Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.1 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.1.6Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 12 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:16 / 51Killed by Prox the Mighty at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:08 Killed by Prox the Mighty at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:59 Killed by armoured skeleton warrior at level 7 on the 78th Pyre 122nd year of Ascendancy at 04:06 Killed by armoured skeleton warrior at level 7 on the 78th Pyre 122nd year of Ascendancy at 04:20 Killed by armoured skeleton warrior at level 7 on the 78th Pyre 122nd year of Ascendancy at 08:06 Killed by armoured skeleton warrior at level 7 on the 78th Pyre 122nd year of Ascendancy at 08:37 Killed by armoured skeleton warrior at level 7 on the 78th Pyre 122nd year of Ascendancy at 09:31 Killed by armoured skeleton warrior at level 7 on the 78th Pyre 122nd year of Ascendancy at 09:56 Killed by skeleton warrior at level 7 on the 78th Pyre 122nd year of Ascendancy at 22:54 Killed by skeleton warrior at level 7 on the 78th Pyre 122nd year of Ascendancy at 23:04 Killed by armoured skeleton warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 03:19 Killed by armoured skeleton warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 03:49 Killed by shadow at level 9 on the 1st Summertide 122nd year of Ascendancy at 08:23 Killed by Mayonne the honey tree at level 9 on the 1st Summertide 122nd year of Ascendancy at 11:00 Killed by Mayonne the honey tree at level 9 on the 1st Summertide 122nd year of Ascendancy at 11:23 Killed by Mayonne the honey tree at level 9 on the 1st Summertide 122nd year of Ascendancy at 12:00 Killed by ritch flamespitter at level 10 on the 2nd Summertide 122nd year of Ascendancy at 06:49 Killed by war hound at level 10 on the 2nd Summertide 122nd year of Ascendancy at 07:20 Killed by Emyna the rattlesnake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 09:39 Killed by Layura the wolf at level 10 on the 3rd Summertide 122nd year of Ascendancy at 10:08 Killed by Emyna the rattlesnake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 10:48 Killed by Layura the wolf at level 10 on the 3rd Summertide 122nd year of Ascendancy at 11:10 Killed by Lisydhetha the large brown snake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 14:41 Killed by Lisydhetha the large brown snake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 15:11 Killed by Wrathroot at level 10 on the 3rd Summertide 122nd year of Ascendancy at 15:47 Killed by Lisydhetha the large brown snake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 16:44 Killed by Lisydhetha the large brown snake at level 11 on the 3rd Summertide 122nd year of Ascendancy at 23:26 Killed by Cyrodhema the copperhead snake at level 11 on the 1st Flare 122nd year of Ascendancy at 00:03 Killed by Lisydhetha the large brown snake at level 11 on the 1st Flare 122nd year of Ascendancy at 00:49 Killed by Lisydhetha the large brown snake at level 11 on the 1st Flare 122nd year of Ascendancy at 01:35 Killed by Lisydhetha the large brown snake at level 11 on the 1st Flare 122nd year of Ascendancy at 02:12 Killed by Lisydhetha the large brown snake at level 11 on the 1st Flare 122nd year of Ascendancy at 02:25 Killed by Lisydhetha the large brown snake at level 11 on the 1st Flare 122nd year of Ascendancy at 02:36 Killed by Lisydhetha the large brown snake at level 11 on the 1st Flare 122nd year of Ascendancy at 03:22 Killed by Flada the human at level 11 on the 4th Flare 122nd year of Ascendancy at 07:26 Killed by Flada the human at level 11 on the 4th Flare 122nd year of Ascendancy at 07:59 Killed by Flada the human at level 11 on the 4th Flare 122nd year of Ascendancy at 08:27 Killed by Flada the human at level 11 on the 4th Flare 122nd year of Ascendancy at 09:00 Killed by Brois the human at level 11 on the 8th Flare 122nd year of Ascendancy at 00:12 Killed by Brois the human at level 11 on the 8th Flare 122nd year of Ascendancy at 00:47 Killed by skeleton warrior at level 11 on the 8th Flare 122nd year of Ascendancy at 01:28 Killed by shadowblade at level 11 on the 9th Flare 122nd year of Ascendancy at 20:21 Killed by shadowblade at level 11 on the 9th Flare 122nd year of Ascendancy at 21:21 Killed by bandit at level 11 on the 9th Flare 122nd year of Ascendancy at 22:04 Killed by Assassin Lord at level 11 on the 9th Flare 122nd year of Ascendancy at 22:54 Killed by bandit at level 11 on the 9th Flare 122nd year of Ascendancy at 23:29 Killed by shadowblade at level 11 on the 10th Flare 122nd year of Ascendancy at 01:05 Killed by black crystal at level 12 on the 5th Dusk 122nd year of Ascendancy at 22:52 Killed by Spellblaze Crystal at level 12 on the 5th Dusk 122nd year of Ascendancy at 23:45 Killed by Spellblaze Crystal at level 12 on the 6th Dusk 122nd year of Ascendancy at 07:40 |
Primary Stats
| Strength | 35 (base 32) |
| Dexterity | 10 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 36 (base 30) |
| Cunning | 17 (base 13) |
Resources
| Life | -14/286 |
| Hate | 100/100 |
| Healing Factor | 0.9790095452587 |
| Regeneration | 11.992866929419 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
Offense: Barehand
| Damage | 19 |
| Accuracy | 24 |
| Crit Chance | 4% |
| APR | 11 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30.5 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 25 |
| Ranged Defense | 26.5 |
| Fatigue | 6 |
| Physical Save | 24.225 |
| Spell Save | 16.1 |
| Mental Save | 23.775 |
Defense: Resistances
| All | + 14%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 104 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Stalk |
| talent | Gloom |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 2.0)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +6% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
| beneficial effect | Stalking Spellblaze Crystal. Bonus level 1: +9 attack, +8% melee damage, +0.50 hate/turn prey was hit. Stalking 320/569 +1 |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +6 Defense, +3 Ranged Defense Power 2+: -2 Luck, +5 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
You failed to protect the injured seer from death by giant brown rat. Escort: injured seer (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by forest troll. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You failed to protect the repented thief from death by wolf. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 49 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | rogue's copper ring of power rogue's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 Defense: +4 Changes stats: +2 Cun Spellpower: +6 Mindpower: +6 Rings can have magical properties. |
| On fingers | steel ring of pilfering steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Armour penetration: +8 Defense: +8 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters (Misfortune) Girdle of the Calm Waters (Misfortune)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% Curse of Misfortune A belt rumoured to have been worn by the Conclave healers. |
| Main armor | Silk Current (12 def, 0 armour) (Misfortune) Silk Current (12 def, 0 armour) (Misfortune)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% Curse of Misfortune This deep blue robe flows and ripples as if pushed by an invisible tide. |
| On feet | Radiancezephyr (0 def, 6 armour) (Corpses) Radiancezephyr (0 def, 6 armour) (Corpses)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Changes damage: +6% light Spellpower: +4 Infravision radius: +2 Damage Shield penetration: +40% Curse of Corpses A pair of boots made of leather. |
| Light source | scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of strength (+3) (0 def, 3 armour) (Corpses) iron helm of strength (+3) (0 def, 3 armour) (Corpses)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | iron gauntlets 'Bethowyn' (0 def, 1 armour) (Misfortune) iron gauntlets 'Bethowyn' (0 def, 1 armour) (Misfortune)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 light Changes stats: +2 Con Changes resistances: +6% light Changes damage: +4% light Mental save: +9 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Inventory
teleportation rune of the warrior (range 55) teleportation rune of the warrior (range 55)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 55 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
iron battleaxe (16.5-24.75 power, 1 apr) (Shrouds) iron battleaxe (16.5-24.75 power, 1 apr) (Shrouds)Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 16.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. hateful iron greatmaul of persecution (16.5-24.75 power, 1 apr) (Madness)hateful iron greatmaul of persecution (16.5-24.75 power, 1 apr) (Madness) Requires: - Strength 11 Infused by arcane disrupting forces Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 16.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +9 darkness Damage against: +7% Living / +10% Unnatural When wielded/worn: Changes stats: +2 Wil Curse of Madness Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. iron longsword (11.5-16.1 power, 2 apr) (Corpses)iron longsword (11.5-16.1 power, 2 apr) (Corpses) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Curse of Corpses Sharp, long, and deadly. |
Kor's Fall (10-12 power, 0 apr, physical element) (Madness) Kor's Fall (10-12 power, 0 apr, physical element) (Madness)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 Spell crit. chance: +8% See invisible: +2 Curse of Madness It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 69.48 physical damage to all targets in line. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Stormlash (17-18.7 power, 7 apr) (Nightmares) Stormlash (17-18.7 power, 7 apr) (Nightmares)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 125% Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 Curse of Nightmares It can be used to strike an enemy in range 3, releasing a burst of lightning, costing 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
nightruned rough leather belt of the mystic (Misfortune) nightruned rough leather belt of the mystic (Misfortune)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +6% darkness Mental save: +5 Spellpower: +2 Curse of Misfortune A belt that goes around your waist. |
pair of rough leather boots (0 def, 1 armour) (Corpses) pair of rough leather boots (0 def, 1 armour) (Corpses)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Curse of Corpses A pair of boots made of leather. |
Spellhunt Remnants (1 def, 2 armour) (Madness) Spellhunt Remnants (1 def, 2 armour) (Madness)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% Curse of Madness It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
iron mail armour (2 def, 4 armour) (Madness) iron mail armour (2 def, 4 armour) (Madness)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Curse of Madness A suit of armour made of mail. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Iron Acorn Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
This item will automatically be transmogrified when you leave the level. elm wand of conjuration [power 91] (10 cooldown)elm wand of conjuration [power 91] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a bolt of a random element (dam 46-91), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Jimmy the Cornac Cursed level 10
2nd Summertide 122nd year of Ascendancy at 04:58 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Jimmy the Cornac Cursed level 12
10th Flare 122nd year of Ascendancy at 04:44 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Jimmy the Cornac Cursed level 5
76th Pyre 122nd year of Ascendancy at 15:59 see stats
Log
Your hatred grows even as your life fades! (+4 hate)
Spellblaze Crystal's Flame hits Jimmy for 24 fire damage.
Your hatred grows even as your life fades! (+4 hate)
Burning from Spellblaze Crystal hits Jimmy for 16 fire damage.
Jimmy uses Infusion: Regeneration.
Jimmy starts regenerating health quickly.
Spellblaze Crystal casts Soul Rot.
Your hatred grows even as your life fades! (+4 hate)
Burning from Spellblaze Crystal hits Jimmy for 16 fire damage.
Your hatred grows even as your life fades! (+4 hate)
Spellblaze Crystal's Soul Rot hits Jimmy for 33 blight damage.
Jimmy uses Infusion: Wild.
Jimmy stops burning.
Jimmy is cured!
Jimmy lessens the pain.
Spellblaze Crystal casts Elemental Bolt!
Spellblaze Crystal casts Phase Door.
Spellblaze Crystal's Elemental bolt hits Spellblaze Crystal for 75 blight damage.
Talent Infusion: Healing is ready to use.
Jimmy uses Slash.
Jimmy hits Spellblaze Crystal for 46 physical, 6 light (52 total damage).
Spellblaze Crystal casts Elemental Bolt!
Spellblaze Crystal is being stalked by Jimmy!
Jimmy hits Spellblaze Crystal for 27 physical, 6 light (33 total damage).
Your hatred grows even as your life fades! (+11 hate)
