Sum Hi the level 2 Higher Summoner by NikeR

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceHigher
ClassSummoner
Level / Exp2 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 22)
Dexterity23 (base 22)
Constitution22 (base 22)
Magic23 (base 22)
Willpower23 (base 22)
Cunning22 (base 22)

Resources

Life151/151
Equilibrium0
Healing Factor1.09375
Regeneration0.2734375

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth31.719706428051
See Invisible31.719706428051

Offense: Mainhand

Damage7
Accuracy23
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage8
Accuracy23
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower21
Crit Chance5%
Speed1

Offense: Mind

Mindpower24
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)2 (44.670658682635%)
Defense23
Ranged Defense23
Fatigue0
Physical Save15
Spell Save16
Mental Save15

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
2/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
2/5
1/5
1/5
2/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Talent War Hound is ready to use.

Sum Hi picks up (b.):
regeneration infusion (heal 60 over 5 turns).

Sum Hi picks up (d.):
sun infusion (rad 5; power 20; turns 3; dispels darkness).

Sum Hi picks up (g.):
wild infusion of the duelist (resist 12%; cure mental).

Sum Hi picks up (i.):
phase door rune (range 6; power 16; dur 3).

Sum Hi picks up (i.):
manasurge rune of the sneak (696% regen over 10 turns; 35 instant mana).

Resting starts...

Rested for 22 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Saving game...

Saving done.