Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Necromancer |
| Level / Exp | 42 / 9% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 28 (base 10) |
| Dexterity | 17 (base 13) |
| Constitution | 53 (base 34) |
| Magic | 56 (base 52) |
| Willpower | 50 (base 51) |
| Cunning | 40 (base 29) |
Resources
| Life | 994/994 |
| Mana | 549/549 |
| Souls | 18/18 |
| Healing Factor | 1.14 |
| Regeneration | 1.311 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 19 |
| Crit Chance | 14% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52.333333333333 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 14.45 |
| Ranged Defense | 14.45 |
| Fatigue | 0 |
| Physical Save | 27.175 |
| Spell Save | 32.55 |
| Mental Save | 34.25 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 80% |
| Silence Resistance | 25% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Will o' the Wisp |
| talent | Blurred Mortality |
| talent | Animus Hoarder |
| talent | Necrotic Aura |
| beneficial effect | The target consumed souls to gain new powers. 3 spells affected. Essence of the Dead |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On hands | brawler's hardened leather gloves of the nighthunter (0 def, 2 armour) brawler's hardened leather gloves of the nighthunter (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Armour: +2 Changes stats: +4 Str / +3 Dex / +8 Cun Changes resistances: +8% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+3 eff.) Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | linen wizard hat of darkness (+16%) (1 def, 0 armour) linen wizard hat of darkness (+16%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% darkness Changes damage: +11% darkness A pointy cloth hat, very wizardly... |
| Tool | Blastkiller the yew wand of clairvoyance [power 12] (9 cooldown) Blastkiller the yew wand of clairvoyance [power 12] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +5% lightning / +5% arcane Talent cooldown: Void Blast (+6 turn) Talent granted: +2 Void Blast It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 12), putting all charms on cooldown for 9 turns. When used: 100% chance to regenerate 6 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring of misery steel ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +2 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| On fingers | rogue's steel ring of arcana(+0.12/turn) rogue's steel ring of arcana(+0.12/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+6 eff.) Changes stats: +3 Cun Silence immunity: +25% Mana each turn: +0.12 Rings can have magical properties. |
| Around neck | gold amulet of manastreaming gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Amulets can have magical properties. |
| In main hand | lifebinding elven-wood starstaff of invocation (25-30 power, 5 apr, temporal element) lifebinding elven-wood starstaff of invocation (25-30 power, 5 apr, temporal element)Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Con Changes damage: +25% temporal Talent granted: +1 Command Staff Life regen: +0.90 Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +24 (+8 eff.) Spell crit. chance: +4% Healing mod.: +14% It can be used to conjure elemental energy in a radius 8 cone, dealing 30.37 - 36.45 temporal damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
| Main armor | mindwoven silk robe of Linaniil (3 def, 0 armour) mindwoven silk robe of Linaniil (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Mental save: +17 (+8 eff.) Mana each turn: +0.19 Maximum mana: +50.00 Spellpower: +17 (+6 eff.) Spell crit. chance: +6% Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak (2 def, 0 armour) spellcowled cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +2 Mag / +1 Wil Spell save: +8 (+4 eff.) Maximum mana: +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Necr the Ghoul Necromancer level 22
76th Pyre 122nd year of Ascendancy at 11:00 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Necr the Ghoul Necromancer level 37
79th Pyre 122nd year of Ascendancy at 21:08 see stats
Level 10 (Roguelike)
Got a character to level 10.By Necr the Ghoul Necromancer level 10
75th Pyre 122nd year of Ascendancy at 01:08 see stats
Level 20 (Roguelike)
Got a character to level 20.By Necr the Ghoul Necromancer level 20
75th Pyre 122nd year of Ascendancy at 22:45 see stats
Level 30 (Roguelike)
Got a character to level 30.By Necr the Ghoul Necromancer level 30
77th Pyre 122nd year of Ascendancy at 16:10 see stats
Level 40 (Roguelike)
Got a character to level 40.By Necr the Ghoul Necromancer level 40
1st Mirth 122nd year of Ascendancy at 13:38 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Necr the Ghoul Necromancer level 41
2nd Mirth 122nd year of Ascendancy at 00:23 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Necr the Ghoul Necromancer level 37
79th Pyre 122nd year of Ascendancy at 21:30 see stats
Log
Necr rips more animus from its victim. (+1 more soul)
Barrow wight's glacial vapour area effect hits Skeleton mage for 12 cold damage.
Barrow wight's glacial vapour area effect hits Armoured skeleton warrior for 12 cold damage.
Barrow wight's glacial vapour area effect hits Armoured skeleton warrior for 12 cold damage.
Barrow wight's glacial vapour area effect hits Armoured skeleton warrior for 8 cold damage.
Barrow wight's glacial vapour area effect hits Barrow wight for 2 cold damage.
Barrow wight's glacial vapour area effect hits Armoured skeleton warrior for 6 cold damage.
Barrow wight's glacial vapour area effect hits Runed bone giant for 8 cold damage.
Barrow wight's glacial vapour area effect hits Eternal bone giant for 6 cold damage.
Skeleton mage receives 55 healing from Necr's purging blight area effect.
Armoured skeleton warrior receives 55 healing from Necr's purging blight area effect.
Barrow wight receives 55 healing from Necr's purging blight area effect.
Necr receives 62 healing from Necr's purging blight area effect.
Eternal bone giant receives 55 healing from Necr's purging blight area effect.
Armoured skeleton warrior hits Rej Arkatis for 357 physical damage.
Armoured skeleton warrior killed Rej Arkatis!
Barrow wight's glacial vapour area effect hits Armoured skeleton warrior for 12 cold damage.
Barrow wight's glacial vapour area effect hits Armoured skeleton warrior for 12 cold damage.
Barrow wight's glacial vapour area effect hits Skeleton mage for 12 cold damage.
Barrow wight's glacial vapour area effect hits Armoured skeleton warrior for 8 cold damage.
Barrow wight's glacial vapour area effect hits Armoured skeleton warrior for 6 cold damage.
Barrow wight's glacial vapour area effect hits Runed bone giant for 8 cold damage.
Barrow wight's glacial vapour area effect hits Eternal bone giant for 6 cold damage.
Necr deactivates Animus Hoarder.
Necr deactivates Necrotic Aura.
Necr deactivates Will o' the Wisp.
Necr deactivates Blurred Mortality.
Runed bone giant deactivates Inner Power.
Runed bone giant deactivates Arcane Power.
