









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Writhing One |
| Level / Exp | 15 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by The Shade at level 5 on the 4th Mirth 122nd year of Ascendancy at 23:23 / 45Killed by The Shade at level 5 on the 4th Mirth 122nd year of Ascendancy at 23:59 Killed by Norgos, the Frozen at level 9 on the 2nd Summertide 122nd year of Ascendancy at 17:58 Killed by Polidhema the rattlesnake at level 12 on the 7th Dusk 122nd year of Ascendancy at 02:04 Killed by Gloraserin the giant yellow ant at level 13 on the 8th Dusk 122nd year of Ascendancy at 05:44 Killed by Betyreth the minotaur at level 13 on the 8th Dusk 122nd year of Ascendancy at 09:12 Killed by golem at level 13 on the 15th Dusk 122nd year of Ascendancy at 20:22 Killed by Aerelaith the minotaur mindscrew at level 14 on the 16th Dusk 122nd year of Ascendancy at 05:31 Killed by minotaur at level 14 on the 16th Dusk 122nd year of Ascendancy at 06:16 Killed by Aerelaith the minotaur mindscrew at level 14 on the 16th Dusk 122nd year of Ascendancy at 06:57 Killed by minotaur at level 14 on the 16th Dusk 122nd year of Ascendancy at 12:25 Killed by minotaur at level 14 on the 16th Dusk 122nd year of Ascendancy at 15:00 Killed by Xulaith the golem at level 14 on the 16th Dusk 122nd year of Ascendancy at 18:20 Killed by Xulaith the golem at level 14 on the 16th Dusk 122nd year of Ascendancy at 19:09 Killed by golem at level 14 on the 16th Dusk 122nd year of Ascendancy at 20:10 Killed by golem at level 14 on the 16th Dusk 122nd year of Ascendancy at 21:11 Killed by Ivinn the whitehoof ghoul at level 14 on the 16th Dusk 122nd year of Ascendancy at 23:15 Killed by Ivinn the whitehoof ghoul at level 14 on the 16th Dusk 122nd year of Ascendancy at 23:57 Killed by Ivinn the whitehoof ghoul at level 14 on the 17th Dusk 122nd year of Ascendancy at 00:58 Killed by Silewen the golem at level 14 on the 17th Dusk 122nd year of Ascendancy at 06:38 Killed by Ce'Neriata the minotaur at level 14 on the 17th Dusk 122nd year of Ascendancy at 07:43 Killed by The Glass Golem at level 14 on the 17th Dusk 122nd year of Ascendancy at 18:02 Killed by The Glass Golem at level 14 on the 17th Dusk 122nd year of Ascendancy at 19:29 Killed by The Glass Golem at level 14 on the 17th Dusk 122nd year of Ascendancy at 21:29 Killed by The Glass Golem at level 14 on the 17th Dusk 122nd year of Ascendancy at 22:20 Killed by The Glass Golem at level 14 on the 17th Dusk 122nd year of Ascendancy at 22:59 Killed by The Glass Golem at level 14 on the 18th Dusk 122nd year of Ascendancy at 04:13 Killed by The Glass Golem at level 14 on the 18th Dusk 122nd year of Ascendancy at 05:16 Killed by The Glass Golem at level 14 on the 18th Dusk 122nd year of Ascendancy at 06:22 Killed by The Glass Golem at level 14 on the 18th Dusk 122nd year of Ascendancy at 08:52 Killed by The Glass Golem at level 14 on the 18th Dusk 122nd year of Ascendancy at 11:02 Killed by The Glass Golem at level 14 on the 18th Dusk 122nd year of Ascendancy at 19:13 Killed by The Glass Golem at level 14 on the 18th Dusk 122nd year of Ascendancy at 20:30 Killed by The Glass Golem at level 14 on the 19th Dusk 122nd year of Ascendancy at 02:50 Killed by The Glass Golem at level 14 on the 19th Dusk 122nd year of Ascendancy at 04:05 Killed by The Glass Golem at level 14 on the 19th Dusk 122nd year of Ascendancy at 09:39 Killed by The Glass Golem at level 14 on the 19th Dusk 122nd year of Ascendancy at 10:05 Killed by The Glass Golem at level 14 on the 19th Dusk 122nd year of Ascendancy at 10:32 Killed by The Glass Golem at level 14 on the 19th Dusk 122nd year of Ascendancy at 13:07 Killed by The Glass Golem at level 14 on the 19th Dusk 122nd year of Ascendancy at 17:57 Killed by The Glass Golem at level 14 on the 19th Dusk 122nd year of Ascendancy at 18:39 Killed by The Glass Golem at level 14 on the 20th Dusk 122nd year of Ascendancy at 04:02 Killed by The Glass Golem at level 14 on the 20th Dusk 122nd year of Ascendancy at 04:57 Killed by The Glass Golem at level 14 on the 20th Dusk 122nd year of Ascendancy at 05:39 Killed by The Glass Golem at level 14 on the 20th Dusk 122nd year of Ascendancy at 06:18 |
Primary Stats
| Strength | 45 (base 19) |
| Dexterity | 41 (base 10) |
| Constitution | 31 (base 28) |
| Magic | 39 (base 34) |
| Willpower | 20 (base 10) |
| Cunning | 23 (base 10) |
Resources
| Life | 501/532 |
| Insanity | 79/100 |
| Healing Factor | 1.6767164179105 |
| Regeneration | 10.814820895523 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 50 |
| Crit Chance | 11% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +13% |
| Temporal | +9% |
| Blight | +14% |
| Arcane | +3% |
| Physical | +3% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 27 (30%) |
| Defense | 22 |
| Ranged Defense | 29 |
| Fatigue | 12 |
| Physical Save | 27 |
| Spell Save | 23 |
| Mental Save | 15 |
Defense: Resistances
| Blight | + 34%( 70%) |
| Physical | + 2%( 70%) |
| Mind | + 15%( 70%) |
| All | 0%( 70%) |
| Light | + 51%( 70%) |
| Cold | + 30%( 70%) |
| Arcane | + 15%( 70%) |
| Fire | + 7%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 23% |
| Poison Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Tentacles | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | The target is surrounded by a magical shield, absorbing 79/129 damage before it crumbles. Damage Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Escort the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest) | active |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of Alchemists | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | insulating pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+3 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +3% Changes resistances: +7% fire / +10% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (69 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Helm of Knowledge (0 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +15% light / +15% mind / +10% arcane Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects, costing 20 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
| Tool | It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects, costing 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | steel ring 'Urydan'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Fatigue: -5% Changes stats: +3 Dex Changes resistances: +2% physical Maximum encumbrance: +20 Spell save: +6 (+3 eff.) Poison immunity: +5% Disarm immunity: +23% Pinning immunity: +20% Knockback immunity: +23% Maximum life: +20.00 Rings can have magical properties. |
| On fingers | Isluwe the stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Armour: +8 Defense: +9 (+5 eff.) Ranged Defense: +9 (+4 eff.) Changes stats: +3 Str / +2 Dex Changes resistances: +14% blight Changes damage: +14% blight Life regen: +0.40 Mental crit. chance: +3% Rings can have magical properties. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Deepswend (154% power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 155% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +16 arcane / +8 darkness When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +10% arcane / +10% darkness Sharp, long, and deadly. |
| On hands | radiant rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 light Changes stats: +2 Mag Changes resistances: +6% light Changes damage: +3% arcane / +3% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | rough leather armour 'Yvann' (1 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Changes damage: +3% physical / +9% temporal Physical save: +9 (+5 eff.) Life regen: +3.80 Maximum life: +42.00 Healing mod.: +12% A suit of armour made of leather. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.steel amulet of mastery (0.16 Technique / Combat training) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent mastery: +0.16 Technique / Combat training Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.steel longsword (112% power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 112% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.flaming iron mace of massacre (117% power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 117% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Burst (radius 1) on hit: +6 fire Blunt and deadly. |
Skullcleaver (120% power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 121% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Emona (6 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +5 Defense: +6 (+3 eff.) Fatigue: +3% Effects when hit in melee: * 13% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Str / +2 Dex / +5 Cun Changes resistances: +12% light / +13% darkness Grants telepathy: Dragon Maximum psi: +30.00 Mental crit. chance: +5% Infravision radius: +3 A cap made of leather. |
dwarven-steel helm 'Bethunne' (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +4 Fatigue: +4% Changes stats: +5 Str / +5 Wil / +9 Cun Changes resistances: +10% physical Physical save: +8 (+4 eff.) Hate when firing a critical mind attack: +4.00 Maximum hate: +10.00 Mindpower: +4 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Boltscar the voratun plate armour (9 def, 33 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +33 Defense: +9 (+5 eff.) Fatigue: +16% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes stats: +5 Str / +5 Con Changes resistances: +7% acid / +12% physical / +8% fire / +17% lightning / +10% cold Changes resistances penetration: +20% lightning Changes damage: +6% lightning Physical save: +12 (+6 eff.) Maximum life: +81.00 A suit of armour made of metal plates. |
steel plate armour 'Layyrith' (4 def, 11 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Defense: +4 (+2 eff.) Fatigue: +22% Damage when hit (Melee): 12 physical Changes resistances: +12% acid / +6% physical / +6% mind / +3% fire Physical save: +14 (+7 eff.) Mental save: +12 (+8 eff.) Disease immunity: +5% A suit of armour made of metal plates. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
62 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+5 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+6 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 4 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Ragyrin the Skeleton Writhing One level 10
2nd Summertide 122nd year of Ascendancy at 18:29 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Ragyrin the Skeleton Writhing One level 12
7th Dusk 122nd year of Ascendancy at 02:04 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ragyrin the Skeleton Writhing One level 9
8th Mirth 122nd year of Ascendancy at 18:30 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ragyrin the Skeleton Writhing One level 10
6th Flare 122nd year of Ascendancy at 08:46 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Ragyrin the Skeleton Writhing One level 13
15th Dusk 122nd year of Ascendancy at 20:06 see stats
Log
Warg is recovering from the damage!
You collect a new ingredient: warg claw (1).
Ragyrin hits Wolf for 22 arcane, 8 darkness (31 total damage).
Ragyrin hits Warg for 12 arcane, 7 darkness (19 total damage).
Ragyrin hits Dire wolf for 23 arcane, 11 darkness (34 total damage).
Ragyrin hits Wolf for 14 arcane, 5 darkness (19 total damage).
Ragyrin hits Fox for 21 arcane, 10 darkness, 65 darkness, 5 light (100 total damage).
Ragyrin hits Warg for 112 physical, 8 light, 24 arcane, 7 darkness, 62 darkness (214 total damage).
Ragyrin killed Warg!
Warg receives 14 healing.
White wolf howls
Fox rushes out, claws sharp and ready!
Talent Lash Out is ready to use.
Warg hits Ragyrin for (11 absorbed), 0 physical (0 total damage).
Bee swarm misses Decaying devourer.
Your summoned decaying devourer disappears.
Your summoned decaying devourer disappears.
Your summoned decaying devourer disappears.
Ragyrin casts Decayed Bloated Horror.
Dire wolf misses Ragyrin.
Warg receives 14 healing.
Bloated horror uses Mind Sear.
Bloated horror hits Bee swarm for 103 mind damage.
Bloated horror killed Bee swarm!
Warg uses Hack'n'Back.
White wolf howls
Warg hits Glorelrabeth, the injured seer for 11 physical damage.
The shield around Ragyrin crumbles.





















































































