| Spirits / Undine | 1.00 |
Effective talent level: 1.0
Use mode: Sustained
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Assume the Stance of Biting Cold, binding the spirit of Water, Undine, to your service. Undine takes the form of a bow and quiver and grows in power with your investment in the Animists' Arts category. Talents in this category suffer from reduced effective talent level if you're not in the Stance of Biting Cold, based on your level of Spiritual Awakening.
Learning this talent automatically teaches you the first level of Undine's Chill, and how to Shoot.
Undine deals half physical and half cold damage, increases your spellpower, and helps you pierce through the ice surrounding frozen foes. After feeding Undine enough to raise it to the third tier, its arrows deal additional cold damage. At the peak of its power, your arrows sometimes automatically conjure a Grand Hailfall above the target. These effects all scale with the weapon's tier. Stance of Biting Cold
| 1/1 |
Effective talent level: 1.0
Use mode: Activated
Ether cost: 10
Range: 6
Charge Cost/Max: 10 / 30
Travel Speed: instantaneous
Usage Speed: Archery (117% of a turn)
Is: a spell
Description: Invoke the power of Undine to send a barrage of ice at your foes. You refill your quiver by 4 arrows and fire 4 shards at random targets within radius 6. Shards fired this way deal 80% weapon damage as cold and have a 50% chance to attempt to apply, in an escalating series with repeated applications, wet, pin (resisted by stun instead of pin immunity) and freeze for 5 turns. Targets who are already wet or pinned are prioritized for at least one shard, then unshot targets, and then any excess shards will be distributed among all available targets. Excess shards deal one-third their usual damage and have one-third the chance of applying effects.
Whenever you apply or escalate an effect this way, you gain a stack of Undine's Blessing. For each stack of Undine's Blessing, your arrows have a 8% chance of being replaced with piercing beam attacks that deal 110% weapon damage (multiplicative with the base damage of the arrow) and attempt to apply wet, pin, and freeze. The effects of Undine's Blessing increase with your investment in Undine talents.
The chance of applying effects increases with your Spellpower. This is a charge talent, and may be used multiple times consecutively. As you're not currently in the Stance of Biting Cold, this tooltip reflects your reduced talent level (1.0). Undine's Chill
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 15
Range: 6
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Archery (117% of a turn)
Is: a spell
Description: You summon Undine's power from the the clouds above. After 2 turns, a massive hailstone falls on a designated spot within your normal archery range, dealing -4.50 cold damage to anything on that tile, and -16.58 cold damage to each other creature within radius 1 of that tile. A direct hit will stun the target for 0 turns.
The damage and stun chance increase with your Spellpower. As you're not currently in the Stance of Biting Cold, this tooltip reflects your reduced talent level (0.0). Grand Hailfall
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 20
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Undine conjures a mist of radius 2 around you, protecting you from outside influences for 2 turns. Creatures inside the mist, friend or foe, take 3% reduced damage from targets outside it.
The damage reduction increases with your Spellpower. As you're not currently in the Stance of Biting Cold, this tooltip reflects your reduced talent level (0.0). Winter Mist
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: The sharp cold of Undine brings death to those near and far, but she is deadliest at range. While in the Stance of Biting Cold, you deal -12% increased damage to targets that are 6 or more tiles away.
Additionally, your Undine talents that wet, pin, freeze, or stun enemies also afflict enemies with Cryomancer's Curse for 1 turns, reducing their resistance to acid and lightning damage by -4% each. Whenever you leave the Stance of Biting Cold, you refresh the duration of Cryomancer's Curse of all foes in radius 10.
The resist reduction will increase with your Spellpower. White Death
| 0/5 |
| Spirits / Gnome | 1.00 |
Effective talent level: 1.0
Use mode: Sustained
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Assume the Stance of Crushing Earth, binding the spirit of Earth, Gnome, to your service. Gnome takes the form of a one-handed mace and shield and grows in power with your investment in the Animists' Arts category. Talents in this category suffer from reduced effective talent level if you're not in the Stance of Crushing Earth, based on your level of Spiritual Awakening.
Learning this talent automatically teaches you the first level of Gnome's Redoubt and how to use shields.
Gnome deals half physical and half acid damage, and has a chance to confuse those struck. It also grants you retaliatory damage to those who strike you in melee. After feeding Gnome enough to raise it to the third tier, it grants knockback resistance and armor hardiness, and reduces any damage you take by a flat amount. At the peak of its power, you'll sometimes automatically counterattack when blocking with Earthbeat. These effects all scale with the weapon's tier. Stance of Crushing Earth
| 1/1 |
Effective talent level: 2.0
Use mode: Activated
Ether cost: 10
Range: melee/personal
Charge Cost/Max: 8 / 24
Travel Speed: instantaneous
Usage Speed: Shield (117% of a turn)
Is: a spell
Description: Invoke the power of Gnome to protect yourself. You raise your shield (as Block) for up to 2 turns, reducing all non-Mind damage by 20. If you block all of an attack's damage, the attacker will be vulnerable to a counterstrike for one turn. These counterstrikes are particularly deadly, dealing 232% damage instead of the usual 200%.
Each time you successfully apply or activate Counterstrike, you gain a stack of Gnome's Blessing for 6 turns. The number of counterstrikes you can apply per use of this talent increases by 0.6 per stack, and those counterstrikes apply to 0.6 additional hits, rounded down. Your blocks are also 12% stronger per stack. The effects of Gnome's Blessing scale with your investment in Gnome talents.
This is a charge talent, and may be used multiple times consecutively. As you're not currently in the Stance of Crushing Earth, this tooltip reflects your reduced talent level (1.2). Gnome's Redoubt
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 10
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Weapon (98% of a turn)
Is: a spell
Description: Strike with the power of the Earth, striking once with your weapon 15% damage and once with your shield for 15% damage. The weapon strike attempts to stun for 0 turns, and the shield strike deals an additional 48% of your total melee retaliation damage as acid.
The chance to stun and melee retaliation damage increase with your Spellpower. As you're not currently in the Stance of Crushing Earth, this tooltip reflects your reduced talent level (0.0). Earthbeat
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 20
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Gnome shatters the ground around you in radius 2, leaving an area of disrupted terrain for 5 turns. Enemies in this area have their physical and magical saves reduced by 1, and their physical and spell power reduced by 1.
The effects scale with your Spellpower. As you're not currently in the Stance of Crushing Earth, this tooltip reflects your reduced talent level (0.0). Ground Disruption
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Enchanted thorns of stone erupt from your armor. While in the Stance of Crushing Earth, your melee retaliation damage is increased by -22%. Additionally, you deal -3 acid damage to foes who strike you in melee.
Foes who strike you in melee or you apply Counterstrike to have a 0% chance to be afflicted with Geomancer's Curse for 1 turns, reducing their resistance to fire and cold damage by -4% each. Whenever you leave the Stance of Crushing Earth, you refresh the duration of Geomancer's Curse of all foes in radius 10.
The damage and resistance reduction will increase with your Spellpower. Jade Thorns
| 0/5 |
| Spirits / Sylph | 1.00 |
Effective talent level: 1.0
Use mode: Sustained
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Assume the Stance of Slashing Wind, binding the spirit of Wind, Sylph, to your service. Sylph takes the form of a two-handed sword and grows in power with your investment in the Animists' Arts category. Talents in this category suffer from reduced effective talent level if you're not in the Stance of Slashing Wind, based on your level of Spiritual Awakening.
Learning this talent automatically teaches you the first level of Sylph's Cutter.
Sylph deals half physical and half lightning damage, and hastens both your movement and your physical attacks. You also unleash a burst of lightning whenever you perform a critical hit. After feeding Sylph enough to raise it to the third tier, you become increasingly immune to pinning effects. At the peak of its power, you levitate above the ground, ignoring many traps. Your critical hits also imbue you with Sylphic Speed, making your next movement occur instantly. These effects all scale with the weapon's tier. Stance of Slashing Wind
| 1/1 |
Effective talent level: 2.0
Use mode: Activated
Ether cost: 10
Range: 2
Charge Cost/Max: 6 / 18
Travel Speed: instantaneous
Usage Speed: Weapon (98% of a turn)
Is: a spell
Description: Invoke the power of Sylph to cut down foes. Each use of this talent within 4 turns of the last use has a different effect.
First use: You step forward once, and then strike a foe within melee range for 89% weapon damage as lightning.
Second use: You advance again, striking all foes in a short cone for 125% weapon damage as lightning.
Third use: You advance a third time, striking all foes in a radius 1 burst (centered behind the target) for 172% weapon damage as lightning.
The primary target will be stunned for 4 turns, and all others dazed for the same duration, using your Spellpower.
Each time you successfully move before striking, you gain a stack of Sylph's Blessing, increasing your critical chance by 3% and movement speed by 7% per stack for 4 turns. The third stack triples the duration to 12 turns. The effects of Sylph's Blessing scale with your investment in Sylph talents.
This is a charge talent, and may be used multiple times consecutively. The chance to stun increases with your Spellpower. Sylph's Cutter
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 4
Range: 2
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Movement (95% of a turn)
Is: a spell
Description: Sylph grants you the power to move quickly, dashing up to 2 tiles and striking each enemy you pass through for -10% weapon damage. Attempting to dash to an occupied tile will attempt to place you at the next available tile within range.
This talent lacks a cooldown, but the ether cost doubles with each consecutive use within 5 turns of the last. You can use this talent while disarmed, but you won't attack. Wind Step
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 20
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Weapon (98% of a turn)
Is: a spell
Description: Unleash the power of the wind, damaging all targets in radius 2 around you. Adjacent targets are struck for 60% weapon damage, and targets further out are struck for 83% weapon damage.
Additionally, you leave a storm's wake for 5 turns on all tiles affected. Standing in this wake increases your movement speed by 6% for 2 turns. The speed bonus will increase with your Spellpower. Cyclone
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: While in the Stance of Cutting Wind, your weapon critical hits afflict enemies with Aeromancer's Curse for 1 turns, reducing their resistance to fire and cold damage by -4% each. Attempting to curse an already afflicted foe will refresh the duration and recover 1% of a turn, although no more than one stored turn can accumulate this way. Whenever you leave the Stance of Cutting Wind, you refresh the duration of Aeromancer's Curse of all foes in radius 10.
The turn recovery and resist reduction will increase with your Spellpower. Ionization
| 0/5 |
| Spirits / Salamander | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Assume the Stance of Raging Fire, binding the spirit of Fire, Salamander, to your service. Salamander takes the form of a two-handed staff and grows in power with your investment in the Animists' Arts category. Talents in this category suffer from reduced effective talent level if you're not in the Stance of Raging Fire, based on your level of Spiritual Awakening.
Learning this talent automatically teaches you the first level of Salamander's Warmth.
Salamander deals fire damage, increases your spellpower, and magnifies all fire damage you deal. After feeding Salamander enough to raise it to the third tier, it increases your chances of dealing critical hits with spells. At the peak of its power, you sometimes follow up any spell cast at foes with an automatical Salamander's Lash. These effects all scale with the weapon's tier. Stance of Raging Fire
| 0/1 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 8
Range: 7
Charge Cost/Max: 3 / 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Invoke the power of Salamander to scorch your foes. Salamander lashes out with flame, dealing -14 fire damage to a target within 7 tiles and marking them with sparks for 10 turns. When a sparked target is struck by this talent, they erupt, dealing -2 additional fire damage, and distributing 2 sparks to enemies in radius 2, with those creatures recieving the same additional fire damage. This can trigger further eruptions, but each chained eruption releases one fewer spark. The number of sparks released increases on critical hits. The damage will increase with your Spellpower.
Whenever a spark is triggered by this or other Salamander talents, you gain a stack of Salamander's Blessing for 5 turns. Each turn, you reduce the duration of any detrimental effects on you by 0.1 turns per stack, distributed randomly. Fractional effect removal has a chance to occur. The effects of Salamander's Blessing scale with your investment in this Salamander talents.
This is a charge talent, and may be used multiple times consecutively. As you're not currently in the Stance of Raging Fire, this tooltip reflects your reduced talent level (0.0). Salamander's Lash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 15
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Salamander fills your lungs with fire, and you breath out a blast of flame, dealing -2 fire damage in a range 4 cone and knocking back any enemies to the edge of the blast. Any sparked enemies struck will have the spark refreshed and burn for 19 fire damage over 4 turns.
The damage increases with your Spellpower. As you're not currently in the Stance of Raging Fire, this tooltip reflects your reduced talent level (0.0). Sear
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 30
Range: 7
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You summon a writhing serpent made of pure fire, scattering -1 sparks to creatures within radius 3. Each turn, the serpent will instantly jump from its current location (starting at you), to a random sparked creature no more than 7 tiles away from you, dealing 26 fire damage in a straight line between its start and finish. Whenever it reach a spark, it consumes that spark, dealing the same damage in a radius 1 burst. Each spark the serpent consumes will increase its damage by 10%, additively. If no sparked creatures are within range, it will return to you, but not deal damage along its path.
The serpent lasts for 10 turns. The damage increases with your Spellpower. As you're not currently in the Stance of Raging Fire, this tooltip reflects your reduced talent level (0.0). Dancing Flame
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Ether cost: 30
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Salamander draws in the warmth of all creatures and sparks with radius 8, filling you with energy for 6 turns. For each spark and/or creature adsorbed this way, your health regeneration increases by up to 1, with diminishing returns. Creatures who have their warmth stolen are afflicted with Pyromancer's Curse for -1 turns, reducing their resistance to acid and lightning by -4%, with the duration doubled against creatures who were sparked. whenever you leave the Stance of Raging Fire, you refresh the duration of Pyromancer's Curse of all foes in radius 10.
Using this talent requires you to be in the Stance of Raging Fire. The regeneration and resistance penalty will increase with your Spellpower. Consume Warmth
| 0/5 |