Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 11 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 22 (base 22) |
Dexterity | 15 (base 13) |
Constitution | 23 (base 20) |
Magic | 16 (base 15) |
Willpower | 12 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | 357/357 |
Mana | 150/150 |
Stamina | 135/135 |
Healing Factor | 1.45 |
Regeneration | 4.2775 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 41 |
Accuracy | 45 |
Crit Chance | 10% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 16 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 19.8 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Light | +3% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 12.75 |
Ranged Defense | 16.75 |
Fatigue | 14 |
Physical Save | 21.185225332903 |
Spell Save | 15.606736972167 |
Mental Save | 13.682078503705 |
Defense: Resistances
Acid | + 17%(100%) |
Fire | + 23%(100%) |
All | + 6%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Arcane | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
In off hand | blood-etched iron shield (4 def, 2 armour, 19.5 block) blood-etched iron shield (4 def, 2 armour, 19.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes stats: +3 Con Talent granted: +1 Block Life regen: +1.30 Healing mod.: +12% Handheld deflection devices |
Main armor | Yvimira the Glintveil (topaz) (7 def, 6 armour) Yvimira the Glintveil (topaz) (7 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +7 Fatigue: +8% Changes stats: +2 Dex / +1 Mag Damage when the wearer is hit: 12 physical Changes resistances: +18% fire Changes damage: +3% light Grants telepathy: Demon/Minor Demon/Major Physical save: +4 Spell save: +4 Mental save: +4 Life regen: +1.40 Maximum life: +49.00 Healing mod.: +13% A suit of armour made of leather. |
In main hand | steel mace 'Morbusfiend' (18-25.2 power, 3 apr) steel mace 'Morbusfiend' (18-25.2 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +9.0% Changes stats: +1 Cun / +2 Wil Damage when the wearer is hit: 12 nature Mindpower: +7 Blunt and deadly. |
Inventory
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
dwarven-steel longsword 'Ivith' (20-28 power, 4 apr) dwarven-steel longsword 'Ivith' (20-28 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +8 Defense: +7 Changes stats: +2 Str Physical save: +6 Maximum life: +10.00 Sharp, long, and deadly. |
dreamer's vined mindstar of slime (4.5-4.95 power, 18 apr, mind damage) dreamer's vined mindstar of slime (4.5-4.95 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 nature slow Changes resistances: +8% mind Changes damage: +3% nature Mental save: +3 Maximum psi: +12.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady cured leather sling steady cured leather slingRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Accuracy: +7 Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
ash magestaff (15-18 power, 3 apr, lightning damage) ash magestaff (15-18 power, 3 apr, lightning damage)Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% lightning Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff 'Furnaceorder' (15-18 power, 3 apr, blight damage) ash vilestaff 'Furnaceorder' (15-18 power, 3 apr, blight damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 4 mind Changes damage: +3% mind / +15% blight Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (10-12 power, 2 apr, fire damage) elm magestaff (10-12 power, 2 apr, fire damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
short ash starstaff (15-18 power, 3 apr, light damage) short ash starstaff (15-18 power, 3 apr, light damage)Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% light Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Oozeripper (30-42 power, 5 apr) Oozeripper (30-42 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 111% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +9 darkness / +8 fire Burst (radius 1) on hit: +8 nature Damage against: +14% Humanoid When wielded/worn: Accuracy: +9 Physical crit. chance: +8.0% Changes stats: +3 Dex Damage when the wearer is hit: 4 fire Changes resistances penetration: +5% nature One-handed war axes. |
Newly picked up balanced steel waraxe of crippling (10.5-14.7 power, 3 apr)balanced steel waraxe of crippling (10.5-14.7 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +6 Physical crit. chance: +5.0% Defense: +6 One-handed war axes. |
rough leather belt of transcendence rough leather belt of transcendenceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +6 Mindpower: +2 A belt that goes around your waist. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Newly picked up mindwoven woollen robe of light (+16%) (0 def, 0 armour)mindwoven woollen robe of light (+16%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% light Changes damage: +11% light Mental save: +17 Mindpower: +3 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Newly picked up woollen robe 'Zerosin' (2 def, 3 armour)woollen robe 'Zerosin' (2 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +2 Changes stats: +1 Mag Changes resistances penetration: +5% arcane Physical save: +16 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
shadowy ash wand of trap destruction [power 37] (15 cooldown) shadowy ash wand of trap destruction [power 37] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to try to disarm traps in a line (disarm power 37), placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 3 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Merlin picks up (c.): manasurge rune of the duelist (692% regen over 10 turns; 35 instant mana).
Merlin casts Extract Gems.
You extract topaz from arcing steel battleaxe of massacre (23-34.5 power, 2 apr)
Merlin casts Extract Gems.
You extract amethyst from steel mail armour (2 def, 6 armour)
Merlin casts Extract Gems.
You extract topaz from steel waraxe (9.5-13.3 power, 3 apr)
Merlin casts Extract Gems.
You extract spinel from balanced iron waraxe of erosion (6-8.4 power, 2 apr)
Merlin casts Extract Gems.
You extract aquamarine from steel dagger of projection (11-14.3 power, 6 apr)
You give mindwoven woollen robe of light (+16%) (0 def, 0 armour) to MONGO (servant of Merlin).
You give woollen robe 'Zerosin' (2 def, 3 armour) to MONGO (servant of Merlin).
Merlin wears(replacing): shimmering ash magestaff of might (15-18 power, 3 apr, lightning damage).
You give ash vilestaff 'Furnaceorder' (15-18 power, 3 apr, blight damage) to MONGO (servant of Merlin).
You give rough leather belt of transcendence to MONGO (servant of Merlin).
Character control switched to MONGO (servant of Merlin).
Today is the 77th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
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