












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 50 / 2590% |
| Size | huge |
| Lifes / Deaths | Killed by greater multi-hued wyrm at level 50 on the 14th Steel 124th year of Ascendancy at 17:22 / 2Killed by BulwarkAvenger at level 50 on the 14th Steel 124th year of Ascendancy at 17:55 |
Primary Stats
| Strength | 139 (base 62) |
| Dexterity | 100 (base 60) |
| Constitution | 110 (base 66) |
| Magic | 33 (base 14) |
| Willpower | 54 (base 16) |
| Cunning | 50 (base 38) |
Resources
| Life | 1543/2340 |
| Positive | 160/197 |
| Stamina | 238/388 |
| Healing Factor | 1.8158798341465 |
| Regeneration | 64.767979288072 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 5 |
| Infravision | 10 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 215 |
| Accuracy | 88 |
| Crit Chance | 93% |
| APR | 73 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 69% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +24% |
| Temporal | +43% |
| Physical | +65% |
| Arcane | +7% |
| Acid | +19% |
| All | +4% |
Offense: Damage Penetration
| Blight | +20% |
| Arcane | +5% |
| Physical | +79% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 117.1882754324 (87.341010863394%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 54 |
| Physical Save | 83 |
| Spell Save | 73 |
| Mental Save | 72 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 33%( 70%) |
| Physical | + 48%( 70%) |
| Cold | + 23%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 66%( 70%) |
| Light | -2%( 70%) |
| Temporal | + 42%( 70%) |
| Darkness | + 35%( 70%) |
| Fire | + 34%( 70%) |
| Mind | + 39%( 70%) |
Defense: Immunities
| Silence Resistance | 35% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 97% |
| Stun Resistance | 43% |
| Pinning Resistance | 26% |
| Poison Resistance | 10% |
| Blind Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 867 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 68 up to 7 times. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 57 up to 9 times. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.60 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Battle tactics | 1.60 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Shield defense | 1.60 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.60 |
| 3/5 |
| 4/5 |
| 2/5 |
| 3/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.60 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Layyth the orc assassin. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Betawe the skeleton warrior. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Lisysewen the orc soldier. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2355. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed length of troll intestine. * You've found the needed storm wyrm claw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Xanyyanor' (0 def, 19 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Dex +7 Con dps ---------- Phys.pwr +30 (+5 eff.) Dmg.mod +9% physical Res.pen +33% physical Acc +35 (+7 eff.) ----- def ----- Armour +19 Fatigue +4% Resists +7% physical Phys.save +9 (+2 eff.) Silence- +35% Confus- +50% Stun/Frz- +43% ---------- misc Stam/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Durylalin the Corpsewell1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +8 Dex +6 Con dps ---------- Phys.crit +2.0% Mind.crit +22% Phys.pwr +20 (+4 eff.) Mind.pwr +23 (+6 eff.) Dmg.mod +6% physical Acc +20 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 64% ----- def ----- Resists +15% blight Mind.save +24 (+6 eff.) Max.HP +76.00 HP.reg +16.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Ce'Nowe the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Str +7 Dex +4 Wil dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +20% physical Acc +10 (+2 eff.) Melee Ret 6 mind ----- def ----- Armour +5 Fatigue +5% Resists +18% mind +9% physical Phys.save +10 (+2 eff.) Mind.save +25 (+6 eff.) Confus- +37% Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2000.1 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 15% Wave of Power 1 On Hit: 10% Displacement Shield 3 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. This item has been sent to the Item's Vault. |
| Tool | Elenyvon the voratun pickaxe (dig speed 8 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +13 Str +6 Dex +10 Wil dps ---------- Phys.crit +13.0% Mind.crit +15% Crit.mult +20.00% Phys.pwr +16 (+3 eff.) Mov.spd +10% Apr +8 ----- def ----- Armour +8 Resists +9% fire Crit.chn- 15.00% Spell.save +6 (+2 eff.) Heal.mod +10% Poison- +10% Pinning- +26% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Ivibretha'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +20% lightning +15% acid Res.pen +20% blight Melee Ret 6 blight ----- def ----- Resists +40% lightning +6% blight Max.HP +79.00 HP.reg +16.00 Heal.mod +18% Rings make your fingers look great! |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | Turildil0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +20.88% Res.pen +26% physical ----- def ----- Armour +17 Defense +30 (+7 eff.) Blind- +40% ---------- misc Stam/turn +3.13 Max.stam +31.32 Infravis +10 Sight +2 See.Invis +15 Amulets make your neck look great! This item has been sent to the Item's Vault. |
| In main hand | Blade of Distorted Time (150% power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 150% Range: 1.4x Uses 20% Mag, 90% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 53 temporal damage and slows enemies in radius 6 of the target by 63% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 10 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
| Around waist | Ebonytitan the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +6 Con dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +27 (+5 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +9% temporal Melee Ret 6 cold On Hit (Melee): * 24% chance to reduce damage dealt by 29% ----- def ----- Resists +9% cold +12% temporal Phys.save +29 (+6 eff.) Spell.save +14 (+4 eff.) ---------- misc Size +2 A belt that goes around your waist. |
| In off hand | voratun shield 'Gatar' (0 def, 33 armour, 181% power, 215.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic When used to Attack: Power 181% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +216 Melee+ +29 physical On Hit.r1 +16 temporal On Crit.r2 +12 arcane On Hit: * Deal physical damage equal to your armor (117) On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Dex +6 Wil dps ---------- Phys.crit +18.0% Phys.pwr +14 (+3 eff.) Dmg.mod +3% arcane Res.pen +5% arcane Melee Ret 2 physical On Melee Ret: * 35% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +33 Fatigue +8% Resists +20% temporal +19% physical Shield.near.proj +108 Proj.slow +34% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+5 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Drimasin (5 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: Stats +9 Str +9 Mag +7 Wil +11 Con dps ---------- Phys.crit +9.0% Spell.crit +9% Mind.crit +9% Phys.pwr +25 (+4 eff.) Spell.pwr +23 (+8 eff.) Mind.pwr +22 (+6 eff.) Dmg.mod +6% physical Acc +10 (+2 eff.) Apr +3 ----- def ----- Armour +16 Defense +5 (+1 eff.) Fatigue +37% Resists +20% lightning +4% physical -20% light +13% fire +22% acid +14% darkness Phys.save +10 (+2 eff.) Spell.save +5 (+1 eff.) Mind.save +8 (+2 eff.) A suit of armour made of metal plates. |
Inventory
healing infusion of the duelist (heal 240; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 240 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 192; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 192 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 270; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 270 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 295; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 295 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -511; dur 6; cd 32)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -511 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 685 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -637; dur 7; cd 31)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -637 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 854 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -877; dur 6; cd 26)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -877 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1176 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -686; dur 8; cd 26)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -686 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 919 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 975%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 975% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 554%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 554% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 922%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 922% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 456; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 456 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 434; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 434 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 622; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 622 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 35%; magical, physical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 26%; mental; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 26%; physical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 37%; magical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 48%; mental; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 48% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 47%; physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 47% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 338; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 337.96 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 191; dur 4; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 191.35 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 559; dur 4; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 559.06 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 400; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 399.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 464; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 463.86 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the wizard (damage 241; dur 4; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 241.09 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 358; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 357.76 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 370; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 370.24 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 421; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 421.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 283; dur 4; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 282.88 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 8; phase 29; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 8; phase 24; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 8; phase 31; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 159; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 159 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 162; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 162 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 178; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 178 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 522; dur 6; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 522 damage for 6 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 543; dur 7; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 543 damage for 7 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 561; dur 6; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 561 damage for 6 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 663; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 663 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 55; blocks 4; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 55 up to 4 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 46; blocks 7; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 46 up to 7 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 29; blocks 8; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 8 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 82; blocks 5; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 82 up to 5 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Wildfire0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Arcbutcher0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +1 Con dps ---------- Crit.mult +10.00% Dmg.mod +9% lightning +9% physical Acc +20 (+4 eff.) ----- def ----- Armour +5 Defense +6 (+1 eff.) Resists +6% nature +6% light Res.Cap +4% all Phys.save +13 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Eilinuseta the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Crit.mult +15.00% Dmg.mod +15% acid +3% arcane Acc +9 (+2 eff.) Apr +18 ----- def ----- Resists +15% blight +19% temporal Phys.save +17 (+4 eff.) Max.HP +63.00 HP.reg +11.00 Pinning- +35% Knockbk- +46% Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+4 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 6.4 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 776.84 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. This item has been sent to the Item's Vault. |
Gleth the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag +7 Wil +10 Cun dps ---------- Mind.pwr +15 (+4 eff.) Res.pen +15% mind ----- def ----- Mind.save +15 (+3 eff.) Amulets make your neck look great! |
Gunyroddarion the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Dex +1 Mag +3 Wil +3 Cun dps ---------- Crit.mult +5.00% Melee Ret 4 arcane ----- def ----- Resists +13% light +13% darkness Blind- +23% Amulets make your neck look great! |
Mardasin the Nightrebel0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +11 Str +6 Dex +7 Mag +4 Con dps ---------- Dmg.mod +9% darkness ----- def ----- Resists +7% arcane +21% blight Phys.save +6 (+2 eff.) Blind- +20% Confus- +26% ---------- misc Infravis +2 See.Invis +9 Amulets make your neck look great! |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 216 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Murkraider the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +12 Con dps ---------- Dmg.mod +30% darkness Acc +30 (+6 eff.) ----- def ----- Armour +6 Defense +15 (+4 eff.) Resists +25% temporal Pinning- +41% Knockbk- +42% Amulets make your neck look great! |
Nimbusravager0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +16.00% Acc +8 (+2 eff.) Apr +16 On Hit (Melee): * 20% chance to reduce all saves and defense by 36 ----- def ----- Resists +21% acid +15% mind +24% lightning ---------- misc Infravis +3 Amulets make your neck look great! |
Pyrestone the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Mind.pwr +10 (+3 eff.) Melee Ret 4 acid 10 fire On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Phys.save +12 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +12 (+3 eff.) Amulets make your neck look great! |
Ragularig the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +9 Dex +9 Cun +12 Con dps ---------- Phys.pwr +30 (+5 eff.) Mov.spd +10% Acc +30 (+6 eff.) ----- def ----- Fatigue -9% Die.at -40.00 life HP.reg +4.00 Cut- +20% Silence- +20% ---------- misc Stam/turn +1.10 Max.stam +30.00 Amulets make your neck look great! |
Rhuradas0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Dmg.mod +6% darkness +5% temporal +6% light +5% physical Res.pen +25% blight Acc +10 (+2 eff.) Apr +6 Melee Ret 6 physical ----- def ----- Die.at -60.00 life ---------- misc Stam/turn +2.00 Max.stam +30.00 Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (138). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Voidspire0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +4 Str +4 Mag +6 Wil +3 Cun dps ---------- Dmg.mod +15% darkness On Hit (Melee): * 26% chance to reduce armor by 30% ----- def ----- Armour +7 Defense +12 (+3 eff.) Resists +21% fire +18% cold +18% light +15% mind Res.Cap +7% all Phys.save +27 (+6 eff.) Confus- +20% ---------- misc See.Invis +9 Amulets make your neck look great! |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
enraging gold amulet of constitution (+4)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Con dps ---------- Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +7% physical Amulets make your neck look great! |
gold amulet 'Layodheda'0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +8 Dex +4 Mag +3 Cun +3 Con dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +6% acid +6% fire +7% cold +6% lightning ----- def ----- HP.reg +4.00 Cut- +20% Pinning- +20% ---------- misc See.Invis +6 Amulets make your neck look great! |
gold amulet 'Layolaith'0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.crit +4.0% ----- def ----- Defense +10 (+2 eff.) Resists +9% nature +6% temporal Phys.save +28 (+6 eff.) Spell.save +16 (+4 eff.) Mind.save +13 (+3 eff.) Die.at -80.00 life Amulets make your neck look great! |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +21% Amulets make your neck look great! |
grounding gold amulet of murder0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +15.00% Acc +5 (+1 eff.) Apr +11 ----- def ----- Resists +12% lightning Stun/Frz- +32% Amulets make your neck look great! |
restful stralite amulet of soulsearing0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Crit.mult +14.00% Spell.pwr +8 (+3 eff.) Dmg.mod +10% blight +6% fire ----- def ----- Fatigue -7% HP.reg +4.00 Amulets make your neck look great! |
starseer's gold amulet of soulsearing0.1 T3 amulet jewelry [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Crit.mult +14.00% Spell.pwr +14 (+5 eff.) Dmg.mod +5% temporal +6% light +8% blight +8% fire +5% physical +6% darkness Amulets make your neck look great! |
steel amulet 'Scaldbait'0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind Res.pen +15% mind +5% fire ----- def ----- Fatigue -5% Resists +6% lightning +12% fire +6% mind HP.reg +3.00 Amulets make your neck look great! |
voratun amulet 'Blastgash'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +8 Str +3 Con dps ---------- Phys.crit +3.0% Dmg.mod +12% lightning Melee Ret 4 lightning ----- def ----- Armour +12 Resists +30% lightning +9% light +6% darkness Stun/Frz- +42% Amulets make your neck look great! |
wanderer's steel amulet of the eclipse0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +4 Cun +5 Con dps ---------- Mov.spd +10% Melee+ 6 light 6 darkness Dmg.mod +7% light +6% darkness On Melee Ret: * 6% chance to reduce damage dealt by 29% * 5% chance to blind ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
warmaker's stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master While equipped: Stats +7 Str +5 Dex +6 Wil dps ---------- Crit.mult +14.00% Acc +7 (+2 eff.) Apr +10 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blazestreaker the stralite ring0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +17 Str +18 Con dps ---------- Phys.pwr +25 (+4 eff.) ----- def ----- Armour +2 Resists +3% physical Die.at -20.00 life Max.HP +39.00 Disease- +21% Disarm- +40% Pinning- +36% Knockbk- +44% ---------- misc Light +3 Rings make your fingers look great! This item has been sent to the Item's Vault. |
Cystkin0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +6 Wil +3 Con dps ---------- Dmg.mod +15% blight +21% temporal Res.pen +25% fire On Hit (Melee): * 20% chance to slow global speed by 64% ----- def ----- Resists +15% blight +15% temporal Rings make your fingers look great! |
Flashtaint the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +25% lightning ----- def ----- Armour +12 Defense +10 (+2 eff.) Resists +9% lightning Phys.save +15 (+3 eff.) Max.HP +29.00 Disarm- +28% Pinning- +30% Knockbk- +31% Rings make your fingers look great! |
Getenarirath the Windrupture0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +6 Wil dps ---------- Crit.mult +26.15% Phys.pwr +15 (+3 eff.) Spell.pwr +15 (+5 eff.) Mind.pwr +37 (+9 eff.) Dmg.mod +9% cold Res.pen +20% mind On Hit (Melee): * 26% chance to slow global speed by 64% ----- def ----- Mind.save +18 (+4 eff.) ---------- misc Hate/m.crit +6.54 Max.psi +60.00 Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+9 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. This item has been sent to the Item's Vault. |
Gyzilaldil the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Dex +5 Mag +9 Cun dps ---------- Crit.mult +20.69% Acc +13 (+3 eff.) ----- def ----- Defense +20 (+5 eff.) Resists +18% acid +9% temporal +16% mind HP.reg +4.14 Silence- +21% ---------- misc Max.vim +50.00 Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Jetobsidian the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +9 Dex dps ---------- Dmg.mod +32% darkness +18% cold Acc +18 (+4 eff.) Melee Ret 2 darkness 8 lightning On Hit (Melee): * 21% chance to reduce damage dealt by 29% ----- def ----- Resists +9% lightning +36% cold +34% darkness Rings make your fingers look great! |
Kuyarain the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% acid +12% blight Phasing +30% ----- def ----- Resists +36% acid +12% fire +15% light Confus- +20% ---------- misc Mana/turn +0.16 Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Prismglory0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Dex dps ---------- Phys.crit +8.0% Phys.pwr +10 (+2 eff.) Dmg.mod +9% light Res.pen +20% physical Acc +20 (+4 eff.) Apr +5 ----- def ----- Armour +6 Phys.save +9 (+2 eff.) Die.at -60.00 life Rings make your fingers look great! This item has been sent to the Item's Vault. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Skyknave the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Mag +5 Wil +3 Cun dps ---------- Dmg.mod +11% cold Melee Ret 4 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 36 ----- def ----- Resists +22% cold Rings make your fingers look great! |
Urolar0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +6 Wil +6 Cun +10 Con dps ---------- Phys.pwr +18 (+3 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +12% light ----- def ----- Resists +24% light +6% temporal Phys.save +3 (+1 eff.) Die.at -20.00 life ---------- misc Max.stam +10.00 Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.76 cold and 25.00 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Velara the Purehack0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +5 Wil dps ---------- Crit.mult +15.00% Mind.pwr +25 (+6 eff.) Dmg.mod +16% nature +15% fire Res.pen +25% nature On Hit (Melee): * 20% chance to reduce damage dealt by 29% ----- def ----- Resists +32% nature ---------- misc Equi/ret +0.16 Max.hate +10.00 Rings make your fingers look great! |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +9 Str +16 Mag +3 Cun +9 Con dps ---------- Phys.pwr +28 (+5 eff.) Spell.pwr +15 (+5 eff.) Mind.pwr +12 (+3 eff.) Res.pen +5% nature On Hit (Melee): * 21% chance to slow global speed by 64% ----- def ----- Spell.save +18 (+5 eff.) ---------- misc Light +3 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Draconic Body You have set the ring to grant you Draconic Body! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 77% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +7 Con dps ---------- Phys.pwr +13 (+2 eff.) ----- def ----- Max.HP +79.00 HP.reg +14.00 Heal.mod +18% Rings make your fingers look great! |
gold ring 'Xaninor'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Spell.crit +8% Spell.pwr +30 (+10 eff.) Dmg.mod +16% acid ----- def ----- Resists +32% acid +9% mind Spell.save +9 (+2 eff.) ---------- misc Max.mana +100.00 Rings make your fingers look great! |
pixie's steel ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +4 Mag dps ---------- Spell.pwr +6 (+2 eff.) Rings make your fingers look great! |
pixie's voratun ring of life0.1 T5 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.pwr +12 (+4 eff.) ----- def ----- Max.HP +89.00 HP.reg +8.00 Heal.mod +16% Rings make your fingers look great! |
savage's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +12 (+3 eff.) Max.HP +68.00 HP.reg +13.00 Heal.mod +14% ---------- misc Max.stam +13.00 Rings make your fingers look great! |
savage's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Con ----- def ----- Resists +17% acid +21% fire +18% lightning +14% cold Spell.save +16 (+4 eff.) ---------- misc Max.stam +29.00 Rings make your fingers look great! |
savior's steel ring of misery0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 15 physical Ranged+ 16 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 36 On Hit (Ranged): * 12% chance to reduce all saves and defense by 36 ----- def ----- Phys.save +9 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.2 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 156% weapon damage. If the attack hits, the target will bleed for 296% weapon damage over 7 turns, and all healing will be reduced by 58%. Rings make your fingers look great! |
sneakthief's voratun ring of speed0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +9 Cun +10 Dex dps ---------- Mov.spd +25% Acc +29 (+6 eff.) ----- def ----- Defense +14 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.8 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 39% for 5 turns. Rings make your fingers look great! |
solipsist's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) Acc +9 (+2 eff.) Apr +9 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 77% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.pwr +15 (+4 eff.) ----- def ----- Max.HP +100.00 HP.reg +19.00 Heal.mod +18% Rings make your fingers look great! This item has been sent to the Item's Vault. |
steel ring 'Branesathel'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Mag +4 Cun +5 Con dps ---------- Mind.crit +6% Crit.mult +15.00% Dmg.mod +15% mind Res.pen +10% mind ----- def ----- Defense +8 (+2 eff.) Rings make your fingers look great! |
stralite ring 'Glitterbolt'0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +10 (+4 eff.) Dmg.mod +6% lightning +6% blight ----- def ----- Resists +20% light Silence- +44% ---------- misc Mana/turn +0.34 Mana/s.crit +2.00 Light +3 Rings make your fingers look great! |
titan's gold ring of life0.1 T3 ring jewelry [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Max.HP +40.00 HP.reg +12.00 Heal.mod +14% Rings make your fingers look great! |
treant's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane/Nature While equipped: ----- def ----- Resists +11% acid +18% cold +7% blight +11% fire +7% nature +16% lightning Poison- +16% Disease- +17% Rings make your fingers look great! |
treant's steel ring of misery0.1 T2 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 7 physical Ranged+ 11 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 36 On Hit (Ranged): * 11% chance to reduce all saves and defense by 36 ----- def ----- Resists +7% nature +6% blight Poison- +11% Disease- +14% ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.8 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 169% weapon damage. If the attack hits, the target will bleed for 318% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings make your fingers look great! |
voratun ring 'Blazereaper'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +14 (+3 eff.) Dmg.mod +24% fire Res.pen +15% temporal Melee Ret 10 acid On Hit (Melee): * 21% chance to reduce armor by 30% * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +27% fire Def/telep +16 Res/telep +16% Dur/telep +16% Rings make your fingers look great! This item has been sent to the Item's Vault. |
voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+2 eff.) Apr +15 ----- def ----- Defense +15 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 77% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +30% acid +30% fire +26% lightning +27% cold Rings make your fingers look great! |
warrior's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str ----- def ----- Armour +12 Max.HP +70.00 HP.reg +17.00 Heal.mod +16% Rings make your fingers look great! |
warrior's stralite ring of power0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +8 Str dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +8 (+3 eff.) Mind.pwr +10 (+3 eff.) ----- def ----- Armour +16 Rings make your fingers look great! |
wizard's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Spell.save +6 (+2 eff.) Rings make your fingers look great! |
wizard's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Mag dps ---------- Acc +11 (+2 eff.) Apr +15 ----- def ----- Defense +13 (+3 eff.) Spell.save +12 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 77% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
hateful dwarven-steel dagger of erosion (118% power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Nature/Psionic Power 118% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +14 nature +13 darkness Against +14% Living Sharp, short and deadly. |
stormbringer's stralite dagger (134% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature Power 134% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +23 lightning +28 cold While equipped: dps ---------- Mov.spd +44% Res.pen +21% lightning +21% cold Sharp, short and deadly. |
Gloriwen the Umbrasweep (198% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Master Power 198% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +24 nature On Hit.r1 +20 darkness On Crit.r2 +27 darkness While equipped: Stats +11 Str +5 Dex dps ---------- Dmg.mod +12% nature Melee Ret 6 darkness ----- def ----- Resists +15% mind +12% blight Poison- +27% Cut- +27% Massive two-handed mauls. |
Punae's Blade (157% power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+10 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Tulobar the Sparkburst (153% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Nature Power 153% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +26 mind +26 lightning On Hit.r1 +26 mind +16 arcane While equipped: Stats +8 Str +13 Dex +12 Mag +13 Wil +13 Cun +13 Con dps ---------- Dmg.mod +27% arcane Res.pen +30% mind Melee Ret 10 mind ----- def ----- Resists +6% arcane +15% lightning Sharp, long, and deadly. |
Wintertide (148% power, 10 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +25 ice On Hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 104.46 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. While equipped: dps ---------- Dmg.mod +20% cold Melee Ret 40 ice ----- def ----- Resists +25% cold Ice.pen +35% No Winter Storm Active Precipitate ice walls (lasting 10 turns) within your Winter Storm's area. Uses 30 power out of 40/40 The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
Thunderfall (161% power, 6 apr)3.0 T5 mace 1H weapon [Unique] Psionic Power 162% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 60 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Ureslak's Eldritch Femur (164% power, 5 apr)3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 164% Range: 1.4x Uses 100% Str Dmg Arcane Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers While equipped: dps ---------- Dmg.mod +30% arcane +12% all Res.pen +30% arcane ----- def ----- Resists +45% arcane A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
voratun mace 'Daybreacher' (156% power, 6 apr)3.0 T5 mace 1H weapon [Rare] Master Power 156% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +9 Cun dps ---------- Phys.crit +15.0% Crit.mult +50.00% Dmg.mod +31% light Apr +15 ----- def ----- Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Psi/ret +0.16 Blunt and deadly. |
caller's living mindstar of clarity (112% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% fire +14% cold +14% physical Res.pen +7% acid +10% fire +10% cold +10% physical ----- def ----- Mind.save +10 (+2 eff.) Heal/summ +42 ---------- misc Max.psi +48.00 Max.summ +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dragonbone vilestaff of the prodigy (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +17 Mag +15 Wil +18 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) S.pwr/crit +10 Dmg.mod +30% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone magestaff of channeling (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +33 (+11 eff.) Dmg.mod +30% fire ---------- misc Mana/turn +0.79 Max.mana +97.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Cyroba the stralite waraxe (139% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Master/Psionic Power 139% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Phasing +30% Melee+ +9 darkness Against +15% Living While equipped: dps ---------- Phys.crit +23.0% Crit.mult +34.00% Spell.pwr +10 (+4 eff.) Apr +20 Melee Ret 10 blight ----- def ----- Spell.save +6 (+2 eff.) One-handed war axes. |
Razorblade, the Cursed Waraxe (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+8 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Sunwild the voratun waraxe (165% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 165% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 darkness +8 arcane Against +20% Living On Hit.r1 +16 fire On Crit.r2 +90 fire While equipped: Stats +2 Cun +3 Mag dps ---------- All.spd +11% Dmg.mod +9% arcane Res.pen +25% fire ----- def ----- Crit.chn- 10.00% Spell.save +6 (+2 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Mana/turn +0.08 One-handed war axes. This item has been sent to the Item's Vault. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Rhaledir1.0 T5 belt armor [Rare] Master While equipped: Stats +8 Cun +8 Wil dps ---------- Res.pen +20% physical Against +45% Summoned On Hit (Melee): * 27% chance to slow global speed by 64% ----- def ----- Armour +14 Defense +41 (+10 eff.) Resists +15% lightning +12% temporal D.Red.from +36% Summoned Phys.save +18 (+4 eff.) Spell.save +12 (+3 eff.) A belt that goes around your waist. |
Scorpionstoker1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +21% nature Res.pen +15% physical Acc +25 (+5 eff.) ----- def ----- Resists +11% fire +11% cold ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
Venomorder the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Mag +13 Wil +6 Cun dps ---------- Crit.mult +20.00% Against +24% Summoned On Hit (Melee): * 20% chance to slow global speed by 64% ----- def ----- D.Red.from +33% Summoned Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
Zokhad1.0 T5 belt armor [Random Unique] Arcane While equipped: Stats +23 Mag +18 Wil dps ---------- Spell.crit +10% Spell.pwr +9 (+3 eff.) S.pwr/crit +4 ----- def ----- Mind.save +12 (+3 eff.) ---------- misc Mana/s.crit +2.00 A belt that goes around your waist. |
drakeskin leather belt 'Shockwish'1.0 T5 belt armor [Rare] Nature While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +13 (+2 eff.) Dmg.mod +24% acid Res.pen +26% lightning On Hit (Melee): * 21% chance to slow global speed by 64% ----- def ----- Resists +31% lightning +24% fire Phys.save +13 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Tulorain'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Mag dps ---------- Crit.mult +10.00% Phys.pwr +7 (+1 eff.) S.pwr/crit +4 ----- def ----- Armour +15 Defense +12 (+3 eff.) Resists +8% acid +8% fire +8% lightning +8% cold Phys.save +20 (+4 eff.) Spell.save +12 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +1.00 Size +1 A belt that goes around your waist. |
ravager's drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Master While equipped: Stats +5 Dex +3 Cun +8 Lck dps ---------- Dmg.mod +13% physical Res.pen +12% physical ----- def ----- Stealth +9 ---------- misc T.Disarm +22 Infravis +4 A belt that goes around your waist. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+3 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 180.96 cold damage and condensing the air into freezing vapors that deal 60.32 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Rimebraid the cashmere cloak (2 def, 10 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Str +10 Con dps ---------- Melee Ret 8 physical ----- def ----- Armour +10 Defense +2 (+0 eff.) Resists +12% cold Phys.save +9 (+2 eff.) Max.HP +72.00 ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Unroneg the elven-silk cloak (18 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +11 Str +4 Dex +4 Cun +6 Con dps ---------- Phys.crit +5.0% ----- def ----- Defense +18 (+4 eff.) Resists +6% light Phys.save +43 (+9 eff.) Spell.save +12 (+3 eff.) Mind.save +15 (+3 eff.) Die.at -50.00 life Max.HP +110.00 Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
cashmere cloak 'Neleg' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.crit +5.0% Dmg.mod +15% mind Res.pen +20% physical ----- def ----- Defense +2 (+0 eff.) Phys.save +9 (+2 eff.) Mind.save +18 (+4 eff.) Max.HP +77.00 ---------- misc Stam/turn +3.00 Equi/ret +0.20 Hate/m.crit +5.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Psionic While equipped: Stats +6 Mag +11 Wil +6 Cun dps ---------- Mind.crit +8% ----- def ----- Defense +3 (+1 eff.) Spell.save +15 (+4 eff.) ---------- misc Max.mana +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eilinyrith (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Res.pen +15% physical ----- def ----- Resists +29% blight +6% fire +24% cold +13% all Crit.chn- 15.00% Max.HP +88.00 HP.reg +5.10 Heal.mod +22% ---------- misc Stam/turn +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lustrebiter the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +16 Str +11 Mag +12 Wil dps ---------- Dmg.mod +49% lightning +37% physical +34% cold Res.pen +15% light Melee Ret 10 mind ----- def ----- Resists +45% lightning +3% light +21% cold +9% mind +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Poryma the silk robe (3 def, 3 armour)2.0 T4 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +6 Mag +6 Wil dps ---------- Mind.crit +3% Mind.pwr +8 (+2 eff.) Dmg.mod +16% lightning +33% physical +20% darkness +23% cold Res.pen +14% darkness +12% physical On Hit (Melee): * 10% chance to slow global speed by 64% * 10 arcane resource burn ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +11% lightning +12% temporal +3% light +3% blight +11% cold +13% all Phys.save +23 (+5 eff.) ---------- misc Max.hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tagas the Kindlefury (0 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: Stats +9 Mag dps ---------- Dmg.mod +25% temporal +25% physical Res.pen +11% temporal +25% light +9% physical Melee Ret 6 acid ----- def ----- Resists +27% cold +9% temporal +13% all Phys.save +18 (+4 eff.) Anom.red +15 Teleport- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ulfyregotar the Pyrevagrant (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +23% acid +31% physical +3% light +18% blight +35% fire +12% temporal +30% cold ----- def ----- Resists +34% acid +27% physical +18% blight +27% cold +45% fire +13% all Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Cooldown Refit Golem -9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Yvoma (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Phys.crit +2.0% Mind.crit +4% Phys.pwr +10 (+2 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +21% temporal +17% physical Res.pen +9% temporal +22% physical ----- def ----- Resists +10% lightning +8% darkness +9% cold +9% blight +8% fire +8% light +13% all Phys.save +13 (+3 eff.) Spell.save +27 (+7 eff.) Mind.save +31 (+7 eff.) Anom.red +11 ---------- misc See.Invis +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Zuburin the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +1 Str +15 Mag +5 Wil +1 Con dps ---------- Spell.crit +8% Mind.crit +5% Spell.pwr +11 (+4 eff.) Dmg.mod +36% temporal +20% arcane +28% physical Res.pen +11% temporal +13% physical ----- def ----- Resists +15% all Crit.chn- 15.00% Spell.save +30 (+7 eff.) Anom.red +14 ---------- misc Psi/ret +0.08 Max.mana +81.00 Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of Angolwen (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +14 (+5 eff.) S.pwr/crit +5 ----- def ----- Resists +11% all Silence- +31% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lavawinnow the pair of drakeskin leather boots (20 def, 7 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +14 Str +4 Dex +10 Mag +14 Con dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +10 (+4 eff.) Dmg.mod +10% acid +10% physical +10% blight +6% fire Res.pen +10% fire +10% cold Apr +2 ----- def ----- Armour +7 Defense +20 (+5 eff.) Disease- +50% ---------- misc Max.stam +10.00 Size +1 Rush: Puts all charms on 25 cooldown Level 1.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. This item has been sent to the Item's Vault. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Taintwilder the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +39 (+7 eff.) Dmg.mod +12% nature +12% mind ----- def ----- Armour +5 Fatigue +4% Resists +4% physical +15% mind +18% nature HP.reg +11.00 Heal.mod +19% ---------- misc Light +4 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of dwarven-steel boots 'Gilurin' (0 def, 22 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Res.pen +14% darkness +13% temporal ----- def ----- Armour +22 Fatigue +3% Resists +8% acid +11% temporal +15% darkness +6% lightning +7% fire +6% mind +7% cold Heal.mod +15% Poison- +10% Def/telep +11 Res/telep +13% Dur/telep +21% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Yvuriath' (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +7 Con +4 Wil dps ---------- Phys.crit +2.0% Phys.pwr +10 (+2 eff.) Mind.pwr +7 (+2 eff.) Res.pen +8% physical Apr +10 ----- def ----- Armour +8 Fatigue +3% Die.at -60.00 life ---------- misc Stam/turn +2.00 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 38 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
reinforced pair of drakeskin leather boots of speed (0 def, 15 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +15 Resists +14% acid +11% fire +15% lightning +13% cold A pair of boots made of leather. |
Bethovea the Airmarrow (0 def, 12 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Con dps ---------- Phys.crit +8.4% Melee+ 15 physical Dmg.mod +11% physical Res.pen +10% lightning Apr +6 Melee Ret 10 physical ----- def ----- Armour +12 Fatigue +5% Resists +2% physical ---------- misc Stam/turn +3.13 Unarmed combat: Power 135% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit.r1 +6 physical On Crit.r2 +14 physical On Hit: 10% Sand Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Chillroar the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +2 Mag +2 Cun dps ---------- Phys.crit +3.0% Phys.pwr +7 (+1 eff.) Melee+ 5 darkness Dmg.mod +5% darkness ----- def ----- Armour +2 Resists +6% cold +11% darkness +6% light ---------- misc Infravis +1 Unarmed combat: Power 126% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +15 light +10 darkness On Hit: 20% Moonlight Ray 3 On Hit: * 7% chance to reduce damage dealt by 29% Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 53.33 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cracklebraze the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 acid Dmg.mod +5% acid +6% light Res.pen +10% lightning ----- def ----- Armour +2 Resists +7% acid +12% nature +9% lightning Die.at -80.00 life Heal.mod +10% Unarmed combat: Power 117% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +10 acid On Hit: 10% Corrosive Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gunoroddadin the Stormspiker (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 12 nature Dmg.mod +11% nature +3% lightning Res.pen +10% cold ----- def ----- Armour +2 Resists +12% nature +9% lightning HP.reg +2.00 ---------- misc Stam/turn +0.70 Max.stam +21.00 Unarmed combat: Power 112% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +13 nature On Hit: 10% Nightmare 3 On Hit: 20% Venomous Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+4 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 149% Range: 1.4x Uses 40% Dex, 40% Cun, 10% Mag 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 63.35 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. This item has been sent to the Item's Vault. |
Raintickler (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Wil +2 Cun dps ---------- Phys.crit +19.0% Spell.crit +18% Mind.crit +20% Crit.mult +12.00% Mind.pwr +5 (+1 eff.) Melee+ 10 nature Dmg.mod +11% nature Acc +20 (+4 eff.) ----- def ----- Armour +3 Resists +7% nature +18% cold Mind.save +6 (+1 eff.) ---------- misc Equi/ret +0.08 Hate/m.crit +1.00 Unarmed combat: Power 142% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +5 Crit +25.0% Atk.spd 100% On Crit.r2 +12 nature On Hit: 10% Venomous Breath 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Shimmerusher the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +12% lightning Res.pen +10% lightning Melee Ret 10 lightning ----- def ----- Armour +3 Fatigue +5% Resists +9% fire Phys.save +28 (+6 eff.) Spell.save +8 (+2 eff.) Mind.save +7 (+1 eff.) HP.reg +11.80 Disarm- +38% ---------- misc Stam/turn +2.90 Psi/turn +0.23 Max.stam +31.00 Unarmed combat: Power 139% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +15 physical On Hit: 10% Nightmare 5 On Hit: 10% Juggernaut 1 On Hit: 10% Second Wind 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 28% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 327.38 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
drakeskin leather gloves 'Eilinedhebeth' (0 def, 12 armour)1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +5 Dex +3 Cun +6 Con dps ---------- Melee+ 11 physical Dmg.mod +9% physical Acc +10 (+2 eff.) ----- def ----- Armour +12 Resists +8% darkness Phys.save +15 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +6 (+1 eff.) Disarm- +36% ---------- misc Infravis +3 Unarmed combat: Power 131% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +10 Apr +5 Crit +13.0% Atk.spd 100% Melee+ +9 darkness +12 physical On Hit.r1 +10 physical On Crit.r2 +13 physical On Hit: 10% Juggernaut 1 On Hit: 10% Sand Breath 5 On Crit: 10% Dominate 5 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Flashslicer' (0 def, 7 armour)1.0 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +6% arcane Res.pen +15% lightning +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 29% ----- def ----- Armour +7 Resists +6% lightning Mind.save +7 (+1 eff.) Max.HP +70.00 HP.reg +5.00 ---------- misc Stam/turn +1.20 Max.stam +24.00 Unarmed combat: Power 143% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +5 Crit +5.0% Atk.spd 100% Melee+ +11 arcane On Crit.r2 +10 arcane On Hit: 10% Nightmare 5 On Hit: 10% Battle Shout 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Malyhad' (0 def, 29 armour)1.0 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +15 Con dps ---------- Melee+ 15 mind 20 light Dmg.mod +11% mind +10% light Apr +1 ----- def ----- Armour +29 Hardiness +12% Resists +3% blight +12% physical +9% mind +14% light Mind.save +13 (+3 eff.) Max.HP +149.00 Cut- +10% Knockbk- +20% ---------- misc Max.stam +30.00 Unarmed combat: Power 148% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +13 Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +14 mind On Hit: 20% Psychic Lobotomy 5 On Hit: 10% Battle Shout 5 On Hit: 5% Stone Touch 5 On Hit: 20% Searing Light 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
heroic voratun gauntlets of the juggernaut (0 def, 6 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +2 Con ----- def ----- Armour +6 Fatigue +5% Phys.save +15 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +17 (+4 eff.) Max.HP +52.00 Disarm- +40% Unarmed combat: Power 145% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +15 Crit +10.0% Atk.spd 83% Melee+ +18 physical On Hit: 10% Juggernaut 1 On Hit: 10% Battle Shout 5 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 6.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 40% and provides a 23% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Aeryldama the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Wil +5 Cun +14 Lck dps ---------- Phys.crit +7.0% Spell.crit +6% Mind.crit +7% Mind.pwr +5 (+1 eff.) S.pwr/crit +4 Res.pen +20% blight +10% mind ----- def ----- Armour +5 Fatigue +5% Phys.save +24 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.16 Mana/s.crit +2.00 A cap made of leather. |
Armirand the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +19% acid ----- def ----- Defense +3 (+1 eff.) Resists +49% acid +9% cold +18% light +7% physical Mind.save +18 (+4 eff.) Die.at -100.00 life Disease- +27% Cut- +27% Silence- +27% Knockbk- +27% A pointy cloth hat, very wizardly... |
Bethelle the drakeskin leather cap (5 def, 7 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +15 Str +3 Dex +7 Con ----- def ----- Armour +7 Defense +5 (+1 eff.) Fatigue +5% Resists +12% acid Phys.save +3 (+1 eff.) ---------- misc Infravis +4 Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2000.1 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Chargeorder the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.crit +4% Mind.pwr +11 (+3 eff.) Dmg.mod +6% lightning +31% physical +8% darkness Acc +25 (+5 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +13% darkness +30% physical Phys.save +18 (+4 eff.) ---------- misc Max.hate +8.00 A pointy cloth hat, very wizardly... |
Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% cold +15% fire +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Nerulle the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +5 Mag +10 Wil +6 Cun dps ---------- Crit.mult +26.31% Res.pen +33% physical Apr +7 Melee Ret 8 physical ----- def ----- Armour +5 Fatigue +5% Resists +14% blight +3% physical Crit.chn- 19.73% Mind.save +15 (+3 eff.) ---------- misc See.Invis +12 A cap made of leather. |
Satyrwreath the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +3 Str +9 Dex +2 Wil +3 Cun +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Mind.pwr +10 (+3 eff.) Res.pen +10% mind ----- def ----- Armour +3 Fatigue +3% Resists +3% nature A cap made of leather. |
Scumslice (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +4 Dex +3 Cun +7 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +15% arcane +9% nature Res.pen +10% arcane +15% nature ----- def ----- Armour +3 Fatigue +3% Resists +12% mind +5% arcane Mind.save +18 (+4 eff.) Confus- +32% A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Zubolle (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Phys.crit +8.0% Res.pen +26% physical On Hit (Melee): * 21 arcane resource burn ----- def ----- Armour +5 Fatigue +5% Resists +5% arcane Crit.chn- 15.52% ---------- misc Stam/turn +3.10 Stam/ret +3.00 Equi/ret +3.00 Max.stam +20.00 A cap made of leather. |
hardened leather cap 'Layyyavea' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +7 Dex +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +6% arcane +3% blight Res.pen +5% blight Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Armour +3 Fatigue +3% Resists +10% acid +3% blight +8% fire +8% cold +10% lightning Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2000.1 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
psion's cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +5 Con dps ---------- Mind.crit +3% Mind.pwr +7 (+2 eff.) Dmg.mod +11% arcane +8% mind ----- def ----- Defense +2 (+0 eff.) Resists +11% mind Phys.save +6 (+2 eff.) Mind.save +5 (+1 eff.) ---------- misc Max.psi +12.00 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
rough leather cap 'Lisiriwe' (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +5 Str +1 Dex ----- def ----- Armour +3 Fatigue +1% Resists +2% physical ---------- misc Stam/turn +2.00 Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2000.1 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
starseer's linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +6% darkness +6% temporal +6% light +6% physical ----- def ----- Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
Glorylaith the Smeartitan (20 def, 8 armour)9.0 T5 light armor [Random Unique] Nature While equipped: Stats +6 Wil dps ---------- Mind.pwr +14 (+4 eff.) Dmg.mod +12% nature +9% fire Res.pen +15% nature On Hit (Melee): * 27% chance to slow global speed by 64% ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +20% lightning +6% temporal +30% darkness +33% fire +3% nature +20% acid +20% physical +30% blight +20% cold HP.reg +6.40 ---------- misc Stam/turn +1.20 Light +2 A suit of armour made of leather. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
prismatic drakeskin leather armour of thunder (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: Stats +10 Str +10 Mag +8 Wil dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Phys.pwr +22 (+4 eff.) Spell.pwr +25 (+9 eff.) Mind.pwr +20 (+5 eff.) ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +19% lightning +20% light +20% darkness A suit of armour made of leather. |
rough leather armour of thunder (3 def, 2 armour)9.0 T1 light armor [Ego+] Arcane While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Phys.crit +6.0% Spell.crit +5% Mind.crit +5% Phys.pwr +13 (+2 eff.) Spell.pwr +13 (+5 eff.) Mind.pwr +13 (+3 eff.) ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +12% lightning A suit of armour made of leather. |
enlightening voratun plate armour of stability (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Master/Psionic While equipped: Stats +8 Cun +9 Wil ----- def ----- Armour +16 Fatigue +22% Resists +10% physical Phys.save +25 (+5 eff.) Mind.save +23 (+5 eff.) A suit of armour made of metal plates. |
Daystrike (0 def, 23 armour, 164% power, 186.14261501141 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 165% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +4.5% Block +186 On Hit.r1 +12 darkness While equipped: Stats +11 Str +11 Dex +9 Con dps ---------- Phys.crit +4.0% Dmg.mod +9% physical +9% cold Acc +20 (+4 eff.) Melee Ret 10 physical ----- def ----- Armour +23 Fatigue +8% Resists +9% light ---------- misc Talents +1 Block Handheld deflection devices. |
Falygund the voratun shield (0 def, 25 armour, 188% power, 199.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 188% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +5.0% Block +200 On Hit: * 23% chance to reduce armor by 30% On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Dex +2 Con dps ---------- Phys.crit +14.0% Phys.pwr +13 (+2 eff.) Melee+ 29 lightning 9 acid Res.pen +15% physical Melee Ret 18 lightning 17 acid ----- def ----- Armour +25 Fatigue +8% Resists +5% arcane ---------- misc Talents +1 Block Handheld deflection devices. |
Sanguine Shield (0 def, 15 armour, 150% power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 150% Range: 1.2x Uses 120% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +9.0% Block +220 HP.leech +8% While equipped: Stats +10 Con dps ---------- Melee Ret 15 draining blight ----- def ----- Armour +15 Fatigue +19% Resists +25% blight +10% light HP.reg +5.00 ---------- misc Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Summertide (17 def, 15 armour, 164% power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 164% Range: 1.2x Uses 100% Str Dmg Light Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+4 eff.) Rng.Def +17 (+4 eff.) Fatigue +12% Resists +12% mind +10% fire +20% light +15% darkness Mind.save +18 (+4 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 45.48 to 56.85 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 162% Range: 1.2x Uses 20% Mag, 100% Str Dmg Temporal Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+4 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+2 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+5 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
warded voratun shield of crushing (0 def, 10 armour, 187% power, 195.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 187% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +196 On Hit: * reduce the cooldown of your ward talent by 1 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +11 (+2 eff.) ----- def ----- Armour +10 Fatigue +8% ---------- misc Wards +5 lightning +5 temporal +5 darkness +6 fire +5 nature +7 blight +6 cold +4 arcane +8 light Talents +1 Ward +1 Block Handheld deflection devices. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1451 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Balanceblast (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +14 Str +3 Wil +4 Cun +3 Con dps ---------- Dmg.mod +13% fire +10% mind +9% nature Res.pen +10% fire Apr +15 ----- def ----- Resists +14% darkness Affinity +15% darkness Mind.save +14 (+3 eff.) ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.8 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +97 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Branudendur the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Mag ----- def ----- Resists +6% lightning +6% nature Max.HP +132.00 Heal.mod +15% Teleport- +20% ---------- misc Max.stam +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Elamira the voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +12% arcane Res.pen +10% arcane ----- def ----- Armour +6 Resists +16% mind +6% light Crit.chn- 10.00% Phys.save +15 (+3 eff.) Spell.save +13 (+3 eff.) Mind.save +14 (+3 eff.) Max.HP +176.00 Heal.mod +15% Blind- +20% Knockbk- +21% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Yvera the voratun pickaxe (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +7 Str +3 Con dps ---------- Crit.mult +37.00% Phys.pwr +19 (+3 eff.) Apr +16 ----- def ----- Armour +4 Resists +3% cold Spell.save +6 (+2 eff.) HP.reg +4.18 Poison- +10% Pinning- +21% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
dwarven-steel pickaxe 'Hettodir' (dig speed 5 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +5 Cun +2 Str dps ---------- Crit.mult +29.00% Phys.pwr +15 (+3 eff.) Dmg.mod +6% mind Res.pen +10% physical Apr +12 ----- def ----- Resists +9% lightning ---------- misc Psi/ret +0.12 Max.psi +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 39/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Silykira the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Psionic While equipped: dps ---------- Phys.crit +2.0% Mind.crit +12% Mind.pwr +10 (+3 eff.) Dmg.mod +27% light +9% blight Acc +20 (+4 eff.) Melee Ret 8 physical ----- def ----- Defense +10 (+2 eff.) Resists +29% darkness Affinity +10% light Mind.save +22 (+5 eff.) Die.at -94.66 life ---------- misc Max.stam +35.50 Light +9 See.Stealth +24 See.Invis +23 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 108.14 light damage. At talent level 3 you gain 21% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 212.16 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Velogawe1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Wil dps ---------- Phys.crit +6.0% Crit.mult +16.00% Phys.pwr +8 (+2 eff.) Dmg.mod +36% mind Res.pen +10% mind +11% all Apr +15 On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Resists +9% acid Mind.save +19 (+4 eff.) ---------- misc Max.hate +6.00 Light +6 See.Stealth +22 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Xerota'1.0 T5 lite [Rare] Master While equipped: dps ---------- Phys.crit +4.0% ----- def ----- Defense +30 (+7 eff.) Resists +18% acid +12% cold +5% physical Phys.save +6 (+2 eff.) Mind.save +9 (+2 eff.) Die.at -83.52 life Pinning- +21% Knockbk- +21% ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
45 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 345.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Samokalthohir the pouch of voratun shots (18/18, 180% power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 180% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 18 Ranged+ +27 blight +27 mind On Hit.r1 +27 blight On Hit: * 27% chance to reduce strength, dexterity, and constitution by 20 * 27% chance to reduce all saves and defense by 36 Shots are used with slings to pummel your foes to death. |
voratun torque of mindblast 'Poluriamina' [power 475] (16/15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee Ret 4 blight ----- def ----- Armour +8 Defense +20 (+5 eff.) Resists +2% physical +3% nature +9% darkness Mind.save +9 (+2 eff.) Disease- +27% Blast the opponent's mind dealing 494 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 30% for 2 turns. 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
Belyyalaith [power 90] (16/20 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Phys.pwr +25 (+4 eff.) Res.pen +25% physical ----- def ----- Resists +12% nature +6% darkness Max.HP +80.00 Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Turechak [power 86] (16/20 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +6 Str dps ---------- Phys.crit +8.4% Phys.pwr +20 (+4 eff.) Dmg.mod +12% physical Acc +31 (+7 eff.) ----- def ----- Die.at -80.00 life ---------- misc Max.stam +31.32 Harden the skin for 7 turns increasing armour by 86 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to increase all damage penetration by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Abyssmalice the yew wand of shielding [power 266] (16/20 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +20% fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Resists +6% blight +3% fire ---------- misc Wards +2 lightning +4 cold +3 nature +3 darkness Talents +1 Ward Create a shield absorbing up to 266 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 1. 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Sootwild [power 10] (16/15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +10 Cun dps ---------- Mind.crit +2% Melee Ret 4 darkness ---------- misc Hate/m.crit +3.00 Max.hate +10.00 Reveal the area around you, dispelling darkness (radius 10, power 54 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to heal for 54. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Sparkwrack the yew wand of conjuration [power 240] (16/15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% lightning Res.pen +25% lightning +15% acid Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce armor by 30% ---------- misc Light +3 Wards +4 lightning +4 temporal +5 nature +4 fire Talents +1 Ward Fire a magical bolt dealing 298 lightning damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of conjuration 'Dawnwilter' [power 370] (16/15 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +31% light +12% cold Res.pen +20% fire Melee Ret 10 light ----- def ----- Resists +6% fire ---------- misc Light +3 Wards +5 acid +6 cold +6 nature +5 arcane Talents +1 Ward Fire a magical bolt dealing 440 acid damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By BulwarkAvenger the Dwarf Bulwark level 40
28th Stralite 123rd year of Ascendancy at 03:23 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By BulwarkAvenger the Dwarf Bulwark level 40
25th Stralite 123rd year of Ascendancy at 21:25 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By BulwarkAvenger the Dwarf Bulwark level 50
19th Dearth 123rd year of Ascendancy at 15:49 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By BulwarkAvenger the Dwarf Bulwark level 49
14th Dearth 123rd year of Ascendancy at 11:46 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By BulwarkAvenger the Dwarf Bulwark level 43
10th Voratun 123rd year of Ascendancy at 06:12 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By BulwarkAvenger the Dwarf Bulwark level 21
26th Loss 122nd year of Ascendancy at 23:06 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By BulwarkAvenger the Dwarf Bulwark level 41
5th Voratun 123rd year of Ascendancy at 17:22 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By BulwarkAvenger the Dwarf Bulwark level 34
42nd Steel 123rd year of Ascendancy at 10:18 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By BulwarkAvenger the Dwarf Bulwark level 30
20th Steel 123rd year of Ascendancy at 09:38 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By BulwarkAvenger the Dwarf Bulwark level 24
19th Iron 123rd year of Ascendancy at 16:29 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By BulwarkAvenger the Dwarf Bulwark level 33
37th Steel 123rd year of Ascendancy at 11:22 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By BulwarkAvenger the Dwarf Bulwark level 33
35th Steel 123rd year of Ascendancy at 16:11 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By BulwarkAvenger the Dwarf Bulwark level 50
6th Steel 124th year of Ascendancy at 21:50 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By BulwarkAvenger the Dwarf Bulwark level 34
42nd Steel 123rd year of Ascendancy at 14:20 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By BulwarkAvenger the Dwarf Bulwark level 10
3rd Dearth 122nd year of Ascendancy at 16:29 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By BulwarkAvenger the Dwarf Bulwark level 20
13rd Loss 122nd year of Ascendancy at 00:48 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By BulwarkAvenger the Dwarf Bulwark level 30
19th Steel 123rd year of Ascendancy at 04:20 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By BulwarkAvenger the Dwarf Bulwark level 40
25th Stralite 123rd year of Ascendancy at 20:27 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By BulwarkAvenger the Dwarf Bulwark level 50
15th Dearth 123rd year of Ascendancy at 15:49 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By BulwarkAvenger the Dwarf Bulwark level 50
11st Shortage 123rd year of Ascendancy at 13:19 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By BulwarkAvenger the Dwarf Bulwark level 27
3rd Steel 123rd year of Ascendancy at 15:03 see stats
Selfless (Insane (Roguelike) difficulty)
Won ToME by closing the Void portal using yourself as a sacrifice.By BulwarkAvenger the Dwarf Bulwark level 50
14th Steel 124th year of Ascendancy at 17:55 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By BulwarkAvenger the Dwarf Bulwark level 46
37th Profit 123rd year of Ascendancy at 23:09 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By BulwarkAvenger the Dwarf Bulwark level 28
11st Steel 123rd year of Ascendancy at 06:54 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By BulwarkAvenger the Dwarf Bulwark level 42
6th Voratun 123rd year of Ascendancy at 00:55 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By BulwarkAvenger the Dwarf Bulwark level 6
18th Voratun 122nd year of Ascendancy at 13:19 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By BulwarkAvenger the Dwarf Bulwark level 50
14th Steel 124th year of Ascendancy at 17:54 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By BulwarkAvenger the Dwarf Bulwark level 12
19th Dearth 122nd year of Ascendancy at 15:22 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By BulwarkAvenger the Dwarf Bulwark level 50
36th Dearth 123rd year of Ascendancy at 08:37 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By BulwarkAvenger the Dwarf Bulwark level 50
12nd Steel 124th year of Ascendancy at 01:12 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By BulwarkAvenger the Dwarf Bulwark level 21
3rd Shortage 122nd year of Ascendancy at 15:35 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By BulwarkAvenger the Dwarf Bulwark level 44
2nd Acquisition 123rd year of Ascendancy at 17:17 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By BulwarkAvenger the Dwarf Bulwark level 25
27th Iron 123rd year of Ascendancy at 22:37 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By BulwarkAvenger the Dwarf Bulwark level 18
9th Loss 122nd year of Ascendancy at 23:51 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By BulwarkAvenger the Dwarf Bulwark level 50
14th Steel 124th year of Ascendancy at 17:22 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By BulwarkAvenger the Dwarf Bulwark level 39
24th Stralite 123rd year of Ascendancy at 23:59 see stats
Log
Bleeding from BulwarkAvenger hits Argoniel for 632 physical damage.
Argoniel fumbles and fails to use Epidemic, injuring herself!
Fumble from BulwarkAvenger hits Argoniel for 320 physical damage.
BulwarkAvenger uses Assault.
BulwarkAvenger performs a melee critical strike against Argoniel!
Argoniel shrugs off BulwarkAvenger's 'Cripple'!
BulwarkAvenger performs a melee critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
BulwarkAvenger performs a melee critical strike against Argoniel!
BulwarkAvenger performs a melee critical strike against Argoniel!
BulwarkAvenger performs a melee critical strike against Argoniel!
BulwarkAvenger hits Argoniel for 194 physical, 62 physical, 12 darkness, 7 mind, 10 temporal, 6 arcane, 147 physical, 32 temporal, 427 physical (896 total damage).
BulwarkAvenger killed Argoniel!
BulwarkAvenger aims less carefully.
BulwarkAvenger is no longer attracting creatures.
Talent Last Stand is ready to use.
Talent Disarm is ready to use.
Weakness Disease from Argoniel hits BulwarkAvenger for 69 blight damage.
Acid Splash from Argoniel hits BulwarkAvenger for 43 acid damage.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Insane (Roguelike) difficulty)!
Saving game...
BulwarkAvenger prepares for the next kill!
You are no longer encumbered.
Saving done.


































































































































































































