Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Faerie Race 1.1.5This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Wyrmic |
| Level / Exp | 12 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by rogue at level 2 on the 76th Pyre 122nd year of Ascendancy at 00:33 / 42Killed by rogue at level 2 on the 76th Pyre 122nd year of Ascendancy at 01:00 Killed by thief at level 2 on the 77th Pyre 122nd year of Ascendancy at 02:50 Killed by The Shade at level 7 on the 2nd Mirth 122nd year of Ascendancy at 01:40 Killed by The Shade at level 7 on the 2nd Mirth 122nd year of Ascendancy at 02:05 Killed by thief at level 8 on the 5th Mirth 122nd year of Ascendancy at 10:59 Killed by Zubykira the rogue at level 8 on the 6th Mirth 122nd year of Ascendancy at 03:43 Killed by bandit at level 9 on the 6th Mirth 122nd year of Ascendancy at 20:08 Killed by Doue the Bringer of Doom at level 9 on the 9th Mirth 122nd year of Ascendancy at 11:04 Killed by Doue the Bringer of Doom at level 9 on the 9th Mirth 122nd year of Ascendancy at 14:52 Killed by Doue the Bringer of Doom at level 9 on the 9th Mirth 122nd year of Ascendancy at 15:22 Killed by skeleton warrior at level 10 on the 2nd Flare 122nd year of Ascendancy at 04:40 Killed by dolleg at level 10 on the 2nd Flare 122nd year of Ascendancy at 08:50 Killed by Ivybrevena the Guardian at level 11 on the 3rd Flare 122nd year of Ascendancy at 02:54 Killed by armoured skeleton warrior at level 11 on the 6th Dusk 122nd year of Ascendancy at 23:50 Killed by armoured skeleton warrior at level 11 on the 7th Dusk 122nd year of Ascendancy at 00:01 Killed by armoured skeleton warrior at level 11 on the 7th Dusk 122nd year of Ascendancy at 00:16 Killed by armoured skeleton warrior at level 11 on the 7th Dusk 122nd year of Ascendancy at 00:26 Killed by armoured skeleton warrior at level 11 on the 7th Dusk 122nd year of Ascendancy at 00:38 Killed by shadowblade at level 11 on the 69th Dusk 122nd year of Ascendancy at 19:31 Killed by Celia at level 11 on the 21st Haze 122nd year of Ascendancy at 21:02 Killed by skeleton mage at level 11 on the 21st Haze 122nd year of Ascendancy at 21:36 Killed by Celia at level 11 on the 21st Haze 122nd year of Ascendancy at 21:49 Killed by Celia at level 11 on the 21st Haze 122nd year of Ascendancy at 22:22 Killed by Celia at level 11 on the 21st Haze 122nd year of Ascendancy at 23:35 Killed by Celia at level 11 on the 21st Haze 122nd year of Ascendancy at 23:53 Killed by Celia at level 11 on the 22nd Haze 122nd year of Ascendancy at 00:12 Killed by Celia at level 11 on the 22nd Haze 122nd year of Ascendancy at 00:31 Killed by Betherin the skeleton archer at level 11 on the 22nd Haze 122nd year of Ascendancy at 00:41 Killed by Celia at level 11 on the 22nd Haze 122nd year of Ascendancy at 00:49 Killed by Eilinimira the elder vampire at level 11 on the 22nd Haze 122nd year of Ascendancy at 00:58 Killed by Veliganne the bone giant at level 11 on the 22nd Haze 122nd year of Ascendancy at 07:58 Killed by Celia at level 11 on the 22nd Haze 122nd year of Ascendancy at 08:21 Killed by Celia at level 11 on the 22nd Haze 122nd year of Ascendancy at 08:32 Killed by skeleton archer at level 12 on the 33rd Haze 122nd year of Ascendancy at 18:45 Killed by thief at level 12 on the 34th Haze 122nd year of Ascendancy at 04:43 Killed by ritch flamespitter at level 12 on the 34th Haze 122nd year of Ascendancy at 05:29 Killed by degenerated skeleton warrior at level 12 on the 34th Haze 122nd year of Ascendancy at 21:49 Killed by skeleton warrior at level 12 on the 34th Haze 122nd year of Ascendancy at 22:03 Killed by Aletta Soultorn at level 12 on the 34th Haze 122nd year of Ascendancy at 23:51 Killed by armoured skeleton warrior at level 12 on the 35th Haze 122nd year of Ascendancy at 01:12 Killed by Leslee at level 12 on the 35th Haze 122nd year of Ascendancy at 01:17 |
Primary Stats
| Strength | 40 (base 30) |
| Dexterity | 20 (base 10) |
| Constitution | 40 (base 32) |
| Magic | 13 (base 10) |
| Willpower | 18 (base 13) |
| Cunning | 13 (base 10) |
Resources
| Life | 412/412 |
| Stamina | 153/153 |
| Equilibrium | 0 |
| Healing Factor | 1.1 |
| Regeneration | 14.025 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 76 |
| Accuracy | 22 |
| Crit Chance | 12% |
| APR | 17 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17.8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +7% |
| Light | +10% |
| Temporal | +6% |
| Blight | +7% |
| Physical | +13% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 43.4 (74.117647058824%) |
| Defense | 7.5 |
| Ranged Defense | 7.5 |
| Fatigue | 18 |
| Physical Save | 38.5 |
| Spell Save | 36.925 |
| Mental Save | 30.425 |
Defense: Resistances
| Lightning | + 19%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 14%( 70%) |
| Fire | + 7%( 70%) |
| Physical | + 8%( 70%) |
| Cold | + 15%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by bandit. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed vial of wight ectoplasm. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots of disengagement (0 def, 3 armour) pair of iron boots of disengagement (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Cun / +2 Dex It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7.0 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Tobar the stralite ring Tobar the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% temporal Changes damage: +6% temporal Physical save: +10 Spell save: +10 Mental save: +10 Rings can have magical properties. |
| On fingers | savior's copper ring of misery savior's copper ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Cun Damage when the wearer hits(melee): 10 gloom / 22 bleed Physical save: +7 Spell save: +7 Mental save: +8 Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| Around waist | rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 Spell save: +5 A belt that goes around your waist. |
| In main hand | Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 83% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
| On hands | sand iron gauntlets (0 def, 6 armour) sand iron gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Damage when the wearer hits(melee): 5 physical Changes damage: +3% physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | impenetrable iron plate armour (3 def, 14 armour) impenetrable iron plate armour (3 def, 14 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +14 Defense: +3 Fatigue: +20% A suit of armour made of metal plates. |
| Cloak | thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +2 Str / +1 Con Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Arczeal the gold amulet Arczeal the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Con Damage when the wearer hits(melee): 4 lightning Changes resistances: +6% lightning Changes damage: +3% blight Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. phase door rune (range 6; power 18; dur 4)phase door rune (range 6; power 18; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 73 for 3 turns)shielding rune (absorb 73 for 3 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 73 damage for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 35)teleportation rune (range 35) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 35 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Blazeclash BlazeclashPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil / +4 Mag Changes resistances penetration: +15% lightning / +5% temporal Spellpower: +8 Rings can have magical properties. |
dwarven-steel greatmaul (42-63 power, 2 apr) dwarven-steel greatmaul (42-63 power, 2 apr)Requires: - Strength 24 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. yew longbowyew longbow Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Khelundur the dwarven-steel mace (24.5-34.3 power, 4 apr)Khelundur the dwarven-steel mace (24.5-34.3 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +10 Defense: +5 Changes resistances: +6% acid Changes resistances penetration: +5% blight Changes damage: +3% acid Mana when firing critical spell: +4.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. yew vilestaff (20-24 power, 4 apr, fire damage)yew vilestaff (20-24 power, 4 apr, fire damage) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour (3 def, 8 armour)dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened leather armour (3 def, 6 armour)hardened leather armour (3 def, 6 armour) Requires: - Strength 16 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% A suit of armour made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Leslee the Higher Wyrmic level 12
28th Haze 122nd year of Ascendancy at 02:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Leslee the Higher Wyrmic level 10
1st Flare 122nd year of Ascendancy at 10:17 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Leslee the Higher Wyrmic level 11
69th Dusk 122nd year of Ascendancy at 22:09 see stats
Log
Skeleton warrior hits Leslee for 100 physical, 10 fire (110 total damage).
Armoured skeleton warrior hits Leslee for 49 physical damage.
Grave wight hits Leslee for 81 lightning damage.
Ghast hits Leslee for 8 physical damage.
Leslee hits Skeleton warrior for 13 blight damage.
Leslee hits Armoured skeleton warrior for 3 blight damage.
Leslee hits Ghast for 13 blight damage.
Leslee the level 12 higher wyrmic was punctured to death by an armoured skeleton warrior on level 2 of Dreadfell.
Leslee has finished recovering.
Leslee speeds up.
Leslee stops regenerating health quickly.
Leslee is not stunned anymore.
Leslee stops wasting away.
Leslee is not silenced anymore.
Leslee is no longer poisoned.
Leslee is no longer weakened.
Leslee's is no longer weakened.
Leslee deactivates Wild Growth.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Ghast killed Leslee!
Talent Lightning Speed is ready to use.
Talent Death Dance is ready to use.
Talent Dig is ready to use.
Talent Swallow is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Saving game...
