Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Safer Automatic Talents 1.1.5Expands automatic talent usage. Name is a misnomer now, since this is less about safety and more about extended options, but that's what I called it originally, so whatever. |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Thalore |
Class | Bulwark |
Level / Exp | 40 / 20% |
Size | medium |
Lifes / Deaths | Killed by elven blood mage at level 11 on the 1st Dusk 122nd year of Ascendancy at 11:59 / 79Killed by boiling horror at level 14 on the 16th Dusk 122nd year of Ascendancy at 18:51 Killed by greater gwelgoroth at level 14 on the 19th Dusk 122nd year of Ascendancy at 15:51 Killed by greater gwelgoroth at level 14 on the 19th Dusk 122nd year of Ascendancy at 16:05 Killed by snow giant thunderer at level 16 on the 27th Dusk 122nd year of Ascendancy at 22:56 Killed by snow giant thunderer at level 16 on the 27th Dusk 122nd year of Ascendancy at 23:11 Killed by snow giant boulder thrower at level 16 on the 27th Dusk 122nd year of Ascendancy at 23:33 Killed by snow giant boulder thrower at level 16 on the 28th Dusk 122nd year of Ascendancy at 00:23 Killed by snow giant boulder thrower at level 16 on the 28th Dusk 122nd year of Ascendancy at 01:25 Killed by Adyriaselle the snow giant chieftain at level 16 on the 28th Dusk 122nd year of Ascendancy at 01:45 Killed by Adyriaselle the snow giant chieftain at level 16 on the 28th Dusk 122nd year of Ascendancy at 02:34 Killed by ultimate telugoroth at level 17 on the 28th Dusk 122nd year of Ascendancy at 22:05 Killed by snow giant boulder thrower at level 20 on the 77th Dusk 122nd year of Ascendancy at 03:36 Killed by skeleton warrior at level 23 on the 44th Haze 122nd year of Ascendancy at 13:02 Killed by skeleton mage at level 23 on the 44th Haze 122nd year of Ascendancy at 14:59 Killed by The Master at level 23 on the 44th Haze 122nd year of Ascendancy at 16:58 Killed by skeleton mage at level 23 on the 44th Haze 122nd year of Ascendancy at 18:25 Killed by elven mage at level 25 on the 46th Haze 122nd year of Ascendancy at 20:38 Killed by elven tempest at level 25 on the 47th Haze 122nd year of Ascendancy at 05:35 Killed by orc high pyromancer at level 29 on the 70th Haze 122nd year of Ascendancy at 07:20 Killed by orc cryomancer at level 29 on the 70th Haze 122nd year of Ascendancy at 12:12 Killed by orc high cryomancer at level 29 on the 70th Haze 122nd year of Ascendancy at 13:01 Killed by orc elite berserker at level 29 on the 70th Haze 122nd year of Ascendancy at 14:01 Killed by overpowered greater multi-hued wyrm at level 29 on the 71st Haze 122nd year of Ascendancy at 01:40 Killed by overpowered greater multi-hued wyrm at level 29 on the 71st Haze 122nd year of Ascendancy at 02:40 Killed by overpowered greater multi-hued wyrm at level 29 on the 71st Haze 122nd year of Ascendancy at 03:47 Killed by overpowered greater multi-hued wyrm at level 29 on the 71st Haze 122nd year of Ascendancy at 05:21 Killed by overpowered greater multi-hued wyrm at level 29 on the 71st Haze 122nd year of Ascendancy at 06:10 Killed by overpowered greater multi-hued wyrm at level 29 on the 71st Haze 122nd year of Ascendancy at 08:25 Killed by overpowered greater multi-hued wyrm at level 29 on the 71st Haze 122nd year of Ascendancy at 11:21 Killed by multi-hued drake at level 29 on the 71st Haze 122nd year of Ascendancy at 12:47 Killed by overpowered greater multi-hued wyrm at level 29 on the 71st Haze 122nd year of Ascendancy at 13:54 Killed by overpowered greater multi-hued wyrm at level 29 on the 71st Haze 122nd year of Ascendancy at 15:31 Killed by multi-hued drake at level 29 on the 71st Haze 122nd year of Ascendancy at 17:03 Killed by overpowered greater multi-hued wyrm at level 29 on the 71st Haze 122nd year of Ascendancy at 22:54 Killed by multi-hued drake at level 29 on the 72nd Haze 122nd year of Ascendancy at 04:22 Killed by overpowered greater multi-hued wyrm at level 29 on the 72nd Haze 122nd year of Ascendancy at 06:18 Killed by overpowered greater multi-hued wyrm at level 29 on the 72nd Haze 122nd year of Ascendancy at 11:36 Killed by overpowered greater multi-hued wyrm at level 30 on the 72nd Haze 122nd year of Ascendancy at 20:42 Killed by overpowered greater multi-hued wyrm at level 30 on the 72nd Haze 122nd year of Ascendancy at 23:22 Killed by overpowered greater multi-hued wyrm at level 30 on the 73rd Haze 122nd year of Ascendancy at 00:28 Killed by overpowered greater multi-hued wyrm at level 30 on the 73rd Haze 122nd year of Ascendancy at 15:15 Killed by overpowered greater multi-hued wyrm at level 30 on the 73rd Haze 122nd year of Ascendancy at 16:36 Killed by overpowered greater multi-hued wyrm at level 30 on the 73rd Haze 122nd year of Ascendancy at 19:26 Killed by orc necromancer at level 31 on the 80th Haze 122nd year of Ascendancy at 18:17 Killed by Atamathon the Giant Golem at level 34 on the 53rd Regrowth 123rd year of Ascendancy at 06:57 Killed by Atamathon the Giant Golem at level 34 on the 53rd Regrowth 123rd year of Ascendancy at 07:44 Killed by Atamathon the Giant Golem at level 34 on the 53rd Regrowth 123rd year of Ascendancy at 09:24 Killed by Atamathon the Giant Golem at level 34 on the 53rd Regrowth 123rd year of Ascendancy at 10:03 Killed by orc cryomancer at level 34 on the 26th Pyre 123rd year of Ascendancy at 15:46 Killed by war hound at level 35 on the 71st Pyre 123rd year of Ascendancy at 00:15 Killed by Silariath the slimy ooze at level 35 on the 71st Pyre 123rd year of Ascendancy at 09:09 Killed by rimebark at level 35 on the 71st Pyre 123rd year of Ascendancy at 11:33 Killed by Cyrunor the poison ooze at level 35 on the 71st Pyre 123rd year of Ascendancy at 13:33 Killed by Islolaith the crimson ooze at level 35 on the 71st Pyre 123rd year of Ascendancy at 15:51 Killed by Silariath the slimy ooze at level 35 on the 71st Pyre 123rd year of Ascendancy at 19:46 Killed by shadow at level 35 on the 71st Pyre 123rd year of Ascendancy at 20:54 Killed by stone golem at level 35 on the 71st Pyre 123rd year of Ascendancy at 22:41 Killed by Neroma the slimy ooze at level 35 on the 72nd Pyre 123rd year of Ascendancy at 00:57 Killed by war hound at level 35 on the 72nd Pyre 123rd year of Ascendancy at 06:47 Killed by Elyrin the crimson ooze at level 35 on the 72nd Pyre 123rd year of Ascendancy at 09:42 Killed by shadow at level 35 on the 72nd Pyre 123rd year of Ascendancy at 17:24 Killed by Polama the crimson ooze at level 35 on the 73rd Pyre 123rd year of Ascendancy at 06:10 Killed by Belatira the slimy ooze at level 35 on the 73rd Pyre 123rd year of Ascendancy at 19:59 Killed by Grgglck the Devouring Darkness at level 35 on the 4th Flare 123rd year of Ascendancy at 08:33 Killed by luminous horror at level 35 on the 4th Flare 123rd year of Ascendancy at 15:01 Killed by orc blood mage at level 36 on the 2nd Dusk 123rd year of Ascendancy at 23:24 Killed by Uthokra the Crusher at level 39 on the 22nd Dusk 123rd year of Ascendancy at 13:26 Killed by Polorin the Neverdead at level 39 on the 23rd Dusk 123rd year of Ascendancy at 03:46 Killed by Polorin the Neverdead at level 39 on the 23rd Dusk 123rd year of Ascendancy at 05:53 Killed by shadow at level 39 on the 23rd Dusk 123rd year of Ascendancy at 08:09 Killed by Polorin the Neverdead at level 39 on the 23rd Dusk 123rd year of Ascendancy at 08:59 Killed by Polorin the Neverdead at level 39 on the 24th Dusk 123rd year of Ascendancy at 00:18 Killed by Cyriyabeth the slimy ooze at level 40 on the 45th Dusk 123rd year of Ascendancy at 11:33 Killed by Polaseta the poison ooze at level 40 on the 46th Dusk 123rd year of Ascendancy at 10:42 Killed by Ce'Nidawe the brittle clear ooze at level 40 on the 62nd Dusk 123rd year of Ascendancy at 18:57 Killed by Isynor the crimson ooze at level 40 on the 62nd Dusk 123rd year of Ascendancy at 21:18 Killed by shadow at level 40 on the 63rd Dusk 123rd year of Ascendancy at 08:42 Killed by mucus ooze at level 40 on the 63rd Dusk 123rd year of Ascendancy at 11:37 |
Primary Stats
Strength | 120 (base 64) |
Dexterity | 77 (base 44) |
Constitution | 83 (base 65) |
Magic | 21 (base 12) |
Willpower | 23 (base 14) |
Cunning | 41 (base 10) |
Resources
Life | 1324/1324 |
Stamina | 150/150 |
Healing Factor | 1.2 |
Regeneration | 26.58 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Stealth | 12 |
See Invisible | 12 |
Offense: Mainhand
Damage | 190 |
Accuracy | 78 |
Crit Chance | 26% |
APR | 47 |
Speed | 0.90 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 35.5 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 33.25 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Physical | +21% |
Mind | +25% |
All | 0% |
Darkness | +42% |
Light | +10% |
Temporal | +6% |
Arcane | +6% |
Fire | +10% |
Cold | +20% |
Offense: Damage Penetration
Darkness | +17% |
Mind | +6% |
Physical | +29% |
Defense: Base
Armour (hardiness) | 94.836604085872 (45%) |
Defense | 69.170772155835 |
Ranged Defense | 71.670772155835 |
Fatigue | 0 |
Physical Save | 70.2 |
Spell Save | 30.575 |
Mental Save | 42.716666666667 |
Defense: Resistances
Acid | + 49%( 75%) |
Blight | + 39%( 75%) |
Physical | + 30%( 75%) |
Cold | + 63%( 75%) |
All | + 21%( 75%) |
Lightning | + 40%( 75%) |
Light | + 45%( 75%) |
Temporal | + 75%( 75%) |
Mind | + 49%( 75%) |
Darkness | + 75%( 75%) |
Fire | + 55%( 75%) |
Nature | + 29%( 75%) |
Defense: Immunities
Stun Resistance | 62% |
Bleed Resistance | 25% |
Teleport Resistance | 5% |
Pinning Resistance | 15% |
Knockback Resistance | 62% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 43 with a minimum range of 15. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 469 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 10 turns. Also while Heroism is active, you will only die when reaching -789 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Shield offense | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield defense | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.90 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Shield Wall |
talent | True Grit |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You abandoned injured seer to death. Escort: injured seer (level 8 of Dreadfell) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the lost anorithil from death by large white snake. Escort: lost anorithil (level 2 of Norgos Lair) | failed |
You failed to protect the lost anorithil from death by poison ivy. Escort: lost anorithil (level 2 of Old Forest) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You abandoned temporal explorer to death. Escort: temporal explorer (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 392. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed green worm. * You've found the needed electric eel tail. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of greater demon bile. * You've found the needed pouch of bone giant dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of voratun boots 'Betatha' (23 def, 15 armour) pair of voratun boots 'Betatha' (23 def, 15 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +6.0% Physical power: +6 Armour: +15 Defense: +23 Fatigue: +4% Changes resistances: +14% fire / +15% cold / +15% lightning / +13% acid Mental save: +9 Equilibrium when hit: +0.16 Psi when hit: +0.08 Hate per kill: +5.00 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 25 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Cinderbliss the cashmere wizard hat (2 def, 0 armour) Cinderbliss the cashmere wizard hat (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +11% physical / +3% fire / +10% darkness / +35% mind Changes damage: +13% physical / +21% mind / +10% darkness Critical mult.: +15.00% Physical save: +8 Mental save: +10 Maximum hate: +9.00 Maximum psi: +17.00 Spellpower: +8 Mindpower: +14 Mental crit. chance: +6% New effects duration reduction after a teleport: +20% A pointy cloth hat, very wizardly... |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 271.75 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | stralite ring 'Murkreek' stralite ring 'Murkreek'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 4 blight Changes resistances: +6% darkness / +3% blight Changes resistances penetration: +5% darkness Life regen: +1.30 Maximum life: +88.00 Healing mod.: +25% Rings can have magical properties. |
On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Archery prowess +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Grappling +0.30 Technique / Combat veteran +0.30 Technique / Archery excellence +0.30 Technique / Shield offense +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Superiority +0.30 Technique / Dual techniques +0.30 Technique / Unarmed training +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Around neck | voratun amulet 'Islitira' voratun amulet 'Islitira'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +4 Fatigue: -8% Changes stats: +9 Dex / +15 Cun / +10 Con Changes resistances: +9% blight Changes resistances cap: +5% all Changes resistances penetration: +6% mind Changes damage: +4% mind Physical save: +19 Cut immunity: +25% Teleport immunity: +5% Life regen: +0.60 Stamina each turn: +0.90 Stamina when hit: +0.30 Mana when hit: +1.10 Equilibrium when hit: +1.70 Psi when hit: +0.50 Hate when hit: +0.10 Movement speed: +10% It can be used to forces nearby enemies to attack you (rad 10), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
In main hand | Xolaith (39-54.6 power, 5 apr) Xolaith (39-54.6 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 111% Damage when this weapon hits: +11 mind When wielded/worn: Accuracy: +11 Armour penetration: +9 Changes stats: +4 Dex Changes resistances: +6% acid / +6% darkness / +9% temporal Changes resistances penetration: +10% physical Changes damage: +10% physical Pinning immunity: +15% Hate per kill: +2.00 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Blunt and deadly. |
Around waist | drakeskin leather belt 'Xerilratta' drakeskin leather belt 'Xerilratta'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +8 Defense: +11 Changes resistances: +8% fire / +8% cold / +9% lightning / +16% acid Changes resistances penetration: +19% physical Changes damage: +18% physical Physical save: +25 Blindness immunity: +15% Disease immunity: +10% New effects duration reduction after a teleport: +30% A belt that goes around your waist. |
In off hand | Temporal Rift (8 def, 4 armour, 50 dam, 325 block) Temporal Rift (8 def, 4 armour, 50 dam, 325 block)Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 20% Mag, 100% Str Damage type: Temporal Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 Ranged Defense: +10 Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +5 Block Spell save: +20 Spellpower: +12 Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Cloak | Anerek the cashmere cloak (2 def, 0 armour) Anerek the cashmere cloak (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Str / +3 Dex / +3 Wil / +4 Con Damage when the wearer is hit: 4 arcane / 16 temporal Changes resistances: +15% darkness / +3% temporal Changes resistances penetration: +12% darkness Changes damage: +6% arcane / +12% darkness / +6% temporal Talent mastery: +0.30 Technique / Combat training Stealth bonus: +16 Spell save: -16 Mental save: +9 Stamina each turn: +0.90 Mana each turn: -0.17 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 Changes stats: +5 Dex / +5 Mag / +5 Cun Damage when the wearer is hit: 15 darkness / 15 cold Changes resistances: +30% cold / +30% darkness / +30% temporal Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 Healing mod.: -15% It can be used to turn yourself invisible for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
11 agate 11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
485 alchemist agate 485 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
10 sapphire 10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
There is an item here: Titanic (20 def, 18 armour, 48 dam, 320 block)
There is an item here: Quiver of Domination (8/14, 24-33.6 power, 8 apr)
There is an item here: Telekinetic Core
There is an item here: Wind Worn Shot (12/12, 39-46.8 power, 15 apr)
There is an item here: Anmalice (47-65.8 power, 20 apr)
There is an item here: Issurach the voratun helm (0 def, 5 armour)
There is an item here: Void Quiver (0/0, 45-63 power, 30 apr)
There is an item here: Orc Feller (45-58.5 power, 11 apr)
There is an item here: Blighted Maul (96-144 power, 22 apr)
There is an item here: Storm Fury
There is an item here: Nithan's Force
There is an item here: Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)
There is an item here: Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)
There is an item here: Mighty Girdle
There is an item here: Ureslak's Molted Scales (0 def, 0 armour)
There is an item here: Black Robe (6 def, 0 armour)
There is an item here: Crimson Robe (12 def, 0 armour)
There is an item here: Duvohad the pair of dwarven-steel boots (23 def, 4 armour)
There is an item here: Dakhtun's Gauntlets (0 def, 6 armour)
There is an item here: Hand of the World-Shaper (0 def, 12 armour)
There is an item here: Eye of the Forest (8 def, 0 armour)
There is an item here: Malslek the Accursed's Hat (2 def, 0 armour)
There is an item here: Getidugund (14 def, 8 armour)
There is an item here: Molten Skin (15 def, 12 armour)
There is an item here: Blightstopper (18 def, 12 armour, 52 dam, 240 block)
There is an item here: Summertide (17 def, 5 armour, 52 dam, 260 block)
There is an item here: Wrathroot's Barkwood (9 def, 10 armour, 26 dam, 60 block)