Accuracy20
Crit Chance7%
APR2
Speed1.00

Offense: Offhand

Damage4
Accuracy20
Crit Chance8%
APR5
Speed1.00

Offense: Spell

Spellpower24.5
Crit Chance1%
Speed1

Offense: Mind

Mindpower16.3
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense1.05
Ranged Defense1.05
Fatigue1
Physical Save10.85
Spell Save12.25
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Fear Resistance100%
Poison Resistance80%
Blind Resistance100%
Disarm Resistance20%
Bleed Resistance100%
Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Necrosis1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

active
done

Equipment

On fingers
On fingers
On feet
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

ZCaptain deactivates Necrotic Aura.
ZCaptain activates Necrotic Aura.

ZCaptain deactivates Blurred Mortality.

ZCaptain activates Blurred Mortality.

Resting starts...

Rested for 47 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


Message from
DarkGod:
Because I am a very very nice person (and probably a little mad too), I have granted upon thy character the mighty effect of VORPAL BUNNYFICATION!

You gain 1.56 gold from the transmogrification of
spiked iron plate armour of acid resistance (3 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.70 gold from the transmogrification of
potent elm starstaff of fate (13-15.6 power, 2 apr, physical damage).
You gain 0.25 gold from the transmogrification of
iron longsword (5.5-7.7 power, 2 apr).
You gain 2.10 gold from the transmogrification of
flaming iron greatmaul of projection (12.5-18.75 power, 1 apr).
You gain 2.01 gold from the transmogrification of
slime-covered steel dagger of crippling (10-13 power, 6 apr).
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 3).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure magical).
You gain 1.19 gold from the transmogrification of
regeneration infusion of the psychic (heal 103 over 5 turns).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 61 over 5 turns).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 41).
Saving done.