Skirmisher the level 5 Shalore Skirmisher by fajanser

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassSkirmisher
Level / Exp5 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 12)
Dexterity15 (base 14)
Constitution10 (base 10)
Magic13 (base 10)
Willpower19 (base 15)
Cunning15 (base 14)

Resources

Life163/163
Stamina146/146
Healing Factor1
Regeneration2.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage26
Accuracy23
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+8%
Fire+10%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)12.719009130622 (47.431709976583%)
Defense17
Ranged Defense17
Fatigue8
Physical Save7
Spell Save11
Mental Save11

Defense: Resistances

Cold+ 21%( 70%)
Fire+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance20%
Stun Resistance22%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!

Ran for 7 turns (stop reason: dialog is displayed).


You gain 5.00 gold from the transmogrification of
elm wand of conjuration [power 105] (15 cooldown).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.08 gold from the transmogrification of
stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 0.49 gold from the transmogrification of
insulating linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.95 gold from the transmogrification of
arcing iron greatmaul of massacre (26-40 power, 1 apr).
You gain 1.10 gold from the transmogrification of
insulating copper amulet of willpower (+3).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

There is a Elvala (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.