Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 50 / 1081% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 91 (base 60) |
| Dexterity | 30 (base 14) |
| Constitution | 76 (base 44) |
| Magic | 24 (base 10) |
| Willpower | 109.82671208996 (base 66) |
| Cunning | 112.47853870665 (base 66) |
Resources
| Life | 1480/1480 |
| Hate | 79/80 |
| Stamina | 415/497 |
| Equilibrium | 23 |
| Healing Factor | 1.2 |
| Regeneration | 2.46 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +106% |
Vision
| Sight | 12 |
| Lite | 7 |
| Infravision | 10 |
| See Stealth | 12 |
| See Invisible | 41 |
Offense: Mainhand
| Damage | 197 |
| Accuracy | 63 |
| Crit Chance | 47% |
| APR | 98 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 176 |
| Accuracy | 63 |
| Crit Chance | 47% |
| APR | 98 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 90.596123107767 |
| Crit Chance | 69% |
| Speed | 1 |
Offense: Damage Bonus
| All | +9% |
Defense: Base
| Armour (hardiness) | 46 (30%) |
| Defense | 48.133333333333 |
| Ranged Defense | 48.8 |
| Fatigue | 2 |
| Physical Save | 70.0625 |
| Spell Save | 45.213116410495 |
| Mental Save | 63.401709444703 |
Defense: Resistances
| All | + 52%( 72%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 48% |
| Confusion Resistance | 60% |
| Fear Resistance | 50% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 39% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 284 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 798% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 511 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 11 turns. While Heroism is active, you will only die when reaching -905 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Cursed / Shadows | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Cursed / Punishments | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cursed / Dark sustenance | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Deflection |
| talent | Psiblades |
| talent | Call Shadows |
| talent | Shadow Decoy |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.0)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | Guarding against melee damage: Will dismiss up to 53 damage from the next 2.4 attack(s). Guarded |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +4 Defense, +2 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.0): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 19% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +7 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 14 air and an additional 6 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+30% resist all). Shroud of Passing |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 7.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 16%) for 4 turns. Power 1+: Nightwalker: +28 Darkness Resistance, +14% Max Darkness Resistance, +16 See Invisible Power 2+: -1 Luck, +13 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 30% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 30% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 757. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (Nightmares) (2 def, 1 armour) Eden's Guile (Nightmares) (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival Curse of Nightmares It can be used to boost speed by 70% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | Airenvy AirenvyInfused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Defense: +8 (+3 eff.) Damage when hit (Melee): 12 arcane Changes stats: +7 Wil Changes resistances: +6% lightning Changes resistances penetration: +5% arcane Changes damage: +21% arcane Critical mult.: +16.00% Physical save: +15 (+4 eff.) Spell save: +16 (+5 eff.) Mental save: +27 (+7 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +8% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Malslek the Accursed's Hat (Corpses) (2 def, 0 armour) Malslek the Accursed's Hat (Corpses) (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-2 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+5 eff.) Mindpower: +15 (+3 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). Curse of Corpses This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| On hands | heroic drakeskin leather gloves of sorrow (Shrouds) (0 def, 8 armour) heroic drakeskin leather gloves of sorrow (Shrouds) (0 def, 8 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 37 mind / 19 darkness Mental save: -5 (-1 eff.) Maximum life: +40.00 Mindpower: +3 (+1 eff.) Curse of Shrouds It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 42% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | rogue's stralite ring of life (Shrouds) rogue's stralite ring of life (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +5 Cun Life regen: +1.00 Maximum life: +73.00 Healing mod.: +18% Curse of Shrouds Rings can have magical properties. |
| On fingers | warrior's stralite ring of life (Shrouds) warrior's stralite ring of life (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +14 Changes stats: +7 Str Life regen: +0.80 Maximum life: +46.00 Healing mod.: +22% Curse of Shrouds Rings can have magical properties. |
| Around neck | voratun amulet 'Madur' voratun amulet 'Madur'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Armour: +11 Defense: +6 (+2 eff.) Changes resistances: +25% temporal Changes resistances cap: +2% all Maximum encumbrance: +10 Physical save: +44 (+11 eff.) Mental save: +9 (+2 eff.) Blindness immunity: +39% Pinning immunity: +48% Stun/Freeze immunity: +15% Knockback immunity: +50% Infravision radius: +10 Sight radius: +2 See invisible: +13 Amulets can have magical properties. |
| In main hand | Core of the Forge (Corpses) (127% power, 76 apr, dreamforge damage) Core of the Forge (Corpses) (127% power, 76 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 127% Range: 1.1x Uses stats: 142% Wil, 37% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +76 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +7 Cun / +11 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +30 (+6 eff.) Mental crit. chance: +8% Curse of Corpses It can be used to activate talent Forge Bellows (costing 24 power out of 19/30) : Effective talent level: 3.6 Power cost: 24 out of 19/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 55.98 mind damage, 65.38 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 5.06 mind and 5.91 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Around waist | Duvenarinik the hardened leather belt (Shrouds) Duvenarinik the hardened leather belt (Shrouds)Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Damage when hit (Melee): 8 mind / 4 blight Changes stats: +4 Str / +8 Con Changes resistances: +3% blight Changes resistances penetration: +10% blight Changes damage: +6% blight Physical save: +15 (+4 eff.) Mental save: +7 (+2 eff.) Mindpower: +9 (+2 eff.) Size category: +1 Curse of Shrouds A belt that goes around your waist. |
| In off hand | living mindstar 'Issedragar' (Nightmares) (114% power, 76 apr, mind damage) living mindstar 'Issedragar' (Nightmares) (114% power, 76 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. Power: 114% Range: 1.1x Uses stats: 123% Wil, 56% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +76 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +8 mind When wielded/worn: Damage when hit (Melee): 16 fire Changes stats: +6 Wil Changes resistances: +19% blight / +17% fire Changes resistances penetration: +20% fire Changes damage: +20% nature / +20% fire Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Disease immunity: +48% Equilibrium when hit: +0.12 Vim when firing critical spell: +4.00 Hate per kill: +4.00 Psi per kill: +5.00 Mindpower: +19 (+4 eff.) Mental crit. chance: +5% Global speed: +6% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Nightmares It can be used to inflict 232.28 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Voidobeisance the elven-silk cloak (Nightmares) (13 def, 0 armour) Voidobeisance the elven-silk cloak (Nightmares) (13 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +13 (+4 eff.) Changes stats: +6 Str / +4 Dex / +4 Cun / +6 Con Changes resistances: +22% acid / +25% light / +9% darkness / +33% fire / +10% lightning / +10% cold Changes damage: +3% acid Stealth bonus: +11 Physical save: +15 (+4 eff.) Maximum life: +110.00 Light radius: +3 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (Misfortune) (14 def, 12 armour) The Untouchable (Misfortune) (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Curse of Misfortune This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
This item will automatically be transmogrified when you leave the level. Primal Infusion (affinity 10%; cure magical, physical, mental)Primal Infusion (affinity 10%; cure magical, physical, mental) Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. This wild infusion has evolved. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 57)healing infusion (heal 57) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 57 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 54)healing infusion (heal 54) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 54 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 43)healing infusion (heal 43) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 43 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 79)healing infusion (heal 79) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 79 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 12 turns, die at -322)heroism infusion (+6 for 12 turns, die at -322) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 12 turns. While Heroism is active, you will only die when reaching -322 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+7 for 7 turns, die at -247) heroism infusion (+7 for 7 turns, die at -247)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 7 turns. While Heroism is active, you will only die when reaching -247 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+7 for 10 turns, die at -199) heroism infusion (+7 for 10 turns, die at -199)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 10 turns. While Heroism is active, you will only die when reaching -199 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 11 turns, die at -358)heroism infusion (+6 for 11 turns, die at -358) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. While Heroism is active, you will only die when reaching -358 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 11 turns, die at -530)heroism infusion (+6 for 11 turns, die at -530) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. While Heroism is active, you will only die when reaching -530 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+7 for 9 turns, die at -447)heroism infusion (+7 for 9 turns, die at -447) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 9 turns. While Heroism is active, you will only die when reaching -447 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+5 for 10 turns, die at -100) heroism infusion (+5 for 10 turns, die at -100)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 10 turns. While Heroism is active, you will only die when reaching -100 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 7 turns, die at -354)heroism infusion (+6 for 7 turns, die at -354) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 7 turns. While Heroism is active, you will only die when reaching -354 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+6 for 8 turns, die at -188) heroism infusion (+6 for 8 turns, die at -188)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 8 turns. While Heroism is active, you will only die when reaching -188 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+9 for 9 turns, die at -381) heroism infusion of the duelist (+9 for 9 turns, die at -381)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 9 turns. While Heroism is active, you will only die when reaching -381 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (41 nature damage, 24% healing reduction)insidious poison infusion (41 nature damage, 24% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 40.73 nature damage per turn for 7 turns, and reducing the target's healing received by 24%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (48 nature damage, 28% healing reduction)insidious poison infusion (48 nature damage, 28% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 29 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 48.28 nature damage per turn for 7 turns, and reducing the target's healing received by 28%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (40 nature damage, 44% healing reduction)insidious poison infusion (40 nature damage, 44% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 39.99 nature damage per turn for 7 turns, and reducing the target's healing received by 44%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (21 nature damage, 31% healing reduction)insidious poison infusion (21 nature damage, 31% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 20.82 nature damage per turn for 7 turns, and reducing the target's healing received by 31%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (55 nature damage, 41% healing reduction)insidious poison infusion (55 nature damage, 41% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 54.92 nature damage per turn for 7 turns, and reducing the target's healing received by 41%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (25 nature damage, 51% healing reduction)insidious poison infusion (25 nature damage, 51% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 25.43 nature damage per turn for 7 turns, and reducing the target's healing received by 51%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the titan (71 nature damage, 37% healing reduction)insidious poison infusion of the titan (71 nature damage, 37% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 25 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 71.13 nature damage per turn for 7 turns, and reducing the target's healing received by 37%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the warrior (60 nature damage, 62% healing reduction)insidious poison infusion of the warrior (60 nature damage, 62% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 60.08 nature damage per turn for 7 turns, and reducing the target's healing received by 62%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (541% speed; 7 turns)movement infusion (541% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 541% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (471% speed; 7 turns)movement infusion (471% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 471% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (678% speed; 6 turns) movement infusion of the titan (678% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 678% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (573% speed; 5 turns) movement infusion of the warrior (573% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 573% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (509% speed; 5 turns) movement infusion of the wizard (509% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 509% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the wizard (565% speed; 5 turns)movement infusion of the wizard (565% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 565% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 393 over 5 turns)regeneration infusion (heal 393 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 393 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 20; turns 4; dispells darkness)sun infusion (rad 7; power 20; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 20; turns 5; dispells darkness)sun infusion (rad 7; power 20; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 8; power 22; turns 4; dispells darkness)sun infusion (rad 8; power 22; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 21; turns 3; dispells darkness)sun infusion (rad 7; power 21; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 16%; cure magical) wild infusion (resist 16%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 15%; cure magical)wild infusion (resist 15%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 19%; cure mental) wild infusion (resist 19%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 30%; cure magical)wild infusion (resist 30%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 20%; cure magical, physical) wild infusion (resist 20%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 15%; cure magical) wild infusion (resist 15%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 10%; cure mental, physical)wild infusion (resist 10%; cure mental, physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 20%; cure magical)wild infusion (resist 20%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 18%; cure magical) wild infusion (resist 18%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 17%; cure mental) wild infusion of the duelist (resist 17%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 26%; cure mental) wild infusion of the psychic (resist 26%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 36%; cure magical) wild infusion of the sneak (resist 36%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 21%; cure physical) wild infusion of the sneak (resist 21%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 22%; cure magical, physical) wild infusion of the warrior (resist 22%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Elixir of Focus Elixir of FocusInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional class talent points. A vial of clear, steaming fluid. |
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Elixir of Serendipity Elixir of SerendipityInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your luck by 5. A vial of lively yellow fluid. |
Rune of the Rift (589.31 temporal damage, removed from time 4 turns) Rune of the Rift (589.31 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 642.34 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (74 acid damage; dur 5; apply 22)acid wave rune (74 acid damage; dur 5; apply 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 73.92 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (46 acid damage; dur 5; apply 21)acid wave rune (46 acid damage; dur 5; apply 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 45.92 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (181 acid damage; dur 5; apply 22)acid wave rune (181 acid damage; dur 5; apply 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 181.44 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (45 acid damage; dur 5; apply 22)acid wave rune (45 acid damage; dur 5; apply 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 44.80 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (234 acid damage; dur 5; apply 22)acid wave rune (234 acid damage; dur 5; apply 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 234.08 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (85 cold damage; 22 apply power)biting gale rune (85 cold damage; 22 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 85.02 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 22. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (97 cold damage; 22 apply power)biting gale rune (97 cold damage; 22 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 97.01 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 22. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (66 cold damage; 22 apply power)biting gale rune (66 cold damage; 22 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 66.49 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 22. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 9)controlled phase door rune (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 9)controlled phase door rune (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (185 fire damage)heat beam rune (185 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 184.87 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (179 fire damage)heat beam rune (179 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 179.31 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (296 fire damage)heat beam rune (296 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 296.07 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (245 fire damage)heat beam rune (245 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 244.64 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (118 fire damage)heat beam rune (118 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 118.15 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (160 fire damage)heat beam rune (160 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 159.85 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 10 for 9 turns)invisibility rune (power 10 for 9 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 10) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 12 for 4 turns)invisibility rune (power 12 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 12) for 4 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 9 for 8 turns)invisibility rune (power 9 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 9) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 11 for 10 turns)invisibility rune (power 11 for 10 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 11) for 10 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (54 lightning damage)lightning rune (54 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 18.17 to 54.50 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (120 lightning damage)lightning rune (120 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 39.97 to 119.90 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (346 lightning damage)lightning rune (346 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 115.18 to 345.53 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (106 lightning damage)lightning rune (106 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 35.24 to 105.73 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the titan (563 lightning damage)lightning rune of the titan (563 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 187.77 to 563.31 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1342% regen over 10 turns; 67 instant mana)manasurge rune (1342% regen over 10 turns; 67 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1342% over 10 turns and instantly restoring 67 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1160% regen over 10 turns; 58 instant mana)manasurge rune (1160% regen over 10 turns; 58 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1160% over 10 turns and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the titan (1461% regen over 10 turns; 73 instant mana)manasurge rune of the titan (1461% regen over 10 turns; 73 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1461% over 10 turns and instantly restoring 73 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 9; power 24; dur 6)phase door rune (range 9; power 24; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 10; power 17; dur 6)phase door rune (range 10; power 17; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 395 for 3 turns)shielding rune (absorb 395 for 3 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 395 damage for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 282 for 6 turns)shielding rune (absorb 282 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 282 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 304 for 6 turns)shielding rune (absorb 304 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 304 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the duelist (absorb 277 for 8 turns)shielding rune of the duelist (absorb 277 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 277 damage for 8 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 313 for 4 turns) shielding rune of the titan (absorb 313 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 313 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 65)teleportation rune (range 65) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 65 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 71)teleportation rune (range 71) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 71 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 49) teleportation rune (range 49)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 49 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 65)teleportation rune (range 65) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 65 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 53)teleportation rune (range 53) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 53 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the titan (range 145)teleportation rune of the titan (range 145) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 145 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 13; dur 22; see demon)vision rune (radius 13; dur 22; see demon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 21) for 22 turns. Your mind will become more receptive for 22 turns, allowing you to sense any demon around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 16; dur 17; see demon)vision rune (radius 16; dur 17; see demon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (16 radius) and to allow you to see invisible and stealthed creatures (power 23) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any demon around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 14; dur 16; see horror)vision rune (radius 14; dur 16; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (14 radius) and to allow you to see invisible and stealthed creatures (power 25) for 16 turns. Your mind will become more receptive for 16 turns, allowing you to sense any horror around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 12; dur 22; see animal)vision rune (radius 12; dur 22; see animal) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 22) for 22 turns. Your mind will become more receptive for 22 turns, allowing you to sense any animal around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 13; dur 22; see animal)vision rune (radius 13; dur 22; see animal) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 19) for 22 turns. Your mind will become more receptive for 22 turns, allowing you to sense any animal around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the warrior (radius 15; dur 20; see dragon)vision rune of the warrior (radius 15; dur 20; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (15 radius) and to allow you to see invisible and stealthed creatures (power 30) for 20 turns. Your mind will become more receptive for 20 turns, allowing you to sense any dragon around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. DawnwolfDawnwolf Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Physical crit. chance: +6.0% Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 4 arcane Changes stats: +7 Con Changes resistances: +5% arcane Changes damage: +6% light Critical mult.: +17.00% Physical save: +17 (+4 eff.) Spell save: +24 (+8 eff.) Mental save: +16 (+4 eff.) Amulets can have magical properties. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 408 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Eclipsevengeance the voratun amulet Eclipsevengeance the voratun amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Damage when hit (Melee): 8 lightning / 8 darkness / 12 acid Changes stats: +9 Dex / +3 Mag / +7 Cun / +7 Con Changes resistances penetration: +15% darkness Changes damage: +6% light / +6% temporal / +6% darkness / +7% physical Talent mastery: +0.40 Cursed / Force of will Life regen: +1.40 Stamina each turn: +0.40 Spellpower: +4 (+2 eff.) Spell crit. chance: +6% Movement speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Fiery ChokerFiery Choker Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+4 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+6 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
This item will automatically be transmogrified when you leave the level. Gunasin the CoalwolfGunasin the Coalwolf Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 8 darkness Changes resistances: +7% physical / +9% darkness / +12% nature Changes damage: +6% nature Stamina each turn: +0.40 Amulets can have magical properties. |
Hathachik the steel amulet Hathachik the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +6% blight / +14% mind / +6% lightning Confusion immunity: +26% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Mayynor the UmbrasquallMayynor the Umbrasquall Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Str / +6 Dex / +10 Wil Changes resistances: +24% lightning / +9% temporal / +6% acid Changes resistances penetration: +15% darkness Reduces incoming crit damage: 5.00% Mental save: +6 (+2 eff.) Blindness immunity: +32% Stun/Freeze immunity: +44% Infravision radius: +10 Sight radius: +2 See invisible: +12 Amulets can have magical properties. |
Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+4 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Poluwen the stralite amulet Poluwen the stralite amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +6 Wil / +10 Con Changes resistances: +6% light Physical save: +23 (+6 eff.) Spell save: +9 (+3 eff.) Life regen: +3.70 Maximum life: +129.00 Amulets can have magical properties. |
Silytta the Venomstrike Silytta the VenomstrikeInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +5 Wil Changes resistances: +9% nature / +6% mind Changes resistances penetration: +20% mind Amulets can have magical properties. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+4 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
This item will automatically be transmogrified when you leave the level. archmage's gold amulet of mastery (0.28 Cursed / Cursed form)archmage's gold amulet of mastery (0.28 Cursed / Cursed form) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Changes damage: +5% acid / +6% fire / +6% cold / +5% lightning Talent mastery: +0.28 Cursed / Cursed form Spellpower: +5 (+2 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
clarifying gold amulet of magic (+5) clarifying gold amulet of magic (+5)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +11% mind Confusion immunity: +23% Amulets can have magical properties. |
copper amulet of mastery (0.11 Cursed / Cursed aura) copper amulet of mastery (0.11 Cursed / Cursed aura)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.11 Cursed / Cursed aura Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. enraging steel amulet of strength (+5)enraging steel amulet of strength (+5) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +5 Str Changes damage: +6% physical Combat speed: +10% Amulets can have magical properties. |
gold amulet of strength (+2) gold amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Str Amulets can have magical properties. |
grounding gold amulet of constitution (+5) grounding gold amulet of constitution (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Con Changes resistances: +12% lightning Stun/Freeze immunity: +23% Amulets can have magical properties. |
insulating steel amulet of constitution (+3) insulating steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +15% fire / +13% cold Amulets can have magical properties. |
insulating stralite amulet of perfection (0.34 Cursed / One with shadows,0.34 Cursed / Gestures) insulating stralite amulet of perfection (0.34 Cursed / One with shadows,0.34 Cursed / Gestures)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +18% fire / +18% cold Talent masteries: +0.34 Cursed / Gestures +0.34 Cursed / One with shadows Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. savior's steel amulet of perfection (0.21 Cursed / Shadows,0.21 Cursed / Dark sustenance)savior's steel amulet of perfection (0.21 Cursed / Shadows,0.21 Cursed / Dark sustenance) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent masteries: +0.21 Cursed / Shadows +0.21 Cursed / Dark sustenance Physical save: +15 (+4 eff.) Spell save: +14 (+5 eff.) Mental save: +16 (+4 eff.) Amulets can have magical properties. |
stabilizing steel amulet of constitution (+4) stabilizing steel amulet of constitution (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +11% temporal Pinning immunity: +22% Knockback immunity: +25% Amulets can have magical properties. |
stabilizing steel amulet of willpower (+3) stabilizing steel amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +16% temporal Pinning immunity: +24% Knockback immunity: +26% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. starlit copper amulet of murderstarlit copper amulet of murder Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Changes resistances: +12% light / +13% darkness Critical mult.: +12.00% Blindness immunity: +24% Amulets can have magical properties. |
steel amulet of strength (+2) steel amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level. Glareedge the gold ring (Madness)Glareedge the gold ring (Madness) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +13 Defense: +13 (+4 eff.) Effects on melee hit: * 40% chance to blind Changes resistances: +6% light / +9% fire Changes resistances penetration: +10% fire Curse of Madness It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Uribar (Corpses)Uribar (Corpses) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +36% lightning / +6% darkness Changes damage: +18% lightning Reduces incoming crit damage: 10.00% Physical save: +3 (+1 eff.) Mental save: +3 (+1 eff.) Disease immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% Curse of Corpses Rings can have magical properties. |
Void Orb (Corpses) Void Orb (Corpses)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+5 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). Curse of Corpses It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 126.39 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
This item will automatically be transmogrified when you leave the level. Zyhell the Splendourmaim (Shrouds)Zyhell the Splendourmaim (Shrouds) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +13 Defense: +13 (+4 eff.) Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 16 acid Changes resistances: +3% light Changes resistances penetration: +20% light Light radius: +2 Curse of Shrouds It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
conjurer's stralite ring of misery (Nightmares) conjurer's stralite ring of misery (Nightmares)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 13 bleed Changes stats: +6 Mag / +5 Wil / +1 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Spellpower: +9 (+4 eff.) Curse of Nightmares It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
conjurer's voratun ring of perseverance (Misfortune) conjurer's voratun ring of perseverance (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Mag / +6 Wil Stun/Freeze immunity: +39% Life regen: +4.10 Spellpower: +11 (+6 eff.) Curse of Misfortune Rings can have magical properties. |
copper ring 'Beotokor' (Corpses) copper ring 'Beotokor' (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +6% mind Curse of Corpses Rings can have magical properties. |
copper ring of sensing (Madness) copper ring of sensing (Madness)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +20% Infravision radius: +3 See stealth: +6 See invisible: +5 Curse of Madness Rings can have magical properties. |
gladiator's stralite ring of misery (Nightmares) gladiator's stralite ring of misery (Nightmares)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 11 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 12 bleed Changes stats: +7 Str / +6 Cun / +6 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 Curse of Nightmares It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
gold ring of blinding strikes (Madness) gold ring of blinding strikes (Madness)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 16% chance to blind Effects on ranged hit: * 17% chance to blind Curse of Madness Rings can have magical properties. |
gold ring of frost (+24%) (Misfortune) gold ring of frost (+24%) (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +24% cold Changes damage: +12% cold Curse of Misfortune Rings can have magical properties. |
marksman's copper ring of the mind (+11%) (Nightmares) marksman's copper ring of the mind (+11%) (Nightmares)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +11% mind Changes damage: +11% mind Curse of Nightmares Rings can have magical properties. |
marksman's voratun ring of life (Corpses) marksman's voratun ring of life (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +5 Dex Life regen: +1.60 Maximum life: +69.00 Healing mod.: +20% Curse of Corpses Rings can have magical properties. |
mule's steel ring (Shrouds) mule's steel ring (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Curse of Shrouds Rings can have magical properties. |
opal ring opal ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Curse of Shrouds Rings can have magical properties. |
quartz ring quartz ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% Curse of Shrouds Rings can have magical properties. |
rogue's steel ring of perseverance (Madness) rogue's steel ring of perseverance (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Stun/Freeze immunity: +23% Life regen: +1.40 Curse of Madness Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. sneakthief's stralite ring (Madness)sneakthief's stralite ring (Madness) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +7 Cun / +6 Dex Curse of Madness Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. sneakthief's stralite ring (Misfortune)sneakthief's stralite ring (Misfortune) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +7 Cun / +7 Dex Curse of Misfortune Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. sneakthief's stralite ring of speed (Madness)sneakthief's stralite ring of speed (Madness) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+5 eff.) Defense: +9 (+3 eff.) Changes stats: +8 Cun / +6 Dex Movement speed: +21% Activating this item is instant. Curse of Madness It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
stralite ring (Madness) stralite ring (Madness)0.10 Encumbrance. Type: jewelry / ring ; tier 4 Curse of Madness Rings can have magical properties. |
stralite ring (Shrouds) stralite ring (Shrouds)0.10 Encumbrance. Type: jewelry / ring ; tier 4 Curse of Shrouds Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. titan's stralite ring of tenacity (Nightmares)titan's stralite ring of tenacity (Nightmares) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Con Physical save: +12 (+3 eff.) Disarm immunity: +25% Pinning immunity: +33% Knockback immunity: +24% Maximum life: +27.00 Curse of Nightmares Rings can have magical properties. |
treant's stralite ring of pilfering (Shrouds) treant's stralite ring of pilfering (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +10 Defense: +11 (+4 eff.) Changes resistances: +5% nature / +9% blight Poison immunity: +16% Disease immunity: +11% Curse of Shrouds It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
treant's voratun ring of life (Nightmares) treant's voratun ring of life (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +10% nature / +6% blight Poison immunity: +21% Disease immunity: +23% Life regen: +0.80 Maximum life: +94.00 Healing mod.: +19% Curse of Nightmares Rings can have magical properties. |
warrior's steel ring of light (+22%) (Corpses) warrior's steel ring of light (+22%) (Corpses)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +22% light Changes damage: +11% light Curse of Corpses Rings can have magical properties. |
warrior's stralite ring of warding (Corpses) warrior's stralite ring of warding (Corpses)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +17% acid / +22% fire / +14% lightning / +16% cold Curse of Corpses Rings can have magical properties. |
wizard's steel ring (Corpses) wizard's steel ring (Corpses)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+3 eff.) Curse of Corpses Rings can have magical properties. |
wizard's steel ring (Madness) wizard's steel ring (Madness)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+1 eff.) Curse of Madness Rings can have magical properties. |
wizard's steel ring of power (Shrouds) wizard's steel ring of power (Shrouds)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +3 Mag Spell save: +6 (+2 eff.) Spellpower: +7 (+4 eff.) Mindpower: +7 (+1 eff.) Curse of Shrouds Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Isyta the Undeathrigor (Nightmares) (126% power, 1 apr)Isyta the Undeathrigor (Nightmares) (126% power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 127% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Light Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% temporal / +3% darkness / +6% light Changes resistances penetration: +5% nature Spell save: +6 (+2 eff.) Curse of Nightmares Massive two-handed battleaxes. |
Khulmanar's Wrath (Madness) (182% power, 8 apr) Khulmanar's Wrath (Madness) (182% power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. Curse of Madness It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 220.97 fire damage, and flames will be left dealing a further 51.40 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
This item will automatically be transmogrified when you leave the level. Manuruihell (Nightmares) (120% power, 2 apr)Manuruihell (Nightmares) (120% power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 121% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +13 (+4 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Con Changes resistances: +3% nature Reduces incoming crit damage: 15.00% Disarm immunity: +41% Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Nodil the steel battleaxe (Madness) (122% power, 2 apr)Nodil the steel battleaxe (Madness) (122% power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 122% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 nature / +16 temporal When wielded/worn: Changes stats: +2 Cun Changes resistances: +9% mind / +12% cold Pinning immunity: +5% Maximum hate: +4.00 Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun battleaxe of nature (Madness) (168% power, 4 apr)blazebringer's voratun battleaxe of nature (Madness) (168% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +17 fire When wielded/worn: Changes resistances: +9% all Changes resistances penetration: +7% nature / +14% fire Global speed: +4% Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun battleaxe of shearing (Nightmares) (170% power, 4 apr)inquisitor's voratun battleaxe of shearing (Nightmares) (170% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 171% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 28 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Armour penetration: +7 Changes resistances penetration: +16% physical Changes damage: +12% physical Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. iron battleaxe 'Blackresolve' (Madness) (102% power, 1 apr)iron battleaxe 'Blackresolve' (Madness) (102% power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 102% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction When wielded/worn: Accuracy: +10 (+3 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +5 Str Changes resistances: +15% acid Changes damage: +10% physical Stamina when hit: +1.26 Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of crippling (Misfortune) (154% power, 3 apr)stralite battleaxe of crippling (Misfortune) (154% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 154% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +13.0% Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun battleaxe of disruption (Shrouds) (169% power, 4 apr)thought-forged voratun battleaxe of disruption (Shrouds) (169% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 19% chance to cause random gloom * disrupts spell-casting Damage (Melee): +26 mind Damage against: +42% Unnatural When wielded/worn: Changes stats: +7 Cun / +6 Wil Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thunderous voratun battleaxe of rage (Corpses) (170% power, 4 apr)thunderous voratun battleaxe of rage (Corpses) (170% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 19% chance to daze When wielded/worn: Accuracy: +19 (+6 eff.) Changes stats: +10 Str / +3 Dex / +5 Mag / +5 Wil / +5 Cun / +3 Con Changes resistances penetration: +14% lightning Changes damage: +14% physical Stamina when hit: +3.00 Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of purging (Madness) (167% power, 4 apr)voratun battleaxe of purging (Madness) (167% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 167% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +7 nature Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite battleaxe of purging (Nightmares) (156% power, 3 apr)warbringer's stralite battleaxe of purging (Nightmares) (156% power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 156% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +14 nature When wielded/worn: Physical power: +17 (+4 eff.) Changes stats: +7 Con Changes resistances penetration: +13% physical Disarm immunity: +28% Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Hathafast (Nightmares) (135% power, 9 apr)Hathafast (Nightmares) (135% power, 9 apr) Requires: - Dexterity 35 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 135% Range: 1.3x Uses stats: 30% Wil, 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +14 darkness / +12 mind Damage against: +14% Living When wielded/worn: Changes stats: +5 Dex / +2 Wil Infravision radius: +1 See invisible: +6 Curse of Nightmares Sharp, short and deadly. |
Icy Kill (Misfortune) (143% power, 10 apr) Icy Kill (Misfortune) (143% power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 30% Wil, 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% Curse of Misfortune As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
This item will automatically be transmogrified when you leave the level. Khelimagar (Madness) (131% power, 9 apr)Khelimagar (Madness) (131% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 131% Range: 1.3x Uses stats: 30% Wil, 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +8.0% Physical power: +11 (+3 eff.) Damage when hit (Melee): 8 physical Changes stats: +3 Str Changes resistances: +4% physical Maximum stamina: +5.00 Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Kinetic Spike (Madness) (147% power, 40 apr)Kinetic Spike (Madness) (147% power, 40 apr) Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 60% Wil, 40% Dex, 30% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +40 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +15 (+4 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking Curse of Madness It can be used to fires a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage, costing 10 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Shantiz the Stormblade (Corpses) (111% power, 20 apr) Shantiz the Stormblade (Corpses) (111% power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% Range: 1.3x Uses stats: 30% Wil, 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Curse of Corpses This surreal dagger crackles with the intensity of a vicious storm. |
This item will automatically be transmogrified when you leave the level. Startouch the iron dagger (Misfortune) (101% power, 5 apr)Startouch the iron dagger (Misfortune) (101% power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 101% Range: 1.3x Uses stats: 30% Wil, 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Slows global speed by 7% When wielded/worn: Effects on melee hit: * 15% chance to blind Changes resistances: +3% temporal Changes resistances penetration: +15% light Changes damage: +9% light Mental save: +25 (+6 eff.) Blindness immunity: +10% Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caustic voratun dagger of nature (Misfortune) (148% power, 9 apr)caustic voratun dagger of nature (Misfortune) (148% power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 16% chance to corrode armour When wielded/worn: Changes resistances: +5% all Changes resistances penetration: +9% acid / +5% nature Life regen: +2.00 Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caustic voratun dagger of nature (Nightmares) (144% power, 9 apr)caustic voratun dagger of nature (Nightmares) (144% power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 145% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 21% chance to corrode armour When wielded/worn: Changes resistances: +5% all Changes resistances penetration: +5% acid / +9% nature Life regen: +1.00 Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel dagger of massacre (Corpses) (133% power, 7 apr)chilling dwarven-steel dagger of massacre (Corpses) (133% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 134% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +11 cold Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger 'Fuledir' (Nightmares) (112% power, 7 apr)dwarven-steel dagger 'Fuledir' (Nightmares) (112% power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 112% Range: 1.3x Uses stats: 30% Wil, 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour Damage (Melee): +8 acid / +11 temporal / +12 nature When wielded/worn: Changes resistances: +3% acid / +3% cold / +6% light / +6% darkness Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial stralite dagger of purging (Madness) (133% power, 9 apr)glacial stralite dagger of purging (Madness) (133% power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +9 nature Burst (radius 2) on crit: +12 ice When wielded/worn: Armour: +8 Changes resistances penetration: +10% cold Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial stralite dagger of purging (Nightmares) (134% power, 9 apr)glacial stralite dagger of purging (Nightmares) (134% power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +8 nature Burst (radius 2) on crit: +12 ice When wielded/worn: Armour: +8 Changes resistances penetration: +10% cold Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial voratun dagger of rage (Misfortune) (146% power, 9 apr)glacial voratun dagger of rage (Misfortune) (146% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +16 ice When wielded/worn: Accuracy: +8 (+3 eff.) Armour: +9 Changes stats: +3 Str Changes resistances penetration: +10% cold Changes damage: +11% physical Stamina when hit: +2.00 Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel dagger of ruin (Corpses) (111% power, 7 apr)inquisitor's dwarven-steel dagger of ruin (Corpses) (111% power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 111% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 16 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Critical mult.: +11.00% Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite dagger of projection (Misfortune) (132% power, 9 apr)inquisitor's stralite dagger of projection (Misfortune) (132% power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 132% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 16 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +11 mind Curse of Misfortune It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of rage (Misfortune) (132% power, 9 apr)insidious stralite dagger of rage (Misfortune) (132% power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 132% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +20 insidious poison When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +4 Str Changes damage: +7% physical Stamina when hit: +1.00 Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious voratun dagger of crippling (Misfortune) (150% power, 9 apr)insidious voratun dagger of crippling (Misfortune) (150% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +20 insidious poison When wielded/worn: Physical crit. chance: +8.0% Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious voratun dagger of crippling (Nightmares) (146% power, 9 apr)insidious voratun dagger of crippling (Nightmares) (146% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +32 insidious poison When wielded/worn: Physical crit. chance: +8.0% Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. iron dagger 'Singerot' (Shrouds) (101% power, 5 apr)iron dagger 'Singerot' (Shrouds) (101% power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 101% Range: 1.3x Uses stats: 30% Wil, 45% Str, 45% Dex Damage type: Fire Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% Damage (Melee): +4 darkness Burst (radius 1) on hit: +8 fire When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+2 eff.) Changes resistances: +6% acid / +3% lightning Changes resistances penetration: +20% fire Disarm immunity: +19% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger of crippling (Shrouds) (147% power, 9 apr)quick voratun dagger of crippling (Shrouds) (147% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +8 (+3 eff.) Physical crit. chance: +6.0% Changes stats: +2 Dex Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger of nature (Nightmares) (147% power, 9 apr)quick voratun dagger of nature (Nightmares) (147% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +4 Dex Changes resistances: +6% all Changes resistances penetration: +8% nature Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger (Nightmares) (133% power, 9 apr)stralite dagger (Nightmares) (133% power, 9 apr) Requires: - Dexterity 35 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun dagger of crippling (Corpses) (146% power, 9 apr)thought-forged voratun dagger of crippling (Corpses) (146% power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 19% chance to cause random gloom On weapon crit: * cripple the target Damage (Melee): +9 mind When wielded/worn: Physical crit. chance: +6.0% Changes stats: +4 Cun / +4 Wil Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun dagger of erosion (Misfortune) (146% power, 9 apr)thought-forged voratun dagger of erosion (Misfortune) (146% power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 19% chance to cause random gloom Damage (Melee): +10 temporal / +16 mind / +12 nature When wielded/worn: Changes stats: +4 Cun / +6 Wil Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun dagger of purging (Shrouds) (148% power, 9 apr)thunderous voratun dagger of purging (Shrouds) (148% power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 27% chance to daze * 25% chance to remove a magical effect Damage (Melee): +7 nature When wielded/worn: Changes stats: +2 Str / +2 Dex / +3 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances penetration: +8% lightning Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun dagger of ruin (Misfortune) (147% power, 9 apr)thunderous voratun dagger of ruin (Misfortune) (147% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 28% chance to daze When wielded/worn: Armour penetration: +8 Physical crit. chance: +9.0% Changes stats: +3 Str / +3 Dex / +2 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances penetration: +8% lightning Critical mult.: +13.00% Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of evisceration (Nightmares) (145% power, 9 apr)voratun dagger of evisceration (Nightmares) (145% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 (+2 eff.) Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of purging (Madness) (150% power, 9 apr)voratun dagger of purging (Madness) (150% power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +10 nature Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's steel dagger of vileness (Madness) (103% power, 6 apr)warbringer's steel dagger of vileness (Madness) (103% power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 104% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to disease Damage (Melee): +9 blight When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +5% physical Disarm immunity: +14% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger (Corpses) (146% power, 9 apr)warbringer's voratun dagger (Corpses) (146% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +9% physical Disarm immunity: +13% Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of evisceration (Nightmares) (148% power, 9 apr)warbringer's voratun dagger of evisceration (Nightmares) (148% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +8.0% Physical power: +23 (+6 eff.) Changes stats: +4 Con Changes resistances penetration: +4% physical Disarm immunity: +19% Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Bethyyaldatta the Dimbreeze (Corpses) (186% power, 3 apr)Bethyyaldatta the Dimbreeze (Corpses) (186% power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 186% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction Burst (radius 1) on hit: +4 darkness / +4 fire When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Curse of Corpses Massive two-handed mauls. |
Blighted Maul (Madness) (204% power, 22 apr) Blighted Maul (Madness) (204% power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 205% Range: 1.5x Uses stats: 30% Wil, 140% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 207.69 to 623.07 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% Curse of Madness It can be used to knock away other craatures within radius 4), dealing 513.42 to 1026.84 physical damage (based on Strength) to each, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
This item will automatically be transmogrified when you leave the level. Bloomsnake (Shrouds) (154% power, 2 apr)Bloomsnake (Shrouds) (154% power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 154% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +19 nature Burst (radius 1) on hit: +8 mind When wielded/worn: Damage when hit (Melee): 8 mind / 16 nature Changes resistances: +6% mind Changes damage: +6% mind Curse of Shrouds Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Ce'Nath (Nightmares) (112% power, 1 apr)Ce'Nath (Nightmares) (112% power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 112% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Fire Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Physical crit. chance: +2.0% Changes stats: +2 Dex Life regen: +0.60 Only die when reaching: -80.00 life Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Dream Malleus (Corpses) (168% power, 5 apr)Dream Malleus (Corpses) (168% power, 5 apr) Requires: - Willpower 25 - Strength 25 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 168% Range: 1.5x Uses stats: 100% Wil, 70% Str Damage type: Arcane Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +5 Attack speed: 100% On weapon hit: * 21% chance to cause random gloom Damage (Melee): +32 mind Burst (radius 1) on hit: +14 fire When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +2 Cun / +9 Wil Changes damage: +10% mind / +10% physical Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss Psi each turn: +0.10 Mindpower: +15 (+3 eff.) Mental crit. chance: +5% Curse of Corpses It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
This item will automatically be transmogrified when you leave the level. Ravenjeer the voratun greatmaul (Nightmares) (176% power, 4 apr)Ravenjeer the voratun greatmaul (Nightmares) (176% power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 176% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +23 darkness Damage against: +24% Living When wielded/worn: Armour penetration: +36 Physical crit. chance: +38.0% Changes resistances: +9% acid Changes resistances penetration: +5% acid / +10% darkness Changes damage: +9% darkness Critical mult.: +53.00% Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Undeathnull (Nightmares) (176% power, 4 apr)Undeathnull (Nightmares) (176% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 177% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% Damage Shield penetration (this weapon only): +20% Damage (Melee): +4 arcane / +17 temporal / +21 nature When wielded/worn: Physical power: +21 (+5 eff.) Changes stats: +3 Wil / +7 Con Changes resistances: +10% all Changes resistances penetration: +16% nature / +21% physical Disarm immunity: +48% Maximum mana: +20.00 Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. blazebringer's steel greatmaul of massacre (Nightmares) (147% power, 2 apr)blazebringer's steel greatmaul of massacre (Nightmares) (147% power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 147% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Burst (radius 2) on crit: +12 fire When wielded/worn: Changes resistances penetration: +12% fire Global speed: +3% Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul 'Galidedil' (Nightmares) (168% power, 3 apr)stralite greatmaul 'Galidedil' (Nightmares) (168% power, 3 apr) Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 169% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 42% chance to cause random gloom Damage (Melee): +30 mind When wielded/worn: Changes stats: +2 Str / +9 Wil / +11 Cun Changes resistances: +6% temporal / +6% cold Spell save: +10 (+3 eff.) Light radius: +2 Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. thunderous steel greatmaul of erosion (Corpses) (132% power, 2 apr)thunderous steel greatmaul of erosion (Corpses) (132% power, 2 apr) Requires: - Strength 16 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 133% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 24% chance to daze Damage (Melee): +10 nature / +13 temporal When wielded/worn: Changes stats: +3 Str / +5 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% lightning Curse of Corpses Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite greatmaul of shearing (Shrouds) (168% power, 3 apr)warbringer's stralite greatmaul of shearing (Shrouds) (168% power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 169% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +10 Physical power: +14 (+4 eff.) Changes stats: +7 Con Changes resistances penetration: +27% physical Changes damage: +13% physical Disarm immunity: +25% Curse of Shrouds Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Aremida the Stormdream (Nightmares) (116% power, 1 apr)Aremida the Stormdream (Nightmares) (116% power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 116% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 12% * leeches stamina from the target When wielded/worn: Armour: +2 Damage when hit (Melee): 12 nature slow Changes resistances: +6% mind / +6% lightning Disarm immunity: +20% Pinning immunity: +25% Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Borosk's Hate (Corpses) (172% power, 22 apr)Borosk's Hate (Corpses) (172% power, 22 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 172% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault Curse of Corpses This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
This item will automatically be transmogrified when you leave the level. Charmark the voratun greatsword (Misfortune) (174% power, 4 apr)Charmark the voratun greatsword (Misfortune) (174% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +17 acid Burst (radius 1) on hit: +4 arcane When wielded/worn: Accuracy: +19 (+6 eff.) Armour penetration: +19 Defense: +12 (+4 eff.) Damage when hit (Melee): 8 arcane / 16 fire Changes resistances: +6% fire Changes resistances penetration: +16% physical Changes damage: +21% physical Disarm immunity: +67% Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Cyrymina the voratun greatsword (Corpses) (195% power, 4 apr)Cyrymina the voratun greatsword (Corpses) (195% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 195% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 40% chance to cause random gloom When wielded/worn: Accuracy: +16 (+5 eff.) Armour penetration: +21 Physical crit. chance: +2.0% Changes stats: +10 Dex / +2 Con Changes resistances penetration: +21% physical Changes damage: +6% mind / +25% physical Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Neremina the steel greatsword (Misfortune) (151% power, 2 apr)Neremina the steel greatsword (Misfortune) (151% power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 151% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Nature Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (Melee): +12 physical When wielded/worn: Healing mod.: +40% Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Zaneroddalin the voratun greatsword (Madness) (174% power, 4 apr)Zaneroddalin the voratun greatsword (Madness) (174% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 17% chance to inflict damage reduction * 20% chance to curse the target * 20% chance to torment the target Damage (Melee): +23 light Burst (radius 1) on hit: +8 physical Damage against: +33% Undead When wielded/worn: Fatigue: -12% Changes resistances penetration: +19% mind / +16% darkness Changes damage: +18% arcane Physical save: +6 (+2 eff.) Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel greatsword of massacre (Corpses) (162% power, 2 apr)blazebringer's dwarven-steel greatsword of massacre (Corpses) (162% power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 162% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +19 fire When wielded/worn: Changes resistances penetration: +14% fire Global speed: +6% Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic voratun greatsword of evisceration (Madness) (175% power, 4 apr)caustic voratun greatsword of evisceration (Madness) (175% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 44% chance to corrode armour On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +16.0% Physical power: +14 (+4 eff.) Changes resistances penetration: +16% acid Life regen: +2.00 Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of evisceration (Shrouds) (148% power, 2 apr)dwarven-steel greatsword of evisceration (Shrouds) (148% power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 149% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +14.0% Physical power: +16 (+4 eff.) Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial steel greatsword of rage (Misfortune) (126% power, 2 apr)glacial steel greatsword of rage (Misfortune) (126% power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 127% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +16 ice When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +10 Changes stats: +2 Str Changes resistances penetration: +12% cold Changes damage: +10% physical Stamina when hit: +1.26 Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial voratun greatsword of nature (Shrouds) (174% power, 4 apr)glacial voratun greatsword of nature (Shrouds) (174% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +26 ice When wielded/worn: Armour: +17 Changes resistances: +7% all Changes resistances penetration: +14% nature / +16% cold Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun greatsword of purging (Nightmares) (176% power, 4 apr)inquisitor's voratun greatsword of purging (Nightmares) (176% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 177% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 24 arcane resource burn * 25% chance to remove a magical effect On weapon crit: * burns latent spell energy Damage (Melee): +16 nature Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel greatsword of crippling (Shrouds) (142% power, 2 apr)insidious dwarven-steel greatsword of crippling (Shrouds) (142% power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 143% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +33 insidious poison When wielded/worn: Physical crit. chance: +12.0% Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious stralite greatsword of purging (Madness) (159% power, 3 apr)insidious stralite greatsword of purging (Madness) (159% power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 160% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +16 nature / +26 insidious poison Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's iron greatsword (Misfortune) (114% power, 1 apr)plaguebringer's iron greatsword (Misfortune) (114% power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 114% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 10% chance to disease Damage (Melee): +12 blight When wielded/worn: Disease immunity: +20% Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick iron greatsword (Nightmares) (111% power, 1 apr)quick iron greatsword (Nightmares) (111% power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 111% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 111% When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +3 Dex Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick stralite greatsword of evisceration (Nightmares) (159% power, 3 apr)quick stralite greatsword of evisceration (Nightmares) (159% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 160% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +19 (+6 eff.) Physical crit. chance: +10.0% Physical power: +14 (+4 eff.) Changes stats: +5 Dex Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick voratun greatsword of crippling (Shrouds) (175% power, 4 apr)quick voratun greatsword of crippling (Shrouds) (175% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +13 (+4 eff.) Physical crit. chance: +14.0% Changes stats: +7 Dex Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. slime-covered voratun greatsword of persecution (Nightmares) (176% power, 4 apr)slime-covered voratun greatsword of persecution (Nightmares) (176% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 177% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 9% Damage against: +34% Unnatural When wielded/worn: Changes stats: +6 Wil Curse of Nightmares Massive two-handed swords. |
stralite greatsword of erosion (Shrouds) (162% power, 3 apr) stralite greatsword of erosion (Shrouds) (162% power, 3 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 163% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +23 nature / +19 temporal Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of rage (Shrouds) (171% power, 4 apr)voratun greatsword of rage (Shrouds) (171% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 171% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +10 Str Changes damage: +9% physical Stamina when hit: +1.12 Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatsword of ruin (Misfortune) (175% power, 4 apr)warbringer's voratun greatsword of ruin (Misfortune) (175% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical crit. chance: +19.0% Physical power: +14 (+4 eff.) Changes stats: +6 Con Changes resistances penetration: +14% physical Critical mult.: +21.00% Disarm immunity: +34% Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Blazekill the yew longbow (Corpses)Blazekill the yew longbow (Corpses) Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Burst (radius 2) on crit: +4 light When wielded/worn: Changes stats: +6 Dex Changes resistances: +3% darkness / +9% lightning Changes resistances penetration: +10% lightning / +19% physical Changes damage: +12% darkness / +6% lightning Curse of Corpses Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Emelotha the Kilnquencher (Shrouds)Emelotha the Kilnquencher (Shrouds) Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon hit: * Slows global speed by 20% On weapon crit: * silences the target Damage (Ranged): +16 nature Burst (radius 2) on crit: +6 fire When wielded/worn: Accuracy: +11 (+4 eff.) Physical crit. chance: +11.0% Changes stats: +5 Dex Changes resistances: +3% blight / +9% lightning Changes resistances penetration: +9% nature / +17% physical Changes damage: +6% fire Curse of Shrouds Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Urthyfast (Madness)Urthyfast (Madness) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Nature Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +14 lightning / +15 cold When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Changes resistances: +3% light / +9% fire Changes resistances penetration: +24% physical Changes damage: +21% lightning / +15% cold Poison immunity: +5% Damage Shield penetration: +46% New effects duration reduction after a teleport: +20% Curse of Madness Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. blazebringer's yew longbow of nature (Corpses)blazebringer's yew longbow of nature (Corpses) Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +18 nature / +17 fire When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +8% nature / +10% fire Global speed: +3% Curse of Corpses Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow of power (Corpses)elven-wood longbow of power (Corpses) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Changes resistances penetration: +15% physical Changes damage: +12% physical Curse of Corpses Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. steady ash longbow (Nightmares)steady ash longbow (Nightmares) Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Accuracy: +7 (+2 eff.) Talent cooldown: Steady Shot (-1 turn) Curse of Nightmares Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. swiftstrike ash longbow of true flight (Nightmares)swiftstrike ash longbow of true flight (Nightmares) Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +8 Travel speed: +200% When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +6.0% Curse of Nightmares Longbows are used to shoot arrows at your foes. |
throat-seeking elven-wood longbow of power (Madness) throat-seeking elven-wood longbow of power (Madness)Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon crit: * silences the target Damage (Ranged): +18 nature When wielded/worn: Changes resistances penetration: +9% nature / +14% physical Changes damage: +15% physical Curse of Madness Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Anmalice (Madness) (158% power, 20 apr)Anmalice (Madness) (158% power, 20 apr) Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 158% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-9 eff.) Mindpower: +9 (+2 eff.) Curse of Madness The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
This item will automatically be transmogrified when you leave the level. Butcher (Misfortune) (159% power, 12 apr)Butcher (Misfortune) (159% power, 12 apr) Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 160% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+6 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Curse of Misfortune Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Eluda (Nightmares) (154% power, 6 apr) Eluda (Nightmares) (154% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 155% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown Damage Shield penetration (this weapon only): +30% Damage (Melee): +12 blight / +24 cold When wielded/worn: Accuracy: +10 (+3 eff.) Damage when hit (Melee): 8 mind Changes stats: +6 Dex / +3 Mag Maximum hate: +8.00 Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Lisuldawen the Stokestone (Misfortune) (124% power, 4 apr)Lisuldawen the Stokestone (Misfortune) (124% power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 124% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +14 nature / +13 temporal Burst (radius 2) on crit: +8 fire When wielded/worn: Changes resistances: +6% blight / +12% fire Changes damage: +9% acid Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. arcing stralite longsword (Nightmares) (142% power, 5 apr)arcing stralite longsword (Nightmares) (142% power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 143% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun longsword of the leech (Shrouds) (151% power, 6 apr)balanced voratun longsword of the leech (Shrouds) (151% power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 14% * leeches stamina from the target When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +8 (+3 eff.) Damage when hit (Melee): 6 nature slow Disarm immunity: +29% Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite longsword (Nightmares) (138% power, 5 apr)blazebringer's stralite longsword (Nightmares) (138% power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 139% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +9 fire When wielded/worn: Changes resistances penetration: +12% fire Global speed: +4% Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel longsword of shearing (Nightmares) (127% power, 4 apr)inquisitor's dwarven-steel longsword of shearing (Nightmares) (127% power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 127% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 14 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Armour penetration: +8 Changes resistances penetration: +7% physical Changes damage: +9% physical Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun longsword of erosion (Madness) (153% power, 6 apr)inquisitor's voratun longsword of erosion (Madness) (153% power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 153% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 18 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +11 temporal / +11 nature Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite longsword of ruin (Nightmares) (144% power, 5 apr)plaguebringer's stralite longsword of ruin (Nightmares) (144% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 145% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 6% chance to disease Damage (Melee): +12 blight When wielded/worn: Armour penetration: +9 Physical crit. chance: +12.0% Critical mult.: +11.00% Disease immunity: +18% Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite longsword (Misfortune) (139% power, 5 apr)quick stralite longsword (Misfortune) (139% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 139% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +5 Dex Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun longsword of ruin (Madness) (151% power, 6 apr)thunderous voratun longsword of ruin (Madness) (151% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to daze When wielded/worn: Armour penetration: +11 Physical crit. chance: +11.0% Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% lightning Critical mult.: +16.00% Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword 'Mayariavena' (Misfortune) (153% power, 6 apr)voratun longsword 'Mayariavena' (Misfortune) (153% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 153% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Arcane Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 arcane / +17 fire When wielded/worn: Accuracy: +13 (+4 eff.) Physical power: +11 (+3 eff.) Defense: +15 (+5 eff.) Changes stats: +5 Con Changes resistances: +5% arcane / +3% acid Changes resistances penetration: +15% arcane / +12% physical Physical save: +10 (+2 eff.) Disease immunity: +5% Disarm immunity: +73% Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun longsword of evisceration (Madness) (151% power, 6 apr)warbringer's voratun longsword of evisceration (Madness) (151% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +6.0% Physical power: +21 (+5 eff.) Changes stats: +4 Con Changes resistances penetration: +11% physical Disarm immunity: +18% Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Cleansewrecker (Shrouds) (167% power, 6 apr)Cleansewrecker (Shrouds) (167% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Power: 167% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +22.0% Changes stats: +2 Str / +3 Wil Changes damage: +6% nature / +3% mind Mental save: +6 (+2 eff.) Infravision radius: +3 Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Daimotir the voratun mace (Madness) (172% power, 6 apr)Daimotir the voratun mace (Madness) (172% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Power: 172% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Mind Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease On weapon crit: * cripple the target Damage (Melee): +14 blight When wielded/worn: Physical crit. chance: +14.0% Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 16 mind Changes damage: +15% mind Disease immunity: +32% Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Neressra the Kindleonslaught (Madness) (146% power, 5 apr)Neressra the Kindleonslaught (Madness) (146% power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 147% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +17 nature / +13 temporal When wielded/worn: Damage when hit (Melee): 16 mind Changes resistances: +9% mind Changes damage: +6% light Light radius: +3 Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Skybrawn (Corpses) (160% power, 5 apr)Skybrawn (Corpses) (160% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 161% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 mind / 20 lightning Mental save: +18 (+4 eff.) Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Tempestsmash the dwarven-steel mace (Misfortune) (129% power, 4 apr)Tempestsmash the dwarven-steel mace (Misfortune) (129% power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 130% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 23% chance to corrode armour When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +3 Str Changes resistances: +6% light / +6% lightning Changes resistances penetration: +11% acid / +10% light Life regen: +1.70 Curse of Misfortune Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite mace of shearing (Corpses) (148% power, 5 apr)flaming stralite mace of shearing (Corpses) (148% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 149% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +9 fire When wielded/worn: Armour penetration: +9 Changes resistances penetration: +9% physical Changes damage: +11% physical Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. glacial stralite mace of shearing (Nightmares) (147% power, 5 apr)glacial stralite mace of shearing (Nightmares) (147% power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 147% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 2) on crit: +22 ice When wielded/worn: Armour penetration: +5 Armour: +9 Changes resistances penetration: +8% cold / +9% physical Changes damage: +9% physical Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite mace of massacre (Corpses) (161% power, 5 apr)inquisitor's stralite mace of massacre (Corpses) (161% power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 161% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 21 arcane resource burn On weapon crit: * burns latent spell energy Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite mace of daylight (Nightmares) (146% power, 5 apr)quick stralite mace of daylight (Nightmares) (146% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 146% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 111% Damage (Melee): +11 light Damage against: +18% Undead When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +2 Dex Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. steel mace (Nightmares) (107% power, 3 apr)steel mace (Nightmares) (107% power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 107% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace 'Sunburst' (Nightmares) (154% power, 6 apr)voratun mace 'Sunburst' (Nightmares) (154% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Power: 154% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease Damage (Melee): +18 blight Burst (radius 1) on hit: +20 fire When wielded/worn: Armour penetration: +5 Physical crit. chance: +2.0% Physical power: +14 (+4 eff.) Changes stats: +6 Con Changes resistances: +4% physical / +3% fire Changes resistances penetration: +12% physical Disease immunity: +23% Disarm immunity: +35% Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite mace of crippling (Corpses) (142% power, 5 apr)warbringer's stralite mace of crippling (Corpses) (142% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 142% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +8% physical Disarm immunity: +20% Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite mace of crippling (Nightmares) (145% power, 5 apr)warbringer's stralite mace of crippling (Nightmares) (145% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 146% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Physical power: +12 (+3 eff.) Changes stats: +5 Con Changes resistances penetration: +8% physical Disarm immunity: +25% Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Boltwinter (Shrouds) (98% power, 24 apr, mind damage)Boltwinter (Shrouds) (98% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 99% Range: 1.1x Uses stats: 70% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +16 lightning When wielded/worn: Damage when hit (Melee): 7 mind / 7 darkness Changes stats: +1 Str Changes damage: +5% mind / +7% darkness Reduces incoming crit damage: 10.00% Mindpower: +12 (+2 eff.) Mental crit. chance: +3% See invisible: +3 Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dourpython (Shrouds) (115% power, 40 apr, nature damage) Dourpython (Shrouds) (115% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Power: 115% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 21 arcane resource burn * 40% chance to inflict damage reduction Burst (radius 2) on crit: +4 darkness When wielded/worn: Damage when hit (Melee): 8 mind / 18 physical Changes stats: +3 Wil Changes resistances: +10% arcane / +10% physical Changes resistances penetration: +12% physical Changes damage: +3% mind / +9% physical Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +3.00 Psi per kill: +5.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds It can be used to inflict 233.47 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Islyldata the living mindstar (Shrouds) (114% power, 40 apr, mind damage)Islyldata the living mindstar (Shrouds) (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. This natural frost should be returned to the wyrm. Power: 114% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Damage when hit (Melee): 9 ice / 20 physical / 4 acid Changes stats: +2 Cun / +2 Dex Changes resistances: +18% cold / +16% physical Changes resistances penetration: +17% cold / +5% arcane / +19% physical Changes damage: +14% cold / +15% physical Grants telepathy: Demon/Minor Demon/Major Mental save: +6 (+2 eff.) Mana each turn: +0.08 Maximum psi: +46.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 25 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blooming pulsing mindstar of sand (Madness) (105% power, 32 apr, mind damage)blooming pulsing mindstar of sand (Madness) (105% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural sand should be returned to the wyrm. Power: 106% Range: 1.1x Uses stats: 75% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 physical Changes resistances: +12% physical Changes resistances penetration: +12% physical Changes damage: +14% physical Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +20% Heals friendly targets nearby when you use a nature summon: +32 Curse of Madness It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 25 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's living mindstar of frost (Corpses) (114% power, 40 apr, nature damage)caller's living mindstar of frost (Corpses) (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. This natural frost should be returned to the wyrm. Power: 114% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Damage when hit (Melee): 12 ice Changes resistances: +12% cold Changes resistances penetration: +7% acid / +17% cold / +8% physical / +8% fire Changes damage: +9% acid / +16% cold / +9% physical / +11% fire Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's living mindstar of storms (Corpses) (113% power, 40 apr, mind damage)caller's living mindstar of storms (Corpses) (113% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. This natural lightning should be returned to the wyrm. Power: 113% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +3 Str / +3 Dex / +2 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances: +11% lightning Changes resistances penetration: +11% lightning / +6% physical / +5% cold / +8% fire / +3% acid Changes damage: +10% lightning / +10% physical / +12% cold / +10% fire / +8% acid Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Life regen bonus (wilder-summons): +0.00 Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous living mindstar (Corpses) (114% power, 40 apr, nature damage)epiphanous living mindstar (Corpses) (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Power: 114% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +12% mind Mindpower: +14 (+3 eff.) Mental crit. chance: +9% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious vined mindstar (Shrouds) (87% power, 18 apr, mind damage)harmonious vined mindstar (Shrouds) (87% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. Power: 87% Range: 1.1x Uses stats: 65% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +4% nature Changes resistances penetration: +3% nature Changes damage: +4% nature Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +0.90 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Global speed: +0% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious vined mindstar of sand (Madness) (85% power, 18 apr, nature damage)harmonious vined mindstar of sand (Madness) (85% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural sand should be returned to the wyrm. This harmonious mindstar will complement other natural mindstars. Power: 85% Range: 1.1x Uses stats: 65% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 physical Changes stats: +0 Str / +0 Dex / +0 Mag / +0 Wil / +0 Cun / +0 Con Changes resistances: +4% nature / +8% physical Changes resistances penetration: +4% nature / +8% physical Changes damage: +4% nature / +8% physical Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +1.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Madness It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 25 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful living mindstar (Madness) (111% power, 40 apr, nature damage)hateful living mindstar (Madness) (111% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. Power: 111% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +12% mind / +9% darkness Changes damage: +10% mind / +10% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful living mindstar of flames (Misfortune) (115% power, 40 apr, nature damage)hateful living mindstar of flames (Misfortune) (115% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. This psionic mindstar hates not to be wrathful. Power: 115% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 18 fire Changes resistances: +10% fire Changes resistances penetration: +4% fire / +10% mind / +12% darkness Changes damage: +12% fire / +16% mind / +16% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +1% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful living mindstar of sand (Madness) (114% power, 40 apr, nature damage)hateful living mindstar of sand (Madness) (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural sand should be returned to the wyrm. Power: 114% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 physical Changes resistances: +6% physical Changes resistances penetration: +16% physical / +9% mind / +8% darkness Changes damage: +11% physical / +15% mind / +15% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 25 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful thorny mindstar (Corpses) (96% power, 24 apr, nature damage)hateful thorny mindstar (Corpses) (96% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar hates not to be wrathful. Power: 96% Range: 1.1x Uses stats: 70% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +8% mind / +6% darkness Changes damage: +17% mind / +7% darkness Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. honing living mindstar of persecution (Corpses) (112% power, 40 apr, mind damage)honing living mindstar of persecution (Corpses) (112% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Power: 112% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +21% Unnatural When wielded/worn: Changes stats: +2 Cun / +3 Wil Changes resistances: +6% physical Changes resistances penetration: +7% physical Changes damage: +6% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering living mindstar (Nightmares) (115% power, 40 apr, mind damage)hungering living mindstar (Nightmares) (115% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Hate per kill: +3.00 Psi per kill: +3.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares It can be used to inflict 229.90 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering living mindstar of persecution (Corpses) (111% power, 40 apr, nature damage)hungering living mindstar of persecution (Corpses) (111% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 111% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +14% Unnatural When wielded/worn: Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Hate per kill: +3.00 Psi per kill: +4.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Corpses It can be used to inflict 225.14 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering living mindstar of storms (Nightmares) (116% power, 40 apr, mind damage)hungering living mindstar of storms (Nightmares) (116% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Power: 116% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 lightning Changes stats: +3 Str / +4 Dex / +3 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances: +15% lightning Changes resistances penetration: +14% lightning Changes damage: +16% lightning Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Hate per kill: +3.00 Psi per kill: +4.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares It can be used to inflict 227.52 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. inquisitor's living mindstar of balance (Madness) (113% power, 40 apr, nature damage)inquisitor's living mindstar of balance (Madness) (113% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 113% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 18 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Changes damage: +6% arcane Physical save: +5 (+1 eff.) Spell save: +10 (+3 eff.) Mental save: +5 (+1 eff.) Equilibrium when hit: +1.50 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of flames (Corpses) (114% power, 40 apr, nature damage)living mindstar of flames (Corpses) (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. Power: 114% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 fire Changes resistances: +11% fire Changes resistances penetration: +13% fire Changes damage: +14% fire Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of sand (Corpses) (115% power, 40 apr, mind damage)living mindstar of sand (Corpses) (115% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Power: 115% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 physical Changes resistances: +12% physical Changes resistances penetration: +12% physical Changes damage: +14% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Corpses It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 25 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mitotic living mindstar of flames (Corpses) (117% power, 40 apr, mind damage)mitotic living mindstar of flames (Corpses) (117% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. Power: 117% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +14.0% Attack speed: 100% On weapon hit: * Slows global speed by 11% * 20% chance to corrode armour When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +16% fire Changes resistances penetration: +11% fire Changes damage: +13% fire Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +2% Curse of Corpses It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar 'Blazeveil' (Misfortune) (77% power, 12 apr, mind damage)mossy mindstar 'Blazeveil' (Misfortune) (77% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% Range: 1.1x Uses stats: 60% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 2) on crit: +12 lightning When wielded/worn: Changes resistances: +3% fire Changes resistances penetration: +10% lightning Changes damage: +6% lightning / +6% fire Physical save: +3 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Equilibrium when hit: +0.90 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's vined mindstar of nightfall (Nightmares) (83% power, 18 apr, mind damage)nature's vined mindstar of nightfall (Nightmares) (83% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 84% Range: 1.1x Uses stats: 65% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight / +8% darkness Changes resistances penetration: +8% darkness Changes damage: +4% nature / +9% darkness Talent mastery: +0.20 Cursed / Darkness Blindness immunity: +13% Disease immunity: +10% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's vined mindstar of sand (Misfortune) (87% power, 18 apr, nature damage)nature's vined mindstar of sand (Misfortune) (87% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural sand should be returned to the wyrm. Power: 87% Range: 1.1x Uses stats: 65% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 physical Changes resistances: +4% blight / +6% physical Changes resistances penetration: +8% physical Changes damage: +4% nature / +6% physical Disease immunity: +13% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Misfortune It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 25 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. parasitic living mindstar of frost (Misfortune) (114% power, 40 apr, nature damage)parasitic living mindstar of frost (Misfortune) (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. Power: 114% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +6 Damage when hit (Melee): 15 ice Changes resistances: +11% cold Changes resistances penetration: +13% cold Changes damage: +5% cold Hate when firing a critical mind attack: +3.00 Maximum hate: +18.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Life leech chance: +15% Life leech: +15% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. resonating living mindstar of balance (Madness) (113% power, 40 apr, nature damage)resonating living mindstar of balance (Madness) (113% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar will resonate with other psionic mindstars. Power: 113% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +2% mind Changes resistances penetration: +6% mind Changes damage: +5% mind Physical save: +9 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+2 eff.) Equilibrium when hit: +1.60 Psi when hit: +1.40 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +17% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. resonating pulsing mindstar of frost (Misfortune) (105% power, 32 apr, mind damage)resonating pulsing mindstar of frost (Misfortune) (105% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar will resonate with other psionic mindstars. This natural frost should be returned to the wyrm. Power: 106% Range: 1.1x Uses stats: 75% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +8 Damage when hit (Melee): 11 ice Changes resistances: +6% mind / +8% cold Changes resistances penetration: +6% mind / +12% cold Changes damage: +5% mind / +14% cold Psi when hit: +1.50 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Damage Resonance (when hit): +18% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's living mindstar of persecution (Shrouds) (114% power, 40 apr, nature damage)summoner's living mindstar of persecution (Shrouds) (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar summons a caller. Power: 114% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +26% Unnatural When wielded/worn: Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Max wilder summons: +0 Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's living mindstar of storms (Misfortune) (115% power, 40 apr, mind damage)summoner's living mindstar of storms (Misfortune) (115% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar summons a caller. This natural lightning should be returned to the wyrm. Power: 115% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 lightning Changes stats: +3 Str / +2 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +14% lightning Changes resistances penetration: +15% lightning Changes damage: +12% lightning Mindpower: +18 (+4 eff.) Mental crit. chance: +6% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's living mindstar of venom (Shrouds) (112% power, 40 apr, nature damage)summoner's living mindstar of venom (Shrouds) (112% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. This natural mindstar summons a caller. Power: 112% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 acid Changes resistances: +16% acid Changes resistances penetration: +18% acid Changes damage: +13% acid Life regen: +1.20 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar 'Dayrain' (Misfortune) (87% power, 18 apr, mind damage)vined mindstar 'Dayrain' (Misfortune) (87% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 87% Range: 1.1x Uses stats: 65% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +12 light When wielded/worn: Changes resistances: +15% lightning Changes damage: +9% light Mindpower: +10 (+2 eff.) Mental crit. chance: +2% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful living mindstar of clarity (Misfortune) (114% power, 40 apr, nature damage)wrathful living mindstar of clarity (Misfortune) (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar is wrathful to the hated. Power: 114% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mental save: +5 (+1 eff.) Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Maximum psi: +38.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +12% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful living mindstar of storms (Madness) (114% power, 40 apr, mind damage)wrathful living mindstar of storms (Madness) (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar is wrathful to the hated. This natural lightning should be returned to the wyrm. Power: 114% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 lightning Changes stats: +3 Str / +3 Dex / +2 Mag / +3 Wil / +3 Cun / +2 Con Changes resistances: +11% lightning Changes resistances penetration: +12% lightning Changes damage: +4% lightning Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +4.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +12% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful mossy mindstar of flames (Madness) (75% power, 12 apr, mind damage)wrathful mossy mindstar of flames (Madness) (75% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This psionic mindstar is wrathful to the hated. This natural fire should be returned to the wyrm. Power: 75% Range: 1.1x Uses stats: 60% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 fire Changes resistances: +7% fire Changes resistances penetration: +5% fire Changes damage: +7% fire Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +2.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +4% Global speed: +2% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful pulsing mindstar of persecution (Madness) (109% power, 32 apr, nature damage)wrathful pulsing mindstar of persecution (Madness) (109% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar is wrathful to the hated. Power: 109% Range: 1.1x Uses stats: 75% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +5% Unnatural When wielded/worn: Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +9% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of venom (Shrouds) (111% power, 40 apr, mind damage) wyrm's living mindstar of venom (Shrouds) (111% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. The natural wyrm seeks an element. Power: 111% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 lightning / 6 physical / 8 fire / 17 acid / 6 cold Changes resistances: +5% lightning / +8% physical / +6% cold / +7% fire / +10% acid Changes resistances penetration: +13% acid Changes damage: +9% acid Life regen: +1.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Adissra the Shadowwalker (Shrouds)Adissra the Shadowwalker (Shrouds) Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Burst (radius 1) on hit: +2 acid Burst (radius 2) on crit: +4 darkness / +2 acid When wielded/worn: Changes stats: +6 Cun Changes resistances: +12% acid Changes resistances penetration: +19% physical Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Zubawen (Shrouds)Zubawen (Shrouds) Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Arcane Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 On weapon hit: * 13% chance to daze Travel speed: +200% Burst (radius 2) on crit: +2 arcane When wielded/worn: Changes stats: +6 Str / +4 Dex / +3 Mag / +6 Wil / +5 Cun / +4 Con Changes resistances penetration: +14% lightning / +19% physical Changes damage: +16% physical Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Pyrewend' (Madness) drakeskin leather sling 'Pyrewend' (Madness)Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 20% chance to corrode armour * 40% chance to cause random gloom Damage (Ranged): +17 cold Burst (radius 1) on hit: +6 fire When wielded/worn: Physical power: +14 (+4 eff.) Armour: +13 Changes stats: +5 Str Changes resistances: +6% mind Changes resistances penetration: +12% acid / +15% cold / +5% fire Life regen: +2.40 Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. hardened leather sling 'Fuluroddalen' (Nightmares)hardened leather sling 'Fuluroddalen' (Nightmares) Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 On weapon crit: * silences the target Damage (Ranged): +17 nature When wielded/worn: Changes stats: +3 Str / +1 Con Changes resistances: +9% nature Changes resistances penetration: +11% nature Spell save: +9 (+3 eff.) Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
mage-hunter's drakeskin leather sling of nature (Shrouds) mage-hunter's drakeskin leather sling of nature (Shrouds)Requires: - Dexterity 48 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +18 nature When wielded/worn: Effects on ranged hit: * 20 arcane resource burn Changes stats: +4 Cun / +4 Wil Changes resistances: +6% all Changes resistances penetration: +11% nature Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +10 (+2 eff.) Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mage-hunter's drakeskin leather sling of true flight (Madness)mage-hunter's drakeskin leather sling of true flight (Madness) Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +8 (+3 eff.) Physical crit. chance: +14.0% Effects on ranged hit: * 23 arcane resource burn Changes stats: +3 Cun / +1 Wil Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +11 (+2 eff.) Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. reinforced leather sling 'Bleakpulverizer' (Corpses)reinforced leather sling 'Bleakpulverizer' (Corpses) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Burst (radius 2) on crit: +4 darkness When wielded/worn: Accuracy: +13 (+4 eff.) Physical crit. chance: +12.0% Changes resistances: +6% darkness Changes resistances penetration: +5% darkness / +5% mind Changes damage: +3% darkness / +9% mind Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. reinforced leather sling 'Duathelgasher' (Shrouds)reinforced leather sling 'Duathelgasher' (Shrouds) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Burst (radius 1) on hit: +6 darkness Burst (radius 2) on crit: +4 darkness / +4 lightning When wielded/worn: Changes resistances penetration: +15% physical Changes damage: +6% fire / +18% physical Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking reinforced leather sling (Nightmares)throat-seeking reinforced leather sling (Nightmares) Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 On weapon crit: * silences the target Damage (Ranged): +14 nature When wielded/worn: Changes resistances penetration: +7% nature Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking rough leather sling of nature (Nightmares)throat-seeking rough leather sling of nature (Nightmares) Requires: - Dexterity 11 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 1 Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 On weapon crit: * silences the target Damage (Ranged): +16 nature When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +13% nature Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking rough leather sling of true flight (Misfortune)throat-seeking rough leather sling of true flight (Misfortune) Requires: - Dexterity 11 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 On weapon crit: * silences the target Damage (Ranged): +7 nature When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +7.0% Changes resistances penetration: +6% nature Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Adotira the Brightnigh (Madness) (111% power, 3 apr, blight element)Adotira the Brightnigh (Madness) (111% power, 3 apr, blight element) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +8 light When wielded/worn: Defense: +9 (+3 eff.) Effects on melee hit: * 11% chance to blind Changes stats: +2 Cun Changes damage: +15% blight Grants telepathy: Dragon Humanoid/Orc Talent granted: +1 Command Staff Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Mental crit. chance: +2% Light radius: +4 Curse of Madness It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 49.07 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Armomas the Thunderblood (Nightmares) (120% power, 4 apr, temporal element)Armomas the Thunderblood (Nightmares) (120% power, 4 apr, temporal element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Power: 121% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Dex / +3 Wil Changes resistances: +3% lightning Changes damage: +20% temporal Talent granted: +1 Command Staff Spellpower: +9 (+4 eff.) Spell crit. chance: +3% See invisible: +3 Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Arthemaromiyon (Nightmares) (129% power, 5 apr, arcane element)Arthemaromiyon (Nightmares) (129% power, 5 apr, arcane element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 acid When wielded/worn: Defense: +13 (+4 eff.) Effects on melee hit: * 17% chance to blind Changes stats: +1 Str / +1 Cun / +5 Con Changes damage: +25% arcane Grants telepathy: Humanoid/Orc Talent granted: +1 Command Staff Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Light radius: +5 Curse of Nightmares It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 66.09 light damage. Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (172% power, 60 apr, physical element) Awakened Staff of Absorption (172% power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stats: 130% Mag, 30% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+20 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
This item will automatically be transmogrified when you leave the level. Barekor the elm vilestaff (Madness) (100% power, 2 apr, acid element)Barekor the elm vilestaff (Madness) (100% power, 2 apr, acid element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +7 (+2 eff.) Effects on melee hit: * Slows global speed by 15% * 8% chance to blind Changes stats: +1 Cun Changes resistances: +3% blight / +12% temporal / +3% lightning / +6% acid Changes damage: +10% acid Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Light radius: +3 Curse of Madness It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 66.09 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Brenesta (Corpses) (129% power, 5 apr, blight element)Brenesta (Corpses) (129% power, 5 apr, blight element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +13 (+4 eff.) Effects on melee hit: * 17% chance to blind Changes resistances: +12% lightning / +6% fire / +5% arcane / +6% darkness Changes damage: +25% blight Talent granted: +1 Command Staff Disarm immunity: +10% Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Light radius: +5 Curse of Corpses It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 49.07 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Dagarin the elven-wood magestaff (Corpses) (129% power, 5 apr, fire element)Dagarin the elven-wood magestaff (Corpses) (129% power, 5 apr, fire element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10 arcane resource burn When wielded/worn: Physical crit. chance: +9.0% Effects on melee hit: * Slows global speed by 40% Changes resistances: +6% acid / +3% mind / +6% light Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Eilinamira the dragonbone magestaff (Shrouds) (136% power, 6 apr, lightning element)Eilinamira the dragonbone magestaff (Shrouds) (136% power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 blight When wielded/worn: Damage (Melee): 35 fire Changes stats: +4 Mag / +8 Cun / +8 Con Changes resistances: +11% temporal / +13% darkness / +3% blight / +3% cold / +9% light Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +74.00% Vim when firing critical spell: +6.00 Maximum vim: +43.00 Maximum neg.energy: +42.00 Spellpower: +24 (+12 eff.) Spell crit. chance: +5% See invisible: +19 Defense after a teleport: +29 Resist all after a teleport: +19% New effects duration reduction after a teleport: +45% Reduces paradox anomalies(equivalent to willpower): +20 Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Flashnail the elven-wood starstaff (Corpses) (129% power, 5 apr, temporal element)Flashnail the elven-wood starstaff (Corpses) (129% power, 5 apr, temporal element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +13 (+4 eff.) Effects on melee hit: * 13% chance to blind Changes resistances: +3% cold / +6% light / +12% fire Changes resistances penetration: +15% light Changes damage: +25% temporal Talent granted: +1 Command Staff Spell save: +25 (+8 eff.) Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Light radius: +5 Curse of Corpses It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 66.09 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Mekor the Glintsteel (Misfortune) (100% power, 2 apr, darkness element)Mekor the Glintsteel (Misfortune) (100% power, 2 apr, darkness element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes resistances: +6% light Changes damage: +9% nature / +10% darkness / +21% light Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Voidknave (Shrouds) (129% power, 5 apr, temporal element)Voidknave (Shrouds) (129% power, 5 apr, temporal element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +8 physical When wielded/worn: Accuracy: +2 (+1 eff.) Armour penetration: +3 Defense: +13 (+4 eff.) Effects on melee hit: * 17% chance to blind * 30% chance to inflict damage reduction Changes stats: +2 Con Changes damage: +25% temporal Talent granted: +1 Command Staff Physical save: +9 (+2 eff.) Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Light radius: +5 Curse of Shrouds It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 49.07 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elm starstaff of illumination (Shrouds) (100% power, 2 apr, darkness element)cruel elm starstaff of illumination (Shrouds) (100% power, 2 apr, darkness element) Requires: - Magic 11 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Defense: +6 (+2 eff.) Effects on melee hit: * 7% chance to blind Changes damage: +10% darkness Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Light radius: +3 Curse of Shrouds It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 66.09 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elm starstaff of wizardry (Nightmares) (100% power, 2 apr, temporal element)elm starstaff of wizardry (Nightmares) (100% power, 2 apr, temporal element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +2 Wil Changes damage: +10% temporal Talent granted: +1 Command Staff Maximum mana: +18.00 Spellpower: +6 (+3 eff.) Spell crit. chance: +1% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff 'Shimmerwake' (Misfortune) (129% power, 5 apr, physical element)elven-wood starstaff 'Shimmerwake' (Misfortune) (129% power, 5 apr, physical element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Burst (radius 2) on crit: +8 lightning When wielded/worn: Defense: +13 (+4 eff.) Effects on melee hit: * 17% chance to blind Changes stats: +1 Cun Changes damage: +31% physical Talent granted: +1 Command Staff Psi when hit: +0.04 Maximum hate: +4.00 Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Light radius: +3 Curse of Misfortune It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 66.09 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood vilestaff of channeling (Shrouds) (129% power, 5 apr, darkness element)ethereal elven-wood vilestaff of channeling (Shrouds) (129% power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +14 (+5 eff.) Damage (Melee): 8 % chance of confusion Changes damage: +25% darkness Talent granted: +1 Command Staff Mana each turn: +0.30 Spellpower: +30 (+14 eff.) Spell crit. chance: +4% Damage Shield penetration: +28% Curse of Shrouds It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood vilestaff of greater warding (Corpses) (129% power, 5 apr, blight element)ethereal elven-wood vilestaff of greater warding (Corpses) (129% power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +10 Defense: +27 (+9 eff.) Damage (Melee): 8 % chance of confusion Maximum wards: +3 blight Changes damage: +25% blight Talents granted: +3 Ward +1 Command Staff Spellpower: +17 (+8 eff.) Spell crit. chance: +4% Damage Shield penetration: +28% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal yew magestaff of channeling (Shrouds) (120% power, 4 apr, fire element)ethereal yew magestaff of channeling (Shrouds) (120% power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +15 (+5 eff.) Damage (Melee): 9 % chance of confusion Changes damage: +20% fire Talent granted: +1 Command Staff Mana each turn: +0.20 Spellpower: +25 (+12 eff.) Spell crit. chance: +3% Damage Shield penetration: +23% Curse of Shrouds It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal yew vilestaff of projection (Shrouds) (120% power, 4 apr, acid element)infernal yew vilestaff of projection (Shrouds) (120% power, 4 apr, acid element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 18 fire Changes damage: +20% acid Talent granted: +1 Command Staff Critical mult.: +27.00% Spellpower: +19 (+10 eff.) Spell crit. chance: +5% See invisible: +13 Curse of Shrouds It can be used to project a bolt from the staff (to range 8) dealing 50.39 - 60.46 acid damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding elven-wood magestaff of channeling (Madness) (129% power, 5 apr, fire element)lifebinding elven-wood magestaff of channeling (Madness) (129% power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +25% fire Talent granted: +1 Command Staff Life regen: +0.90 Mana each turn: +0.26 Spellpower: +31 (+15 eff.) Spell crit. chance: +4% Healing mod.: +25% Curse of Madness It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding yew vilestaff of illumination (Corpses) (120% power, 4 apr, darkness element)lifebinding yew vilestaff of illumination (Corpses) (120% power, 4 apr, darkness element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 11% chance to blind Changes stats: +5 Con Changes damage: +20% darkness Talent granted: +1 Command Staff Life regen: +1.10 Spellpower: +15 (+8 eff.) Spell crit. chance: +3% Light radius: +3 Healing mod.: +14% Curse of Corpses It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 49.07 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's yew magestaff of greater warding (Corpses) (120% power, 4 apr, arcane element)magelord's yew magestaff of greater warding (Corpses) (120% power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Armour: +8 Defense: +8 (+3 eff.) Damage (Melee): 23 arcane Maximum wards: +3 arcane Changes damage: +20% arcane Talents granted: +2 Ward +1 Command Staff Maximum mana: +30.00 Spellpower: +14 (+7 eff.) Spell crit. chance: +3% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering yew magestaff of wizardry (Corpses) (120% power, 4 apr, arcane element)shimmering yew magestaff of wizardry (Corpses) (120% power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes damage: +20% arcane Talent granted: +1 Command Staff Mana each turn: +0.24 Maximum mana: +68.00 Spellpower: +13 (+6 eff.) Spell crit. chance: +3% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering yew starstaff of power (Shrouds) (120% power, 4 apr, temporal element)shimmering yew starstaff of power (Shrouds) (120% power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% temporal Talent granted: +1 Command Staff Mana each turn: +0.15 Maximum mana: +57.00 Spellpower: +16 (+8 eff.) Spell crit. chance: +3% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Belera (Shrouds) (117% power, 4 apr) Belera (Shrouds) (117% power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 117% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armour * 25% chance to remove a magical effect Damage (Melee): +5 nature When wielded/worn: Changes stats: +1 Wil Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Ce'Nona the Fogorder (Misfortune) (104% power, 3 apr)Ce'Nona the Fogorder (Misfortune) (104% power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 105% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 2) on crit: +12 darkness When wielded/worn: Changes resistances: +6% light / +9% cold Changes resistances penetration: +9% mind / +14% darkness Curse of Misfortune One-handed war axes. |
Tempestmaim (Misfortune) (148% power, 6 apr) Tempestmaim (Misfortune) (148% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +8 temporal When wielded/worn: Physical crit. chance: +15.0% Physical power: +13 (+3 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Changes resistances: +9% lightning / +3% temporal Changes resistances penetration: +15% acid / +17% fire / +17% lightning / +13% cold Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Vorybrevea (Shrouds) (138% power, 5 apr)Vorybrevea (Shrouds) (138% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 138% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+4 eff.) Physical power: +8 (+2 eff.) Defense: +13 (+4 eff.) Changes resistances: +3% acid / +9% nature / +6% darkness Changes damage: +9% physical Disarm immunity: +40% Curse of Shrouds One-handed war axes. |
dwarven-steel waraxe 'Noonoozer' (Corpses) (122% power, 4 apr) dwarven-steel waraxe 'Noonoozer' (Corpses) (122% power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Power: 122% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 111% On weapon hit: * 40 arcane resource burn Damage (Melee): +21 insidious poison When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +8 (+2 eff.) Changes stats: +2 Dex / +3 Con Changes resistances: +6% temporal Changes resistances penetration: +5% light / +6% physical Spell save: +3 (+1 eff.) Disarm immunity: +16% Curse of Corpses One-handed war axes. |
glacial voratun waraxe of crippling (Misfortune) (149% power, 6 apr) glacial voratun waraxe of crippling (Misfortune) (149% power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +16 ice When wielded/worn: Physical crit. chance: +15.0% Armour: +15 Changes resistances penetration: +12% cold Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe 'Elerith' (Madness) (138% power, 5 apr)stralite waraxe 'Elerith' (Madness) (138% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 138% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +8 acid When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +13 (+4 eff.) Changes stats: +1 Str / +1 Dex / +2 Mag Disarm immunity: +36% Mindpower: +2 (+0 eff.) Infravision radius: +3 Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe 'Grinidumnir' (Shrouds) (142% power, 7 apr)stralite waraxe 'Grinidumnir' (Shrouds) (142% power, 7 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 143% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +6.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Accuracy: +2 (+1 eff.) Armour penetration: +13 Changes resistances penetration: +13% physical Changes damage: +13% physical Reduces incoming crit damage: 10.00% Physical save: +25 (+6 eff.) Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous stralite waraxe of crippling (Shrouds) (135% power, 5 apr)thunderous stralite waraxe of crippling (Shrouds) (135% power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 136% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 23% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +12.0% Changes stats: +3 Str / +4 Dex / +3 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances penetration: +9% lightning Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite waraxe of purging (Nightmares) (142% power, 5 apr)warbringer's stralite waraxe of purging (Nightmares) (142% power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 142% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +13 nature When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +12% physical Disarm immunity: +25% Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Eclipsevile (Madness)Eclipsevile (Madness) Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 40% chance to inflict damage reduction Changes resistances: +3% darkness Changes damage: +3% darkness / +9% fire Life regen: +2.40 Healing mod.: +21% Curse of Madness A belt that goes around your waist. |
Emblem of Evasion (Misfortune) Emblem of Evasion (Misfortune)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+7 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Curse of Misfortune It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 41 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of the Calm Waters (Nightmares) Girdle of the Calm Waters (Nightmares)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% Curse of Nightmares A belt rumoured to have been worn by the Conclave healers. |
This item will automatically be transmogrified when you leave the level. balancing hardened leather belt of life (Madness)balancing hardened leather belt of life (Madness) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +5 Cun / +4 Dex Life regen: +1.50 Mental crit. chance: +7% Healing mod.: +13% Curse of Madness A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt 'Cyrossra' (Madness)drakeskin leather belt 'Cyrossra' (Madness) Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil Changes resistances: +22% fire / +12% cold Changes resistances penetration: +16% physical Changes damage: +23% physical Physical save: +12 (+3 eff.) Mindpower: +6 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +30 Curse of Madness A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened leather belt (Nightmares)hardened leather belt (Nightmares) 1.00 Encumbrance. Type: armor / belt ; tier 3 Curse of Nightmares A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened leather belt of the vagrant (Shrouds)hardened leather belt of the vagrant (Shrouds) Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Con Mental save: +11 (+3 eff.) Mindpower: +6 (+1 eff.) Curse of Shrouds A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. battlemaster's linen cloak of protection (Corpses) (1 def, 0 armour)battlemaster's linen cloak of protection (Corpses) (1 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Str / +2 Dex / +2 Con Talent mastery: +0.30 Technique / Combat training Spell save: -5 (-2 eff.) Mental save: +6 (+2 eff.) Stamina each turn: +0.40 Mana each turn: -0.14 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak 'Sunlash' (Misfortune) (3 def, 0 armour)elven-silk cloak 'Sunlash' (Misfortune) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +8% acid / +9% fire / +17% blight / +10% cold / +17% nature / +9% lightning Changes resistances penetration: +10% blight Changes damage: +3% light Physical save: +11 (+3 eff.) Spell save: +20 (+7 eff.) Mental save: +12 (+3 eff.) Life regen: +3.00 Mana each turn: +0.04 Only die when reaching: -50.00 life Maximum mana: +60.00 Maximum vim: +10.00 Healing mod.: +26% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of Iron Throne (Misfortune) (10 def, 0 armour)enveloping cashmere cloak of Iron Throne (Misfortune) (10 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +3 Str / +2 Con Physical save: +10 (+2 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spellcowled cashmere cloak of Eldoral (Misfortune) (2 def, 0 armour)spellcowled cashmere cloak of Eldoral (Misfortune) (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Dex / +1 Mag / +3 Wil / +3 Cun Spell save: +11 (+4 eff.) Maximum mana: +49.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of mindcraft (Misfortune) (3 def, 0 armour) wyrmwaxed elven-silk cloak of mindcraft (Misfortune) (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Cun / +4 Wil Changes resistances: +7% acid / +10% fire / +8% lightning / +8% cold Mental crit. chance: +7% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Bokuregozor (Nightmares) (3 def, 0 armour)Bokuregozor (Nightmares) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +9 Str / +3 Dex / +11 Mag / +8 Wil Changes resistances: +11% lightning / +13% cold Changes damage: +17% lightning / +13% physical / +17% cold Reduces incoming crit damage: 5.00% Mindpower: +6 (+1 eff.) See invisible: +6 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Loredethad (Shrouds) (3 def, 0 armour)Loredethad (Shrouds) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +2 Str / +1 Mag / +9 Cun Changes resistances: +5% arcane / +9% lightning Grants telepathy: Dragon Critical mult.: +18.00% Spell save: +20 (+7 eff.) Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Noongash the elven-silk robe (Madness) (12 def, 7 armour)Noongash the elven-silk robe (Madness) (12 def, 7 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 light Changes stats: +10 Mag / +8 Con Changes resistances: +15% light / +13% darkness Changes resistances penetration: +5% nature Changes damage: +15% nature / +16% light Mental save: +27 (+7 eff.) Poison immunity: +50% Disease immunity: +34% Maximum life: +50.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +4% Light radius: +7 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Spider-Silk Robe of Spydrรซ (Nightmares) (10 def, 15 armour)Spider-Silk Robe of Spydrรซ (Nightmares) (10 def, 15 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level. cashmere robe of life (Nightmares) (2 def, 0 armour)cashmere robe of life (Nightmares) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +8% blight Life regen: +3.90 Maximum life: +62.00 Healing mod.: +16% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's cashmere robe (Madness) (2 def, 0 armour)dreamer's cashmere robe (Madness) (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +22% mind / +16% darkness Physical save: +13 (+3 eff.) Spell save: +16 (+5 eff.) Mental save: +26 (+6 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of life (Corpses) (5 def, 0 armour)elven-silk robe of life (Corpses) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +9% blight Life regen: +3.30 Maximum life: +84.00 Healing mod.: +20% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk robe of life (Nightmares) (5 def, 0 armour)fearwoven elven-silk robe of life (Nightmares) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +10% blight Changes resistances penetration: +18% darkness / +13% physical Changes damage: +12% darkness / +11% physical Life regen: +4.50 Maximum life: +92.00 Maximum hate: +8.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +3% Healing mod.: +20% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing elven-silk robe of life (Corpses) (5 def, 0 armour)focusing elven-silk robe of life (Corpses) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +6 Mag / +6 Wil Changes resistances: +13% blight Life regen: +2.70 Mana each turn: +0.32 Psi each turn: +0.21 Maximum life: +88.00 Healing mod.: +24% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe of protection (Corpses) (6 def, 3 armour)mindwoven cashmere robe of protection (Corpses) (6 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+2 eff.) Physical save: +19 (+5 eff.) Mental save: +21 (+5 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe of life (Madness) (5 def, 0 armour)mindwoven elven-silk robe of life (Madness) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +15% blight Mental save: +25 (+6 eff.) Life regen: +3.80 Maximum life: +54.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Healing mod.: +19% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. psion's elven-silk robe of life (Misfortune) (5 def, 0 armour)psion's elven-silk robe of life (Misfortune) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +9% blight Changes resistances penetration: +13% mind Changes damage: +15% mind Life regen: +4.10 Psi each turn: +0.84 Maximum life: +98.00 Maximum psi: +13.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +3% Healing mod.: +17% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy elven-silk robe of life (Corpses) (5 def, 0 armour)slimy elven-silk robe of life (Corpses) (5 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects when hit in melee: * Slows global speed by 6% * 6 arcane resource burn Changes resistances: +12% blight Life regen: +2.80 Maximum life: +88.00 Healing mod.: +18% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy silk robe of life (Nightmares) (3 def, 0 armour)slimy silk robe of life (Nightmares) (3 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Effects when hit in melee: * Slows global speed by 7% * 6 arcane resource burn Changes resistances: +12% blight Life regen: +3.00 Maximum life: +86.00 Healing mod.: +18% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy silk robe of the mind (+14%) (Madness) (3 def, 0 armour)slimy silk robe of the mind (+14%) (Madness) (3 def, 0 armour) Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Effects when hit in melee: * Slows global speed by 8% * 7 arcane resource burn Changes resistances: +14% mind Changes damage: +14% mind Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant elven-silk robe (Corpses) (5 def, 0 armour)verdant elven-silk robe (Corpses) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +4 Con Changes damage: +20% nature Poison immunity: +38% Disease immunity: +36% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant elven-silk robe of life (Misfortune) (5 def, 0 armour)verdant elven-silk robe of life (Misfortune) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +8 Con Changes resistances: +10% blight Changes damage: +13% nature Poison immunity: +34% Disease immunity: +35% Life regen: +3.40 Maximum life: +77.00 Healing mod.: +18% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Demonwar the pair of rough leather boots (Shrouds) (0 def, 1 armour)Demonwar the pair of rough leather boots (Shrouds) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Dex / +3 Mag / +1 Cun / +1 Con / +7 Lck Changes resistances: +9% darkness Stealth bonus: +7 Curse of Shrouds A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Emokira the Lightrune (Madness) (14 def, 5 armour)Emokira the Lightrune (Madness) (14 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +14 (+5 eff.) Fatigue: -4% Changes resistances: +5% arcane / +12% light Changes resistances penetration: +15% light Stamina each turn: +0.70 Maximum life: +46.00 Movement speed: +30% Curse of Madness It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 25 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Garin (Shrouds) (43 def, 5 armour)Garin (Shrouds) (43 def, 5 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +43 (+14 eff.) Fatigue: +5% Effects on melee hit: * 15% chance to corrode armour Changes resistances penetration: +10% acid Changes damage: +9% mind Physical save: +9 (+2 eff.) Spell save: +19 (+6 eff.) Mental save: +10 (+2 eff.) Mana when firing critical spell: +3.00 Spell crit. chance: +2% Curse of Shrouds It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 34% chance to completely evade them and granting you 33 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Stormburst the pair of dwarven-steel boots (Madness) (0 def, 4 armour)Stormburst the pair of dwarven-steel boots (Madness) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +6 Str / +3 Wil / +8 Con Changes damage: +6% lightning / +8% physical Grants telepathy: Demon/Minor Demon/Major Mental save: +25 (+6 eff.) Mindpower: +8 (+2 eff.) Size category: +1 Curse of Madness It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. blightbringer's pair of dwarven-steel boots of tirelessness (Corpses) (0 def, 4 armour)blightbringer's pair of dwarven-steel boots of tirelessness (Corpses) (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +6 Mag Changes damage: +7% acid / +7% blight Disease immunity: +32% Stamina each turn: +0.60 Maximum stamina: +12.00 Spellpower: +5 (+2 eff.) Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. insulating pair of hardened leather boots of disengagement (Madness) (0 def, 3 armour)insulating pair of hardened leather boots of disengagement (Madness) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Changes resistances: +7% fire / +8% cold Curse of Madness It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots of phasing (Nightmares) (0 def, 4 armour)pair of dwarven-steel boots of phasing (Nightmares) (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Mag / +3 Wil Curse of Nightmares It can be used to blink to a nearby random location (rad 10), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of iron boots 'Moldransom' (Madness) (0 def, 3 armour)pair of iron boots 'Moldransom' (Madness) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Changes resistances: +3% lightning / +9% temporal / +3% nature / +5% arcane Maximum encumbrance: +26 Physical save: +7 (+2 eff.) Spell save: +25 (+8 eff.) Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Brandswift (Nightmares) (0 def, 3 armour)Brandswift (Nightmares) (0 def, 3 armour) Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * Slows global speed by 15% Damage (Melee): 12 nature Damage when hit (Melee): 4 fire Changes stats: +2 Str / +4 Wil / +4 Con Changes resistances: +6% lightning / +3% cold / +9% nature / +5% arcane Changes damage: +9% nature Talent mastery: +0.20 Technique / Grappling Disarm immunity: +46% Life regen: +2.60 Stamina each turn: +1.20 Maximum stamina: +24.00 Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Glarewasp (Misfortune) (0 def, 2 armour)Glarewasp (Misfortune) (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +12 (+3 eff.) Armour: +2 Effects on melee hit: * 15% chance to blind Changes stats: +5 Str Changes resistances: +12% light Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Sewersear (Nightmares) (0 def, 1 armour)Sewersear (Nightmares) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +1 Damage when hit (Melee): 8 nature / 4 fire Changes stats: +3 Dex Changes resistances: +6% nature / +12% fire Changes resistances penetration: +15% nature Changes damage: +6% nature / +6% fire Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Umbragasher (Misfortune) (0 def, 7 armour)Umbragasher (Misfortune) (0 def, 7 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Changes resistances: +3% temporal Changes damage: +9% darkness Spell save: +9 (+3 eff.) Mental save: +11 (+3 eff.) Maximum life: +63.00 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's hardened leather gloves of the juggernaut (Corpses) (0 def, 2 armour)brawler's hardened leather gloves of the juggernaut (Corpses) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +3 Dex / +3 Cun / +3 Con Talent cooldown: Double Strike (-1 turn) Physical save: +19 (+5 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +35% Curse of Corpses It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets of the iron hand (Shrouds) (0 def, 3 armour)brawler's voratun gauntlets of the iron hand (Shrouds) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +8 Str / +4 Dex / +4 Wil / +3 Cun / +4 Con Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+4 eff.) Disarm immunity: +48% Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets 'Scaldwoe' (Misfortune) (0 def, 2 armour)dwarven-steel gauntlets 'Scaldwoe' (Misfortune) (0 def, 2 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * Slows global speed by 30% Changes resistances: +3% lightning / +3% light / +9% cold / +14% blight / +3% fire / +14% arcane / +14% darkness Changes resistances penetration: +10% fire Damage affinity(heal): +11% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +17 (+6 eff.) Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets of regeneration (Shrouds) (0 def, 2 armour)dwarven-steel gauntlets of regeneration (Shrouds) (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Life regen: +2.90 Stamina each turn: +0.60 Psi each turn: +0.13 Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. heroic drakeskin leather gloves of butchering (Corpses) (0 def, 7 armour)heroic drakeskin leather gloves of butchering (Corpses) (0 def, 7 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +13 Physical power: +11 (+3 eff.) Armour: +7 Changes resistances: +13% blight Spell save: +15 (+5 eff.) Mental save: +8 (+2 eff.) Maximum life: +54.00 Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. heroic drakeskin leather gloves of dexterity (+3) (Nightmares) (0 def, 7 armour)heroic drakeskin leather gloves of dexterity (+3) (Nightmares) (0 def, 7 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 (+7 eff.) Armour: +7 Changes stats: +3 Dex Mental save: +7 (+2 eff.) Maximum life: +58.00 Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. heroic drakeskin leather gloves of the juggernaut (Corpses) (0 def, 8 armour)heroic drakeskin leather gloves of the juggernaut (Corpses) (0 def, 8 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Changes stats: +2 Con Physical save: +19 (+5 eff.) Spell save: +7 (+2 eff.) Mental save: +22 (+6 eff.) Disarm immunity: +32% Maximum life: +56.00 Curse of Corpses It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves of the nighthunter (Misfortune) (0 def, 3 armour) scouring drakeskin leather gloves of the nighthunter (Misfortune) (0 def, 3 armour)Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +3 Effects when hit in melee: * 20% chance to reduce powers by 20% * 29 arcane resource burn Changes stats: +3 Cun Changes resistances: +15% darkness Spell save: +15 (+5 eff.) Infravision radius: +3 Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. scouring voratun gauntlets of sorrow (Misfortune) (0 def, 3 armour)scouring voratun gauntlets of sorrow (Misfortune) (0 def, 3 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 19 mind / 28 darkness Effects when hit in melee: * 27% chance to reduce powers by 20% * 15 arcane resource burn Spell save: +20 (+7 eff.) Mental save: -7 (-2 eff.) Mindpower: +5 (+1 eff.) Curse of Misfortune It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 42% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. spellstreaming hardened leather gloves (Corpses) (0 def, 2 armour)spellstreaming hardened leather gloves (Corpses) (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Mana each turn: +0.22 Spellpower: +8 (+4 eff.) Spell crit. chance: +5% Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. spellstreaming hardened leather gloves (Nightmares) (0 def, 2 armour)spellstreaming hardened leather gloves (Nightmares) (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Mana each turn: +0.19 Spellpower: +7 (+4 eff.) Spell crit. chance: +6% Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. spellstreaming hardened leather gloves of magic (+4) (Shrouds) (0 def, 2 armour)spellstreaming hardened leather gloves of magic (+4) (Shrouds) (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Mag Changes damage: +6% arcane Mana each turn: +0.24 Spellpower: +8 (+4 eff.) Spell crit. chance: +5% Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Crackleprophet (Nightmares) (0 def, 3 armour)Crackleprophet (Nightmares) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 16 lightning Changes stats: +7 Dex Changes damage: +15% lightning / +18% fire Curse of Nightmares A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Hettistir the cashmere wizard hat (Madness) (2 def, 0 armour)Hettistir the cashmere wizard hat (Madness) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 8 physical Changes resistances: +2% physical / +24% fire Changes damage: +9% physical / +16% fire Maximum stamina: +15.00 Curse of Madness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Omniscience (Madness) (7 def, 0 armour)Omniscience (Madness) (7 def, 0 armour) Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+6 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Infravision radius: +5 Curse of Madness It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
This item will automatically be transmogrified when you leave the level. Ravenworm (Corpses) (3 def, 0 armour)Ravenworm (Corpses) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 8 lightning Changes resistances: +36% darkness Changes resistances penetration: +10% temporal Changes damage: +6% temporal / +23% darkness / +17% arcane Equilibrium when hit: +2.00 Psi when hit: +1.60 Hate when hit: +2.20 Maximum mana: +82.00 Curse of Corpses A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. bladed voratun helm of fortune (Misfortune) (0 def, 5 armour)bladed voratun helm of fortune (Misfortune) (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +5 Fatigue: +5% Damage when hit (Melee): 7 physical Changes stats: +15 Lck / +2 Str Spell crit. chance: +5% Mental crit. chance: +3% Curse of Misfortune It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 382.0 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat 'Emythra' (Madness) (2 def, 0 armour)cashmere wizard hat 'Emythra' (Madness) (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Defense: +2 (+1 eff.) Changes stats: +2 Str / +7 Cun / +1 Con Changes resistances: +3% blight Mental save: +11 (+3 eff.) Stamina each turn: +0.40 Curse of Madness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of decomposition (Madness) (2 def, 0 armour)cashmere wizard hat of decomposition (Madness) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +5% lightning / +5% temporal / +3% light / +6% fire / +5% nature / +5% acid / +5% blight / +4% cold / +5% darkness Curse of Madness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather cap of precognition (Misfortune) (7 def, 3 armour)cleansing hardened leather cap of precognition (Misfortune) (7 def, 3 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +3 Defense: +7 (+2 eff.) Fatigue: +3% Effects when hit in melee: * 13% chance to gain 10% of a turn Changes stats: +7 Cun Changes resistances: +10% nature / +7% blight Curse of Misfortune A cap made of leather. |
This item will automatically be transmogrified when you leave the level. dragonslayer's drakeskin leather cap of constitution (+8) (Misfortune) (0 def, 5 armour)dragonslayer's drakeskin leather cap of constitution (+8) (Misfortune) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Con Changes resistances: +13% acid / +13% fire / +11% lightning / +13% cold Curse of Misfortune A cap made of leather. |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk wizard hat (Misfortune) (3 def, 0 armour)fearwoven elven-silk wizard hat (Misfortune) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +13% darkness / +10% physical Changes damage: +13% darkness / +13% physical Maximum hate: +10.00 Mindpower: +5 (+1 eff.) Mental crit. chance: +3% Curse of Misfortune A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk wizard hat of knowledge (Madness) (3 def, 0 armour)fearwoven elven-silk wizard hat of knowledge (Madness) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun / +5 Wil Changes resistances: +10% darkness / +10% physical Changes damage: +12% darkness / +8% physical Maximum hate: +11.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +3% Curse of Madness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk wizard hat of madness (Corpses) (3 def, 0 armour)fearwoven elven-silk wizard hat of madness (Corpses) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances: +14% darkness / +11% physical Changes damage: +9% darkness / +12% physical Mental save: +15 (+4 eff.) Confusion immunity: -20% Fear immunity: -20% Maximum hate: +12.00 Mindpower: +7 (+1 eff.) Mental crit. chance: +10% Curse of Corpses It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 320 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.4. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk wizard hat of madness (Nightmares) (3 def, 0 armour)fearwoven elven-silk wizard hat of madness (Nightmares) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% darkness / +13% physical Changes damage: +13% darkness / +10% physical Mental save: +15 (+4 eff.) Confusion immunity: -20% Fear immunity: -20% Maximum hate: +12.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +9% Curse of Nightmares It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 385 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 32% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. iron helm 'Armeyastir' (Misfortune) (0 def, 3 armour)iron helm 'Armeyastir' (Misfortune) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +3 Fatigue: +5% Damage when hit (Melee): 8 mind Changes stats: +1 Dex Changes resistances: +7% fire / +1% physical / +7% cold Maximum stamina: +10.00 Healing mod.: +15% Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. psion's elven-silk wizard hat of madness (Nightmares) (3 def, 0 armour)psion's elven-silk wizard hat of madness (Nightmares) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Cun / +5 Wil Changes resistances: +12% mind Changes damage: +13% mind Physical save: +10 (+2 eff.) Mental save: +38 (+10 eff.) Confusion immunity: -20% Fear immunity: -20% Maximum psi: +35.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +9% Curse of Nightmares It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 6.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 441 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.5. Every victim of the whisper has a 37% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing dwarven-steel helm of sanctity (Misfortune) (0 def, 4 armour)stabilizing dwarven-steel helm of sanctity (Misfortune) (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +8% blight / +6% darkness Physical save: +11 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Curse of Misfortune It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren voratun helm of strength (+6) (Misfortune) (0 def, 5 armour)thaloren voratun helm of strength (+6) (Misfortune) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +5 Wil Changes resistances: +10% blight Mental save: +11 (+3 eff.) Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Daimodan' (Madness) (0 def, 5 armour) voratun helm 'Daimodan' (Madness) (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +1 Cun / +3 Con Changes resistances: +8% cold / +12% light / +10% darkness Changes damage: +9% mind Allows you to breathe in: water Mental crit. chance: +1% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. werebeast's hardened leather cap of ire (Shrouds) (0 def, 3 armour)werebeast's hardened leather cap of ire (Shrouds) (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Str / +3 Dex / +3 Cun / +6 Con Changes resistances: -23% light Physical save: +8 (+2 eff.) Mental save: +9 (+2 eff.) Life regen: +3.40 Curse of Shrouds It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Armulechak the Filthjam (Madness) (3 def, 8 armour)Armulechak the Filthjam (Madness) (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Effects on melee hit: * 30 arcane resource burn Damage when hit (Melee): 4 nature Changes stats: +6 Cun / +6 Wil Changes resistances: +6% nature / +3% light Spell save: +3 (+1 eff.) Mental save: +19 (+5 eff.) Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Brenagarath the Venomstreaker (Madness) (5 def, 10 armour)Brenagarath the Venomstreaker (Madness) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Effects on melee hit: * Slows global speed by 40% Changes stats: +4 Str / +4 Con Changes resistances: +3% lightning / +19% fire / +6% nature / +5% arcane Changes damage: +3% nature / +3% lightning Life regen: +2.50 Maximum life: +157.00 Healing mod.: +24% Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Ce'Neseda (Madness) (2 def, 6 armour)Ce'Neseda (Madness) (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +1 Mag Changes resistances: +3% blight / +12% fire / +9% nature Physical save: +9 (+2 eff.) Stun/Freeze immunity: +5% Life regen: +2.20 Maximum life: +62.00 Healing mod.: +18% Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Deepsbloom the iron mail armour (Madness) (2 def, 9 armour)Deepsbloom the iron mail armour (Madness) (2 def, 9 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Fatigue: +6% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 16 darkness Changes resistances: +12% darkness Changes damage: +6% darkness Physical save: +7 (+2 eff.) Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Satyrsear (Corpses) (4 def, 8 armour)Satyrsear (Corpses) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 nature Changes resistances: +27% fire Spell save: +10 (+3 eff.) Mental save: +25 (+6 eff.) Pinning immunity: +10% Only die when reaching: -60.00 life Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Xumikira (Madness) (6 def, 4 armour)Xumikira (Madness) (6 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +12% Changes resistances: +18% cold Physical save: +9 (+2 eff.) Spell save: +6 (+2 eff.) Blindness immunity: +20% Poison immunity: +10% Stun/Freeze immunity: +15% Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour 'Chalirion' (Misfortune) (3 def, 8 armour)dwarven-steel mail armour 'Chalirion' (Misfortune) (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes resistances: +16% blight / +3% temporal / +22% nature / +15% lightning Reduced damage from: +10% Unnatural Spell save: +25 (+8 eff.) Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour 'Dagiyon' (Misfortune) (3 def, 8 armour)dwarven-steel mail armour 'Dagiyon' (Misfortune) (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Effects on melee hit: * Slows global speed by 15% Changes resistances: +6% acid / +3% temporal Grants telepathy: Dragon Spell save: +3 (+1 eff.) Life regen: +2.80 Maximum life: +76.00 Healing mod.: +22% Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening steel mail armour (Misfortune) (2 def, 6 armour)enlightening steel mail armour (Misfortune) (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +5 Cun / +5 Wil Mental save: +14 (+4 eff.) Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of the deep (Misfortune) (4 def, 12 armour)enlightening stralite mail armour of the deep (Misfortune) (4 def, 12 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +6 Cun / +6 Wil Changes resistances: +13% acid / +7% cold Allows you to breathe in: water Mental save: +18 (+4 eff.) Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of the deep (Madness) (5 def, 14 armour)enlightening voratun mail armour of the deep (Madness) (5 def, 14 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +4 Cun / +8 Wil Changes resistances: +12% acid / +5% cold Allows you to breathe in: water Mental save: +21 (+5 eff.) Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying steel mail armour of command (Nightmares) (9 def, 11 armour)fortifying steel mail armour of command (Nightmares) (9 def, 11 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +9 (+3 eff.) Fatigue: +14% Changes stats: +3 Str / +3 Cun / +4 Con Mental save: +16 (+4 eff.) Maximum life: +41.00 Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened stralite mail armour (Corpses) (4 def, 16 armour)hardened stralite mail armour (Corpses) (4 def, 16 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +8% acid / +9% physical / +9% cold / +10% lightning / +5% fire Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened voratun mail armour of command (Shrouds) (12 def, 24 armour)hardened voratun mail armour of command (Shrouds) (12 def, 24 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +24 Defense: +12 (+4 eff.) Fatigue: +16% Changes stats: +4 Cun Changes resistances: +9% acid / +8% physical / +9% cold / +8% lightning / +9% fire Mental save: +16 (+4 eff.) Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. iron mail armour 'Demonlash' (Misfortune) (2 def, 4 armour)iron mail armour 'Demonlash' (Misfortune) (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 4 acid Changes resistances: +17% lightning / +3% acid Changes damage: +9% acid / +6% darkness Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour of fire resistance (Nightmares) (3 def, 8 armour)spiked dwarven-steel mail armour of fire resistance (Nightmares) (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 12 physical Changes resistances: +23% fire Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of command (Madness) (17 def, 19 armour)voratun mail armour of command (Madness) (17 def, 19 armour) Requires: - Strength 48 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +17 (+6 eff.) Fatigue: +16% Changes stats: +4 Cun Mental save: +12 (+3 eff.) Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Hydor the Glimmertooth (Madness) (8 def, 2 armour)Hydor the Glimmertooth (Madness) (8 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Armour: +2 Defense: +8 (+3 eff.) Fatigue: +6% Effects on melee hit: * 40% chance to blind Changes resistances: +3% light / +3% darkness Changes damage: +3% light / +6% darkness Stamina each turn: +0.70 Light radius: +2 Chance to avoid any damage: +6% Curse of Madness It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 4.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Woewild (Misfortune) (2 def, 4 armour)Woewild (Misfortune) (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 8 darkness / 4 mind Changes resistances: +12% darkness Changes damage: +3% nature Life regen: +2.20 Maximum life: +64.00 Healing mod.: +18% Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour of alacrity (Nightmares) (5 def, 8 armour)enlightening drakeskin leather armour of alacrity (Nightmares) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +5 Cun / +9 Wil Mental save: +20 (+5 eff.) Combat speed: +15% Casting speed: +15% Mental speed: +15% Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour of natural resilience (Misfortune) (5 def, 8 armour)enlightening drakeskin leather armour of natural resilience (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +7 Cun / +6 Wil Changes resistances: +16% nature / +15% blight Reduced damage from: +8% Unnatural Mental save: +17 (+4 eff.) Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour of stability (Nightmares) (4 def, 7 armour)enlightening reinforced leather armour of stability (Nightmares) (4 def, 7 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +7 Cun / +7 Wil Changes resistances: +8% physical Physical save: +13 (+3 eff.) Mental save: +17 (+4 eff.) Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's drakeskin leather armour (Corpses) (12 def, 8 armour)marauder's drakeskin leather armour (Corpses) (12 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: +8% Changes stats: +6 Str / +5 Dex Physical save: +17 (+4 eff.) Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's reinforced leather armour of delving (Madness) (10 def, 7 armour)marauder's reinforced leather armour of delving (Madness) (10 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +10 (+3 eff.) Fatigue: +8% Changes stats: +14 Str / +6 Dex Changes resistances: +15% darkness / +9% physical Physical save: +13 (+3 eff.) Light radius: +2 Curse of Madness It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour of Eyal (Madness) (15 def, 8 armour)nimble drakeskin leather armour of Eyal (Madness) (15 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +15 (+5 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +4 Dex Life regen: +1.70 Maximum life: +90.00 Movement speed: +20% Healing mod.: +19% Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble hardened leather armour of natural resilience (Misfortune) (8 def, 6 armour)nimble hardened leather armour of natural resilience (Misfortune) (8 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +8 (+3 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +8% Changes stats: +2 Dex Changes resistances: +13% nature / +15% blight Reduced damage from: +10% Unnatural Movement speed: +20% Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble reinforced leather armour of fire resistance (Nightmares) (7 def, 7 armour)nimble reinforced leather armour of fire resistance (Nightmares) (7 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +7 (+2 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +8% Changes stats: +3 Dex Changes resistances: +20% fire Movement speed: +20% Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble reinforced leather armour of the void (Misfortune) (6 def, 7 armour)nimble reinforced leather armour of the void (Misfortune) (6 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +8% Damage (Melee): 8 darkness Damage (Ranged): 6 darkness Changes stats: +3 Dex Changes resistances: +26% darkness / +18% temporal Movement speed: +20% Defense after a teleport: +22 Resist all after a teleport: +14% New effects duration reduction after a teleport: +18% Curse of Misfortune It can be used to blink to a nearby random location (rad 9), putting all charms on cooldown for 25 turns. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant drakeskin leather armour of lightning resistance (Misfortune) (5 def, 8 armour)radiant drakeskin leather armour of lightning resistance (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 8 light Changes stats: +4 Wil Changes resistances: +26% blight / +19% darkness / +26% lightning Light radius: +1 Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour 'Blazerupture' (Madness) (4 def, 7 armour)reinforced leather armour 'Blazerupture' (Madness) (4 def, 7 armour) Requires: - Strength 18 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +2 Cun / +2 Wil Changes resistances: +15% blight / +17% nature / +9% lightning Infravision radius: +3 Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour 'Ce'Nabrenne' (Shrouds) (4 def, 7 armour)reinforced leather armour 'Ce'Nabrenne' (Shrouds) (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +24% lightning / +33% fire / +6% blight / +9% cold Spell save: +25 (+8 eff.) Life regen: +2.50 Maximum life: +70.00 Healing mod.: +22% Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour 'Midolin' (Madness) (4 def, 7 armour)reinforced leather armour 'Midolin' (Madness) (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +5% arcane / +9% physical Physical save: +25 (+6 eff.) Confusion immunity: +5% Knockback immunity: +5% Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of clarity (Misfortune) (5 def, 8 armour)rejuvenating drakeskin leather armour of clarity (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +8% mind Mental save: +22 (+6 eff.) Life regen: +3.30 Stamina each turn: +2.20 Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of command (Corpses) (15 def, 15 armour)spiked drakeskin leather armour of command (Corpses) (15 def, 15 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +15 Defense: +15 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Changes stats: +3 Cun Mental save: +17 (+4 eff.) Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of command (Shrouds) (15 def, 14 armour)spiked drakeskin leather armour of command (Shrouds) (15 def, 14 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +15 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 19 physical Changes stats: +3 Cun Mental save: +10 (+2 eff.) Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of natural resilience (Madness) (5 def, 8 armour)spiked drakeskin leather armour of natural resilience (Madness) (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 14 physical Changes resistances: +14% nature / +15% blight Reduced damage from: +7% Unnatural Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. tempestuous cured leather armour of command (Nightmares) (16 def, 9 armour)tempestuous cured leather armour of command (Nightmares) (16 def, 9 armour) Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +9 Defense: +16 (+5 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +7% Damage (Melee): 7 lightning Damage (Ranged): 6 lightning Changes stats: +3 Cun Changes resistances: +14% lightning / +14% cold Mental save: +12 (+3 eff.) Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. tempestuous drakeskin leather armour of delving (Shrouds) (17 def, 8 armour)tempestuous drakeskin leather armour of delving (Shrouds) (17 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +17 (+6 eff.) Ranged Defense: +14 (+5 eff.) Fatigue: +8% Damage (Melee): 8 lightning Damage (Ranged): 8 lightning Changes stats: +7 Str Changes resistances: +18% lightning / +10% physical / +20% darkness / +21% cold Light radius: +2 Curse of Shrouds It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of Toknor (Misfortune) (5 def, 8 armour)troll-hide drakeskin leather armour of Toknor (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Critical mult.: +17.00% Life regen: +10.50 Healing mod.: +18% Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of acid resistance (Shrouds) (5 def, 8 armour)troll-hide drakeskin leather armour of acid resistance (Shrouds) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +18% acid Life regen: +7.70 Healing mod.: +14% Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of resilience (Nightmares) (5 def, 8 armour)troll-hide drakeskin leather armour of resilience (Nightmares) (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Life regen: +9.40 Maximum life: +43.00 Healing mod.: +15% Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic drakeskin leather armour of Toknor (Madness) (5 def, 19 armour)volcanic drakeskin leather armour of Toknor (Madness) (5 def, 19 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Armour: +19 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 9 fire Damage (Ranged): 8 fire Changes resistances: +16% fire / +13% physical Critical mult.: +15.00% Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic drakeskin leather armour of command (Misfortune) (16 def, 19 armour)volcanic drakeskin leather armour of command (Misfortune) (16 def, 19 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +19 Defense: +16 (+5 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 8 fire Changes stats: +3 Cun Changes resistances: +22% fire / +19% physical Mental save: +19 (+5 eff.) Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Abyssnoon (Corpses) (3 def, 7 armour)Abyssnoon (Corpses) (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Changes stats: +3 Wil Changes resistances: +12% nature / +12% blight Changes resistances penetration: +10% fire Changes damage: +3% mind Reduced damage from: +7% Unnatural Critical mult.: +10.00% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Corpses A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Bethann (Corpses) (7 def, 30 armour)Bethann (Corpses) (7 def, 30 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +30 Defense: +7 (+2 eff.) Fatigue: +26% Changes resistances: +3% nature / +9% temporal Spell save: +25 (+8 eff.) Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Corpses A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Branogas the dwarven-steel plate armour (Madness) (5 def, 11 armour)Branogas the dwarven-steel plate armour (Madness) (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Changes resistances: +5% arcane / +8% physical Physical save: +26 (+6 eff.) Mental save: +3 (+1 eff.) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Curse of Madness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Breezecut (Corpses) (4 def, 20 armour)Breezecut (Corpses) (4 def, 20 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +20 Defense: +4 (+1 eff.) Fatigue: +22% Changes resistances: +9% acid / +9% cold / +3% nature / +3% fire Changes damage: +3% nature Allows you to breathe in: water Disarm immunity: +15% Pinning immunity: +15% Curse of Corpses A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Elenasamnir (Shrouds) (3 def, 7 armour)Elenasamnir (Shrouds) (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Damage when hit (Melee): 6 light Changes stats: +3 Con / +5 Wil Changes resistances: +13% blight / +14% darkness Mental save: +25 (+6 eff.) Light radius: +1 See invisible: +6 Curse of Shrouds A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Gehor (Misfortune) (5 def, 15 armour)Gehor (Misfortune) (5 def, 15 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +5 (+2 eff.) Fatigue: +24% Changes stats: +2 Cun Changes resistances: +11% acid / +11% cold / +3% mind Changes resistances penetration: +15% mind Allows you to breathe in: water Equilibrium when hit: +0.08 Mindpower: +2 (+0 eff.) Curse of Misfortune A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Tarrulathagas the steel plate armour (Corpses) (4 def, 9 armour)Tarrulathagas the steel plate armour (Corpses) (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Changes stats: +4 Dex Changes resistances: +21% acid / +6% mind Changes resistances penetration: +10% mind Reduces incoming crit damage: 10.00% Physical save: +3 (+1 eff.) Curse of Corpses A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour 'Healzephyr,' (Corpses) (5 def, 11 armour)dwarven-steel plate armour 'Healzephyr,' (Corpses) (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 16 physical / 4 darkness / 4 nature Changes resistances: +9% nature Changes resistances penetration: +15% nature Changes damage: +3% nature Curse of Corpses A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. hardened stralite plate armour (Nightmares) (7 def, 20 armour)hardened stralite plate armour (Nightmares) (7 def, 20 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +20 Defense: +7 (+2 eff.) Fatigue: +26% Changes resistances: +9% acid / +9% physical / +9% cold / +9% lightning / +9% fire Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour 'Guth' (Corpses) (9 def, 16 armour)voratun plate armour 'Guth' (Corpses) (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +4 Str / +5 Con Changes resistances: +12% acid / +10% physical / +68% lightning / +14% fire / +12% mind / +12% cold Changes resistances penetration: +10% mind Talent cooldown: Rush (-5 turns) Mental save: +9 (+2 eff.) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +28% Curse of Corpses A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Blightstopper (Misfortune) (18 def, 12 armour, 240 block)Blightstopper (Misfortune) (18 def, 12 armour, 240 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Defense: +18 (+6 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +22% Damage when hit (Melee): 15 nature Changes resistances: +35% blight / +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +5 Block Spell save: +24 (+8 eff.) Disease immunity: +60% Curse of Misfortune It can be used to purge up to 5 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns, costing 24 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
This item will automatically be transmogrified when you leave the level. Pitchseam the steel shield (Shrouds) (6 def, 9 armour, 89.5 block)Pitchseam the steel shield (Shrouds) (6 def, 9 armour, 89.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +9 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 4 light / 16 darkness Changes damage: +6% darkness Talent granted: +2 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting voratun shield of crushing (Shrouds) (23 def, 3 armour, 198.5 block)deflecting voratun shield of crushing (Shrouds) (23 def, 3 armour, 198.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Armour: +3 Defense: +23 (+8 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Talent granted: +5 Block Deflect projectiles away: +17% Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy voratun shield of purity (Shrouds) (12 def, 3 armour, 203.5 block)icy voratun shield of purity (Shrouds) (12 def, 3 armour, 203.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 7 cold Damage when hit (Melee): 15 ice Changes resistances: +14% nature / +14% blight Talent granted: +5 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living stralite shield (Shrouds) (10 def, 2 armour, 145 block)living stralite shield (Shrouds) (10 def, 2 armour, 145 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 15 nature Changes resistances: +16% nature / +16% blight Talent granted: +4 Block Maximum life: +80.00 Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living voratun shield (Shrouds) (12 def, 3 armour, 210 block)living voratun shield (Shrouds) (12 def, 3 armour, 210 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 13 nature Changes resistances: +15% nature / +17% blight Talent granted: +5 Block Maximum life: +66.00 Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced voratun shield of fire resistance (+22%) (Madness) (12 def, 11 armour, 264.5 block)reinforced voratun shield of fire resistance (+22%) (Madness) (12 def, 11 armour, 264.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +11 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +22% fire Talent granted: +5 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. scouring iron shield of earthen fury (Shrouds) (4 def, 9 armour, 17.5 block)scouring iron shield of earthen fury (Shrouds) (4 def, 9 armour, 17.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +9 Armour Hardiness: +6% Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Effects when hit in melee: * 17% chance to reduce powers by 20% * 17 arcane resource burn Changes stats: +4 Con Changes resistances: +7% acid / +11% physical / +7% nature Talent granted: +1 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of crushing (Misfortune) (12 def, 3 armour, 210 block)voratun shield of crushing (Misfortune) (12 def, 3 armour, 210 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +8 (+2 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Talent granted: +5 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded steel shield of lightning resistance (+19%) (Corpses) (6 def, 2 armour, 42 block)warded steel shield of lightning resistance (+19%) (Corpses) (6 def, 2 armour, 42 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Changes resistances: +19% lightning Maximum wards: +3 lightning / +2 temporal / +2 blight / +3 fire / +2 cold Talents granted: +1 Ward +2 Block Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry voratun shield of crushing (Shrouds) (12 def, 3 armour, 191 block)wintry voratun shield of crushing (Shrouds) (12 def, 3 armour, 191 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 18 ice Changes stats: +4 Wil Changes resistances: +15% cold Talent granted: +5 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry voratun shield of resistance (Shrouds) (12 def, 3 armour, 201 block)wintry voratun shield of resistance (Shrouds) (12 def, 3 armour, 201 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 16 ice Changes stats: +4 Wil Changes resistances: +9% acid / +26% cold / +10% lightning / +12% fire Talent granted: +5 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Aerayann (20/20, 153% power, 14 apr)Aerayann (20/20, 153% power, 14 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 153% Range: 1.4x Uses stats: 30% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 Damage (Ranged): +28 mind Burst (radius 1) on hit: +16 mind Burst (radius 2) on crit: +8 mind Arrows are used with bows to pierce your foes to death. |
Arkul's Siege Arrows (14/14, 180% power, 100 apr) Arkul's Siege Arrows (14/14, 180% power, 100 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 180% Range: 1.4x Uses stats: 30% Wil, 50% Dex, 70% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +100 Physical crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
This item will automatically be transmogrified when you leave the level. Lisydama the quiver of dragonbone arrows (21/21, 176% power, 28 apr)Lisydama the quiver of dragonbone arrows (21/21, 176% power, 28 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 176% Range: 1.4x Uses stats: 30% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +28 Physical crit. chance: +15.0% Capacity: 21 On weapon hit: * 40% chance to disease * 20% chance to curse the target On weapon crit: * splashes the target with acid Travel speed: +200% Damage (Ranged): +31 blight / +15 darkness / +19 acid Burst (radius 1) on hit: +12 mind / +4 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Tarrydegar (17/17, 139% power, 10 apr)Tarrydegar (17/17, 139% power, 10 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 139% Range: 1.4x Uses stats: 30% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +12.0% Capacity: 17 On weapon hit: * Slows global speed by 40% * 40 arcane resource burn On weapon crit: * cripple the target Damage (Ranged): +12 mind Burst (radius 2) on crit: +4 mind Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 156% power, 30 apr) Void Quiver (0/0, 156% power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 156% Range: 1.4x Uses stats: 30% Wil, 70% Dex, 10% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
This item will automatically be transmogrified when you leave the level. elemental quiver of elven-wood arrows of corruption (20/20, 151% power, 14 apr)elemental quiver of elven-wood arrows of corruption (20/20, 151% power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 152% Range: 1.4x Uses stats: 30% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 On weapon hit: * Random elemental explosion * 20% chance to curse the target Damage (Ranged): +12 blight / +9 darkness Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of yew arrows (54/54, 151% power, 17 apr)sentry's quiver of yew arrows (54/54, 151% power, 17 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 151% Range: 1.4x Uses stats: 30% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +17 Physical crit. chance: +2.0% Capacity: 54 Turns elapse between self-loadings: 5 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of yew arrows of daylight (35/35, 147% power, 16 apr)sentry's quiver of yew arrows of daylight (35/35, 147% power, 16 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 147% Range: 1.4x Uses stats: 30% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +2.0% Capacity: 35 Turns elapse between self-loadings: 3 Damage (Ranged): +10 light Damage against: +9% Undead Arrows are used with bows to pierce your foes to death. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Searraptor (dig speed 23 turns)Searraptor (dig speed 23 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 8 fire Changes stats: +3 Cun / +2 Str Changes resistances: +6% acid Changes damage: +3% acid Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Mayyrialaith' (dig speed 17 turns) dwarven-steel pickaxe 'Mayyrialaith' (dig speed 17 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +4 Str / +1 Con Changes resistances: +7% darkness / +7% fire Maximum encumbrance: +40 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
This item will automatically be transmogrified when you leave the level. Arcscar the brass lanternArcscar the brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to daze Changes resistances: +15% acid / +12% cold / +3% nature / +3% lightning Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 15.38 cold damage and 18.21 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
This item will automatically be transmogrified when you leave the level. Stormdream the brass lanternStormdream the brass lantern Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Damage when hit (Melee): 16 lightning / 20 nature Changes damage: +6% lightning Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+3 eff.) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
This item will automatically be transmogrified when you leave the level. Zanorim the dwarven lanternZanorim the dwarven lantern Powered by arcane forces Crafted by a master 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Changes stats: +3 Con / +8 Mag Changes resistances penetration: +15% all Maximum encumbrance: +30 Only die when reaching: -20.00 life Maximum life: +30.00 Spellpower: +14 (+7 eff.) Light radius: +11 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
This item will automatically be transmogrified when you leave the level. dwarven lantern 'Starthorn'dwarven lantern 'Starthorn' Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +12% acid / +6% light / +6% all Spell save: +25 (+8 eff.) Mental save: +12 (+3 eff.) Disease immunity: +15% Silence immunity: +5% Disarm immunity: +15% Light radius: +4 See stealth: +25 See invisible: +17 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 381.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Emobrewe the Undeathwish (20/20, 129% power, 2 apr)Emobrewe the Undeathwish (20/20, 129% power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 130% Range: 1.2x Uses stats: 30% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +13.5% Capacity: 20 On weapon hit: * Slows global speed by 20% On weapon crit: * cripple the target Burst (radius 1) on hit: +12 nature Burst (radius 2) on crit: +4 light When wielded/worn: Ammo reloads per turn: +3 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Obsidianmortal (20/20, 154% power, 5 apr)Obsidianmortal (20/20, 154% power, 5 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 155% Range: 1.2x Uses stats: 30% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +16 darkness Burst (radius 1) on hit: +12 darkness Burst (radius 2) on crit: +8 mind Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Pouch of the Subconscious (20/20, 147% power, 15 apr)Pouch of the Subconscious (20/20, 147% power, 15 apr) Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 147% Range: 1.2x Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of dwarven-steel shots of annihilation (15/16, 144% power, 8 apr)inquisitor's pouch of dwarven-steel shots of annihilation (15/16, 144% power, 8 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 145% Range: 1.2x Uses stats: 30% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +8.0% Capacity: 16 On weapon crit: * burns latent spell energy Travel speed: +200% Damage (Ranged): +16 manaburn arcane Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of dwarven-steel shots of purging (21/21, 138% power, 3 apr)inquisitor's pouch of dwarven-steel shots of purging (21/21, 138% power, 3 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 139% Range: 1.2x Uses stats: 30% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 21 On weapon hit: * 25% chance to remove a magical effect On weapon crit: * burns latent spell energy Damage (Ranged): +10 nature / +13 manaburn arcane Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of voratun shots of persecution (20/20, 164% power, 6 apr)inquisitor's pouch of voratun shots of persecution (20/20, 164% power, 6 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 164% Range: 1.2x Uses stats: 30% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 20 On weapon hit: * disrupts spell-casting On weapon crit: * burns latent spell energy Damage (Ranged): +22 manaburn arcane Damage against: +20% Unnatural Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots of gravity (17/18, 142% power, 3 apr)pouch of dwarven-steel shots of gravity (17/18, 142% power, 3 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 142% Range: 1.2x Uses stats: 30% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 18 On weapon hit: * 10% chance to crush the target Damage (Ranged): +10 gravity Shots are used with slings to pummel your foes to death. |
Aerurilaith [power 301] (6 cooldown) Aerurilaith [power 301] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +2 Cun Maximum wards: +3 physical / +5 mind / +5 darkness Changes damage: +6% mind Talent granted: +1 Ward Mental save: +10 (+2 eff.) Maximum psi: +10.00 Mental crit. chance: +4% It can be used to fire a blast of psionic energies in a range 10 beam (dam 150-301), putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Airshine [power 345] (6 cooldown)Airshine [power 345] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 12 lightning Changes resistances: +6% lightning Changes resistances penetration: +15% lightning Changes damage: +9% lightning / +6% temporal Talent cooldown: Silence (+5 turn) Talent granted: +4 Silence It can be used to fire a blast of psionic energies in a range 10 beam (dam 172-345), putting all charms on cooldown for 6 turns. When used: 200% chance to regenerate 11 hate. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Dourvein [power 111] (29 cooldown)Dourvein [power 111] (29 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Changes damage: +6% darkness Mental save: +12 (+3 eff.) Equilibrium when hit: +0.12 Psi when hit: +0.08 Mental crit. chance: +1% It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 111 for 7 turns, putting all charms on cooldown for 29 turns. Torques are made by powerful psionics to store psionic powers. |
Vorebrera the dwarven-steel torque of thermal psionic shield [power 77] (20 cooldown) Vorebrera the dwarven-steel torque of thermal psionic shield [power 77] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Talent cooldown: Silence (+5 turn) Talent granted: +3 Silence Reduces incoming crit damage: 10.00% Physical save: +9 (+2 eff.) It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 77 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
hateful dwarven-steel torque of clear mind [power 3] (10 cooldown) hateful dwarven-steel torque of clear mind [power 3] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. quick stralite torque of kinetic psionic shield [power 57] (16 cooldown)quick stralite torque of kinetic psionic shield [power 57] (16 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 57 for 7 turns, putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. telekinetic dwarven-steel torque of psychoportation [power 39] (30 cooldown)telekinetic dwarven-steel torque of psychoportation [power 39] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +3 Telekinetic Blast It can be used to teleport randomly (rad 39), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
warded stralite torque of psychoportation [power 46] (30 cooldown) warded stralite torque of psychoportation [power 46] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +3 physical / +4 mind / +2 darkness Talent granted: +1 Ward It can be used to teleport randomly (rad 46), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
Bethilera [power 3] (10 cooldown) Bethilera [power 3] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +1 Cun / +1 Wil Changes resistances penetration: +10% blight Grants telepathy: Demon/Minor Demon/Major Talent granted: +4 Rushing Claws Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +1.00 Mental crit. chance: +1% It can be used to remove up to 3 poisons or diseases from a target within range 10 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Eilinirin the dragonbone totem of cure ailments [power 2] (8 cooldown)Eilinirin the dragonbone totem of cure ailments [power 2] (8 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +1 Cun Changes resistances: +3% temporal Maximum wards: +4 acid / +4 nature / +4 light Changes resistances penetration: +10% temporal Grants telepathy: Dragon Humanoid/Orc Talent granted: +1 Ward Light radius: +1 It can be used to remove up to 2 poisons or diseases from a target within range 10 (Willpower), putting all charms on cooldown for 8 turns. When used: 100% chance to regenerate 6 stamina. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Honeywood ChaliceHoneywood Chalice Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
This item will automatically be transmogrified when you leave the level. Kheligund the elven-wood totem of thorny skin [power 69] (20 cooldown)Kheligund the elven-wood totem of thorny skin [power 69] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +2 Changes resistances: +12% acid / +3% physical Maximum life: +20.00 It can be used to harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 13 equilibrium. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. dragonbone totem of cure ailments 'Alegund' [power 4] (10 cooldown)dragonbone totem of cure ailments 'Alegund' [power 4] (10 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Maximum wards: +4 acid / +3 nature / +4 light Changes resistances penetration: +20% physical Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +4 Rushing Claws +1 Ward Critical mult.: +6.00% Life regen: +0.20 Maximum life: +10.00 It can be used to remove up to 4 poisons or diseases from a target within range 10 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. elven-wood totem of cure ailments [power 3] (10 cooldown)elven-wood totem of cure ailments [power 3] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to remove up to 3 poisons or diseases from a target within range 10 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. yew totem of thorny skin 'Bokunarileg' [power 50] (20 cooldown)yew totem of thorny skin 'Bokunarileg' [power 50] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +2 Cun Critical mult.: +5.00% Mental save: +6 (+2 eff.) Maximum hate: +8.00 Maximum psi: +20.00 Mental crit. chance: +2% It can be used to harden the skin for 7 turns increasing armour by 50 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 9 equilibrium. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Hanegamas the elven-wood wand of conjuration [power 379] (10 cooldown)Hanegamas the elven-wood wand of conjuration [power 379] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +3% nature / +3% fire Grants telepathy: Demon/Minor Demon/Major Critical mult.: +5.00% Hate when firing a critical mind attack: +2.00 Maximum psi: +20.00 It can be used to fire a bolt of a random element (dam 190-379), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 7 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. Islikira [power 193] (10 cooldown)Islikira [power 193] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances: +6% darkness / +2% physical / +3% light / +5% arcane Talent granted: +2 Volcano Disarm immunity: +5% It can be used to fire a bolt of a random element (dam 96-193), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. ash wand of firewall 'Xanyletha' [power 189] (9 cooldown)ash wand of firewall 'Xanyletha' [power 189] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +12% mind / +6% lightning Poison immunity: +10% Silence immunity: +20% Pinning immunity: +10% Stun/Freeze immunity: +10% It can be used to creates a wall of flames lasting for 4 turns (dam 189 overall), putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of firewall 'Gloombloom' [power 349] (8 cooldown) elven-wood wand of firewall 'Gloombloom' [power 349] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +6% darkness Maximum wards: +5 lightning / +5 temporal / +4 blight / +4 fire / +4 cold Changes resistances penetration: +10% blight / +15% darkness Changes damage: +6% light / +12% darkness Talents granted: +1 Ward +5 Strike Light radius: +1 It can be used to creates a wall of flames lasting for 4 turns (dam 349 overall), putting all charms on cooldown for 8 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. striking elven-wood wand of clairvoyance [power 14] (6 cooldown)striking elven-wood wand of clairvoyance [power 14] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +3 Strike It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 14), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. supercharged elven-wood wand of conjuration [power 445] (15 cooldown)supercharged elven-wood wand of conjuration [power 445] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element (dam 222-445), putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. void elven-wood wand of conjuration [power 367] (10 cooldown)void elven-wood wand of conjuration [power 367] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to fire a bolt of a random element (dam 184-367), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Gordon the Cornac Doomed level 30
77th Pyre 123rd year of Ascendancy at 10:02 see stats
A living one! (Roguelike)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Gordon the Cornac Doomed level 43
11st Regrowth 124th year of Ascendancy at 18:28 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Gordon the Cornac Doomed level 29
56th Pyre 123rd year of Ascendancy at 16:14 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Gordon the Cornac Doomed level 34
15th Dusk 123rd year of Ascendancy at 08:12 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Gordon the Cornac Doomed level 39
58th Haze 123rd year of Ascendancy at 05:59 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Gordon the Cornac Doomed level 34
12nd Dusk 123rd year of Ascendancy at 08:56 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Gordon the Cornac Doomed level 25
50th Pyre 123rd year of Ascendancy at 12:30 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Gordon the Cornac Doomed level 42
76th Haze 123rd year of Ascendancy at 19:19 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Gordon the Cornac Doomed level 11
72nd Dusk 122nd year of Ascendancy at 12:37 see stats
Demonic Invasion (Roguelike)
Stopped a demonic invasion by closing their portal.By Gordon the Cornac Doomed level 47
4th Dusk 124th year of Ascendancy at 02:29 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Gordon the Cornac Doomed level 44
5th Mirth 124th year of Ascendancy at 22:15 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Gordon the Cornac Doomed level 32
6th Flare 123rd year of Ascendancy at 08:04 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Gordon the Cornac Doomed level 36
2nd Haze 123rd year of Ascendancy at 17:11 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Gordon the Cornac Doomed level 50
56th Dusk 124th year of Ascendancy at 19:02 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Gordon the Cornac Doomed level 17
29th Regrowth 123rd year of Ascendancy at 08:22 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Gordon the Cornac Doomed level 23
40th Pyre 123rd year of Ascendancy at 22:36 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Gordon the Cornac Doomed level 49
51st Dusk 124th year of Ascendancy at 20:36 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Gordon the Cornac Doomed level 45
6th Mirth 124th year of Ascendancy at 00:27 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Gordon the Cornac Doomed level 33
1st Dusk 123rd year of Ascendancy at 19:38 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gordon the Cornac Doomed level 23
30th Pyre 123rd year of Ascendancy at 10:25 see stats
Level 10 (Roguelike)
Got a character to level 10.By Gordon the Cornac Doomed level 10
64th Dusk 122nd year of Ascendancy at 17:05 see stats
Level 20 (Roguelike)
Got a character to level 20.By Gordon the Cornac Doomed level 20
49th Regrowth 123rd year of Ascendancy at 23:42 see stats
Level 30 (Roguelike)
Got a character to level 30.By Gordon the Cornac Doomed level 30
60th Pyre 123rd year of Ascendancy at 12:02 see stats
Level 40 (Roguelike)
Got a character to level 40.By Gordon the Cornac Doomed level 40
63rd Haze 123rd year of Ascendancy at 10:38 see stats
Level 50 (Roguelike)
Got a character to level 50.By Gordon the Cornac Doomed level 50
53rd Dusk 124th year of Ascendancy at 06:38 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By Gordon the Cornac Doomed level 50
34th Haze 124th year of Ascendancy at 12:11 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Gordon the Cornac Doomed level 48
24th Dusk 124th year of Ascendancy at 15:14 see stats
Pest Control (Roguelike)
Killed 1000 reproducing vermin.By Gordon the Cornac Doomed level 50
36th Haze 124th year of Ascendancy at 01:37 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Gordon the Cornac Doomed level 45
1st Summertide 124th year of Ascendancy at 03:33 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Gordon the Cornac Doomed level 9
23rd Dusk 122nd year of Ascendancy at 17:38 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Gordon the Cornac Doomed level 30
62nd Pyre 123rd year of Ascendancy at 04:08 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Gordon the Cornac Doomed level 46
3rd Flare 124th year of Ascendancy at 19:57 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Gordon the Cornac Doomed level 25
50th Pyre 123rd year of Ascendancy at 20:38 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Gordon the Cornac Doomed level 33
7th Dusk 123rd year of Ascendancy at 03:06 see stats
Slime killer party (Roguelike)
Have 200 walls on the sludgenest turn into hostile creatures.By Gordon the Cornac Doomed level 50
37th Haze 124th year of Ascendancy at 06:08 see stats
Slimefest (Roguelike)
Have 100 walls on the sludgenest turn into hostile creatures.By Gordon the Cornac Doomed level 50
35th Haze 124th year of Ascendancy at 23:06 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By Gordon the Cornac Doomed level 50
56th Dusk 124th year of Ascendancy at 19:00 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Gordon the Cornac Doomed level 6
1st Dusk 122nd year of Ascendancy at 18:06 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By Gordon the Cornac Doomed level 17
28th Regrowth 123rd year of Ascendancy at 10:55 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By Gordon the Cornac Doomed level 50
56th Dusk 124th year of Ascendancy at 19:02 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Gordon the Cornac Doomed level 9
13rd Dusk 122nd year of Ascendancy at 10:54 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Gordon the Cornac Doomed level 36
65th Dusk 123rd year of Ascendancy at 23:08 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Gordon the Cornac Doomed level 38
55th Haze 123rd year of Ascendancy at 15:28 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Gordon the Cornac Doomed level 20
50th Regrowth 123rd year of Ascendancy at 02:07 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Gordon the Cornac Doomed level 28
56th Pyre 123rd year of Ascendancy at 08:44 see stats
Log
Shadow stops burning.
Gordon deactivates Psiblades.
Gordon deactivates Shadow Decoy.
Gordon deactivates Call Shadows.
Gordon deactivates Deflection.
