





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! | 
| Campaign | --- | 
| Mode | --- --- | 
| Sex | Male | 
| Race | Runic Golem | 
| Class | Golem | 
| Level / Exp | 19 / 0% | 
| Size | big | 
| Lifes / Deaths | no deaths recorded4 / 0 | 
Primary Stats
| Strength | 39 (base 29) | 
| Dexterity | 12 (base 12) | 
| Constitution | 22 (base 19) | 
| Magic | 22 (base 22) | 
| Willpower | 10 (base 10) | 
| Cunning | 1 (base 10) | 
Resources
| Life | 77/468 | 
| Mana | 84/142 | 
| Stamina | 147/154 | 
| Healing Factor | 1.6024166372473 | 
| Regeneration | 1.6024166372473 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +90.909090909091% | 
Vision
| Sight | 10 | 
| Lite | 0 | 
| Infravision | 10 | 
| See Invisible | 30 | 
Offense: Mainhand
| Damage | 87 | 
| Accuracy | 46 | 
| Crit Chance | 0% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 21 | 
| Crit Chance | 0% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 7 | 
| Crit Chance | 0% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | -38% | 
Offense: Damage Penetration
| Physical | +7% | 
Defense: Base
| Armour (hardiness) | 27.777011280365 (92.403125182002%) | 
| Defense | 4 | 
| Ranged Defense | 4 | 
| Fatigue | 12 | 
| Physical Save | 23 | 
| Spell Save | 14 | 
| Mental Save | 6 | 
Defense: Resistances
| Acid | + 39%(100%) | 
| Physical | + 22%(100%) | 
| All | + 15%(100%) | 
Defense: Immunities
| Disarm Resistance | 17% | 
| Bleed Resistance | 100% | 
| Fear Resistance | 100% | 
| Stoning Resistance | 100% | 
| Poison Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (1/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
Class Talents
| Golem / Fighting | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Golem / Arcane | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
Effects
| talent | Reflective Skin | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns).Runic Saturation | 
| detrimental effect | Paranoia has gripped the target, causing a 29% chance they will physically attack anyone nearby, friend or foe. Targets of the attack may become paranoid themselves.Paranoid | 
| detrimental effect | The target's mental faculties have been severely impaired, making it act randomly each turn (31% chance) and reducing its cunning by 14.Lobotomized (confused) | 
| detrimental effect | Badly off balance. Global damage is reduced by 15%.Off-balance | 
| detrimental effect | The target has been weakened, reducing all damage inflicted by 38%.Weakened | 
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents.Silenced | 
| beneficial effect | The target is surrounded by a magical shield, absorbing 37/100 damage  before it crumbles.Damage Shield | 
| detrimental effect | Reduces global action speed by 10%.Slow | 
| detrimental effect | The target is pinned to the ground, unable to move.Pinned to the ground | 
Quests
Equipment
| Main armor |  This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour of acid resistance (3 def, 14 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+3 eff.) Fatigue: +12% Changes resistances: +15% acid A suit of armour made of mail. | 
| In main hand |  warbringer's dwarven-steel greatmaul of amnesia (42-64 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +17% Massive two-handed mauls. | 
Inventory
|  steel battleaxe 'Unrodir' (22-32 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.5 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 2). On weapon hit: * 17% chance to reduce all saves and defense by 5 On weapon crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +10 mind When wielded/worn: Physical crit. chance: +9.0% Physical power: +10 (+3 eff.) Changes stats: +2 Cun / +3 Wil Changes resistances: +9% darkness / +5% arcane Healing mod.: +20% Massive two-handed battleaxes. | 
|  voratun battleaxe 'Winterwing' (58-88 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +4 cold When wielded/worn: Accuracy: +34 (+11 eff.) Armour penetration: +14 Physical crit. chance: +21.0% Effects on melee hit: * 20 arcane resource burn Changes resistances: +24% acid / +19% lightning / +3% nature / +23% cold / +3% blight / +20% fire / +5% arcane / +9% all Changes resistances penetration: +12% physical Spell save: +13 (+9 eff.) Massive two-handed battleaxes. | 
|  Newly picked up dwarven-steel dagger Requires: - Dexterity 24 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL | 
|  flaming iron greatsword of massacre (24-38 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (radius 1) on hit: +9 fire Massive two-handed swords. | 
|  This item will automatically be transmogrified when you leave the level. Glinthunger (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +2 Mag Changes resistances: +17% fire Changes damage: +3% mind Critical mult.: +20.00% Maximum hate: +4.00 Light radius: +1 See invisible: +3 A suit of armour made of mail. | 
|  opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  garnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
Achievements
Log
Aletta Soultorn hits golem (servant of Cinderhelm) for 71 mind damage.
golem (servant of Cinderhelm) hits Aletta Soultorn for 9 mind damage.
Golem (servant of Cinderhelm) casts Rune: Shielding.
A shield forms around golem (servant of Cinderhelm).
Golem (servant of Cinderhelm) uses Knockback.
golem (servant of Cinderhelm) hits Skeleton master archer for 125 physical damage.
Aletta Soultorn uses Silence.
Golem (servant of Cinderhelm) is silenced!
Talent Self-destruction is ready to use.
Golem (servant of Cinderhelm) has been weakened.
Golem (servant of Cinderhelm) slows down.
golem (servant of Cinderhelm) reflects damage back to Skeleton master archer!
golem (servant of Cinderhelm) hits Skeleton master archer for 0 physical damage.
Skeleton master archer's Crippling Shot hits golem (servant of Cinderhelm) for (31 absorbed), 0 physical (0 total damage).
Talent Eye Beam is ready to use.
Skeleton master archer uses Pinning Shot.
Golem (servant of Cinderhelm) is pinned to the ground.
golem (servant of Cinderhelm) reflects damage back to Skeleton master archer!
golem (servant of Cinderhelm) hits Skeleton master archer for 0 physical damage.
Skeleton master archer's Pinning Shot hits golem (servant of Cinderhelm) for (32 absorbed), 0 physical (0 total damage).
You are unable to move!
Golem (servant of Cinderhelm) is confused and fails to use Attack.
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!








