Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 21 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton archer at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:46 / 52Killed by skeleton warrior at level 2 on the 75th Pyre 122nd year of Ascendancy at 23:29 Killed by skeleton archer at level 3 on the 77th Pyre 122nd year of Ascendancy at 10:14 Killed by Salulema the grizzly bear at level 8 on the 1st Flare 122nd year of Ascendancy at 17:51 Killed by shadow at level 10 on the 4th Flare 122nd year of Ascendancy at 20:38 Killed by Belareba the snow giant at level 12 on the 7th Dusk 122nd year of Ascendancy at 07:27 Killed by water imp at level 14 on the 43rd Dusk 122nd year of Ascendancy at 16:10 Killed by war hound at level 14 on the 43rd Dusk 122nd year of Ascendancy at 17:03 Killed by Horned Horror at level 16 on the 49th Dusk 122nd year of Ascendancy at 21:41 Killed by ultimate gwelgoroth at level 16 on the 51st Dusk 122nd year of Ascendancy at 14:33 Killed by Lanhhidi the shalore at level 16 on the 53rd Dusk 122nd year of Ascendancy at 20:32 Killed by Ddarut the thalore at level 16 on the 56th Dusk 122nd year of Ascendancy at 11:50 Killed by Urekin the thalore at level 17 on the 18th Haze 122nd year of Ascendancy at 18:56 Killed by Gasloin the shalore at level 17 on the 18th Haze 122nd year of Ascendancy at 19:45 Killed by Gasloin the shalore at level 17 on the 18th Haze 122nd year of Ascendancy at 20:20 Killed by Gasloin the shalore at level 17 on the 18th Haze 122nd year of Ascendancy at 21:07 Killed by Urekin the thalore at level 17 on the 18th Haze 122nd year of Ascendancy at 21:38 Killed by minotaur at level 17 on the 21st Haze 122nd year of Ascendancy at 00:49 Killed by Tardum the thalore at level 17 on the 25th Haze 122nd year of Ascendancy at 19:05 Killed by Macdu the human at level 17 on the 25th Haze 122nd year of Ascendancy at 22:08 Killed by Iden the shalore at level 17 on the 38th Haze 122nd year of Ascendancy at 16:20 Killed by Iden the shalore at level 17 on the 38th Haze 122nd year of Ascendancy at 18:04 Killed by Horned Horror at level 18 on the 56th Haze 122nd year of Ascendancy at 00:52 Killed by Horned Horror at level 18 on the 56th Haze 122nd year of Ascendancy at 07:03 Killed by Drmo the human at level 18 on the 59th Haze 122nd year of Ascendancy at 22:45 Killed by Mankom the dwarf at level 18 on the 59th Haze 122nd year of Ascendancy at 23:51 Killed by skeleton mage at level 18 on the 60th Haze 122nd year of Ascendancy at 00:50 Killed by golem (servant of Mankom the dwarf) at level 18 on the 60th Haze 122nd year of Ascendancy at 01:53 Killed by luminous horror at level 18 on the 62nd Haze 122nd year of Ascendancy at 07:27 Killed by skeleton mage at level 18 on the 63rd Haze 122nd year of Ascendancy at 14:29 Killed by skeleton archer at level 19 on the 63rd Haze 122nd year of Ascendancy at 16:00 Killed by skeleton warrior at level 19 on the 63rd Haze 122nd year of Ascendancy at 17:05 Killed by ghoul at level 19 on the 63rd Haze 122nd year of Ascendancy at 18:39 Killed by ghoul at level 19 on the 63rd Haze 122nd year of Ascendancy at 19:41 Killed by Elavena the master vampire at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 00:42 Killed by Elavena the master vampire at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 02:13 Killed by Elavena the master vampire at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 05:55 Killed by Elavena the master vampire at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 09:08 Killed by Ivurethra the greater gwelgoroth at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 16:07 Killed by fire wyrm at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 19:49 Killed by Urkis, the High Tempest at level 21 on the 3rd Regrowth 123rd year of Ascendancy at 12:45 Killed by Urkis, the High Tempest at level 21 on the 3rd Regrowth 123rd year of Ascendancy at 14:02 Killed by Urkis, the High Tempest at level 21 on the 3rd Regrowth 123rd year of Ascendancy at 15:25 Killed by Urkis, the High Tempest at level 21 on the 3rd Regrowth 123rd year of Ascendancy at 17:27 Killed by Urkis, the High Tempest at level 21 on the 3rd Regrowth 123rd year of Ascendancy at 18:29 Killed by Urkis, the High Tempest at level 21 on the 3rd Regrowth 123rd year of Ascendancy at 20:01 Killed by Urkis, the High Tempest at level 21 on the 3rd Regrowth 123rd year of Ascendancy at 21:34 Killed by Urkis, the High Tempest at level 21 on the 3rd Regrowth 123rd year of Ascendancy at 22:53 Killed by Urkis, the High Tempest at level 21 on the 4th Regrowth 123rd year of Ascendancy at 00:49 Killed by Urkis, the High Tempest at level 21 on the 4th Regrowth 123rd year of Ascendancy at 02:03 Killed by Urkis, the High Tempest at level 21 on the 4th Regrowth 123rd year of Ascendancy at 03:26 Killed by Taku XXIV at level 21 on the 4th Regrowth 123rd year of Ascendancy at 03:46 |
Primary Stats
| Strength | 15.252931520016 (base 10) |
| Dexterity | 16.252931520016 (base 10) |
| Constitution | 35 (base 34) |
| Magic | 55 (base 50) |
| Willpower | 28 (base 20) |
| Cunning | 14 (base 11) |
Resources
| Life | 432/432 |
| Mana | 358/358 |
| Healing Factor | 1.1 |
| Regeneration | 1.485 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 10 |
| Crit Chance | 5% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48.333333333333 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.1 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Defense: Base
| Armour (hardiness) | 10 (35%) |
| Defense | 18.188526032005 |
| Ranged Defense | 18.188526032005 |
| Fatigue | 0 |
| Physical Save | 30.294263016003 |
| Spell Save | 26.025 |
| Mental Save | 22.35 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 26% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 25% |
| Poison Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1055% over 10 turns and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.50 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Taku XXIV. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the lost anorithil from death by Salulema the grizzly bear. Escort: lost anorithil (level 2 of Norgos Lair) | failed |
You failed to protect the lost sun paladin from death by large white snake. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You failed to protect the repented thief from death by Taku XXIV. Escort: repented thief (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed xorn fragment. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ce'Nutha (0 def, 3 armour) Ce'Nutha (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +12% acid / +6% mind Spellpower: +4 A pair of boots made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Khelakor the rough leather cap (0 def, 1 armour) Khelakor the rough leather cap (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Cun / +3 Wil Changes resistances: +2% physical Physical save: +6 Mindpower: +4 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | psionicist's steel ring of tenacity psionicist's steel ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Disarm immunity: +25% Pinning immunity: +26% Knockback immunity: +20% Maximum life: +20.00 Rings can have magical properties. |
| On fingers | Delutokath the Skyquick Delutokath the SkyquickInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% fire Changes damage: +10% fire Grants telepathy: Demon/Minor Demon/Major Psi when hit: +0.08 Rings can have magical properties. |
| Around waist | blurring rough leather belt blurring rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 Stealth bonus: +5 A belt that goes around your waist. |
| In main hand | yew magestaff 'Eroneg' (20-24 power, 4 apr, fire element) yew magestaff 'Eroneg' (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes resistances: +6% temporal Changes damage: +20% fire / +9% temporal Talent granted: +1 Command Staff Physical save: +5 Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
| On hands | alchemist's rough leather gloves of the juggernaut (0 def, 1 armour) alchemist's rough leather gloves of the juggernaut (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 4 acid / 4 fire / 4 lightning / 4 cold Changes stats: +3 Mag / +2 Wil / +1 Con Physical save: +12 Spell save: +3 Mental save: +4 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides 11% chances to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | cashmere robe of power (2 def, 0 armour) cashmere robe of power (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes damage: +7% all Spellpower: +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | restful steel amulet of manastreaming restful steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +2 Mag Life regen: +1.10 Mana each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +28.00 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. insidious poison infusion (29 nature damage, 38% healing reduction)insidious poison infusion (29 nature damage, 38% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 29.04 nature damage per turns for 7 turns, and reducing the target's healing received by 38%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (262.00 temporal damage, removed from time 4 turns) Rune of the Rift (262.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 303.92 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Gleamquarry (15-19.5 power, 7 apr)Gleamquarry (15-19.5 power, 7 apr) Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +8 mind When wielded/worn: Effects on melee hit: * 40% chance to blind * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 light Changes resistances: +3% temporal Light radius: +2 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thorny mindstar (8-8.8 power, 24 apr, nature damage)thorny mindstar (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. radiant steel plate armour of the dragon (4 def, 9 armour)radiant steel plate armour of the dragon (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when hit (Melee): 6 light Changes stats: +2 Str / +2 Wil / +2 Con Changes resistances: +6% acid / +7% physical / +15% darkness / +12% blight / +7% cold / +7% fire / +6% lightning Talent cooldown: Rush (-5 turns) Disarm immunity: +22% Stun/Freeze immunity: +21% Knockback immunity: +26% Light radius: +1 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. quiver of ash arrows of accuracy (16/16, 21.5-30.1 power, 7 apr)quiver of ash arrows of accuracy (16/16, 21.5-30.1 power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.5 - 30.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 16 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of yew arrows (22/22, 35.5-49.7 power, 10 apr)quiver of yew arrows (22/22, 35.5-49.7 power, 10 apr) Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 35.5 - 49.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 22 Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
47 alchemist agate 47 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Taku XXIV the Skeleton Archmage level 13
29th Dusk 122nd year of Ascendancy at 08:23 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Taku XXIV the Skeleton Archmage level 18
49th Haze 122nd year of Ascendancy at 14:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Taku XXIV the Skeleton Archmage level 10
4th Flare 122nd year of Ascendancy at 20:14 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Taku XXIV the Skeleton Archmage level 20
66th Haze 122nd year of Ascendancy at 11:02 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Taku XXIV the Skeleton Archmage level 17
7th Haze 122nd year of Ascendancy at 01:01 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Taku XXIV the Skeleton Archmage level 11
1st Dusk 122nd year of Ascendancy at 18:27 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Taku XXIV the Skeleton Archmage level 20
67th Haze 122nd year of Ascendancy at 07:07 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Taku XXIV the Skeleton Archmage level 17
38th Haze 122nd year of Ascendancy at 19:18 see stats
Log
Urkis, the High Tempest hits Taku XXIV for (8 to ice), 12 physical (12 total damage).
Taku XXIV casts Flame.
The Hurricane around Taku XXIV dissipates.
Taku XXIV hits Iceblock for 165 fire damage.
Urkis, the High Tempest hits Taku XXIV for (13 to ice), 20 lightning (20 total damage).
Urkis, the High Tempest hits Urkis, the High Tempest for (18 absorbed), 0 lightning (0 total damage).
Hurricane from Urkis, the High Tempest hits Taku XXIV for (33 to ice), 49 lightning (49 total damage).
Urkis, the High Tempest casts Shock.
Urkis, the High Tempest's Shock hits Taku XXIV for (38 to ice), 57 lightning (57 total damage).
Hurricane from Urkis, the High Tempest hits Taku XXIV for (27 to ice), 40 lightning (40 total damage).
Taku XXIV the level 21 skeleton archmage was electrocuted to death by Urkis, the High Tempest (yet again) and used in mad electrical reanimation experiments on level 2 of Tempest Peak.
Taku XXIV's skin returns to normal.
Taku XXIV deactivates Blur Sight.
Taku XXIV is free from the ice.
Taku XXIV stops surging mana.
Taku XXIV deactivates Arcane Power.
Taku XXIV deactivates Shielding.
Taku XXIV deactivates Arcane Shield.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Hurricane from Urkis, the High Tempest killed Taku XXIV!
Talent Fireflash is ready to use.
Talent Flame is ready to use.
Talent Blur Sight is ready to use.
Talent Illuminate is ready to use.
Saving done.
Saving game...
