





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 25 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 46 (base 35) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 49 (base 41) |
| Willpower | 26 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 341/436 |
| Hate | 100/100 |
| Vim | 119/126 |
| Healing Factor | 0.61915261712575 |
| Regeneration | 55.401776180412 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 56 |
| Crit Chance | 5% |
| APR | 4 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 56 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 3% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -49% |
| Physical | -55% |
| All | -60% |
Defense: Base
| Armour (hardiness) | 37.551211628464 (73.607947236566%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 22 |
| Physical Save | 29 |
| Spell Save | 27 |
| Mental Save | 21 |
Defense: Resistances
| Cold | + 41%(100%) |
| Acid | +100%(100%) |
| Light | + 42%(100%) |
| Nature | + 53%(100%) |
| Blight | +100%(100%) |
| Physical | + 39%(100%) |
| Fire | + 6%(100%) |
| All | + 34%(100%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Confusion Resistance | 33% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Disarm Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (2/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 427 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of PhaseThese effects cap at 40%. |
| beneficial effect | The target is surrounded by a magical shield, absorbing 156/156 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 8. Bloodlust |
| beneficial effect | A flow of life spins around the target, regenerating 85.48 life per turn. Regeneration |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| Tool | ash totem of healing 'Cyrydabeth' [power 188] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 6 blight Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +1% Damage Shield penetration: +30% It can be used to heal yourself and all friendly characters within 10 spaces for 188 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | warrior's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Mental save: +6 (+3 eff.) Confusion immunity: +23% Rings make your fingers look great! |
| On fingers | conjurer's copper ring of blight (+11%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +11% blight Changes damage: +11% blight Spellpower: +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
| Around waist | MayerinorCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +2% physical / +10% cold / +7% fire Spell save: +3 (+2 eff.) Blindness immunity: +20% Disease immunity: +10% Confusion immunity: +10% Pinning immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
| Main armor | impenetrable dwarven-steel plate armour of Eyal (0 def, 18 armour)Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Fatigue: +22% Life regen: +3.00 Maximum life: +20.00 Healing mod.: +10% A suit of armour made of metal plates. |
| In off hand | balanced dwarven-steel longsword of corruption (129% power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 129% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 3). When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +7 (+4 eff.) Disarm immunity: +20% Sharp, long, and deadly. |
| In main hand | Flashstoker (133% power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 134% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +3 Mag / +3 Wil / +2 Cun Changes resistances: +12% light One-handed war axes. |
Inventory
healing infusion of the wizard (heal 186; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 186 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 26%; mental, magical; dur 4; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
BrandscarCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +6% light / +3% fire Changes resistances penetration: +5% fire Changes damage: +6% fire Physical save: +7 (+3 eff.) Spell save: +7 (+4 eff.) Mental save: +7 (+4 eff.) Rings make your fingers look great! |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
balanced dwarven-steel mace of erosion (133% power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 134% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +7 nature When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +5 (+3 eff.) Disarm immunity: +28% Blunt and deadly. |
steel waraxe (107% power, 3 apr)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 107% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
steel waraxe (111% power, 3 apr)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 111% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
Your shield crumbles under the damage!
The shield around Dismember crumbles.
Melee retaliation hits Emelalelaith the ghast for (2 turned into osmosis), 2 darkness, (2 turned into osmosis), 2 nature, (2 turned into osmosis), 2 mind, (2 turned into osmosis), 2 darkness, (2 turned into osmosis), 2 nature, (2 turned into osmosis), 2 mind (13 total damage).
Emelalelaith the ghast hits Dismember for (119 absorbed), 270 physical, 136 physical (406 total damage).
Worm that walks (servant of Dismember) casts Rune: Shatter Afflictions.
Worm that walks (servant of Dismember) stops bleeding.
A shield forms around worm that walks (servant of Dismember).
Worm that walks (servant of Dismember) uses Infusion: Regeneration.
Worm that walks (servant of Dismember) starts regenerating health quickly.
Emelalelaith the ghast is not silenced anymore.
Tentacle Constriction from Dismember hits Emelalelaith the ghast for (52 turned into osmosis), 163 darkness, (16 turned into osmosis), 16 arcane (178 total damage).
Weakness Disease from Worm that walks (servant of Dismember) hits Emelalelaith the ghast for (11 turned into osmosis), 11 blight (11 total damage).
Melee retaliation hits Dismember for 14 fire damage.
Emelalelaith the ghast receives 120 healing.
Decrepitude Disease from Emelalelaith the ghast hits Dismember for 32 blight damage.
Rotting Disease from Emelalelaith the ghast hits Dismember for 32 blight damage.
Worm that walks (servant of Dismember) HEALS from blight damage!
Dismember receives 15 healing from Dismember's purging blight area effect.
Emelalelaith the ghast receives 26 healing from Dismember's purging blight area effect.
Dismember's purging blight area effect hits Worm that walks (servant of Dismember) for 0 blight, 2 healing (0 total damage) [2 healing].
Emelalelaith the ghast casts Demon Seed.
Emelalelaith the ghast performs a melee critical strike against Dismember!
Character control switched to worm that walks (servant of Dismember).
Talent Pestilent Blight is ready to use.
Talent Virulent Strike is ready to use.
Melee retaliation hits Emelalelaith the ghast for (2 turned into osmosis), 2 darkness, (2 turned into osmosis), 2 nature, (2 turned into osmosis), 2 mind, (2 turned into osmosis), 2 darkness, (2 turned into osmosis), 2 nature, (2 turned into osmosis), 2 mind (12 total damage).
Emelalelaith the ghast hits Dismember for 434 blight damage.
Emelalelaith the ghast is free from the tentacle constriction.
Emelalelaith the ghast killed Dismember!







































