










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 50 / 3053% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 93 (base 61) |
| Dexterity | 36 (base 11) |
| Constitution | 58 (base 34) |
| Magic | 25 (base 11) |
| Willpower | 156 (base 62) |
| Cunning | 100 (base 62) |
Resources
| Life | 2497/2497 |
| Equilibrium | 48 |
| Healing Factor | 1.4601339505268 |
| Regeneration | 70.000191335568 |
Speed
| Mental | +12.83402157095% |
| Attack | +12.83402157095% |
| Movement | +37.674400463173% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 75 |
| Crit Chance | 56% |
| APR | 43 |
| Speed | 0.89 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4.4 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 86 |
| Crit Chance | 74% |
| Speed | 0.88625751885587 |
Offense: Damage Bonus
| Acid | +31% |
| Blight | +31% |
| Physical | +31% |
| Cold | +40% |
| All | +9% |
| Darkness | +31% |
| Lightning | +31% |
| Mind | +12% |
| Fire | +31% |
| Nature | +82% |
Offense: Damage Penetration
| Acid | +74% |
| Blight | +48% |
| Physical | +48% |
| Cold | +68% |
| All | +15% |
| Lightning | +48% |
| Darkness | +48% |
| Fire | +48% |
| Nature | +73% |
Defense: Base
| Armour (hardiness) | 78.350638165796 (77.262055219398%) |
| Defense | 57 |
| Ranged Defense | 61 |
| Fatigue | 33 |
| Physical Save | 52 |
| Spell Save | 69 |
| Mental Save | 77 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 62%( 70%) |
| Cold | + 65%( 70%) |
| All | + 31%( 70%) |
| Physical | + 63%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 52%( 70%) |
| Mind | + 64%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 66%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
| Knockback Resistance | 86% |
| Stun Resistance | 100% |
| Poison Resistance | 69% |
| Blind Resistance | 87% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1007 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 379 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 980% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 51% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Antimagic | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Psionic / Feedback | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Harmony |
| talent | Icy Skin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Voroseth the fire drake hatchling. Escort: repented thief (level 5 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3147. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 5.4 Pwr.cost 20 out of 20/20. Range 7 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | dwarven lantern 'Phlegmquell'1.0 T5 lite [Random Unique] Nature/Disrupt/Master While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +25 (+7 eff.) Res.pen +15% all Apr +15 ----- def ----- Defense +20 (+6 eff.) Resists +6% acid +9% darkness +9% nature +3% all Spell.save +15 (+4 eff.) Max.HP +80.00 ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Snowwoe (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +9 Wil +5 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% cold Res.pen +26% acid +20% cold Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 10% ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +15% temporal +15% lightning Mind.save +12 (+3 eff.) A cap made of leather. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 202.74 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 74% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | gold emerald ring0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Con ----- def ----- Armour +3 Resists +17% blight +3% mind +7% nature +3% all Mind.save +9 (+2 eff.) Max.HP +74.00 HP.reg +18.00 Heal.mod +14% Blind- +20% Poison- +19% Disease- +19% Confus- +34% Rings make your fingers look great! |
| On fingers | steel ring 'Voronor'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +11 Str +4 Dex +7 Con dps ---------- Phys.pwr +8 (+2 eff.) Apr +2 ----- def ----- Defense +25 (+7 eff.) Resists +3% physical Phys.save +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | Filthrebel the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +36.07% Mind.pwr +32 (+7 eff.) Dmg.mod +6% nature Acc +20 (+7 eff.) Melee Ret 8 cold ----- def ----- Resists +29% mind Die.at -84.29 life Confus- +46% Amulets make your neck look great! |
| In main hand | Amethyst of Sanctuary (111% power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+3 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+6 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Blightstopper (18 def, 12 armour, 164% power, 240 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature/Disrupt When used to Attack: Power 164% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +240 Dmg.conv 30% nature 10% manaburn arcane While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+5 eff.) Rng.Def +12 (+3 eff.) Fatigue +22% Resists +40% blight +15% nature +15% arcane Spell.save +24 (+6 eff.) Poison- +50% Disease- +75% ---------- misc Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 5 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 24 power out of 2/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
| Cloak | Islunor the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +11 Wil +10 Cun dps ---------- Mind.crit +7% Crit.mult +10.00% Dmg.mod +3% mind Melee Ret 8 mind ----- def ----- Defense +3 (+1 eff.) Phys.save +14 (+5 eff.) Mind.save +17 (+4 eff.) Die.at -50.00 life ---------- misc Max.hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
Primal Infusion (affinity 26%; reduction 5; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 26% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the psychic (heal 353; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 353 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 367; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 367 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 240; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 240 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 300; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 300 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the duelist (die at -398; dur 6; cd 28)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -398 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 398 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -836; dur 7; cd 34)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -836 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 836 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 539%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 539% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 1199%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1199% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 1028%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1028% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 755%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 755% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 739%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 739% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 986%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 986% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 475%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 475% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 868; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 868 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 550; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 550 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 23%; magical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 37%; magical, mental; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 37% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 39%; physical; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 39% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 30%; magical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 27%; physical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 28%; magical, mental; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 23%; magical, mental; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
biting gale rune of the psychic (damage 656; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 656.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 24; resist 31%; move 62%; dur 5; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 31% all resistance, you move 62% faster, and you are invisible (power 24). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Belima the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Mag +11 Cun +1 Con dps ---------- Phys.pwr +18 (+5 eff.) Phys.spd +20% Dmg.mod +16% physical On Hit (Melee): * 10% chance to reduce armor by 10% ----- def ----- Resists +9% acid Crit.chn- 10.00% ---------- misc Infravis +3 Amulets make your neck look great! |
Betulle0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun ----- def ----- Resists +22% mind Phys.save +18 (+6 eff.) Die.at -80.00 life HP.reg +4.00 Heal.mod +20% Confus- +31% ---------- misc Equi/ret +0.16 Amulets make your neck look great! |
Blindpiercer the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% arcane +27% light Res.pen +26% arcane On Hit (Melee): * 21% chance to reduce all saves and defense by 45 ----- def ----- Fatigue -9% Resists +21% light HP.reg +5.00 Amulets make your neck look great! |
Boramnir the Blizzardbender0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +24% cold ----- def ----- Resists +57% lightning +12% cold +9% nature +31% acid Heal.mod +21% Stun/Frz- +37% Amulets make your neck look great! |
Delorab0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% temporal Melee Ret 4 mind 8 temporal ----- def ----- Armour +10 Fatigue -9% Resists +12% cold +15% nature +2% physical Max.HP +40.00 HP.reg +5.00 Blind- +20% Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 559 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Earthshear the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +21% light Res.pen +25% nature Melee Ret 10 lightning On Hit (Melee): * 20% chance to reduce armor by 10% ----- def ----- Fatigue -8% HP.reg +5.00 ---------- misc Light +3 Amulets make your neck look great! |
Earyromirek the Smolderhack0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning +18% fire +9% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +6 (+2 eff.) Resists +9% temporal +18% cold Res.Cap +4% all Phys.save +15 (+5 eff.) Amulets make your neck look great! |
Eiliniwen the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Cun +8 Con +7 Lck dps ---------- Spell.crit +3% Spell.pwr +15 (+1 eff.) Mov.spd +10% Acc +6 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Fatigue -4% Unseen.red 11% HP.reg +2.00 ---------- misc Stam/turn +0.40 Vim/s.crit +1.00 Amulets make your neck look great! |
Falobers0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +8 Wil dps ---------- Crit.mult +35.88% Mind.pwr +31 (+7 eff.) S.pwr/crit +6 Melee+ 15 light 11 darkness Dmg.mod +15% light +15% darkness On Melee Ret: * 14% chance to reduce damage dealt by 36% * 15% chance to blind ----- def ----- Resists +5% arcane ---------- misc Max.mana +104.40 Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Isessra the Festergash0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +31 (+7 eff.) Dmg.mod +21% temporal Res.pen +15% nature On Hit (Melee): * 21% chance to slow global speed by 74% ----- def ----- Resists +18% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/ret +0.20 Max.hate +6.00 Amulets make your neck look great! |
Isura the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Con dps ---------- Phys.crit +4.0% Acc +5 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 74% ----- def ----- Resists +21% lightning +5% arcane Phys.save +12 (+4 eff.) Die.at -60.00 life Max.HP +54.00 HP.reg +10.00 Blind- +26% Stun/Frz- +34% ---------- misc Infravis +10 Sight +2 See.Invis +13 Amulets make your neck look great! |
Polylerin0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +10 Wil +3 Con dps ---------- Dmg.mod +12% mind ----- def ----- Resists +18% blight Amulets make your neck look great! |
Poraletha the Darkhash0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +15 (+3 eff.) Res.pen +26% darkness On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +16% temporal +15% physical ---------- misc Stam/turn +0.90 Equi/ret +0.08 Amulets make your neck look great! |
Prismwrack the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Cun ----- def ----- Resists +15% physical +3% light +12% cold +3% fire +9% temporal Spell.save +3 (+1 eff.) ---------- misc Stam/turn +1.10 Max.hate +8.00 Masteries +0.40 Wild-gift/Mindstar mastery +0.40 Technique/Shield offense +0.40 Wild-gift/Sand drake aspect +0.40 Technique/Two-handed assault Amulets make your neck look great! |
Shimmerbutcher0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Spell.pwr +6 (+1 eff.) Dmg.mod +8% acid +8% fire +8% cold +29% lightning Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce armor by 10% ----- def ----- Resists +12% darkness +3% physical Spell.save +12 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Swampbiter the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +7 Cun +5 Wil dps ---------- Phys.pwr +9 (+3 eff.) Phys.spd +10% Dmg.mod +9% physical Res.pen +26% nature On Hit (Melee): * 21% chance to slow global speed by 74% ----- def ----- Resists +9% nature +21% fire ---------- misc Light +3 Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (104). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
archmage's gold amulet of mastery (0.25 Wild-gift / Cold drake aspect)0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +3 (+0 eff.) Dmg.mod +5% acid +4% fire +5% cold +5% lightning ---------- misc Masteries +0.25 Wild-gift/Cold drake aspect Amulets make your neck look great! |
enraging voratun amulet of cunning (+6)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun dps ---------- Phys.pwr +9 (+3 eff.) Phys.spd +10% Dmg.mod +10% physical Amulets make your neck look great! |
grounding voratun amulet0.1 T5 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +26% lightning Stun/Frz- +44% Amulets make your neck look great! |
mindweaver's stralite amulet of healing0.1 T4 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +9 (+2 eff.) ----- def ----- Mind.save +11 (+3 eff.) Heal.mod +10% Cut- +60% Confus- +14% Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 592 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
mindweaver's voratun amulet of mastery (0.31 Wild-gift / Harmony)0.1 T5 amulet jewelry [Ego+] Master/Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +13 (+3 eff.) ----- def ----- Mind.save +12 (+3 eff.) Confus- +18% ---------- misc Masteries +0.31 Wild-gift/Harmony Amulets make your neck look great! |
protective steel amulet of perfection (0.17 Wild-gift / Cold drake aspect,0.17 Technique / Combat techniques)0.1 T2 amulet jewelry [Ego++] Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Res.Cap +2% all Phys.save +11 (+4 eff.) ---------- misc Masteries +0.17 Wild-gift/Cold drake aspect +0.17 Technique/Combat techniques Amulets make your neck look great! |
protective stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 Defense +8 (+3 eff.) Res.Cap +5% all Phys.save +15 (+5 eff.) Blind- +18% ---------- misc Infravis +6 Sight +2 See.Invis +11 Amulets make your neck look great! |
steel amulet 'Bokoneg'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +12 Dex +4 Mag +4 Wil dps ---------- Dmg.mod +18% mind Res.pen +25% mind ----- def ----- Resists +15% mind Crit.chn- 17.56% Amulets make your neck look great! |
steel amulet of vision0.1 T2 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +14% ---------- misc Infravis +4 Sight +2 See.Invis +8 Amulets make your neck look great! |
steel amulet of vision0.1 T2 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +10% ---------- misc Infravis +3 Sight +2 See.Invis +7 Amulets make your neck look great! |
stralite amulet 'Xerathra'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +8 Str dps ---------- Dmg.mod +12% acid Res.pen +10% mind ----- def ----- Resists +12% blight +27% fire +9% light +9% mind Amulets make your neck look great! |
vitalizing voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Con dps ---------- Crit.mult +17.00% Acc +7 (+2 eff.) Apr +16 ----- def ----- Phys.save +7 (+2 eff.) Max.HP +63.00 HP.reg +5.00 Amulets make your neck look great! |
voratun amulet 'Islibretta'0.1 T5 amulet jewelry [Rare] Nature While equipped: ----- def ----- Defense +31 (+8 eff.) Resists +30% lightning +16% mind +21% nature +15% darkness Cut- +21% Stun/Frz- +71% Amulets make your neck look great! |
wanderer's voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +7 Dex +7 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -8% HP.reg +3.00 Blind- +32% ---------- misc Stam/turn +0.60 Infravis +5 Sight +2 See.Invis +12 Amulets make your neck look great! |
warmaker's voratun amulet of strength (+14)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +14 Str +10 Dex +7 Wil Amulets make your neck look great! |
warmaker's voratun amulet of willpower (+8)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +8 Str +8 Dex +14 Wil Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blazewish the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +14 (+4 eff.) Spell.pwr +10 (+1 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +15% lightning Apr +6 ----- def ----- Armour +14 Resists +30% acid Rings make your fingers look great! |
Bokychak0.1 T3 ring jewelry [Rare] Master While equipped: Stats +8 Mag +3 Wil dps ---------- Spell.pwr +30 (+3 eff.) Res.pen +25% blight Phasing +30% ----- def ----- Spell.save +18 (+5 eff.) HP.reg +5.00 Stun/Frz- +38% Rings make your fingers look great! |
Deepssun the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- S.pwr/crit +8 Dmg.mod +21% darkness Melee Ret 4 blight ----- def ----- Resists +33% darkness Spell.save +6 (+2 eff.) Mind.save +11 (+3 eff.) HP.reg +7.00 Confus- +45% Stun/Frz- +47% Rings make your fingers look great! |
Eilinorelaith the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +30 (+8 eff.) Res.pen +25% mind Acc +30 (+10 eff.) ----- def ----- Armour +6 Resists +5% arcane +6% nature HP.reg +6.00 Silence- +20% Stun/Frz- +38% Rings make your fingers look great! |
Frostkiss0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +10 Wil dps ---------- Spell.crit +6% Crit.mult +15.00% S.pwr/crit +6 Dmg.mod +24% blight +18% cold Res.pen +20% arcane Phasing +31% Melee Ret 6 arcane 6 blight ----- def ----- Mind.save +20 (+5 eff.) Rings make your fingers look great! |
Gorebone0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +10 Wil dps ---------- Dmg.mod +21% nature Res.pen +25% temporal Melee Ret 10 nature 8 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% mind Mind.save +20 (+5 eff.) Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Isera0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex +8 Wil +6 Cun dps ---------- Mind.pwr +9 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 45 ----- def ----- Resists +15% mind ---------- misc Max.psi +30.00 Light +1 Rings make your fingers look great! |
Isluratta the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +20% acid On Hit (Melee): * 20% chance to reduce armor by 10% ----- def ----- Resists +40% acid +9% fire +5% arcane +5% physical Mind.save +15 (+4 eff.) Max.HP +100.00 Poison- +10% Confus- +21% Stun/Frz- +21% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
Managantir the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +14% darkness ----- def ----- Armour +14 Resists +6% fire +2% physical +28% darkness +6% mind Die.at -80.00 life Blind- +20% Silence- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Morningrupture the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +5 Mag +3 Wil dps ---------- Spell.pwr +31 (+3 eff.) Dmg.mod +9% blight Melee Ret 10 light ----- def ----- Armour +18 ---------- misc Mana/turn +0.20 Vim/s.crit +2.07 Max.mana +80.00 Max.vim +51.72 Rings make your fingers look great! |
Polelranne the Growthterror0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +15 (+4 eff.) Dmg.mod +15% physical Res.pen +25% nature ----- def ----- Silence- +38% ---------- misc Mana/turn +0.19 Rings make your fingers look great! |
Porykira0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +30% mind ----- def ----- Fatigue -8% Resists +9% blight +9% cold +5% arcane +9% nature ---------- misc Max.enc +33 Light +3 Rings make your fingers look great! |
Radhileg the Woewarden0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +13 Cun dps ---------- Dmg.mod +16% lightning +21% darkness +18% light Res.pen +25% light ----- def ----- Resists +32% lightning ---------- misc See.Invis +15 Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Silomina the Filthsquall0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% blight +6% nature On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Armour +6 Defense +10 (+3 eff.) Resists +15% blight Phys.save +9 (+3 eff.) Max.HP +100.00 HP.reg +4.00 Heal.mod +10% Rings make your fingers look great! |
Sparkwilter the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +5 Cun +2 Wil dps ---------- Dmg.mod +16% acid Res.pen +25% mind ----- def ----- Resists +32% acid +21% lightning +18% blight ---------- misc Max.psi +50.00 Rings make your fingers look great! |
Starterror0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Defense +10 (+3 eff.) Resists +3% fire HP.reg +4.00 Disarm- +20% Stun/Frz- +22% Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 34.48 cold and 32.27 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 62.17 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Xywyn the Breezetrail0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +9 Con dps ---------- Phys.pwr +13 (+4 eff.) Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce armor by 10% ----- def ----- Resists +18% lightning +5% physical +21% nature Die.at -40.00 life Teleport- +21% Rings make your fingers look great! |
copper ring 'Tulytir'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +31 (+7 eff.) Dmg.mod +9% acid +5% all Melee Ret 6 mind ----- def ----- Mind.save +3 (+1 eff.) Rings make your fingers look great! |
copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 13 light Ranged+ 10 light Dmg.mod +10% light Rings make your fingers look great! |
copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+2 eff.) Apr +7 ----- def ----- Defense +8 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 107% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +5 (+2 eff.) Acc +10 (+3 eff.) Apr +10 ----- def ----- Defense +12 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 107% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +8 Str +6 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Max.HP +30.00 Disarm- +29% Pinning- +35% Knockbk- +29% Rings make your fingers look great! |
gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +11 (+3 eff.) ----- def ----- Max.HP +66.00 HP.reg +10.00 Heal.mod +17% Rings make your fingers look great! |
gold ring 'Blackstoker'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.crit +3% Dmg.mod +14% acid Res.pen +10% light +5% darkness Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 36% ----- def ----- Resists +28% acid ---------- misc Light +2 Rings make your fingers look great! |
gold ring 'Lightningsmash'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid +9% lightning ----- def ----- Defense +30 (+8 eff.) Resists +30% acid +6% light +6% fire +12% nature +9% mind Phys.save +12 (+4 eff.) Rings make your fingers look great! |
marksman's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Dex dps ---------- Acc +14 (+5 eff.) ----- def ----- Max.HP +88.00 HP.reg +13.00 Heal.mod +14% Rings make your fingers look great! |
sneakthief's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +11 Cun +8 Dex dps ---------- Melee+ 10 physical Ranged+ 24 physical Acc +10 (+3 eff.) On Hit (Melee): * 16% chance to reduce all saves and defense by 45 On Hit (Ranged): * 15% chance to reduce all saves and defense by 45 ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
solipsist's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +6 (+2 eff.) Acc +9 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 107% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist's voratun ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +4 Wil dps ---------- Mind.pwr +11 (+3 eff.) Rings make your fingers look great! |
solipsist's voratun ring of misery0.1 T5 ring jewelry [Ego++] Psionic While equipped: Stats +15 Cun +5 Wil dps ---------- Mind.pwr +12 (+3 eff.) Melee+ 10 physical Ranged+ 23 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 45 On Hit (Ranged): * 15% chance to reduce all saves and defense by 45 ---------- misc Hate/m.crit +1.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
solipsist's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +26% acid +20% fire +23% lightning +30% cold Rings make your fingers look great! |
stralite ring 'Glimitira'0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +6 Str +5 Wil +4 Con dps ---------- Dmg.mod +21% mind +18% fire Res.pen +20% mind ----- def ----- Resists +36% fire ---------- misc Hate/m.crit +3.00 Max.psi +50.00 Rings make your fingers look great! |
stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +84.00 HP.reg +13.00 Heal.mod +15% Rings make your fingers look great! |
treant's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +16 (+5 eff.) Resists +12% nature +12% blight Poison- +30% Disease- +19% Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 107% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
hateful voratun dagger of massacre (161% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Master/Psionic Power 161% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +18 darkness Against +20% Living Sharp, short and deadly. |
blazebringer's voratun greatsword of crippling (172% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +126 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +21.0% All.spd +7% Res.pen +34% fire Massive two-handed swords. |
Witch-Bane (152% power, 4 apr)3.0 T5 longsword 1H weapon [Unique] Nature/Disrupt Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +20.0% Atk.spd 100% On Hit: 0% Mana Clash 0 On Hit: * 50 arcane resource burn While equipped: ----- def ----- Resists +15% blight -15% physical +15% all ---------- misc Cooldown Mana Clash -2 Antimagic Zone -2 A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
truestriking voratun longsword (153% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +14% physical Acc +25 (+8 eff.) Apr +14 Sharp, long, and deadly. |
voratun longsword of crippling (154% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Sharp, long, and deadly. |
Boltbloom the living mindstar (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 lightning On Hit.r1 +4 physical While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +18.00% Mind.pwr +10 (+2 eff.) Dmg.mod +18% darkness +9% nature Res.pen +20% darkness +5% physical ----- def ----- Armour +2 Resists +10% blight +17% darkness +9% lightning Phys.save +6 (+2 eff.) Blind- +25% Disease- +25% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +20.00 Talents +1 Attune Mindstar Masteries +0.20 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Chamatir the Radiancespawner (93% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +8 light On Crit.r2 +4 light While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 10 mind 10 darkness Dmg.mod +15% light +7% mind +7% darkness ----- def ----- Resists +20% blight +9% temporal +6% mind Die.at -80.00 life Poison- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dawnbrand the thorny mindstar (97% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +16 light While equipped: Stats +3 Str +2 Dex +3 Mag +3 Wil +6 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) All.spd +6% Melee+ 9 lightning 10 fire Dmg.mod +8% lightning +9% fire +3% arcane +7% physical Res.pen +11% lightning +10% fire +4% physical ----- def ----- Resists +5% lightning +8% fire +6% light +4% physical ---------- misc Mana/s.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Earakath the Gleamspawn (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 light On Hit.r1 +12 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 19 acid Dmg.mod +20% acid Res.pen +20% acid +15% light Melee Ret 4 light 4 fire ----- def ----- Resists +20% acid Phys.save +8 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +8 (+2 eff.) HP.reg +3.00 ---------- misc Equi/ret +2.20 Hate/kill +4.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 206.08 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eyal's Will (124% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+4 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 161.28 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Eye of Winter (94% power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Cold Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Oozing Heart (115% power, 25 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature slow Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+3 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+4 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 3.5 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 150.59 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
Silalramira the living mindstar (123% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 123% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Dex +1 Con dps ---------- Phys.crit +2.0% Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 11 cold 9 mind 7 darkness Dmg.mod +17% cold +7% mind +9% darkness Res.pen +13% cold ----- def ----- Armour +17 Defense +10 (+3 eff.) Resists +16% cold Max.HP +26.00 HP.reg +1.30 ---------- misc Infravis +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Thermal Focus (109% power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 109% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Fire Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+4 eff.) Dmg.mod +20% fire +20% cold Res.pen +12% fire +12% cold ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+3 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. |
Toregen (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 24% chance to reduce armor by 10% On Crit: * Deals 134 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% Mind.pwr +20 (+4 eff.) Melee+ 11 mind 13 darkness Dmg.mod +28% mind +35% darkness Res.pen +15% mind +15% darkness Melee Ret 4 acid On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +10% all Die.at -20.00 life Pinning- +20% Knockbk- +20% ---------- misc Max.hate +6.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Yvilratha the Lightningwinnow (112% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +20 arcane While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +25% darkness +7% nature +19% mind Res.pen +5% lightning +14% darkness +20% arcane +12% mind Melee Ret 6 lightning ----- def ----- Resists +14% lightning +25% fire +8% blight +20% cold Disease- +13% ---------- misc Max.hate +9.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Yvira the pulsing mindstar (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +12 mind On Crit.r2 +8 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Mind.crit +7% Mind.pwr +19 (+4 eff.) Melee+ 8 physical Dmg.mod +16% mind +15% physical Res.pen +5% acid +11% physical ----- def ----- Resists +8% physical ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming living mindstar of gales (116% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +14% lightning +13% cold +13% physical ----- def ----- Defense +36 (+10 eff.) Heal.mod +30% Heal/summ +60 Pinning- +40% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of flames (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +10 (+2 eff.) All.spd +8% Melee+ 15 fire Dmg.mod +9% fire Res.pen +13% fire ----- def ----- Resists +19% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of storms (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Str +6 Dex +6 Mag +7 Wil +6 Cun +6 Con dps ---------- Mind.crit +5% Mind.pwr +22 (+5 eff.) Melee+ 16 lightning Dmg.mod +12% lightning Res.pen +15% lightning ----- def ----- Resists +13% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of storms (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +5 Dex +4 Mag +5 Wil +4 Cun +6 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 11 lightning Dmg.mod +11% lightning +7% nature Res.pen +11% lightning +10% nature ----- def ----- Resists +15% lightning +6% nature ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of disruption (112% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt/Psionic Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +21% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 15 mind 14 darkness Dmg.mod +10% mind +9% darkness ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's living mindstar (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit: * Deals 134 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Blazebolt' (117% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 117% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +8 light +8 fire On Crit: * Deals 134 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 13 acid Dmg.mod +15% acid +6% fire Res.pen +15% acid +15% fire +20% light ----- def ----- Resists +14% acid +3% light HP.reg +5.00 ---------- misc Hate/kill +4.00 Psi/kill +4.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 209.44 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Rimebrace' (117% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Disrupt Power 117% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 25 arcane resource burn While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +18% cold ----- def ----- Resists +16% temporal +27% fire +9% light +10% arcane Max.HP +105.36 Knockbk- +21% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Shinethorn' (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 23% chance to slow global speed by 74% While equipped: dps ---------- Mind.crit +5% Mind.pwr +21 (+5 eff.) Melee+ 26 acid 10 physical 7 cold 9 lightning 7 fire Dmg.mod +15% acid +12% light Res.pen +20% acid On Hit (Melee): * 23% chance to slow global speed by 74% ----- def ----- Resists +31% acid +10% physical +16% cold +10% fire +9% nature +10% lightning HP.reg +5.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Tempestwake' (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +20 lightning +12 light While equipped: Stats +6 Str +7 Dex +6 Mag +6 Wil +7 Cun +7 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 13 lightning Dmg.mod +47% lightning Res.pen +20% lightning +25% light ----- def ----- Resists +29% lightning +31% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of storms (117% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 117% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +7 Cun +4 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 17 lightning Dmg.mod +14% lightning Res.pen +11% lightning ----- def ----- Resists +19% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of flames (112% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) All.spd +7% Melee+ 10 fire Dmg.mod +7% nature +16% fire Res.pen +12% fire ----- def ----- Resists +5% blight +9% fire Disease- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar of life (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +24% lightning +24% fire +25% cold ----- def ----- Max.HP +50.00 HP.reg +1.70 ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting pulsing mindstar of frost (108% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 108% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 6 cold Dmg.mod +15% lightning +13% fire +20% cold Res.pen +8% cold ----- def ----- Armour +11 Resists +17% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting pulsing mindstar of frost (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 10 cold Dmg.mod +5% lightning +19% cold +14% fire Res.pen +10% cold ----- def ----- Armour +14 Resists +7% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of storms (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +4 Dex +6 Mag +6 Wil +5 Cun +3 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 24 lightning 8 physical 6 cold 10 acid 8 fire Dmg.mod +18% lightning Res.pen +20% lightning ----- def ----- Resists +18% lightning +10% physical +8% fire +9% cold +10% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+4 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Blazequarry the dragonbone vilestaff (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Crit.mult +18.00% Spell.pwr +15 (+1 eff.) Mind.pwr +20 (+4 eff.) Dmg.mod +30% blight +12% light Res.pen +20% mind ----- def ----- Resists +18% light +9% fire Mind.save +18 (+4 eff.) ---------- misc Max.hate +13.60 Infravis +4 See.Invis +15 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced voratun waraxe of paradox (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane/Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +18 temporal While equipped: dps ---------- Acc +15 (+5 eff.) ----- def ----- Defense +15 (+4 eff.) Resists +20% temporal Disarm- +50% One-handed war axes. |
chilling voratun waraxe of enduring (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Nature Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +27 cold While equipped: Stats +15 Con +14 Wil ----- def ----- Max.HP +93.00 One-handed war axes. |
Bethilaith the drakeskin leather belt1.0 T5 belt armor [Rare] Nature While equipped: dps ---------- Mind.pwr +25 (+5 eff.) Res.pen +29% mind Apr +6 ----- def ----- Defense +30 (+8 eff.) Resists +9% acid +10% fire +10% lightning +10% cold Crit.chn- 17.56% Phys.save +21 (+7 eff.) ---------- misc Stam/turn +3.51 Max.hate +11.70 Infravis +4 A belt that goes around your waist. |
Gluwyn the Magmarain1.0 T5 belt armor [Random Unique] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Phys.crit +14.0% Mind.crit +12% Phys.pwr +10 (+3 eff.) Dmg.mod +18% fire ----- def ----- Defense +19 (+5 eff.) Resists +3% cold +3% nature +9% darkness Spell.save +13 (+4 eff.) Stealth +15 ---------- misc Size +1 A belt that goes around your waist. |
Skyworth the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +7 Lck dps ---------- Melee Ret 4 lightning ----- def ----- Defense +30 (+8 eff.) Resists +6% fire Phys.save +18 (+6 eff.) Stealth +10 ---------- misc T.Disarm +13 Infravis +4 A belt that goes around your waist. |
Tarryroddachak1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +13 (+4 eff.) Res.pen +15% acid Melee Ret 6 temporal On Hit (Melee): * 21% chance to reduce armor by 10% ----- def ----- Armour +15 Defense +12 (+4 eff.) Resists +15% lightning +13% temporal +6% acid Phys.save +37 (+11 eff.) Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Size +1 A belt that goes around your waist. |
Winterarc1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +30% acid Res.pen +25% light +25% cold Melee Ret 8 cold On Hit (Melee): * 20% chance to reduce armor by 10% ----- def ----- Max.HP +54.00 A belt that goes around your waist. |
drakeskin leather belt 'Voriwen'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Crit.mult +5.00% Phys.pwr +12 (+3 eff.) Mind.pwr +10 (+2 eff.) ----- def ----- Armour +15 Defense +13 (+4 eff.) Resists +6% lightning +4% physical +15% blight +6% fire Phys.save +24 (+8 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) HP.reg +2.90 Heal.mod +25% ---------- misc Stam/turn +3.00 Size +1 A belt that goes around your waist. |
grounding drakeskin leather belt of recklessness1.0 T5 belt armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +13.00% Phys.pwr +6 (+2 eff.) ----- def ----- Resists +15% lightning +15% temporal A belt that goes around your waist. |
hardened leather belt 'Dagolach'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +8 Wil dps ---------- Mind.pwr +30 (+6 eff.) Melee Ret 10 mind ----- def ----- Armour +10 Defense +10 (+3 eff.) Phys.save +12 (+4 eff.) A belt that goes around your waist. |
hardened leather belt 'Wintersweeper'1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +12% blight +18% cold Res.pen +25% cold Against +33% Summoned ----- def ----- Resists +15% acid +12% cold +15% blight D.Red.from +33% Summoned A belt that goes around your waist. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+6 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Snowbraid (15 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% cold Res.pen +20% cold Melee Ret 10 cold ----- def ----- Defense +15 (+4 eff.) Resists +9% acid +9% darkness +9% fire +9% cold +7% lightning Phys.save +12 (+4 eff.) Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +18% acid +25% physical +23% fire +22% cold ----- def ----- Resists +17% acid +20% physical +20% fire +18% cold +15% all ---------- misc Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gilirain the Soottitan (0 def, 17 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +5 Cun +6 Con dps ---------- Crit.mult +15.00% ----- def ----- Armour +17 Resists +6% physical +9% darkness +15% cold Phys.save +39 (+12 eff.) Mind.save +25 (+6 eff.) Poison- +21% ---------- misc Psi/ret +0.16 A pair of boots made of leather. |
Mayerimina the Icewreck (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +15% fire Res.pen +25% cold ----- def ----- Armour +5 Fatigue +4% Resists +18% blight Phys.save +33 (+10 eff.) Spell.save +15 (+4 eff.) Mind.save +14 (+3 eff.) Die.at -80.00 life Heal.mod +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Urthyrarig the Skytide (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Cun +7 Con dps ---------- Crit.mult +20.00% Dmg.mod +12% lightning Res.pen +20% lightning Melee Ret 8 physical ----- def ----- Armour +3 Resists +12% acid Phys.save +19 (+6 eff.) Mind.save +19 (+4 eff.) A pair of boots made of leather. |
blood-soaked pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+2 eff.) Apr +10 ----- def ----- Armour +5 Fatigue +4% ---------- misc Stam/turn +1.30 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of voratun boots of rushing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +3 Str +5 Wil +6 Cun +4 Con ----- def ----- Armour +5 Fatigue +4% Phys.save +15 (+5 eff.) Spell.save +13 (+4 eff.) Mind.save +13 (+3 eff.) Rush: Puts all charms on 25 cooldown Level 5.9 Pwr.cost 25 out of 25/25. Range 10 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of voratun boots of speed (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +6 Cun +5 Con dps ---------- Mov.spd +25% ----- def ----- Armour +5 Fatigue +4% Phys.save +25 (+8 eff.) Mind.save +23 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Artheruirab the Gleamschism (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +3 Dex +6 Wil +8 Cun dps ---------- Dmg.mod +6% light ----- def ----- Armour +2 Fatigue +3% Phys.save +8 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Galepiety (0 def, 18 armour)1.0 T4 hands armor [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Melee+ 15 lightning 11 physical Dmg.mod +11% lightning +8% physical Res.pen +20% lightning On Hit (Melee): * 20 arcane resource burn On Melee Ret: * 33 arcane resource burn ----- def ----- Armour +18 Resists +24% lightning +6% temporal +6% arcane Spell.save +23 (+6 eff.) Mind.save +15 (+4 eff.) Max.HP +80.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Scorpiongrind (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +5 Str +5 Dex +2 Wil +5 Cun dps ---------- Mind.pwr +10 (+2 eff.) Melee+ 34 mind 40 darkness Dmg.mod +6% nature Acc +10 (+3 eff.) On Hit (Melee): * 48% chance to reduce all saves and defense by 45 On Melee Ret: * 35 arcane resource burn ----- def ----- Armour +3 Phys.save +25 (+8 eff.) Spell.save +23 (+6 eff.) Mind.save +5 (+1 eff.) Disarm- +50% ---------- misc Psi/ret +0.12 Max.hate +6.00 Max.psi +40.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Scumobsidian the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +3 Str +5 Wil +5 Con dps ---------- Melee+ 14 nature Dmg.mod +11% nature Res.pen +30% nature +5% cold Melee Ret 2 fire On Melee Ret: * 27 arcane resource burn ----- def ----- Armour +3 Resists +15% cold +16% nature +3% darkness Spell.save +23 (+6 eff.) HP.reg +11.00 Disarm- +50% ---------- misc Stam/turn +2.00 Max.stam +35.00 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Silyrinne the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str +4 Dex +4 Wil +4 Cun +4 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +3% fire +5% arcane +6% nature Phys.save +12 (+4 eff.) Spell.save +15 (+4 eff.) HP.reg +3.00 Disarm- +39% ---------- misc Stam/turn +1.00 Psi/turn +0.16 Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Uleblek (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +7 Cun dps ---------- Crit.mult +15.00% Phys.pwr +10 (+3 eff.) Melee+ 11 acid Dmg.mod +7% acid +27% physical ----- def ----- Armour +2 Fatigue +3% Resists +8% acid +6% cold Phys.save +9 (+3 eff.) ---------- misc Equi/ret +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 4.5 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 1062.50 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
drakeskin leather gloves 'Duvigamnir' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +6 Wil +12 Con dps ---------- Spell.pwr +5 (+0 eff.) Dmg.mod +3% acid Res.pen +15% blight +5% arcane Acc +9 (+3 eff.) On Hit (Melee): * 21% chance to reduce armor by 10% ----- def ----- Armour +3 Phys.save +54 (+15 eff.) Spell.save +18 (+5 eff.) Mind.save +25 (+6 eff.) Disarm- +135% Def/telep +10 Res/telep +10% Dur/telep +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Phys.save +26 (+8 eff.) Spell.save +5 (+2 eff.) Mind.save +8 (+2 eff.) Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 3 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 4 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 12. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 5. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+1 eff.) Mind.pwr +12 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Turasagund (38 def, 26 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +7 Dex dps ---------- Dmg.mod +27% mind Acc +35 (+12 eff.) Apr +4 Melee Ret 14 physical On Hit (Melee): * 27% chance to reduce all saves and defense by 45 ----- def ----- Armour +26 Defense +38 (+10 eff.) Fatigue +5% Resists +7% all Crit.chn- 20.40% Phys.save +15 (+5 eff.) Mind.save +15 (+4 eff.) A cap made of leather. |
stabilizing drakeskin leather cap of dexterity (+10) (0 def, 5 armour)2.0 T5 head armor [Ego] Master While equipped: Stats +10 Dex ----- def ----- Armour +5 Fatigue +5% Phys.save +21 (+7 eff.) A cap made of leather. |
voratun helm of precognition (12 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +9 Cun dps ---------- Acc +9 (+3 eff.) On Melee Ret: * 19% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+4 eff.) Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Armour +10 Defense +10 (+3 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
impenetrable voratun plate armour of acid resistance (0 def, 32 armour)17.0 T5 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +32 Fatigue +22% Resists +27% acid A suit of armour made of metal plates. |
radiant voratun plate armour of natural resilience (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Nature/Disrupt While equipped: Stats +6 Wil ----- def ----- Armour +16 Fatigue +22% Resists +50% blight +28% darkness +20% nature D.Red.from +15% Unnatural ---------- misc Light +2 A suit of armour made of metal plates. |
living voratun shield of cold resistance (+20%) (0 def, 10 armour, 180% power, 202.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 180% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +202 Melee+ +19 nature While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +20% blight +30% cold +15% nature Max.HP +120.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
elemental quiver of dragonbone arrows of erosion (21/21, 164% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Arcane/Nature Power 164% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Ranged+ +21 nature On Hit: * Create an explosion dealing 15 fire damage (1/turn) Arrows are used with bows to pierce your foes to death. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
831 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe of wreckage (dig speed 19 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +9 Str dps ---------- Apr +11 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 5.9 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +111 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of wreckage (dig speed 18 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +9 Str dps ---------- Apr +14 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 5.9 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +111 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Guidance1.0 T5 lite [Unique] Nature/Disrupt While equipped: Stats +6 Wil +6 Cun +6 Con ----- def ----- Resists +20% blight Res.Cap +10% blight Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) ---------- misc Light +6 Masteries +0.20 Wild-gift/Call of the wild +0.50 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
Lisunn the Nightwolf1.0 T5 lite [Random Unique] Nature/Disrupt/Master While equipped: Stats +1 Str +8 Wil +1 Cun +2 Con dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +10 (+3 eff.) ----- def ----- Resists +9% acid +12% darkness +3% all Spell.save +15 (+4 eff.) Blind- +50% Confus- +30% ---------- misc Light +11 See.Stealth +25 See.Invis +22 Track: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Emelunn'1.0 T5 lite [Random Unique] Disrupt/Master While equipped: Stats +1 Str +3 Mag dps ---------- Res.pen +10% all Apr +13 ----- def ----- Resists +6% acid +6% all Crit.chn- 15.00% Spell.save +28 (+7 eff.) ---------- misc Light +6 Infravis +3 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
49 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eclipsebliss the stralite torque of psionic shield [power 127] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +29% darkness ----- def ----- Defense +35 (+9 eff.) Resists +15% mind +18% darkness Die.at -92.95 life Disarm- +23% Confus- +23% Def/telep +17 Res/telep +17% Dur/telep +17% Setup a psionic shield, reducing all damage taken by 127 for 5 turns Puts all charms on 25 cooldown 100% to gain a 30% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Eremynaridil the stralite torque of mindblast [power 355] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 74% ----- def ----- Defense +10 (+3 eff.) Resists +18% darkness Max.HP +100.00 HP.reg +4.00 Disease- +20% Blast the opponent's mind dealing 398 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Isyrin [power 330] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +8 Con dps ---------- Res.pen +10% physical ----- def ----- Defense +31 (+8 eff.) Resists +21% nature Phys.save +19 (+6 eff.) Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 434 physical damage Puts all charms on 15 cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psionic shield 'Polaseba' [power 85] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.pwr +30 (+6 eff.) Res.pen +15% physical ----- def ----- Defense +15 (+4 eff.) Resists +6% mind +5% physical Setup a psionic shield, reducing all damage taken by 85 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Islakira the Sunresolve [power 435] (25 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% acid Res.pen +15% acid +15% fire Melee Ret 8 mind 8 fire ----- def ----- Resists +6% fire Summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1270 Base Damage: 435 Armor: 50 All Resist: 23 Puts all charms on 25 cooldown 100% to increase the duration of 3 beneficial effects by 3. 100% to increase all damage penetration by 27% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Magmatouch the elven-wood totem of summon tentacle [power 365] (25 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +3 Mag +11 Wil dps ---------- Res.pen +26% cold ----- def ----- Resists +31% fire ---------- misc Infravis +3 Summon a resilient tentacle up to 5 spaces away for 10 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1050 Base Damage: 433 Armor: 40 All Resist: 37 Puts all charms on 25 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Relgerek the Quenchraider [power 446] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +12% blight On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +9% blight +9% cold Heal yourself and all friendly characters within 10 spaces for 446 Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 3. 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of summon tentacle [power 470] (25 cooldown)2.0 T5 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1314 Base Damage: 569 Armor: 46 All Resist: 33 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
extending dragonbone totem of healing [power 512] (15 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 512 Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
15 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By WildNature the Cornac Wyrmic level 37
29th Pyre 123rd year of Ascendancy at 03:04 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By WildNature the Cornac Wyrmic level 50
62nd Regrowth 124th year of Ascendancy at 11:12 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By WildNature the Cornac Wyrmic level 37
24th Pyre 123rd year of Ascendancy at 21:01 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By WildNature the Cornac Wyrmic level 25
1st Allure 123rd year of Ascendancy at 13:38 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By WildNature the Cornac Wyrmic level 44
17th Haze 123rd year of Ascendancy at 01:10 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By WildNature the Cornac Wyrmic level 50
12nd Regrowth 124th year of Ascendancy at 14:07 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By WildNature the Cornac Wyrmic level 43
7th Haze 123rd year of Ascendancy at 21:09 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By WildNature the Cornac Wyrmic level 38
34th Dusk 123rd year of Ascendancy at 02:30 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By WildNature the Cornac Wyrmic level 31
67th Regrowth 123rd year of Ascendancy at 10:57 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By WildNature the Cornac Wyrmic level 41
3rd Haze 123rd year of Ascendancy at 01:08 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By WildNature the Cornac Wyrmic level 39
56th Dusk 123rd year of Ascendancy at 03:42 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By WildNature the Cornac Wyrmic level 36
22nd Pyre 123rd year of Ascendancy at 09:23 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By WildNature the Cornac Wyrmic level 28
19th Regrowth 123rd year of Ascendancy at 20:55 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By WildNature the Cornac Wyrmic level 50
19th Dusk 124th year of Ascendancy at 17:50 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By WildNature the Cornac Wyrmic level 25
8th Decay 122nd year of Ascendancy at 16:56 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By WildNature the Cornac Wyrmic level 31
60th Regrowth 123rd year of Ascendancy at 05:19 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By WildNature the Cornac Wyrmic level 22
14th Haze 122nd year of Ascendancy at 14:44 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By WildNature the Cornac Wyrmic level 50
5th Flare 124th year of Ascendancy at 18:00 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By WildNature the Cornac Wyrmic level 32
80th Regrowth 123rd year of Ascendancy at 10:00 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By WildNature the Cornac Wyrmic level 45
18th Haze 123rd year of Ascendancy at 06:05 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By WildNature the Cornac Wyrmic level 10
3rd Mirth 122nd year of Ascendancy at 11:33 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By WildNature the Cornac Wyrmic level 20
61st Dusk 122nd year of Ascendancy at 18:45 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By WildNature the Cornac Wyrmic level 30
23rd Regrowth 123rd year of Ascendancy at 17:04 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By WildNature the Cornac Wyrmic level 40
70th Dusk 123rd year of Ascendancy at 19:30 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By WildNature the Cornac Wyrmic level 50
7th Allure 124th year of Ascendancy at 21:05 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By WildNature the Cornac Wyrmic level 50
11st Pyre 124th year of Ascendancy at 07:50 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By WildNature the Cornac Wyrmic level 50
6th Dusk 124th year of Ascendancy at 08:02 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By WildNature the Cornac Wyrmic level 19
55th Dusk 122nd year of Ascendancy at 18:35 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By WildNature the Cornac Wyrmic level 32
7th Pyre 123rd year of Ascendancy at 15:40 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By WildNature the Cornac Wyrmic level 22
15th Haze 122nd year of Ascendancy at 12:29 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By WildNature the Cornac Wyrmic level 42
3rd Haze 123rd year of Ascendancy at 04:23 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By WildNature the Cornac Wyrmic level 50
19th Dusk 124th year of Ascendancy at 17:49 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By WildNature the Cornac Wyrmic level 7
78th Pyre 122nd year of Ascendancy at 15:26 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By WildNature the Cornac Wyrmic level 50
28th Regrowth 124th year of Ascendancy at 01:00 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By WildNature the Cornac Wyrmic level 50
19th Dusk 124th year of Ascendancy at 17:50 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By WildNature the Cornac Wyrmic level 50
19th Dusk 124th year of Ascendancy at 16:21 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By WildNature the Cornac Wyrmic level 24
64th Haze 122nd year of Ascendancy at 11:31 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By WildNature the Cornac Wyrmic level 46
37th Haze 123rd year of Ascendancy at 22:48 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By WildNature the Cornac Wyrmic level 29
22nd Regrowth 123rd year of Ascendancy at 19:07 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By WildNature the Cornac Wyrmic level 19
37th Dusk 122nd year of Ascendancy at 03:48 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By WildNature the Cornac Wyrmic level 36
22nd Pyre 123rd year of Ascendancy at 21:09 see stats
Log
WildNature activates Psiblades.
You feel nature's power protecting you!
WildNature deactivates Psiblades.
You feel nature's power protecting you!
Resting starts...
Talent Block is ready to use.
Talent Psiblades is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).
WildNature switches his weapons to: Nexus of the Way
Eye of the Wyrm.
WildNature activates Psiblades.
You feel nature's power protecting you!
WildNature switches his weapons to: Amethyst of Sanctuary
Blightstopper.
WildNature switches his weapons to: Nexus of the Way
Eye of the Wyrm.
You feel nature's power protecting you!
WildNature switches his weapons to: Amethyst of Sanctuary
Blightstopper.
You feel nature's power protecting you!
WildNature wears: Blightstopper (18 def, 12 armour, 164% power, 240 block).
WildNature deactivates Psiblades.
You feel nature's power protecting you!
Talent Block is ready to use.





























































































































































































