Dakota the level 3 Higher Rogue by dfnskjl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignInfinite
ModeNightmare Roguelike
SexMale
RaceHigher
ClassRogue
Level / Exp3 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 11)
Dexterity14 (base 13)
Constitution10 (base 10)
Magic11 (base 10)
Willpower11 (base 10)
Cunning24 (base 24)

Resources

Life-5/126
Stamina108/108
Healing Factor1
Regeneration10.75

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage11
Accuracy20
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage7
Accuracy20
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower11
Crit Chance5%
Speed1

Offense: Mind

Mindpower17.3
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2.4
Ranged Defense2.4
Fatigue6
Physical Save8.05
Spell Save7.7
Mental Save12.25

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual weapons1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
4/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Acrobatics1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

You pickup 0.60 gold pieces.
You pickup 0.55 gold pieces.


Resting starts...

Dakota speeds up.

Talent Dirty Fighting is ready to use.
Dakota stops regenerating health quickly.

Dakota feels pain again.

Talent Infusion: Regeneration is ready to use.
Talent Dual Strike is ready to use.
Talent Infusion: Wild is ready to use.
Talent Gift of the Highborn is ready to use.
Rested for 47 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Geomancer casts Earthen Missiles.

Ran for 5 turns (stop reason: taken damage).

Dakota starts to bleed.

Geomancer's Earthen Missiles hits
Dakota for 41 physical, 8 physical (48 total damage).
Geomancer's Earthen Missiles hits
Dakota for 47 physical, 8 physical (55 total damage).
Bleeding from Geomancer hits
Dakota for 16 physical damage.
Dakota uses Gift of the Highborn.

Dakota starts regenerating health quickly.


Dakota uses Vault.

You need someone adjacent to vault over.

Bleeding from Geomancer hits
Dakota for 17 physical damage.

Saving game...