dsfw the level 5 Shalore Alchemist by plubme

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassAlchemist
Level / Exp5 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution15 (base 13)
Magic26 (base 24)
Willpower14 (base 11)
Cunning11 (base 10)

Resources

Life148/148
Mana148/148
Healing Factor1.1460311219418
Regeneration0.28650778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+15%
Light+21%
Darkness+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue1
Physical Save8
Spell Save14
Mental Save8

Defense: Resistances

Cold+ 13%( 70%)
Light+ 50%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
2/5
0/5
0/5
0/5
Spell / Golemancy1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
3/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On feet
Quiver
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

Dsfw wears (replacing
brass lantern): Summertide Phial.

You gain 2.57 gold from the transmogrification of
bright brass lantern.
You gain 1.17 gold from the transmogrification of
cleansing iron plate armour of cold resistance (0 def, 7 armour).
You gain 1.21 gold from the transmogrification of
prismatic iron mail armour (2 def, 4 armour).
You gain 0.95 gold from the transmogrification of
acidic iron waraxe of massacre (16-23 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.11 gold from the transmogrification of
mossy mindstar of resolve (2-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 4.28 gold from the transmogrification of
balanced iron mace of vileness (12-17 power, 2 apr).
You gain 2.35 gold from the transmogrification of
balanced iron mace (14-19 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (18-29 power, 1 apr).
You gain 1.19 gold from the transmogrification of
flaming iron dagger of massacre (16-20 power, 5 apr).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.