Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Yeek |
Class | Cursed |
Level / Exp | 50 / 1125% |
Size | small |
Lifes / Deaths | Killed by chitinous ritch at level 1 on the 76th Pyre 122nd year of Ascendancy at 11:51 / 76Killed by Layolaith the midge swarm at level 8 on the 9th Mirth 122nd year of Ascendancy at 20:19 Killed by Bill the Stone Troll at level 10 on the 3rd Summertide 122nd year of Ascendancy at 08:21 Killed by shivgoroth at level 11 on the 5th Flare 122nd year of Ascendancy at 05:50 Killed by Assassin Lord at level 15 on the 28th Dusk 122nd year of Ascendancy at 22:35 Killed by multi-hued crystal at level 15 on the 74th Dusk 122nd year of Ascendancy at 10:13 Killed by multi-hued crystal at level 16 on the 76th Dusk 122nd year of Ascendancy at 08:42 Killed by Polath the green ooze at level 16 on the 77th Dusk 122nd year of Ascendancy at 17:09 Killed by Nerunne the thief at level 17 on the 2nd Haze 122nd year of Ascendancy at 01:34 Killed by Cyressra the cutpurse at level 18 on the 3rd Haze 122nd year of Ascendancy at 13:56 Killed by Grgglck's Tentacle at level 19 on the 4th Haze 122nd year of Ascendancy at 22:14 Killed by Grgglck's Tentacle at level 19 on the 4th Haze 122nd year of Ascendancy at 23:04 Killed by Rantha the Worm at level 22 on the 75th Haze 122nd year of Ascendancy at 09:50 Killed by Qupul the Bringer of Doom at level 22 on the 1st Wintertide 123rd year of Ascendancy at 19:13 Killed by Urkis, the High Tempest at level 23 on the 2nd Wintertide 123rd year of Ascendancy at 11:02 Killed by elven cultist at level 24 on the 9th Allure 123rd year of Ascendancy at 21:55 Killed by elven blood mage at level 24 on the 10th Allure 123rd year of Ascendancy at 01:34 Killed by Vorewe the elven warrior at level 24 on the 10th Allure 123rd year of Ascendancy at 15:24 Killed by elven mage at level 24 on the 10th Allure 123rd year of Ascendancy at 22:02 Killed by elven cultist at level 25 on the 1st Regrowth 123rd year of Ascendancy at 20:26 Killed by zombie bunny at level 25 on the 8th Regrowth 123rd year of Ascendancy at 04:30 Killed by zombie bunny at level 26 on the 9th Regrowth 123rd year of Ascendancy at 03:53 Killed by Mad Archdruid at level 26 on the 9th Regrowth 123rd year of Ascendancy at 04:20 Killed by zombie bunny at level 26 on the 9th Regrowth 123rd year of Ascendancy at 05:26 Killed by blade horror at level 28 on the 10th Regrowth 123rd year of Ascendancy at 05:36 Killed by Xereletira the armoured skeleton warrior at level 28 on the 10th Regrowth 123rd year of Ascendancy at 10:08 Killed by Hronu at level 28 on the 10th Regrowth 123rd year of Ascendancy at 11:29 Killed by Adewe the brown mold at level 28 on the 10th Regrowth 123rd year of Ascendancy at 13:13 Killed by animated mummy wrappings at level 28 on the 10th Regrowth 123rd year of Ascendancy at 16:15 Killed by multi-hued drake at level 28 on the 11st Regrowth 123rd year of Ascendancy at 10:36 Killed by multi-hued drake at level 28 on the 11st Regrowth 123rd year of Ascendancy at 11:29 Killed by Greater Mummy Lord at level 28 on the 12nd Regrowth 123rd year of Ascendancy at 09:41 Killed by skeleton mage at level 29 on the 50th Regrowth 123rd year of Ascendancy at 08:50 Killed by war hound at level 29 on the 54th Regrowth 123rd year of Ascendancy at 18:20 Killed by vampire at level 30 on the 11st Pyre 123rd year of Ascendancy at 20:38 Killed by Ak'Gishil at level 31 on the 14th Pyre 123rd year of Ascendancy at 13:42 Killed by skeleton warrior at level 32 on the 18th Pyre 123rd year of Ascendancy at 02:17 Killed by The Master at level 32 on the 18th Pyre 123rd year of Ascendancy at 15:00 Killed by Grand Corruptor at level 33 on the 22nd Pyre 123rd year of Ascendancy at 20:40 Killed by Voryremira the lesser vampire at level 38 on the 61st Dusk 123rd year of Ascendancy at 06:17 Killed by orc pyromancer at level 38 on the 62nd Dusk 123rd year of Ascendancy at 03:02 Killed by overpowered greater multi-hued wyrm at level 39 on the 63rd Dusk 123rd year of Ascendancy at 02:18 Killed by multi-hued drake at level 39 on the 63rd Dusk 123rd year of Ascendancy at 03:44 Killed by orc pyromancer at level 39 on the 63rd Dusk 123rd year of Ascendancy at 16:40 Killed by Hronu at level 40 on the 65th Dusk 123rd year of Ascendancy at 11:32 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 67th Dusk 123rd year of Ascendancy at 01:36 Killed by orc corruptor at level 41 on the 75th Dusk 123rd year of Ascendancy at 13:00 Killed by Mayyrin the orc elite berserker at level 41 on the 79th Dusk 123rd year of Ascendancy at 05:01 Killed by Hronu's Inner Demon at level 41 on the 79th Dusk 123rd year of Ascendancy at 10:12 Killed by Hronu's Inner Demon at level 41 on the 79th Dusk 123rd year of Ascendancy at 12:54 Killed by Hronu at level 41 on the 9th Haze 123rd year of Ascendancy at 19:33 Killed by Gorbat, Supreme Wyrmic of the Pride at level 44 on the 46th Haze 123rd year of Ascendancy at 16:57 Killed by Gorbat, Supreme Wyrmic of the Pride at level 44 on the 46th Haze 123rd year of Ascendancy at 21:23 Killed by Gorbat, Supreme Wyrmic of the Pride at level 44 on the 47th Haze 123rd year of Ascendancy at 06:51 Killed by Gorbat, Supreme Wyrmic of the Pride at level 44 on the 47th Haze 123rd year of Ascendancy at 10:39 Killed by Porytha the orc blood mage at level 44 on the 50th Haze 123rd year of Ascendancy at 03:08 Killed by Porytha the orc blood mage at level 44 on the 50th Haze 123rd year of Ascendancy at 04:37 Killed by skeleton warrior at level 44 on the 52nd Haze 123rd year of Ascendancy at 08:07 Killed by Rak'shor, Grand Necromancer of the Pride at level 45 on the 52nd Haze 123rd year of Ascendancy at 20:32 Killed by Void Spectre at level 45 on the 52nd Haze 123rd year of Ascendancy at 21:31 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 71st Haze 123rd year of Ascendancy at 05:40 Killed by will o' the wisp at level 46 on the 8th Decay 123rd year of Ascendancy at 11:30 Killed by skeleton warrior at level 46 on the 8th Decay 123rd year of Ascendancy at 13:09 Killed by Belyssra the orc elite berserker at level 46 on the 9th Decay 123rd year of Ascendancy at 00:42 Killed by Gorbat, Supreme Wyrmic of the Pride at level 47 on the 6th Allure 124th year of Ascendancy at 14:33 Killed by Hronu at level 47 on the 6th Allure 124th year of Ascendancy at 16:21 Killed by will o' the wisp at level 48 on the 21st Regrowth 124th year of Ascendancy at 19:05 Killed by shadow at level 48 on the 21st Regrowth 124th year of Ascendancy at 20:36 Killed by Jabiar the Crusher at level 48 on the 80th Regrowth 124th year of Ascendancy at 01:42 Killed by Jabiar the Crusher at level 48 on the 80th Regrowth 124th year of Ascendancy at 03:18 Killed by Ivora the blade horror at level 49 on the 3rd Pyre 124th year of Ascendancy at 03:47 Killed by Ivora the blade horror at level 49 on the 3rd Pyre 124th year of Ascendancy at 05:36 Killed by Aurrmu the uruivellas at level 50 on the 4th Pyre 124th year of Ascendancy at 03:06 Killed by Aurrmu the uruivellas at level 50 on the 4th Pyre 124th year of Ascendancy at 04:31 Killed by Aurrmu the uruivellas at level 50 on the 4th Pyre 124th year of Ascendancy at 05:51 Killed by Hronu at level 50 on the 6th Pyre 124th year of Ascendancy at 10:01 |
Antimagic | Follower |
Primary Stats
Strength | 91 (base 60) |
Dexterity | 50 (base 10) |
Constitution | 73 (base 60) |
Magic | 24 (base 10) |
Willpower | 78 (base 60) |
Cunning | 68 (base 32) |
Resources
Life | 966/1337 |
Hate | 100/100 |
Equilibrium | 0 |
Healing Factor | 1.4991 |
Regeneration | 18.363975 |
Speed
Mental | +55.769854152873% |
Attack | 0% |
Movement | +359.16611479881% |
Spell | 0% |
Global | +95.833333333333% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 6 |
See Invisible | 6 |
Offense: Mainhand
Damage | 201 |
Accuracy | 62 |
Crit Chance | 28% |
APR | 30 |
Speed | 0.64 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 70.075 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
All | +20% |
Offense: Damage Penetration
All | +9% |
Defense: Base
Armour (hardiness) | 66.2 (93.924050632911%) |
Defense | 40.333333333333 |
Ranged Defense | 42.333333333333 |
Fatigue | 9 |
Physical Save | 83.402631716746 |
Spell Save | 53.733333333333 |
Mental Save | 63.269180737336 |
Defense: Resistances
All | + 22%( 77%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Silence Resistance | 35% |
Confusion Resistance | 100% |
Fear Resistance | 44% |
Stun Resistance | 100% |
Poison Resistance | 60% |
Knockback Resistance | 44% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 480 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 238 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Rampage | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Fears | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 2/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stalk |
talent | Gloom |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
detrimental effect | Reduces global action speed by 20%. Slow |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.0)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | The target is rampaging! (+349% movement speed, +56% attack speed, +41% physical damage, +21 physical save, +21 mental save, 0/66 damage shrugged off this turn) Rampaging |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +8 Darkness Resistance, +7% Max Darkness Resistance, +6 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 13%. Strength and Willpower are increased by 7. Poisons and diseases have a 14% chance of being neutralized each turn. Cursed Form |
beneficial effect | You gain 33% resistance against cold. Resolve |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +4 Defense, +2 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You failed to protect the lost sun paladin from death by giant venus flytrap. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by Isolaith the dire wolf. Escort: repented thief (level 2 of Daikara) | failed |
You failed to protect the temporal explorer from death by cave troll. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved spell save by +4. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 162. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (Misfortune) (4 def, 0 armour) Wanderer's Rest (Misfortune) (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% Curse of Misfortune It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | dwarven lantern 'Blindwend' dwarven lantern 'Blindwend'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Damage when hit (Melee): 21 darkness Changes resistances: +9% darkness Changes resistances penetration: +9% all Changes damage: +3% darkness Physical save: +15 (+3 eff.) Spell save: +20 (+7 eff.) Mental save: +11 (+3 eff.) Mindpower: +12 (+3 eff.) Mental crit. chance: +12% Light radius: +8 Healing mod.: +27% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Bogfury (Madness) (0 def, 3 armour) Bogfury (Madness) (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +10 Str / +11 Dex / +4 Cun / +2 Con Changes resistances: -29% light Changes resistances penetration: +15% nature / +10% mind Mental save: +6 (+1 eff.) Life regen: +5.20 Stamina when hit: +1.60 Equilibrium when hit: +1.60 Mental crit. chance: +2% Curse of Madness A cap made of leather. |
Tool | Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+1 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
On fingers | Betulrathra BetulrathraInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes resistances: +3% darkness Mental save: +8 (+2 eff.) Confusion immunity: +20% Rings can have magical properties. |
On fingers | savior's stralite ring of the mountain (+17%) savior's stralite ring of the mountain (+17%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +17% physical Changes damage: +17% physical Physical save: +10 (+2 eff.) Spell save: +11 (+4 eff.) Mental save: +10 (+2 eff.) Rings can have magical properties. |
Around waist | drakeskin leather belt 'Sungrinder' (Corpses) drakeskin leather belt 'Sungrinder' (Corpses)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to disease * 30% chance to blind Damage when hit (Melee): 4 blight Changes stats: +5 Dex / +6 Cun / +9 Lck Changes resistances: +9% nature / +9% cold Changes resistances penetration: +5% light Reduced damage from: +32% Summoned Trap disarming bonus: +28 Stealth bonus: +15 Physical save: +13 (+3 eff.) Mental save: +3 (+1 eff.) Mindpower: +11 (+3 eff.) Infravision radius: +6 Curse of Corpses A belt that goes around your waist. |
In main hand | Adanor the Gorevagrant (Corpses) (59.5-95.2 power, 4 apr) Adanor the Gorevagrant (Corpses) (59.5-95.2 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +80 insidious poison / +26 temporal / +28 nature / +24 mind When wielded/worn: Changes resistances: +5% arcane / +9% cold Curse of Corpses It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
On hands | Brightkill the drakeskin leather gloves (Corpses) (0 def, 3 armour) Brightkill the drakeskin leather gloves (Corpses) (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +12 Physical power: +2 (+0 eff.) Armour: +3 Effects on melee hit: * 23% chance to cause random gloom Damage (Melee): 15 lightning / 39 mind / 39 darkness Changes stats: +6 Cun / +9 Dex Changes resistances: +8% lightning Changes resistances penetration: +15% light Changes damage: +11% lightning Maximum encumbrance: +30 Mental save: -11 (-3 eff.) Stamina each turn: +0.40 Maximum stamina: +10.00 Mindpower: +10 (+2 eff.) Curse of Corpses It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Deludradin (Misfortune) (9 def, 26 armour) Deludradin (Misfortune) (9 def, 26 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +9 (+3 eff.) Fatigue: +16% Effects on melee hit: * 20 arcane resource burn Changes resistances: +26% fire / +6% mind / +5% arcane Physical save: +33 (+7 eff.) Poison immunity: +10% Disease immunity: +5% Life regen: +3.90 Maximum life: +88.00 Healing mod.: +24% Curse of Misfortune A suit of armour made of metal plates. |
Cloak | wyrmwaxed cashmere cloak of the guardian (Madness) (10 def, 5 armour) wyrmwaxed cashmere cloak of the guardian (Madness) (10 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +10 (+3 eff.) Changes resistances: +5% acid / +7% fire / +6% cold / +7% lightning Physical save: +10 (+2 eff.) Spell save: +14 (+5 eff.) Mental save: +14 (+3 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Pusrazor the voratun amulet Pusrazor the voratun amuletInfused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +8 (+3 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 nature / 8 fire Changes stats: +5 Con Changes resistances: +29% blight / +30% nature / +12% light Changes resistances cap: +7% all Physical save: +47 (+9 eff.) Spell save: +6 (+2 eff.) Poison immunity: +50% Disease immunity: +38% Life regen: +2.90 Maximum life: +65.00 Amulets can have magical properties. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 156.07 physical damage and 210.17 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion of the sneak (heal 226)healing infusion of the sneak (heal 226) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 226 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (689% speed; 8 turns)movement infusion (689% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 689% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (573% speed; 4 turns) movement infusion of the warrior (573% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 573% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 379 over 5 turns)regeneration infusion (heal 379 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 379 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (194 acid damage; dur 5; apply 22)acid wave rune (194 acid damage; dur 5; apply 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 193.53 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
grounding steel amulet grounding steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% lightning Stun/Freeze immunity: +28% Amulets can have magical properties. |
insulating steel amulet of strength (+4) insulating steel amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str Changes resistances: +10% cold / +11% fire Amulets can have magical properties. |
stabilizing copper amulet of dexterity (+3) stabilizing copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% temporal Pinning immunity: +21% Knockback immunity: +22% Amulets can have magical properties. |
starlit gold amulet starlit gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13% light / +17% darkness Blindness immunity: +32% Amulets can have magical properties. |
wanderer's steel amulet of mastery (0.16 Cursed / Predator) wanderer's steel amulet of mastery (0.16 Cursed / Predator)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +3 Dex / +4 Cun / +5 Con Talent mastery: +0.16 Cursed / Predator Life regen: +0.40 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
Aerylravea the Glintbrawn Aerylravea the GlintbrawnInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Light radius: +3 Rings can have magical properties. |
Gloragaba the voratun ring Gloragaba the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +4 Physical crit. chance: +2.0% Physical power: +15 (+4 eff.) Changes stats: +10 Str / +12 Dex / +8 Mag / +21 Cun / +10 Con Mental save: +20 (+5 eff.) Hate when firing a critical mind attack: +2.00 Spellpower: +15 (+4 eff.) Heals friendly targets nearby when you use a nature summon: +20 Rings can have magical properties. |
gladiator's gold ring of lightning (+20%) gladiator's gold ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +7 Str / +6 Con Changes resistances: +20% lightning Changes damage: +10% lightning Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. gladiator's voratun ring of fire (+26%)gladiator's voratun ring of fire (+26%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +7 Str / +9 Con Changes resistances: +26% fire Changes damage: +13% fire Rings can have magical properties. |
gold ring of tenacity gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Disarm immunity: +22% Pinning immunity: +22% Knockback immunity: +28% Maximum life: +25.00 Rings can have magical properties. |
marksman's copper ring of lightning (+20%) marksman's copper ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +20% lightning Changes damage: +10% lightning Rings can have magical properties. |
marksman's copper ring of nature (+22%) marksman's copper ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
psionicist's steel ring of corrosion (+22%) psionicist's steel ring of corrosion (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +22% acid Changes damage: +11% acid Mental save: +6 (+1 eff.) Rings can have magical properties. |
rogue's copper ring of tenacity rogue's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Disarm immunity: +21% Pinning immunity: +23% Knockback immunity: +21% Maximum life: +21.00 Rings can have magical properties. |
rogue's steel ring of perseverance rogue's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Stun/Freeze immunity: +25% Life regen: +0.80 Rings can have magical properties. |
warrior's stralite ring of nature (+26%) warrior's stralite ring of nature (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +26% nature Changes damage: +13% nature Rings can have magical properties. |
The Gaping Maw (Shrouds) (72-108 power, 4 apr) The Gaping Maw (Shrouds) (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Changes stats: +0 Str / +0 Wil Changes damage: +0% nature Talents cooldown: Ice Claw (-1 turn) Mana Clash (-2 turns) Swallow (-2 turns) Curse of Shrouds This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
This item will automatically be transmogrified when you leave the level. quick voratun battleaxe of persecution (Shrouds) (57.5-86.25 power, 4 apr)quick voratun battleaxe of persecution (Shrouds) (57.5-86.25 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% Damage against: +27% Unnatural When wielded/worn: Accuracy: +21 (+5 eff.) Changes stats: +9 Dex / +7 Wil Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun greatsword of crippling (Corpses) (60.5-96.8 power, 4 apr)plaguebringer's voratun greatsword of crippling (Corpses) (60.5-96.8 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 26% chance to disease On weapon crit: * cripple the target Damage (Melee): +20 blight When wielded/worn: Physical crit. chance: +19.0% Disease immunity: +39% Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. cruel dragonbone magestaff of channeling (Corpses) (30-36 power, 6 apr, arcane element)cruel dragonbone magestaff of channeling (Corpses) (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +18.00% Mana each turn: +0.29 Spellpower: +30 (+8 eff.) Spell crit. chance: +5% Curse of Corpses It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun waraxe of amnesia (Misfortune) (38.5-53.9 power, 6 apr)plaguebringer's voratun waraxe of amnesia (Misfortune) (38.5-53.9 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease * 25% chance to put talents on cooldown Damage (Melee): +10 blight When wielded/worn: Disease immunity: +24% Curse of Misfortune One-handed war axes. |
Mighty Girdle (Madness) Mighty Girdle (Madness)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% Curse of Madness This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
monstrous hardened leather belt of burglary (Misfortune) monstrous hardened leather belt of burglary (Misfortune)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Str / +4 Dex / +4 Cun / +4 Con / +6 Lck Trap disarming bonus: +11 Stealth bonus: +7 Physical save: +8 (+2 eff.) Infravision radius: +4 Size category: +1 Curse of Misfortune A belt that goes around your waist. |
reinforced hardened leather belt (Nightmares) reinforced hardened leather belt (Nightmares)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +8 (+3 eff.) Physical save: +14 (+3 eff.) Curse of Nightmares A belt that goes around your waist. |
Ureslak's Molted Scales (Nightmares) (0 def, 0 armour) Ureslak's Molted Scales (Nightmares) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / -30% arcane / +20% fire / +20% nature / +20% cold Changes resistances cap: +5% lightning / +5% darkness / -30% arcane / +5% fire / +5% nature / +5% cold Curse of Nightmares This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
cashmere cloak 'Glowspitter' (Nightmares) (9 def, 0 armour) cashmere cloak 'Glowspitter' (Nightmares) (9 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+3 eff.) Changes resistances: +9% blight Changes resistances penetration: +5% light Physical save: +7 (+1 eff.) Spell save: +3 (+1 eff.) Light radius: +1 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of protection (Misfortune) (1 def, 0 armour) linen cloak of protection (Misfortune) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+1 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak (Corpses) (3 def, 0 armour) restorative elven-silk cloak (Corpses) (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +15% nature / +13% blight Life regen: +2.20 Healing mod.: +15% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. restorative pair of voratun boots of evasion (Nightmares) (18 def, 5 armour)restorative pair of voratun boots of evasion (Nightmares) (18 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +18 (+6 eff.) Fatigue: +4% Life regen: +3.70 Healing mod.: +28% Curse of Nightmares It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 25 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Anegas the Bilemight (Misfortune) (0 def, 9 armour) Anegas the Bilemight (Misfortune) (0 def, 9 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +9 Effects on melee hit: * Slows global speed by 15% Damage (Melee): 14 nature Changes stats: +6 Con Changes resistances: +8% nature Changes damage: +12% nature / +3% acid Physical save: +30 (+6 eff.) Spell save: +10 (+3 eff.) Mental save: +17 (+4 eff.) Disarm immunity: +28% Maximum life: +79.00 Curse of Misfortune It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Beralathagen' (Corpses) (0 def, 6 armour) hardened leather gloves 'Beralathagen' (Corpses) (0 def, 6 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Physical save: +3 (+1 eff.) Pinning immunity: +10% Life regen: +2.20 Stamina each turn: +1.30 Psi when hit: +0.04 Maximum stamina: +13.00 Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. insulating voratun helm of knowledge (Shrouds) (0 def, 5 armour)insulating voratun helm of knowledge (Shrouds) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +2 Wil Changes resistances: +15% cold / +11% fire Mindpower: +5 (+1 eff.) Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm (Madness) (0 def, 3 armour) iron helm (Madness) (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Lisariatira (Corpses) (5 def, 8 armour)Lisariatira (Corpses) (5 def, 8 armour) Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 4 blight Changes stats: +1 Str / +3 Dex Changes resistances: +10% mind Critical mult.: +15.00% Mental save: +25 (+6 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +4 (+1 eff.) Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of the hero (Madness) (5 def, 8 armour)drakeskin leather armour of the hero (Madness) (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +7 Str / +7 Dex / +5 Mag / +7 Wil / +9 Cun Curse of Madness A suit of armour made of leather. |
Borfast's Cage (Nightmares) (10 def, 20 armour) Borfast's Cage (Nightmares) (10 def, 20 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+3 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Curse of Nightmares Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of acid resistance (Nightmares) (9 def, 16 armour)radiant voratun plate armour of acid resistance (Nightmares) (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 14 light Changes stats: +4 Wil Changes resistances: +26% blight / +30% darkness / +26% acid Light radius: +1 Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of earthen fury (Madness) (12 def, 23 armour, 305.5 block)impervious voratun shield of earthen fury (Madness) (12 def, 23 armour, 305.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +23 Armour Hardiness: +8% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +6 Con Changes resistances: +15% physical Talent granted: +5 Block Physical save: +12 (+2 eff.) Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. insidious quiver of dragonbone arrows of erosion (20/20, 55.5-77.7 power, 18 apr)insidious quiver of dragonbone arrows of erosion (20/20, 55.5-77.7 power, 18 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 55.5 - 77.7 Uses stats: 30% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 20 Damage (Ranged): +42 insidious poison / +16 temporal / +19 nature Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
330 alchemist agate 330 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 aquamarine 13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli 12 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's dwarven-steel pickaxe (dig speed 22 turns) miner's dwarven-steel pickaxe (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's dwarven-steel pickaxe (dig speed 22 turns) sapper's dwarven-steel pickaxe (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +3 Cun / +2 Str Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald 8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade 11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 277.48 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
alchemist's lamp of the zealot alchemist's lamp of the zealotInfused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +8 (+3 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+1 eff.) Light radius: +2 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+1 eff.) Light radius: +5 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving alchemist's lamp of clarity preserving alchemist's lamp of clarityInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +8% blight Mental save: +9 (+2 eff.) Life regen: +2.90 Light radius: +3 See stealth: +10 See invisible: +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's dwarven lantern of illusion survivor's dwarven lantern of illusionInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +11 (+4 eff.) Physical save: +19 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +15 (+4 eff.) Light radius: +4 Healing mod.: +18% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 ruby 14 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of voratun shots of amnesia (24/24, 55.5-66.6 power, 6 apr)plaguebringer's pouch of voratun shots of amnesia (24/24, 55.5-66.6 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.5 - 66.6 Uses stats: 30% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 24 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 13% chance to disease * 25% chance to put talents on cooldown Damage (Ranged): +18 blight Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots 'Radiancesteel' (17/17, 33-39.6 power, 3 apr) pouch of dwarven-steel shots 'Radiancesteel' (17/17, 33-39.6 power, 3 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 3 Base power: 33.0 - 39.6 Uses stats: 30% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 17 Turns elapse between self-loadings: 4 On weapon hit: * 40% chance to blind * 40% chance to inflict damage reduction Damage (Ranged): +12 light / +9 cold / +4 darkness Burst (radius 1) on hit: +13 fire Shots are used with slings to pummel your foes to death. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
14 amethyst 14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
7 diamond 7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Hronu the Yeek Cursed level 33
34th Pyre 123rd year of Ascendancy at 00:44 see stats
By Hronu the Yeek Cursed level 41
67th Dusk 123rd year of Ascendancy at 15:14 see stats
By Hronu the Yeek Cursed level 22
80th Haze 122nd year of Ascendancy at 00:54 see stats
By Hronu the Yeek Cursed level 38
57th Dusk 123rd year of Ascendancy at 23:17 see stats
By Hronu the Yeek Cursed level 39
62nd Dusk 123rd year of Ascendancy at 17:27 see stats
By Hronu the Yeek Cursed level 37
54th Dusk 123rd year of Ascendancy at 14:17 see stats
By Hronu the Yeek Cursed level 22
1st Wintertide 123rd year of Ascendancy at 19:56 see stats
By Hronu the Yeek Cursed level 37
6th Mirth 123rd year of Ascendancy at 05:34 see stats
By Hronu the Yeek Cursed level 34
78th Pyre 123rd year of Ascendancy at 19:40 see stats
By Hronu the Yeek Cursed level 47
9th Decay 123rd year of Ascendancy at 12:06 see stats
By Hronu the Yeek Cursed level 21
74th Haze 122nd year of Ascendancy at 08:22 see stats
By Hronu the Yeek Cursed level 18
3rd Haze 122nd year of Ascendancy at 02:19 see stats
By Hronu the Yeek Cursed level 23
2nd Wintertide 123rd year of Ascendancy at 11:42 see stats
By Hronu the Yeek Cursed level 44
45th Haze 123rd year of Ascendancy at 16:37 see stats
By Hronu the Yeek Cursed level 48
80th Regrowth 124th year of Ascendancy at 04:18 see stats
By Hronu the Yeek Cursed level 27
9th Regrowth 123rd year of Ascendancy at 07:52 see stats
By Hronu the Yeek Cursed level 48
16th Regrowth 124th year of Ascendancy at 09:22 see stats
By Hronu the Yeek Cursed level 10
2nd Summertide 122nd year of Ascendancy at 10:31 see stats
By Hronu the Yeek Cursed level 20
15th Haze 122nd year of Ascendancy at 06:29 see stats
By Hronu the Yeek Cursed level 30
55th Regrowth 123rd year of Ascendancy at 22:45 see stats
By Hronu the Yeek Cursed level 40
63rd Dusk 123rd year of Ascendancy at 16:51 see stats
By Hronu the Yeek Cursed level 50
3rd Pyre 124th year of Ascendancy at 08:40 see stats
By Hronu the Yeek Cursed level 47
6th Allure 124th year of Ascendancy at 17:53 see stats
By Hronu the Yeek Cursed level 42
30th Haze 123rd year of Ascendancy at 02:41 see stats
By Hronu the Yeek Cursed level 15
28th Dusk 122nd year of Ascendancy at 23:38 see stats
By Hronu the Yeek Cursed level 25
2nd Regrowth 123rd year of Ascendancy at 09:26 see stats
By Hronu the Yeek Cursed level 48
22nd Regrowth 124th year of Ascendancy at 02:12 see stats
By Hronu the Yeek Cursed level 37
55th Dusk 123rd year of Ascendancy at 06:08 see stats
By Hronu the Yeek Cursed level 35
79th Pyre 123rd year of Ascendancy at 15:01 see stats
By Hronu the Yeek Cursed level 50
6th Pyre 124th year of Ascendancy at 09:59 see stats
By Hronu the Yeek Cursed level 8
9th Mirth 122nd year of Ascendancy at 20:17 see stats
By Hronu the Yeek Cursed level 11
1st Flare 122nd year of Ascendancy at 07:30 see stats
By Hronu the Yeek Cursed level 20
25th Haze 122nd year of Ascendancy at 23:11 see stats
By Hronu the Yeek Cursed level 47
4th Regrowth 124th year of Ascendancy at 00:05 see stats
By Hronu the Yeek Cursed level 20
25th Haze 122nd year of Ascendancy at 05:24 see stats
By Hronu the Yeek Cursed level 32
18th Pyre 123rd year of Ascendancy at 08:14 see stats
By Hronu the Yeek Cursed level 20
15th Haze 122nd year of Ascendancy at 11:04 see stats
By Hronu the Yeek Cursed level 32
18th Pyre 123rd year of Ascendancy at 19:59 see stats
Log
Multi-hued drake hits Elandar for 238 cold damage.
High Sun Paladin Aeryn receives 14 healing from Shield of Light.
High Sun Paladin Aeryn hits Elandar for 60 fire, 60 light, 60 physical (180 total damage).
Hronu uses Slash.
Hronu performs a melee critical strike against Elandar!
Elandar resists the mind attack!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Your hate has conquered a great adversary! (+92 hate)
Elandar is no longer being stalked by Hronu.
Hronu is invigorated by the attack!
You revel in attacking a weakened foe! (+2 hate)
Your rampage is invigorated by your fierce attack! (+1 duration)
You feel your rampage slowing down. (-1 duration)
Hronu hits Elandar for 1078 physical, 9 nature, 19 temporal, 23 nature, 8 mind, 12 lightning, 23 darkness, (slow 30%), , , 11 arcane (1183 total damage).
Elandar hits Hronu for 19 darkness damage.
Hronu killed Elandar!
Hronu is invigorated by the attack!
Thaurhereg's ice storm area effect hits Hronu for 49 cold damage.
Thaurhereg's ice storm area effect hits High Sun Paladin Aeryn for 70 cold damage.
High Sun Paladin Aeryn receives 14 healing from Shield of Light.
Hronu has shrugged off 66 damage and is ready for more.
Talent Bunny Hop is ready to use.
Hronu receives 23 healing from Unnatural Body.
An elite foe has fallen to your hate! (+8 hate)
Hronu's remains glow with a strange light.
Saving game...