Diek the level 7 Cornac Rogue by shoothed

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp7 / 60%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 11)
Dexterity23 (base 23)
Constitution10 (base 10)
Magic10 (base 10)
Willpower18 (base 10)
Cunning28 (base 26)

Resources

Life173/173
Stamina128/128
Psi_feedback0/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite-998
Infravision1
See Stealth10
See Invisible10
Stealth46.466625175374

Offense: Mainhand

Damage24
Accuracy25
Crit Chance13%
APR9
Speed1.00

Offense: Offhand

Damage15
Accuracy25
Crit Chance13%
APR9
Speed1.00

Offense: Spell

Spellpower14
Crit Chance6%
Speed1

Offense: Mind

Mindpower27
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)3 (49.309173272933%)
Defense30
Ranged Defense30
Fatigue0
Physical Save8
Spell Save9
Mental Save23

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
5/5
1/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
1/5
0/5
0/5
Technique / Dual techniques1.30
3/5
0/5
0/5
0/5
Cunning / Poisons1.30
1/5
1/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
4/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
2/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
active
done

Equipment

On hands
On head
Tool
On fingers
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Diek the Cornac Rogue level 7
78th Pyre 122nd year of Ascendancy at 14:42
see stats

Log

Talent Dual Strike is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Conversion is ready to use.
Rested for 43 turns (stop reason: all resources and life at maximum).


There is an exit to Derth here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Diek wears (replacing
iron dagger (9-11.7 power, 5 apr)): acidic iron dagger (9.5-12.35 power, 5 apr).

You gain 2.91 gold from the transmogrification of
surging elm starstaff of projection (10-12 power, 2 apr, physical element).
There is an exit to the worldmap here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Diek deactivates Apply Poison.

Diek activates Apply Poison.

Diek deactivates Lacerating Strikes.

Diek activates Lacerating Strikes.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Diek deactivates Stealth.

Diek deactivates Apply Poison.

Diek deactivates Lacerating Strikes.