









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 20 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 79th Pyre 122nd year of Ascendancy at 20:58 0 / 6Killed by Emelakira the netherworm mass at level 11 on the 1st Summertide 122nd year of Ascendancy at 13:09 Killed by war hound at level 13 on the 6th Dusk 122nd year of Ascendancy at 02:13 Killed by Elama the deformed giant venus flytrap at level 13 on the 6th Dusk 122nd year of Ascendancy at 03:13 Killed by Elunor the black ooze at level 17 on the 31st Dusk 122nd year of Ascendancy at 17:30 Killed by Layoth the giant fire ant at level 20 on the 52nd Dusk 122nd year of Ascendancy at 14:57 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 20 (base 10) |
| Magic | 57 (base 48) |
| Willpower | 40 (base 29) |
| Cunning | 38 (base 25) |
Resources
| Life | -117/363 |
| Mana | 78/443 |
| Healing Factor | 1.0870588855781 |
| Regeneration | 2.4458824925508 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 21 |
| Crit Chance | 12% |
| APR | 2 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +7% |
| Arcane | +9% |
| Cold | +34% |
| All | 0% |
| Lightning | +29% |
| Light | +3% |
| Temporal | +7% |
| Fire | +5% |
| Physical | +12% |
Offense: Damage Penetration
| Physical | +5% |
| Lightning | +5% |
| Fire | +10% |
| Arcane | +15% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 16 |
| Spell Save | 30 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 19%( 70%) |
| Physical | + 20%( 70%) |
| Cold | + 61%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 25%( 70%) |
| Temporal | + 15%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 233 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (61 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Radiancespiker the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +3% light On Hit (Melee): * 10% chance to slow global speed by 0% * 20 arcane resource burn ----- def ----- Armour +1 Resists +3% acid Phys.save +5 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
| Light source | Charstoker the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: dps ---------- Melee Ret 6 fire ----- def ----- Armour +4 Defense +25 (+12 eff.) Die.at -40.00 life Max.HP +46.00 ---------- misc Stam/turn +3.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 38.22 to 114.66 lightning damage (76.44 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 3 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Singevile the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Cun +5 Dex dps ---------- Dmg.mod +3% lightning Res.pen +10% fire Acc +7 (+4 eff.) Melee Ret 6 fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% acid +9% cold Rings make your fingers look great! |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.80 cold and 14.87 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 2/60 This azure ring seems to be always moist to the touch. |
| Around waist | rough leather belt 'Yvemira'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +20 (+10 eff.) Res.pen +5% physical ----- def ----- Resists +6% lightning +5% temporal Blind- +20% Silence- +10% Disarm- +10% A belt that goes around your waist. |
| In main hand | elm magestaff 'Skymoon' (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +10.00% Spell.pwr +3 (+1 eff.) Dmg.mod +16% lightning Res.pen +5% lightning On Hit (Melee): * 20% chance to slow global speed by 0% ----- def ----- Resists +9% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Main armor | timebroken cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +7% acid +5% physical +7% temporal +5% fire +9% arcane +9% cold ----- def ----- Resists +12% acid +10% physical +12% fire +12% cold +11% all ---------- misc Max.mana +19.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Layybreta (1 def, 4 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Armour +4 Defense +1 (+1 eff.) Die.at -40.00 life Max.HP +30.00 Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Earuvor the steel amulet0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +2 Mag +2 Wil +4 Cun +4 Con dps ---------- Crit.mult +10.00% Phys.pwr +5 (+3 eff.) S.pwr/crit +2 Mov.spd +10% Phys.spd +10% Dmg.mod +7% physical Res.pen +15% arcane ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.60 Mana/turn +0.24 Max.mana +21.00 Amulets make your neck look great! |
Inventory
Voidserpent the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +8 Cun +4 Con dps ---------- Crit.mult +10.00% Mov.spd +10% Melee Ret 4 darkness ----- def ----- Fatigue -5% Phys.save +12 (+8 eff.) Spell.save +10 (+5 eff.) Mind.save +15 (+7 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
copper ring 'Xeromira'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +1.0% Crit.mult +10.00% Res.pen +5% mind Acc +22 (+11 eff.) Melee Ret 2 arcane ----- def ----- Armour +4 Rings make your fingers look great! |
marksman's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% fire Acc +4 (+2 eff.) ----- def ----- Resists +22% fire Rings make your fingers look great! |
Salinne the ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit / acc Atk.spd 100% Range +7 Proj.spd +100% On Hit: * 10 arcane resource burn While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +11 (+6 eff.) ----- def ----- Phys.save +15 (+9 eff.) ---------- misc Reload +4 Longbows are used to shoot arrows at your foes. |
elm longbow 'Bogakor'4.0 T1 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit / acc Atk.spd 100% Range +6 On Hit: * 20 arcane resource burn While equipped: Stats +3 Str dps ---------- Mind.crit +1% Crit.mult +5.00% Phys.pwr +9 (+5 eff.) ----- def ----- Resists +12% fire Mind.save +6 (+3 eff.) ---------- misc Equi/ret +0.08 Psi/ret +0.04 Longbows are used to shoot arrows at your foes. |
steel longsword (16-23 power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Normal] Power 16.5 - 23.1 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
steel longsword of phasing (14-20 power, 12 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Arcane Power 14.5 - 20.3 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +12 Crit +3.0% Atk.spd 100% Phasing +13% Sharp, long, and deadly. |
iron mace (12-17 power, 2 apr)3.0 T1 mace 1H weapon Reqs Str 11 [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
spellwoven linen robe of blight (+10%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+0 eff.) Dmg.mod +10% blight ----- def ----- Resists +10% blight +7% all Spell.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Zubarialle (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue -3% Resists +9% nature Phys.save +7 (+5 eff.) Die.at -20.00 life Max.HP +20.00 Heal.mod +5% Confus- +10% Teleport- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Beradohad' (1 def, 4 armour)3.0 T3 feet armor [Random Unique] Master While equipped: Stats +6 Dex +3 Cun ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue -2% Resists +1% physical +9% mind +3% light Phys.save +7 (+5 eff.) ---------- misc Max.enc +28 Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
polar dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 cold Dmg.mod +5% cold Acc +10 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +7% cold Metal gloves protecting the hands up to the middle of the lower arm. |
Aruredir the rough leather cap (0 def, 2 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% physical On Hit (Melee): * 10 arcane resource burn * 20% chance to reduce all saves and defense by 0 ----- def ----- Armour +2 Fatigue +1% Resists +9% acid +1% physical Spell.save +3 (+1 eff.) ---------- misc Infravis +2 A cap made of leather. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor Reqs Str 16 [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
quiver of elm arrows 'Woehunter' (16/16, 16-23 power, 5 apr)3.0 T1 arrow ammo [Rare] Psionic Power 16.5 - 23.1 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 16 Ranged+ +14 physical +20 darkness On Hit.r1 +12 darkness On Crit.r2 +12 nature On Hit: * 20% chance to reduce damage dealt by 0% * 20% chance to reduce all saves and defense by 0 * 20% chance to knock the target back 3 spaces and deal 123 physical damage Arrows are used with bows to pierce your foes to death. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+5 eff.) Max.HP +41.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Issahor the Bloomsting [power 260] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Mind.crit +4% On Hit (Melee): * 20% chance to slow global speed by 0% ---------- misc Psi/ret +0.20 Hate/m.crit +2.00 Sting an enemy dealing 260 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Technochrist the Cornac Archmage level 13
8th Flare 122nd year of Ascendancy at 09:25 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Technochrist the Cornac Archmage level 10
5th Mirth 122nd year of Ascendancy at 22:46 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Technochrist the Cornac Archmage level 20
33rd Dusk 122nd year of Ascendancy at 11:38 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Technochrist the Cornac Archmage level 10
9th Mirth 122nd year of Ascendancy at 07:14 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Technochrist the Cornac Archmage level 17
28th Dusk 122nd year of Ascendancy at 02:01 see stats
Log
Thunderstorm hits Layoth the giant fire ant for 10 lightning, 13 lightning (22 total damage).
Thunderstorm hits Layoth the Giant Fire Ant's mucus ooze for 9 lightning, 12 lightning (21 total damage).
Technochrist casts Phase Door.
Select a target to teleport...
Select a teleport location...
Layoth the Giant Fire Ant's mucus ooze is pinned to the ground.
Technochrist shrugs off the effect 'Disarmed'!
Layoth the Giant Fire Ant's mucus ooze uses Slime Spit.
Layoth the Giant Fire Ant's mucus ooze's mind surges with critical power!
Layoth the Giant Fire Ant's mucus ooze hits Technochrist for 66 nature damage.
Elytha the warg hits Technochrist for 77 physical, 3 cold, 59 physical, 3 cold (141 total damage).
Melee retaliation hits Elytha the warg for 5 fire, 5 fire (11 total damage).
Elytha the warg resists the wave!
Technochrist's tidal wave hits Elytha the warg for 5 cold, 6 physical (11 total damage).
Technochrist's arcane area effect hits Elytha the warg for 32 arcane damage.
Technochrist's arcane area effect hits Layoth the Giant Fire Ant's mucus ooze for 32 arcane damage.
Technochrist's arcane area effect hits Layoth the giant fire ant for 29 arcane damage.
Technochrist's arcane area effect hits Layoth the Giant Fire Ant's mucus ooze for 32 arcane damage.
Technochrist hits Elytha the warg for 8 lightning damage.
Technochrist hits Layoth the Giant Fire Ant's mucus ooze for 8 lightning damage.
Technochrist hits Layoth the Giant Fire Ant's mucus ooze for 7 lightning damage.
Layoth the Giant Fire Ant's mucus ooze uses Slime Spit.
Layoth the Giant Fire Ant's mucus ooze hits Technochrist for 38 nature damage.
Technochrist speeds up.
The fabric of time around Technochrist returns to normal.
Poison from Layoth the giant fire ant hits Technochrist for 98 nature damage.
Crippling Poison from Layoth the giant fire ant hits Technochrist for 27 nature damage.
Technochrist the level 20 cornac archmage was treehugged to death by Layoth the giant fire ant on level 1 of Old Forest.
The furious lightning storm around Technochrist calms down and disappears.






























































































