Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Solipsist |
Level / Exp | 40 / 27% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Antimagic | Follower |
Primary Stats
Strength | 30 (base 20) |
Dexterity | 21 (base 21) |
Constitution | 39 (base 21) |
Magic | 10 (base 10) |
Willpower | 116.82310676991 (base 60) |
Cunning | 96.548737846609 (base 60) |
Resources
Life | 674/674 |
Equilibrium | 413 |
Psi | 500/500 |
Healing Factor | 1.3862543368031 |
Regeneration | 53.597607433007 |
Speed
Mental | 0% |
Attack | +18.06111790114% |
Movement | 0% |
Spell | 0% |
Global | +154.41095910288% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 6 |
See Stealth | 62.350813888055 |
See Invisible | 71.350813888055 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 137 |
Accuracy | 62 |
Crit Chance | 34% |
APR | 68 |
Speed | 1.00 |
Offense: Offhand
Damage | 114 |
Accuracy | 62 |
Crit Chance | 33% |
APR | 56 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 114 |
Crit Chance | 78% |
Speed | 0.84701891509901 |
Offense: Damage Bonus
Fire | +12% |
Nature | +14% |
Mind | +111% |
Physical | +16% |
Cold | +26% |
All | +2% |
Offense: Damage Penetration
Acid | +45% |
Physical | +52% |
Lightning | +25% |
Arcane | +35% |
Mind | +110% |
All | +20% |
Defense: Base
Armour (hardiness) | 31.728496110021 (48.304188961773%) |
Defense | 58 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 51.34 |
Spell Save | 53.39 |
Mental Save | 62 |
Defense: Resistances
Acid | + 27%( 70%) |
Blight | + 38%( 70%) |
Physical | + 33%( 70%) |
Cold | + 34%( 70%) |
All | + 22%( 70%) |
Darkness | + 36%( 70%) |
Light | + 27%( 70%) |
Mind | + 33%( 70%) |
Fire | + 41%( 70%) |
Nature | + 31%( 70%) |
Defense: Immunities
Stun Resistance | 31% |
Bleed Resistance | 80% |
Confusion Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 502 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 274 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Solipsism | 1.40 |
| 5/5 |
| 2/5 |
| 3/5 |
| 5/5 |
Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Distortion | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Psychic Assault | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.50 |
| 5/5 |
| 2/5 |
| 2/5 |
| 4/5 |
Psionic / Discharge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Mentalism | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Psionic / Dream Forge | 1.50 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Harmony | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Thought-Form: Bowman |
talent | Forge Shield |
talent | Dreamforge |
talent | Lucid Dreamer |
talent | Psiblades |
talent | Elemental Harmony |
talent | Antimagic Shield |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+39% global speed). Clarity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved mental save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 48. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed honey tree root. * You've found the needed wretchling eyeball. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed minotaur nose. * You've found the needed faerlhing fang. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed vial of wight ectoplasm. * You've found the needed ice wyrm tooth. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed length of troll intestine. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within19 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Voidnoon' (0 def, 4 armour) =BiS= pair of dwarven-steel boots 'Voidnoon' (0 def, 4 armour) =BiS=Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Physical crit. chance: +3.0% Armour: +4 Fatigue: +3% Changes stats: +3 Wil / +4 Con Changes resistances: +9% darkness Changes resistances penetration: +13% physical Changes damage: +18% mind Critical mult.: +15.00% Psi when hit: +0.08 Mindpower: +17 (+3 eff.) It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 4.5 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. This object's appearance was changed to Cinderfeet. |
Light source | Rotreeve the alchemist's lamp =BIS= Rotreeve the alchemist's lamp =BIS=Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6 Con Changes resistances: +20% blight / +12% nature Changes resistances penetration: +10% mind Changes damage: +3% nature / +3% mind Life regen: +15.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Yarelach the elven-silk wizard hat (3 def, 0 armour) =BiS= Yarelach the elven-silk wizard hat (3 def, 0 armour) =BiS=Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 54 Damage when hit (Melee): 6 mind Changes stats: +13 Cun / +11 Wil Changes resistances: +9% fire / +9% mind / +15% cold Changes resistances penetration: +15% arcane Changes damage: +24% mind Mindpower: +12 (+2 eff.) A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. This object's appearance was changed to Eastern Wood Hat. |
On hands | Hurenariroddaldil the hardened leather gloves (0 def, 2 armour) =BIS DPS= Hurenariroddaldil the hardened leather gloves (0 def, 2 armour) =BIS DPS=Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage when hit (Melee): 6 blight Changes resistances penetration: +25% acid Life regen: +4.00 Stamina each turn: +1.00 Hate when firing a critical mind attack: +3.00 Maximum stamina: +25.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +6% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Iron Throne Couture: Gloves 2. |
Tool | stralite torque of mindblast 'Saliratira' [power 370] (13 cooldown) =BiS= stralite torque of mindblast 'Saliratira' [power 370] (13 cooldown) =BiS=Requires: - Level 25 Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes resistances: +6% acid / +9% darkness Changes resistances penetration: +20% mind Changes damage: +18% mind Critical mult.: +20.00% Cut immunity: +20% Knockback immunity: +20% It can be used to blast the opponent's mind dealing 781 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage penetration by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. This item has been sent to the Item's Vault. |
On fingers | Glimmerglory =BIS, God Tier= Glimmerglory =BIS, God Tier=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Changes stats: +7 Str / +5 Con Changes resistances: +6% light Changes resistances penetration: +25% mind Maximum psi: +20.00 Mental crit. chance: +7% Light radius: +3 Rings make your fingers look great! |
On fingers | Frigidpunish the gold ring =BIS= Frigidpunish the gold ring =BIS=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes damage: +6% mind / +24% cold Critical mult.: +10.00% Stun/Freeze immunity: +31% Life regen: +6.00 Hate when firing a critical mind attack: +5.00 Rings make your fingers look great! |
Around neck | gold amulet 'Ce'Nyssra' =BiS= gold amulet 'Ce'Nyssra' =BiS=Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances penetration: +25% mind Changes damage: +18% mind Mental save: +9 (+2 eff.) Cut immunity: +60% Mindpower: +10 (+1 eff.) Infravision radius: +3 See invisible: +9 Healing mod.: +17% It can be used to activate talent Heal, placing all other charms into a 30 cooldown : Effective talent level: 2.5 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 590 life. The life healed will increase with your Mindpower. Amulets make your neck look great! This item has been sent to the Item's Vault. |
In main hand | Core of the Forge (127% power, 61 apr, dreamforge damage) =BiS Mainhand= Core of the Forge (127% power, 61 apr, dreamforge damage) =BiS Mainhand=Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 127% Range: 1.1x Uses stats: 98% Wil, 33% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +61 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +7 Cun / +10 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +26 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 21 power out of 30/30) : Effective talent level: 6.8 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 165.49 mind damage, 87.84 burning damage, and knocking back your enemies in a radius 6 cone. Empty terrain may be changed (50% chance) for 5 turns into forge walls, which block movement and inflict 15.27 mind and 8.11 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. This item has been sent to the Item's Vault. |
Around waist | Rope Belt of the Thaloren =BIS Crit= Rope Belt of the Thaloren =BIS Crit=Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+2 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | epiphanous pulsing mindstar of sand (108% power, 49 apr, mind damage) epiphanous pulsing mindstar of sand (108% power, 49 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 108% Range: 1.1x Uses stats: 82% Wil, 49% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +49 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 16 physical Changes resistances: +9% physical Changes resistances penetration: +9% physical Changes damage: +12% mind / +4% physical Talent granted: +1 Attune Mindstar Psi when firing a critical mind attack: +1.00 Mindpower: +18 (+3 eff.) Mental crit. chance: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to Dream Malleus. |
Cloak | cashmere cloak 'Growthwyrd' (27 def, 0 armour) =BIS= cashmere cloak 'Growthwyrd' (27 def, 0 armour) =BIS=Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +27 (+7 eff.) Changes stats: +3 Str / +3 Con Changes resistances penetration: +5% lightning Changes damage: +9% nature Critical mult.: +15.00% Physical save: +8 (+2 eff.) Only die when reaching: -20.00 life Maximum life: +66.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Invisible. |
Main armor | Crimson Robe (12 def, 0 armour) =BiS Solipsism= Crimson Robe (12 def, 0 armour) =BiS Solipsism=Requires: - Level 35 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Punishments +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +9% Global speed: +15% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. This item has been sent to the Item's Vault. This object's appearance was changed to Pyro: Underwear 2. |
Inventory
Ebonycrack the voratun amulet =Mind/Fire/Light RES, Conf= Ebonycrack the voratun amulet =Mind/Fire/Light RES, Conf=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 6 darkness Changes resistances: +15% fire / +27% mind / +18% light Confusion immunity: +50% Amulets make your neck look great! |
Satyrsage the steel amulet =STR= Satyrsage the steel amulet =STR=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 6 cold Changes stats: +5 Str Changes resistances: +9% darkness / +18% nature Changes resistances penetration: +20% cold Changes damage: +3% nature / +6% darkness Amulets make your neck look great! |
copper amulet of constitution (+3) =CON= copper amulet of constitution (+3) =CON=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Amulets make your neck look great! |
mindweaver's stralite amulet of willpower (+11) =BIS if High PEN= mindweaver's stralite amulet of willpower (+11) =BIS if High PEN=Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +11 Wil Mental save: +9 (+2 eff.) Confusion immunity: +16% Mindpower: +11 (+2 eff.) Amulets make your neck look great! |
starlit steel amulet of dexterity (+4) =DEX= starlit steel amulet of dexterity (+4) =DEX=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Dex Changes resistances: +10% light / +12% darkness Blindness immunity: +22% Amulets make your neck look great! |
Vargh Redemption =CON, Air= Vargh Redemption =CON, Air=Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 27.06 cold and 24.91 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 51 power out of 60/60. This azure ring seems to be always moist to the touch. |
gladiator's stralite ring =STR/CON= gladiator's stralite ring =STR/CON=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +9 Str / +5 Con Rings make your fingers look great! |
gladiator's voratun ring =STR/CON= gladiator's voratun ring =STR/CON=Requires: - Level 35 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+3 eff.) Changes stats: +10 Str / +9 Con Rings make your fingers look great! This item has been sent to the Item's Vault. |
marksman's copper ring of frost (+22%) =DEX= marksman's copper ring of frost (+22%) =DEX=Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Dex Changes resistances: +22% cold Changes damage: +11% cold Rings make your fingers look great! |
mule's stralite ring of life =HP, Enc.= mule's stralite ring of life =HP, Enc.=Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -7% Maximum encumbrance: +28 Life regen: +10.00 Maximum life: +68.00 Healing mod.: +12% Rings make your fingers look great! |
sneakthief's gold ring of misery =DEX= sneakthief's gold ring of misery =DEX=Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+4 eff.) Effects on melee hit: * 11% chance to reduce all saves and defense by 54 Damage (Melee): 12 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 54 Damage (Ranged): 11 physical Changes stats: +8 Cun / +6 Dex Hate when firing a critical mind attack: +3.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 4.5 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
enhanced steel dagger of rage (105% power, 6 apr) =ALL stats= enhanced steel dagger of rage (105% power, 6 apr) =ALL stats=Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 106% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Changes stats: +8 Str / +6 Dex / +4 Mag / +4 Wil / +4 Cun / +5 Con Changes damage: +7% physical Sharp, short and deadly. |
enhanced stralite greatsword of evisceration (156% power, 3 apr) =ALL Stats= enhanced stralite greatsword of evisceration (156% power, 3 apr) =ALL Stats=Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 156% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Wound the target dealing 298 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +14.0% Physical power: +10 (+2 eff.) Changes stats: +10 Str / +7 Dex / +13 Mag / +10 Wil / +10 Cun / +10 Con Massive two-handed swords. |
insulating rough leather belt of carrying =Enc.= insulating rough leather belt of carrying =Enc.=Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -6% Changes resistances: +6% fire / +6% cold Maximum encumbrance: +21 A belt that goes around your waist. |
Arcquencher the pair of drakeskin leather boots (13 def, 5 armour) =DEX= Arcquencher the pair of drakeskin leather boots (13 def, 5 armour) =DEX=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +13 (+4 eff.) Damage when hit (Melee): 6 lightning Changes stats: +12 Dex / +5 Wil Changes damage: +15% lightning Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +40.00 Light radius: +3 A pair of boots made of leather. |
Shimmermarrow the pair of hardened leather boots (0 def, 3 armour) =STR= Shimmermarrow the pair of hardened leather boots (0 def, 3 armour) =STR=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Armour: +3 Effects on melee hit: * 20% chance to reduce armor by 35% Changes stats: +7 Str / +3 Mag / +2 Wil Changes resistances penetration: +10% physical Changes damage: +9% lightning Light radius: +2 A pair of boots made of leather. |
traveler's pair of rough leather boots of rushing (0 def, 1 armour) =Enc., CON= traveler's pair of rough leather boots of rushing (0 def, 1 armour) =Enc., CON=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Changes stats: +2 Str / +2 Con Maximum encumbrance: +23 Physical save: +5 (+1 eff.) It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 4.5 Power cost: 22 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
scouring drakeskin leather gloves of strength (+5) (0 def, 3 armour) =STR= scouring drakeskin leather gloves of strength (+5) (0 def, 3 armour) =STR=Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +3 Effects when hit in melee: * 27 arcane resource burn Changes stats: +5 Str Spell save: +19 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) =DEX= steady dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) =DEX=Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +19 (+9 eff.) Armour: +2 Fatigue: +3% Changes stats: +4 Dex Physical save: +5 (+1 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Voidsquall of the Blightspawn (0 def, 5 armour) =DEX/STR= Voidsquall of the Blightspawn (0 def, 5 armour) =DEX/STR=Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects when hit in melee: * 34% chance to reduce strength, dexterity, and constitution by 25 * 35% chance to reduce damage dealt by 43% Changes stats: +7 Str / +9 Dex Changes resistances: +18% lightning Physical save: +18 (+3 eff.) Stamina when hit: +1.70 Equilibrium when hit: +2.08 Maximum psi: +20.00 Mindpower: +5 (+1 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 17 cooldown : Effective talent level: 4.5 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 122.3 Physical damage. If the attack hits, the target is confused (31% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren hardened leather cap of the depths (0 def, 3 armour) =Waterbreathing= thaloren hardened leather cap of the depths (0 def, 3 armour) =Waterbreathing=Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Wil Changes resistances: +7% blight / +10% cold Allows you to breathe in: water Mental save: +10 (+3 eff.) A cap made of leather. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Ce'Negann' (dig speed 18 turns) =Dig= iron pickaxe 'Ce'Negann' (dig speed 18 turns) =Dig=Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +21% acid / +6% darkness / +9% blight Changes damage: +7% mind / +7% fire Reduces incoming crit damage: 15.00% Mental save: +7 (+2 eff.) Blindness immunity: +20% Teleport immunity: +10% Maximum life: +40.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang =AP, telepathy= Rungof's Fang =AP, telepathy=Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh =50% heal if Heart of Poosh =50% heal if |
Nerybreba the Blastsorrow =STR= Nerybreba the Blastsorrow =STR=Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 35% Changes stats: +6 Str / +2 Mag / +1 Wil Changes resistances: +15% acid Changes damage: +6% lightning Light radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Sined, Ascended the Cornac Solipsist level 25
11st Dusk 123rd year of Ascendancy at 22:52 see stats
By Sined, Ascended the Cornac Solipsist level 24
10th Mirth 123rd year of Ascendancy at 00:35 see stats
By Sined, Ascended the Cornac Solipsist level 32
56th Regrowth 124th year of Ascendancy at 03:37 see stats
By Sined, Ascended the Cornac Solipsist level 11
52nd Dusk 122nd year of Ascendancy at 20:53 see stats
By Sined, Ascended the Cornac Solipsist level 30
39th Regrowth 124th year of Ascendancy at 06:59 see stats
By Sined, Ascended the Cornac Solipsist level 21
6th Pyre 123rd year of Ascendancy at 13:22 see stats
By Sined, Ascended the Cornac Solipsist level 36
58th Dusk 124th year of Ascendancy at 17:02 see stats
By Sined, Ascended the Cornac Solipsist level 18
35th Regrowth 123rd year of Ascendancy at 00:46 see stats
By Sined, Ascended the Cornac Solipsist level 26
27th Haze 123rd year of Ascendancy at 05:35 see stats
By Sined, Ascended the Cornac Solipsist level 30
30th Regrowth 124th year of Ascendancy at 06:08 see stats
By Sined, Ascended the Cornac Solipsist level 20
38th Regrowth 123rd year of Ascendancy at 06:32 see stats
By Sined, Ascended the Cornac Solipsist level 30
30th Regrowth 124th year of Ascendancy at 20:52 see stats
By Sined, Ascended the Cornac Solipsist level 10
5th Dusk 122nd year of Ascendancy at 01:17 see stats
By Sined, Ascended the Cornac Solipsist level 20
37th Regrowth 123rd year of Ascendancy at 10:47 see stats
By Sined, Ascended the Cornac Solipsist level 30
22nd Regrowth 124th year of Ascendancy at 13:40 see stats
By Sined, Ascended the Cornac Solipsist level 40
57th Haze 124th year of Ascendancy at 14:05 see stats
By Sined, Ascended the Cornac Solipsist level 22
10th Pyre 123rd year of Ascendancy at 13:18 see stats
By Sined, Ascended the Cornac Solipsist level 40
78th Haze 124th year of Ascendancy at 05:25 see stats
By Sined, Ascended the Cornac Solipsist level 29
13rd Regrowth 124th year of Ascendancy at 04:35 see stats
By Sined, Ascended the Cornac Solipsist level 20
38th Regrowth 123rd year of Ascendancy at 04:21 see stats
By Sined, Ascended the Cornac Solipsist level 9
4th Flare 122nd year of Ascendancy at 03:26 see stats
By Sined, Ascended the Cornac Solipsist level 21
6th Pyre 123rd year of Ascendancy at 18:41 see stats
By Sined, Ascended the Cornac Solipsist level 31
40th Regrowth 124th year of Ascendancy at 03:24 see stats
By Sined, Ascended the Cornac Solipsist level 19
37th Regrowth 123rd year of Ascendancy at 04:33 see stats
Log
Ran for 2 turns (stop reason: object seen).
There is an item here: stabilizing gold amulet of mastery (0.17 Psionic / Dream Forge)
There is an item here: clarifying copper amulet of willpower (+3)
There is an item here: steel amulet of willpower (+3)
There is an item here: stabilizing copper amulet of dexterity (+3)
There is an item here: restful steel amulet of magic (+4)
Ran for 3 turns (stop reason: object seen).
Sined, Ascended picks up (c.): clarifying copper amulet of willpower (+3).
Sined, Ascended picks up (g.): steel amulet of willpower (+3).
You transfer clarifying copper amulet of willpower (+3) to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
You transfer steel amulet of willpower (+3) to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
Sined, Ascended picks up (v.): onyx.
Sined, Ascended picks up (v.): onyx.
Sined, Ascended picks up (E.): quartz.
Sined, Ascended picks up (E.): amethyst.
Sined, Ascended picks up (y.): emerald.
Sined, Ascended picks up (w.): lapis lazuli.
Sined, Ascended picks up (x.): opal.