Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.3Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 14 / 64% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 44 (base 32) |
| Dexterity | 23 (base 12) |
| Constitution | 34 (base 34) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 520/520 |
| Stamina | 100/122 |
| Healing Factor | 1.1764705882353 |
| Regeneration | 6.9029964429239 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 25 |
| Crit Chance | 3% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 23.014775048773 (73.452380952381%) |
| Defense | 19 |
| Ranged Defense | 22 |
| Fatigue | 17 |
| Physical Save | 29 |
| Spell Save | 27 |
| Mental Save | 7 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 19% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Warcries | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Shield Wall |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On hands | restful rough leather gloves of strength (+2) (0 def, 1 armour) restful rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Changes stats: +2 Str Life regen: +1.00 Stamina each turn: +0.70 Maximum stamina: +13.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | grounding linen wizard hat (1 def, 0 armour) grounding linen wizard hat (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +6% lightning / +6% temporal A pointy cloth hat, very wizardly... |
| Tool | supercharged iron torque of kinetic psionic shield [power 37] (26 cooldown) supercharged iron torque of kinetic psionic shield [power 37] (26 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 37 for 7 turns, putting all charms on cooldown for 26 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's copper ring of perseverance mule's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Stun/Freeze immunity: +21% Life regen: +1.20 Rings can have magical properties. |
| Around waist | rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
| In main hand | steel longsword (16-22.4 power, 3 apr) steel longsword (16-22.4 power, 3 apr)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
| In off hand | flaming steel shield of fire resistance (+17%) (6 def, 2 armour, 16-19.2 power, 39.5 block) flaming steel shield of fire resistance (+17%) (6 def, 2 armour, 16-19.2 power, 39.5 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 16.0 - 19.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% Block value: +40 Burst (radius 1) on hit: +10 fire When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Damage (Melee): 5 fire Damage when hit (Melee): 10 fire Changes resistances: +17% fire Talent granted: +2 Block Handheld deflection devices. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | steel mail armour of spell shielding (2 def, 6 armour) steel mail armour of spell shielding (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +5% arcane Spell save: +11 (+6 eff.) A suit of armour made of mail. |
Inventory
phase door rune of the titan (range 8; power 23; dur 4) phase door rune of the titan (range 8; power 23; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Betithra the Skeleton Bulwark level 10
75th Pyre 122nd year of Ascendancy at 01:38 see stats
Log
Sold: reinforced iron shield of resilience (4 def, 7 armour, 10-12 power, 41.5 block) for 1.00 gold.
Sold: iron shield (4 def, 2 armour, 8.5-10.2 power, 20 block) for 0.25 gold.
Sold: storm iron gauntlets of strength (+2) (0 def, 1 armour) for 1.00 gold.
Sold: rough leather gloves (0 def, 1 armour) for 0.25 gold.
Sold: iron gauntlets of strength (+2) (0 def, 1 armour) for 1.00 gold.
Sold: iron gauntlets of strength (+2) (0 def, 1 armour) for 1.00 gold.
Sold: iron battleaxe of paradox (15.5-23.25 power, 1 apr) for 1.00 gold.
Sold: steel battleaxe (21-31.5 power, 2 apr) for 0.50 gold.
Sold: steel battleaxe of massacre (28-42 power, 2 apr) for 0.70 gold.
Sold: balanced steel dagger of erosion (12-15.6 power, 6 apr) for 1.00 gold.
Sold: iron greatmaul (18-27 power, 1 apr) for 0.25 gold.
Sold: iron greatmaul of massacre (26-39 power, 1 apr) for 0.45 gold.
Sold: slime-covered steel greatmaul (27.5-41.25 power, 2 apr) for 1.00 gold.
Sold: mighty elm longbow for 1.00 gold.
Sold: ranger's elm longbow of piercing arrows of cold (1/1) for 1.00 gold.
Sold: iron longsword (11.5-16.1 power, 2 apr) for 0.25 gold.
Sold: mossy mindstar (3-3.3 power, 12 apr, nature damage) for 0.25 gold.
Sold: rough leather sling of cold for 1.00 gold.
Sold: ash magestaff (15-18 power, 3 apr, fire element) for 0.50 gold.
Sold: earthen elm vilestaff of fate (10-12 power, 2 apr, blight element) for 1.00 gold.
Sold: potent ash vilestaff (17-20.4 power, 3 apr, darkness element) for 1.00 gold.
Sold: insidious steel waraxe of persecution (14.5-20.3 power, 3 apr) for 1.00 gold.
Sold: iron waraxe of daylight (12-16.8 power, 2 apr) for 1.00 gold.
Sold: agate for 1.00 gold.
Sold: zircon for 1.00 gold.
Sold: citrine for 1.00 gold.
Sold: spinel for 1.00 gold.
Sold: regeneration infusion of the wizard (heal 104 over 5 turns) for 1.00 gold.
Sold: copper amulet for 0.05 gold.
Betithra deactivates Shield Wall.
