Silewen the level 4 Ghoul Bulwark by Paperscorpion

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceGhoul
ClassBulwark
Level / Exp4 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27.944033603778 (base 18)
Dexterity21 (base 18)
Constitution26.944033603778 (base 15)
Magic13 (base 10)
Willpower10 (base 10)
Cunning8 (base 10)

Resources

Life235/235
Stamina109/109
Healing Factor1
Regeneration3.6675469764853

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage27
Accuracy29
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower18
Crit Chance0%
Speed1

Offense: Mind

Mindpower15.2
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)18.46 (63.098591549296%)
Defense10.85
Ranged Defense14.85
Fatigue19
Physical Save22.105411761322
Spell Save8.05
Mental Save6.3

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Pinning Resistance20%
Poison Resistance80%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.30
2/5
1/5
0/5
0/5
Technique / Shield offense1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
3/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
2/5
1/5
1/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You gain 0.05 gold from the transmogrification of elm wand of clairvoyance [power 9] (6 cooldown).
You gain 1.42 gold from the transmogrification of
reinforced iron shield of acid resistance (+16%) (4 def, 7 armour, 9 dam, 41.5 block).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 37 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


You gain 1.62 gold from the transmogrification of
spiked cured leather armour of cold resistance (2 def, 4 armour).
You gain 0.76 gold from the transmogrification of
rough leather armour of temporal resistance (1 def, 2 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 4.55 gold from the transmogrification of
restful iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.50 gold from the transmogrification of
steel waraxe (13.5-18.9 power, 3 apr).
You gain 0.95 gold from the transmogrification of
flaming iron waraxe (12.5-17.5 power, 2 apr).
You gain 1.55 gold from the transmogrification of
balanced iron waraxe (10.5-14.7 power, 2 apr).
You gain 3.18 gold from the transmogrification of
shimmering ash magestaff of might (15-18 power, 3 apr, fire element).
You gain 3.41 gold from the transmogrification of
shimmering ash magestaff of fate (15-18 power, 3 apr, lightning element).
You gain 1.29 gold from the transmogrification of
elm starstaff of might (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning element).
You gain 2.70 gold from the transmogrification of
flaming steel longsword of phasing (12-16.8 power, 9 apr).
You gain 0.92 gold from the transmogrification of
arcing iron dagger (11-14.3 power, 5 apr).
You gain 0.89 gold from the transmogrification of
acidic iron dagger (10-13 power, 5 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure magical, mental).
You feel very confident walking into this place.