stupidity the level 1 Dark Faerie 2.0 Archmage by shoothed

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDark Faerie 2.0
ClassArchmage
Level / Exp1 / 8%
Sizetiny
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution1 (base 10)
Magic18 (base 15)
Willpower13 (base 13)
Cunning12 (base 11)

Resources

Life1/1
Mana115/115
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy9
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower20.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower13.9
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)0 (35%)
Defense3.45
Ranged Defense3.45
Fatigue0
Physical Save3.85
Spell Save11.9
Mental Save9.8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Arcane elements1.30
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Dark-faerie-21.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Command Staff is ready to use.

There is a way to the previous level here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Stupidity picks up (a.):
balanced iron dagger (9-11.7 power, 5 apr).
Dying large white snake casts Blood Grasp.

Ran for 2 turns (stop reason: taken damage).

Dying large white snake drains life from stupidity!
Dying large white snake's Blood Grasp hits
stupidity for 30 blight damage.
Dying large white snake receives
15 healing from stupidity.
stupidity the level 1 dark faerie 2.0 archmage was diseased to death by a dying large white snake on level 3 of Corrupted Faerie Forest.
You have no more lives left.
Stupidity deactivates Arcane Power.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Dying large white snake's Blood Grasp killed stupidity!
Saving done.


Saving game...