Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Marauder |
Level / Exp | 112 / 29% |
Size | small |
Lifes / Deaths | Killed by grizzly bear at level 3 on the 75th Pyre 122nd year of Ascendancy at 17:15 / 121Killed by Velotta the large brown snake at level 9 on the 77th Pyre 122nd year of Ascendancy at 12:43 Killed by Velotta the large brown snake at level 9 on the 77th Pyre 122nd year of Ascendancy at 14:11 Killed by Nerema the fox at level 12 on the 3rd Mirth 122nd year of Ascendancy at 10:17 Killed by Nerema the fox at level 12 on the 3rd Mirth 122nd year of Ascendancy at 10:34 Killed by Nerema the fox at level 13 on the 3rd Mirth 122nd year of Ascendancy at 11:10 Killed by Nerema the fox at level 13 on the 3rd Mirth 122nd year of Ascendancy at 11:39 Killed by Nerema the fox at level 13 on the 3rd Mirth 122nd year of Ascendancy at 12:18 Killed by Mayogata the copperhead snake at level 13 on the 3rd Mirth 122nd year of Ascendancy at 14:29 Killed by Salarera the shivgoroth at level 14 on the 3rd Mirth 122nd year of Ascendancy at 16:56 Killed by Layiba the mean looking elven guard at level 16 on the 5th Dusk 122nd year of Ascendancy at 12:39 Killed by Artla the human at level 17 on the 12nd Dusk 122nd year of Ascendancy at 20:23 Killed by Artla the human at level 18 on the 12nd Dusk 122nd year of Ascendancy at 21:50 Killed by Artla the human at level 18 on the 12nd Dusk 122nd year of Ascendancy at 22:27 Killed by Artla the human at level 18 on the 12nd Dusk 122nd year of Ascendancy at 23:03 Killed by Kozalod the dwarf at level 18 on the 13rd Dusk 122nd year of Ascendancy at 16:06 Killed by Lori the halfling at level 18 on the 13rd Dusk 122nd year of Ascendancy at 17:30 Killed by Lori the halfling at level 18 on the 13rd Dusk 122nd year of Ascendancy at 18:47 Killed by Kozalod the dwarf at level 18 on the 13rd Dusk 122nd year of Ascendancy at 20:02 Killed by Kozalod the dwarf at level 18 on the 13rd Dusk 122nd year of Ascendancy at 21:27 Killed by Kozalod the dwarf at level 19 on the 13rd Dusk 122nd year of Ascendancy at 22:49 Killed by ritch flamespitter at level 28 on the 14th Dusk 122nd year of Ascendancy at 20:03 Killed by Voremima the ancient dragon turtle at level 42 on the 18th Dusk 122nd year of Ascendancy at 09:11 Killed by Voremima the ancient dragon turtle at level 42 on the 18th Dusk 122nd year of Ascendancy at 11:04 Killed by Voremima the ancient dragon turtle at level 42 on the 18th Dusk 122nd year of Ascendancy at 12:11 Killed by Voremima the ancient dragon turtle at level 42 on the 18th Dusk 122nd year of Ascendancy at 13:40 Killed by Voremima the ancient dragon turtle at level 42 on the 18th Dusk 122nd year of Ascendancy at 15:13 Killed by Voremima the ancient dragon turtle at level 42 on the 18th Dusk 122nd year of Ascendancy at 17:21 Killed by Voremima the ancient dragon turtle at level 42 on the 18th Dusk 122nd year of Ascendancy at 18:39 Killed by Voremima the ancient dragon turtle at level 42 on the 18th Dusk 122nd year of Ascendancy at 20:07 Killed by luminous horror at level 43 on the 19th Dusk 122nd year of Ascendancy at 04:55 Killed by luminous horror at level 44 on the 19th Dusk 122nd year of Ascendancy at 09:33 Killed by umbral horror at level 46 on the 19th Dusk 122nd year of Ascendancy at 16:50 Killed by Adevea the bloated horror at level 47 on the 20th Dusk 122nd year of Ascendancy at 02:35 Killed by Adevea the bloated horror at level 47 on the 20th Dusk 122nd year of Ascendancy at 03:24 Killed by Adevea the bloated horror at level 47 on the 20th Dusk 122nd year of Ascendancy at 04:50 Killed by Adevea the bloated horror at level 47 on the 20th Dusk 122nd year of Ascendancy at 06:07 Killed by Adevea the bloated horror at level 47 on the 20th Dusk 122nd year of Ascendancy at 07:14 Killed by Adevea the bloated horror at level 47 on the 20th Dusk 122nd year of Ascendancy at 20:29 Killed by Adevea the bloated horror at level 47 on the 20th Dusk 122nd year of Ascendancy at 22:06 Killed by Adevea the bloated horror at level 47 on the 21st Dusk 122nd year of Ascendancy at 00:33 Killed by Adevea the bloated horror at level 47 on the 21st Dusk 122nd year of Ascendancy at 08:48 Killed by Adevea the bloated horror at level 47 on the 21st Dusk 122nd year of Ascendancy at 10:13 Killed by Weirdling Beast at level 48 on the 21st Dusk 122nd year of Ascendancy at 22:13 Killed by Weirdling Beast at level 48 on the 21st Dusk 122nd year of Ascendancy at 22:44 Killed by ogre pounder at level 56 on the 25th Dusk 122nd year of Ascendancy at 01:55 Killed by elven blood mage at level 57 on the 25th Dusk 122nd year of Ascendancy at 04:52 Killed by minotaur at level 59 on the 25th Dusk 122nd year of Ascendancy at 12:02 Killed by Glorille the mean looking elven guard at level 70 on the 26th Dusk 122nd year of Ascendancy at 11:28 Killed by Glorille the mean looking elven guard at level 70 on the 26th Dusk 122nd year of Ascendancy at 13:10 Killed by skeleton warrior at level 70 on the 27th Dusk 122nd year of Ascendancy at 22:00 Killed by Sidaun the thalore at level 70 on the 27th Dusk 122nd year of Ascendancy at 23:27 Killed by skeleton warrior at level 70 on the 28th Dusk 122nd year of Ascendancy at 00:57 Killed by skeleton master archer at level 70 on the 28th Dusk 122nd year of Ascendancy at 02:22 Killed by Rleai the human at level 70 on the 28th Dusk 122nd year of Ascendancy at 03:36 Killed by treant at level 70 on the 28th Dusk 122nd year of Ascendancy at 05:04 Killed by Rleai the human at level 70 on the 28th Dusk 122nd year of Ascendancy at 06:24 Killed by Rleai the human at level 70 on the 28th Dusk 122nd year of Ascendancy at 07:57 Killed by Auck the halfling at level 70 on the 28th Dusk 122nd year of Ascendancy at 09:09 Killed by Rleai the human at level 70 on the 28th Dusk 122nd year of Ascendancy at 10:28 Killed by Auck the halfling at level 70 on the 28th Dusk 122nd year of Ascendancy at 16:34 Killed by armoured skeleton warrior at level 70 on the 28th Dusk 122nd year of Ascendancy at 17:41 Killed by Auck the halfling at level 70 on the 28th Dusk 122nd year of Ascendancy at 19:00 Killed by armoured skeleton warrior at level 70 on the 28th Dusk 122nd year of Ascendancy at 20:29 Killed by Auck the halfling at level 70 on the 28th Dusk 122nd year of Ascendancy at 21:47 Killed by Rleai the human at level 70 on the 28th Dusk 122nd year of Ascendancy at 23:12 Killed by Adoba the rogue at level 71 on the 34th Dusk 122nd year of Ascendancy at 18:18 Killed by Adoba the rogue at level 71 on the 34th Dusk 122nd year of Ascendancy at 19:49 Killed by Adoba the rogue at level 71 on the 34th Dusk 122nd year of Ascendancy at 21:39 Killed by Adoba the rogue at level 71 on the 34th Dusk 122nd year of Ascendancy at 23:34 Killed by Lisebeth the slimy ooze at level 77 on the 65th Dusk 122nd year of Ascendancy at 01:36 Killed by Lisebeth the slimy ooze at level 77 on the 65th Dusk 122nd year of Ascendancy at 03:26 Killed by Lisebeth the slimy ooze at level 77 on the 65th Dusk 122nd year of Ascendancy at 03:58 Killed by Lisebeth the slimy ooze at level 77 on the 65th Dusk 122nd year of Ascendancy at 04:24 Killed by Lisebeth the slimy ooze at level 77 on the 65th Dusk 122nd year of Ascendancy at 04:44 Killed by Lisebeth the slimy ooze at level 77 on the 65th Dusk 122nd year of Ascendancy at 05:06 Killed by Lisebeth the slimy ooze at level 77 on the 65th Dusk 122nd year of Ascendancy at 06:24 Killed by Lisebeth the slimy ooze at level 77 on the 65th Dusk 122nd year of Ascendancy at 07:14 Killed by golem (servant of Lisebeth the slimy ooze) at level 77 on the 65th Dusk 122nd year of Ascendancy at 08:48 Killed by Risen the shalore at level 77 on the 74th Dusk 122nd year of Ascendancy at 00:38 Killed by animated mummy wrappings at level 78 on the 2nd Haze 122nd year of Ascendancy at 18:26 Killed by armoured skeleton warrior at level 79 on the 2nd Haze 122nd year of Ascendancy at 23:45 Killed by daelach at level 82 on the 3rd Haze 122nd year of Ascendancy at 14:48 Killed by daelach at level 82 on the 3rd Haze 122nd year of Ascendancy at 16:09 Killed by venom wyrm at level 83 on the 3rd Haze 122nd year of Ascendancy at 22:29 Killed by venom drake at level 84 on the 3rd Haze 122nd year of Ascendancy at 23:30 Killed by Glavea the animated mummy wrappings at level 85 on the 4th Haze 122nd year of Ascendancy at 01:47 Killed by Glavea the animated mummy wrappings at level 85 on the 4th Haze 122nd year of Ascendancy at 03:27 Killed by Zubytha the ancient elven mummy at level 86 on the 4th Haze 122nd year of Ascendancy at 08:05 Killed by Zubytha the ancient elven mummy at level 86 on the 4th Haze 122nd year of Ascendancy at 09:56 Killed by Zubytha the ancient elven mummy at level 86 on the 4th Haze 122nd year of Ascendancy at 11:11 Killed by bandit at level 88 on the 11st Haze 122nd year of Ascendancy at 21:46 Killed by orc berserker at level 89 on the 11st Haze 122nd year of Ascendancy at 23:48 Killed by rimebark at level 90 on the 12nd Haze 122nd year of Ascendancy at 02:46 Killed by ritch flamespitter at level 90 on the 12nd Haze 122nd year of Ascendancy at 03:23 Killed by Glida the Guardian at level 90 on the 12nd Haze 122nd year of Ascendancy at 04:21 Killed by rimebark at level 90 on the 12nd Haze 122nd year of Ascendancy at 04:33 Killed by ritch flamespitter at level 90 on the 12nd Haze 122nd year of Ascendancy at 06:08 Killed by rimebark at level 90 on the 14th Haze 122nd year of Ascendancy at 15:43 Killed by Nana at level 92 on the 14th Haze 122nd year of Ascendancy at 17:38 Killed by Xerimira the Guardian at level 93 on the 14th Haze 122nd year of Ascendancy at 19:09 Killed by Xerimira the Guardian at level 93 on the 14th Haze 122nd year of Ascendancy at 20:30 Killed by Xerimira the Guardian at level 93 on the 14th Haze 122nd year of Ascendancy at 21:54 Killed by Xerimira the Guardian at level 93 on the 14th Haze 122nd year of Ascendancy at 23:20 Killed by elder vampire at level 93 on the 15th Haze 122nd year of Ascendancy at 06:05 Killed by Salelle the Guardian at level 96 on the 15th Haze 122nd year of Ascendancy at 09:48 Killed by Betytira the Guardian at level 98 on the 15th Haze 122nd year of Ascendancy at 13:13 Killed by Betytira the Guardian at level 98 on the 15th Haze 122nd year of Ascendancy at 15:02 Killed by Betytira the Guardian at level 98 on the 15th Haze 122nd year of Ascendancy at 16:09 Killed by Glaor the shalore at level 98 on the 17th Haze 122nd year of Ascendancy at 04:59 Killed by Salubrethra the blinkwyrm at level 102 on the 17th Haze 122nd year of Ascendancy at 15:59 Killed by Salubrethra the blinkwyrm at level 103 on the 17th Haze 122nd year of Ascendancy at 17:35 Killed by Salubrethra the blinkwyrm at level 103 on the 17th Haze 122nd year of Ascendancy at 18:46 Killed by Salubrethra the blinkwyrm at level 103 on the 17th Haze 122nd year of Ascendancy at 20:22 Killed by Salubrethra the blinkwyrm at level 103 on the 17th Haze 122nd year of Ascendancy at 21:49 Killed by Salubrethra the blinkwyrm at level 103 on the 17th Haze 122nd year of Ascendancy at 23:11 Killed by Burb the snow giant champion at level 104 on the 18th Haze 122nd year of Ascendancy at 03:35 Killed by Burb the snow giant champion at level 104 on the 18th Haze 122nd year of Ascendancy at 05:16 Killed by Xyseta the snow giant at level 112 on the 18th Haze 122nd year of Ascendancy at 15:35 Killed by Xyseta the snow giant at level 112 on the 18th Haze 122nd year of Ascendancy at 17:03 Killed by Xyseta the snow giant at level 112 on the 18th Haze 122nd year of Ascendancy at 19:01 |
Primary Stats
Strength | 114 (base 100) |
Dexterity | 110 (base 100) |
Constitution | 50 (base 40) |
Magic | 31 (base 10) |
Willpower | 95 (base 66) |
Cunning | 75 (base 45) |
Resources
Life | 3623/3623 |
Stamina | 673/673 |
Healing Factor | 1 |
Regeneration | 7.0203330040677 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +16.47076356417% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
Offense: Mainhand
Damage | 207 |
Accuracy | 94 |
Crit Chance | 69% |
APR | 90 |
Speed | 1.00 |
Offense: Offhand
Damage | 197 |
Accuracy | 94 |
Crit Chance | 69% |
APR | 90 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 56.166666666667 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 68.76 (100%) |
Defense | 53.141949313738 |
Ranged Defense | 53.808615980404 |
Fatigue | 13.023130715438 |
Physical Save | 54.091666666667 |
Spell Save | 68.96375 |
Mental Save | 40.125 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 72% |
Confusion Resistance | 72% |
Instadeath Resistance | 100% |
Poison Resistance | 26% |
Disarm Resistance | 28% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 481 damage for 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 303 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Tactical | 1.20 |
| 11/5 |
| 11/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Cunning / Poisons | 0.90 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.12 |
| 1/5 |
| 1/5 |
| 11/5 |
| 1/5 |
Technique / Dual techniques | 1.20 |
| 1/5 |
| 11/5 |
| 1/5 |
| 11/5 |
Technique / Battle tactics | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Dual weapons | 1.20 |
| 11/5 |
| 1/5 |
| 11/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 11/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 9/5 |
| 11/5 |
| 11/5 |
| 11/5 |
Technique / Field control | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 1/5 |
Technique / Thuggery | 1.30 |
| 1/5 |
| 10/5 |
| 11/5 |
| 3/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
beneficial effect | Countering melee attacks: Has a 69% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
Quests
You abandoned lone alchemist to death. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lost anorithil from death by giant yellow ant. Escort: lost anorithil (level 1 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved talent Heave (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Nerema the fox. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour) grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+1 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: +1% Changes resistances: +6% lightning / +5% temporal A pair of boots made of leather. |
Quiver | Loryrig the pouch of iron shots (14/14, 16.5-19.8 power, 2 apr) Loryrig the pouch of iron shots (14/14, 16.5-19.8 power, 2 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 1 Base power: 16.5 - 19.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +9.0% Capacity: 14 On weapon crit: * splashes the target with acid Travel speed: +100% Damage (Ranged): +7 acid / +4 physical / +7 light / +4 blight Burst (radius 1) on hit: +4 blight Damage against: +10% Undead Shots are used with slings to pummel your foes to death. |
Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 4 (based on Magic) detrimental mental effects, costing 35 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
On hands | Shimmervault (0 def, 2 armour) Shimmervault (0 def, 2 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +11 Physical power: +28 (+4 eff.) Armour: +2 Effects on melee hit: * 15% chance to daze Damage (Melee): 6 acid / 14 darkness / 8 cold / 11 blight / 8 fire / 12 arcane / 8 lightning Changes stats: +14 Str / +7 Dex / +12 Mag / +16 Wil / +7 Cun / +4 Con Changes resistances: +6% lightning / +11% darkness / +8% blight / +9% nature / +8% arcane Changes resistances penetration: +10% light Changes damage: +8% darkness / +8% blight Talent mastery: +0.20 Technique / Grappling Disarm immunity: +28% Life regen: +2.50 Stamina each turn: +1.40 Maximum stamina: +28.00 When used to modify unarmed attacks: Base power: 27.5 - 30.3 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +11 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 3). When this weapon hits: Soul Rot (20% chance level 3). When this weapon hits: Slumber (10% chance level 3). When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Manathrust (10% chance level 3). On weapon hit: * 10% chance to inflict damage reduction * 48% chance to daze Damage (Melee): +13 ice / +4 light / +14 acid / +18 lightning / +16 fire / +12 arcane Burst (radius 2) on crit: +11 blight / +8 light / +4 lightning It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Flashobsidian the iron pickaxe (dig speed 35 turns) Flashobsidian the iron pickaxe (dig speed 35 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 12 blight Changes stats: +3 Str Changes resistances: +11% nature Changes resistances penetration: +5% light Changes damage: +18% blight / +6% nature / +9% light When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | pixie's gold ring pixie's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Mag Spellpower: +7 (+3 eff.) Rings can have magical properties. |
On fingers | treant's stralite ring of pilfering treant's stralite ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +13 Defense: +15 (+5 eff.) Changes resistances: +13% nature / +12% blight Poison immunity: +26% Disease immunity: +26% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+3 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In main hand | acidic voratun dagger of projection (37.5-48.75 power, 9 apr) acidic voratun dagger of projection (37.5-48.75 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +13 acid / +16 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
Main armor | Emelerin (9 def, 33 armour) Emelerin (9 def, 33 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +33 Defense: +9 (+3 eff.) Fatigue: +24% Damage when hit (Melee): 11 light Changes stats: +4 Mag / +5 Wil Changes resistances: +9% physical / +21% darkness / +34% blight / +30% cold / +27% fire Changes damage: +9% arcane Physical save: +44 (+12 eff.) Spell crit. chance: +2% Light radius: +2 A suit of armour made of metal plates. |
In off hand | elemental voratun dagger of ruin (40-52 power, 9 apr) elemental voratun dagger of ruin (40-52 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +12 Physical crit. chance: +10.0% Changes resistances penetration: +12% acid / +9% fire / +13% lightning / +11% cold Critical mult.: +12.00% Sharp, short and deadly. |
Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 26 power out of 60/60) : Effective talent level: 2.0 Power cost: 26 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 8 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Around neck | restful copper amulet of mastery (0.12 Technique / Combat veteran) restful copper amulet of mastery (0.12 Technique / Combat veteran)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Talent mastery: +0.12 Technique / Combat veteran Life regen: +1.10 Amulets can have magical properties. |
Inventory
healing infusion of the titan (heal 141) healing infusion of the titan (heal 141)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 141 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the psychic (rad 6; power 63; turns 3; dispells darkness) sun infusion of the psychic (rad 6; power 63; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 31). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 63) for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 15%; cure mental, physical) wild infusion of the wizard (resist 15%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
phase door rune of the titan (range 9; power 26; dur 3) phase door rune of the titan (range 9; power 26; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 506 for 5 turns) shielding rune of the psychic (absorb 506 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 506 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 392 for 5 turns) shielding rune of the warrior (absorb 392 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 392 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 413 for 3 turns) shielding rune of the warrior (absorb 413 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 413 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 152) teleportation rune of the duelist (range 152)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 152 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 119) teleportation rune of the psychic (range 119)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 119 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Xerinne XerinnePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Damage (Melee): 7 light / 10 darkness Effects when hit in melee: * 8% chance to inflict damage reduction * 8% chance to blind Changes stats: +6 Dex / +6 Cun / +5 Con Changes resistances: +3% blight Changes resistances penetration: +5% blight / +25% acid Changes damage: +12% blight / +6% acid / +8% darkness / +10% light Talent mastery: +0.27 Cunning / Dirty fighting Life regen: +1.00 Stamina each turn: +0.70 Movement speed: +10% Amulets can have magical properties. |
gold amulet 'Aerubeth' gold amulet 'Aerubeth'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +3.0% Damage when hit (Melee): 8 acid Changes stats: +2 Str Changes resistances penetration: +10% acid Changes damage: +9% acid / +3% physical Teleport immunity: +50% Only die when reaching: -20.00 life Maximum life: +20.00 It can be used to teleport you randomly (rad 51), putting all charms on cooldown for 13 turns. Amulets can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Dawnqueller the stralite ring Dawnqueller the stralite ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Physical power: +24 (+4 eff.) Armour: +18 Defense: +15 (+5 eff.) Fatigue: -8% Effects on melee hit: * 45% chance to blind Damage when hit (Melee): 8 acid / 4 light Changes stats: +26 Str / +14 Wil / +7 Cun / +23 Con Changes resistances: +15% acid / +36% fire / +3% darkness Changes resistances penetration: +5% acid / +15% light / +5% darkness Changes damage: +12% acid / +18% fire Maximum encumbrance: +36 Spell save: +16 (+4 eff.) Mental save: +14 (+4 eff.) Disarm immunity: +42% Pinning immunity: +41% Knockback immunity: +40% Life regen: +1.30 Maximum life: +131.00 Maximum stamina: +30.00 Mindpower: +13 (+4 eff.) Light radius: +2 Healing mod.: +26% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
psionicist's steel ring of power psionicist's steel ring of powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +2 Wil Mental save: +4 (+1 eff.) Spellpower: +7 (+3 eff.) Mindpower: +7 (+2 eff.) Rings can have magical properties. |
titan's copper ring of clarity titan's copper ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+1 eff.) Mental save: +6 (+2 eff.) Confusion immunity: +22% Rings can have magical properties. |
Cinderdash (9.5-12.35 power, 5 apr) Cinderdash (9.5-12.35 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 5% chance to inflict damage reduction * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +6 acid When wielded/worn: Armour penetration: +6 Changes stats: +2 Cun / +2 Wil Changes resistances: +3% fire Changes resistances penetration: +5% physical Changes damage: +3% fire / +12% mind / +6% physical Mental save: +20 (+6 eff.) Mental crit. chance: +2% Sharp, short and deadly. |
blazebringer's dwarven-steel dagger of crippling (16-20.8 power, 7 apr) blazebringer's dwarven-steel dagger of crippling (16-20.8 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +8 fire When wielded/worn: Physical crit. chance: +6.0% Changes resistances penetration: +4% fire Global speed: +2% Sharp, short and deadly. |
elemental iron dagger of crippling (9.5-12.35 power, 5 apr) elemental iron dagger of crippling (9.5-12.35 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +5.0% Changes resistances penetration: +7% acid / +7% fire / +7% lightning / +6% cold Sharp, short and deadly. |
iron dagger (10.5-13.65 power, 5 apr) iron dagger (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger 'Zanurosus' (20.5-26.65 power, 5 apr) iron dagger 'Zanurosus' (20.5-26.65 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 20.5 - 26.7 Uses stats: 45% Dex, 45% Str Damage type: Lightning Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +6 acid When wielded/worn: Armour penetration: +2 Physical power: +4 (+0 eff.) Changes stats: +1 Dex Reduces incoming crit damage: 5.00% Maximum stamina: +20.00 Sharp, short and deadly. |
iron dagger of erosion (9.5-12.35 power, 5 apr) iron dagger of erosion (9.5-12.35 power, 5 apr)Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 nature / +5 temporal Sharp, short and deadly. |
Plaguebliss the dwarven-steel greatsword (37.5-60 power, 2 apr) Plaguebliss the dwarven-steel greatsword (37.5-60 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to inflict damage reduction * 20% chance to disease * 25% chance to put talents on cooldown * 25% chance for lightning to arc to a second target * Random elemental explosion * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +14 lightning / +20 blight / +4 acid Burst (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +43 (+7 eff.) Armour penetration: +16 Physical crit. chance: +14.0% Defense: +16 (+5 eff.) Effects on melee hit: * 55% chance to corrode armour Damage when hit (Melee): 12 nature Changes stats: +13 Str / +7 Mag / +7 Wil Changes resistances: +3% nature Changes resistances penetration: +24% acid / +16% physical / +5% temporal / +19% fire / +19% cold / +19% lightning Changes damage: +3% acid / +48% physical / +12% nature Disease immunity: +30% Disarm immunity: +49% Stamina when hit: +6.00 Spellpower: +16 (+8 eff.) Massive two-handed swords. |
Twilight's Edge (47-65.8 power, 7 apr) Twilight's Edge (47-65.8 power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Mokath the Coalkin (3-3.3 power, 12 apr, mind damage) Mokath the Coalkin (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This psionic mindstar hates not to be wrathful. This honing mindstar will focus other psionic mindstars. This natural mindstar summons a caller. Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 mind / 12 darkness Changes stats: +2 Cun / +2 Wil Changes resistances: +4% physical / +7% darkness / +3% blight / +15% fire / +6% light Changes resistances penetration: +4% physical / +25% darkness / +7% mind Changes damage: +4% acid / +4% physical / +30% darkness / +16% mind / +10% nature Talent masteries: +0.20 Cursed / Darkness +0.30 Cursed / Dark sustenance +0.40 Psionic / Voracity Reduces incoming crit damage: 20.00% Spell save: +9 (+2 eff.) Mental save: +3 (+1 eff.) Blindness immunity: +38% Poison immunity: +15% Disease immunity: +13% Pinning immunity: +5% Equilibrium when hit: +0.80 Hate per kill: +4.00 Psi per kill: +4.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +3% It can be used to inflict 91.40 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 18 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Camyzilaran (30-36 power, 6 apr, fire element) Camyzilaran (30-36 power, 6 apr, fire element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour When wielded/worn: Accuracy: +14 (+2 eff.) Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Defense: +9 (+3 eff.) Effects on melee hit: * Slows global speed by 40% * 14% chance to blind Changes stats: +3 Con Changes damage: +12% acid / +30% fire Talent granted: +1 Command Staff Critical mult.: +14.00% Spell save: +6 (+1 eff.) Life regen: +1.60 Spellpower: +29 (+13 eff.) Spell crit. chance: +8% Light radius: +4 Healing mod.: +19% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 68.59 light damage. Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
spellcowled cashmere cloak (2 def, 0 armour) spellcowled cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Mag / +2 Wil Spell save: +9 (+2 eff.) Maximum mana: +55.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+3 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 57.33 to 71.67 physical damage (based on Willpower and Cunning) with knockback, costing 9 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Duvandil the Chargescar (0 def, 1 armour) Duvandil the Chargescar (0 def, 1 armour)Powered by arcane forces Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 40% chance to daze Damage (Melee): 4 acid / 4 lightning / 4 cold / 6 nature / 4 fire Damage when hit (Melee): 4 lightning / 4 fire Changes stats: +3 Mag / +3 Wil Changes resistances: +6% nature Changes damage: +4% nature When used to modify unarmed attacks: Base power: 7.5 - 8.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Poison Breath (10% chance level 1). Damage (Melee): +6 ice / +5 fire / +7 acid / +9 lightning Burst (radius 2) on crit: +5 nature / +8 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 83% When this weapon hits: Destroy Magic (100% chance level 1). Damage (Melee): +10 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Salevea the rough leather cap (0 def, 1 armour) Salevea the rough leather cap (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +3% fire / +7% cold Allows you to breathe in: water Poison immunity: +5% Cut immunity: +10% Confusion immunity: +10% Knockback immunity: +10% Light radius: +3 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A cap made of leather. |
Strikerune (0 def, 1 armour) Strikerune (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+0 eff.) Armour: +1 Fatigue: +1% Effects on melee hit: * 40% chance to daze * 20% chance to disease Damage when hit (Melee): 8 blight Changes stats: +2 Str / +3 Con Changes resistances: +6% blight / +7% cold Allows you to breathe in: water A cap made of leather. |
cashmere wizard hat 'Rootspar' (2 def, 0 armour) cashmere wizard hat 'Rootspar' (2 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 12 lightning Changes stats: +5 Wil Changes resistances: +19% lightning Changes resistances penetration: +10% lightning Changes damage: +13% lightning / +18% nature Physical save: +8 (+2 eff.) Psi each turn: +0.20 Mindpower: +4 (+1 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Kindlebliss' (3 def, 0 armour) elven-silk wizard hat 'Kindlebliss' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Str / +10 Mag / +30 Cun / +2 Con Changes resistances: +7% lightning / +8% temporal / +8% light / +14% fire / +8% nature / +8% acid / +8% blight / +7% cold / +68% darkness Changes resistances penetration: +5% temporal Changes damage: +13% lightning / +15% temporal / +15% light / +21% fire / +15% acid / +15% physical / +15% cold / +14% arcane / +55% darkness Grants telepathy: Dragon Spell save: +15 (+3 eff.) Mental save: +43 (+14 eff.) Mana each turn: +3.00 Mana when hit: +2.70 Maximum mana: +110.00 Spellpower: +9 (+4 eff.) It can be used to activate talent Manaflow, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 10 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
iron helm 'Noonwaker' (0 def, 3 armour) iron helm 'Noonwaker' (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 light Changes stats: +2 Str / +3 Dex / +1 Wil / +3 Cun Changes resistances: +9% acid / +9% cold / +6% light Changes resistances penetration: +10% acid Changes damage: +3% acid Allows you to breathe in: water Mental save: +6 (+2 eff.) Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Boryharahor the cured leather armour (2 def, 4 armour) Boryharahor the cured leather armour (2 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Damage when hit (Melee): 4 temporal Changes resistances: +13% mind / +12% light / +14% darkness Changes resistances penetration: +25% arcane Changes damage: +9% temporal Mental save: +25 (+8 eff.) A suit of armour made of leather. |
Mardiroddadil the cured leather armour (2 def, 4 armour) Mardiroddadil the cured leather armour (2 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Damage when hit (Melee): 12 physical Critical mult.: +5.00% Maximum mana: +40.00 A suit of armour made of leather. |
Urorab the reinforced leather armour (12 def, 14 armour) Urorab the reinforced leather armour (12 def, 14 armour)Requires: - Strength 18 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +10 Armour: +14 Defense: +12 (+4 eff.) Fatigue: +8% Damage (Melee): 8 acid Damage (Ranged): 9 acid Changes stats: +5 Cun / +2 Con Changes resistances: +13% acid / +19% fire / +18% nature Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 15.00% Mental save: +13 (+4 eff.) A suit of armour made of leather. |
Shadowbreak (15 def, 29 armour) Shadowbreak (15 def, 29 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +29 Defense: +15 (+5 eff.) Fatigue: +24% Changes stats: +4 Str / +4 Dex / +4 Cun / +5 Con Changes resistances: +22% lightning / +6% temporal / +6% darkness / +23% fire / +6% nature Spell save: +25 (+6 eff.) Mental save: +19 (+6 eff.) Maximum life: +58.00 A suit of armour made of metal plates. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+12 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage equal to the speed detriment, but never to less than 30% of the original damage. Current Resistance: 0% It can be used to slow all units within 5 spaces (including yourself) by 40%, costing 22 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. This item has been sent to the Item's Vault. |
Summertide (17 def, 15 armour, 260 block) Summertide (17 def, 15 armour, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +17 (+5 eff.) Ranged Defense: +17 (+5 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+6 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+2 eff.) Light radius: +3 It can be used to send out a beam of light, costing 11 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. This item has been sent to the Item's Vault. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
338 alchemist agate 338 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. This item has been sent to the Item's Vault. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots 'Cobraripper' (16/16, 26-31.2 power, 1 apr) pouch of iron shots 'Cobraripper' (16/16, 26-31.2 power, 1 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 1 Base power: 26.0 - 31.2 Uses stats: 70% Dex, 50% Cun Damage type: Nature Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 16 On weapon hit: * Slows global speed by 47% * 40 arcane resource burn * leeches stamina from the target Damage (Ranged): +4 nature Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +8 nature Shots are used with slings to pummel your foes to death. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Nana the Halfling Marauder level 92
14th Haze 122nd year of Ascendancy at 18:17 see stats
By Nana the Halfling Marauder level 92
14th Haze 122nd year of Ascendancy at 17:38 see stats
By Nana the Halfling Marauder level 50
22nd Dusk 122nd year of Ascendancy at 00:57 see stats
By Nana the Halfling Marauder level 10
77th Pyre 122nd year of Ascendancy at 15:37 see stats
By Nana the Halfling Marauder level 20
14th Dusk 122nd year of Ascendancy at 13:15 see stats
By Nana the Halfling Marauder level 30
15th Dusk 122nd year of Ascendancy at 02:42 see stats
By Nana the Halfling Marauder level 40
17th Dusk 122nd year of Ascendancy at 16:37 see stats
By Nana the Halfling Marauder level 50
21st Dusk 122nd year of Ascendancy at 22:55 see stats
By Nana the Halfling Marauder level 71
35th Dusk 122nd year of Ascendancy at 14:06 see stats
By Nana the Halfling Marauder level 77
65th Dusk 122nd year of Ascendancy at 01:14 see stats
By Nana the Halfling Marauder level 48
21st Dusk 122nd year of Ascendancy at 13:38 see stats
By Nana the Halfling Marauder level 28
14th Dusk 122nd year of Ascendancy at 20:01 see stats
By Nana the Halfling Marauder level 50
22nd Dusk 122nd year of Ascendancy at 01:25 see stats
By Nana the Halfling Marauder level 71
35th Dusk 122nd year of Ascendancy at 14:06 see stats
Log
Today is the 22nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 13:26.
Error while transfering elven-silk wizard hat 'Kindlebliss' (3 def, 0 armour) to the online item's vault, please retry later.
Server said: unknown reason
Saving done.