Bombergirl the level 10 Cornac Alchemist by JamesKui

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassAlchemist
Level / Exp10 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity14 (base 10)
Constitution27 (base 24)
Magic36 (base 34)
Willpower14 (base 11)
Cunning12 (base 10)

Resources

Life209/209
Mana153/153
Healing Factor1.2486945338482
Regeneration0.31217363346205

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10

Offense: Mainhand

Damage27
Accuracy8
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance9%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+3%
Acid+3%
Fire+36%
Mind+15%

Offense: Damage Penetration

Cold+20%
Acid+15%

Defense: Base

Armour (hardiness)6 (30%)
Defense12
Ranged Defense12
Fatigue3
Physical Save25
Spell Save17
Mental Save9

Defense: Resistances

Acid+ 33%( 70%)
Physical+ 1%( 70%)
Cold+ 23%( 70%)
All 0%( 70%)
Darkness+ 10%( 70%)
Light+ 13%( 70%)
Lightning+ 17%( 70%)
Fire+ 33%( 70%)
Mind+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Fire alchemy1.30
2/5
1/5
0/5
0/5
Spell / Explosive admixtures1.30
4/5
4/5
3/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5
Spell / Advanced-golemancy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Energy alchemy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
2/5
1/5
1/5
0/5
Spell / Staff combat1.30
5/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
done
active
active
done
active

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Bombergirl the Cornac Alchemist level 10
3rd Flare 122nd year of Ascendancy at 23:39
see stats

Log


Resting starts...

Rested for 12 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 11 turns (stop reason: dialog is displayed).


You gain 1.20 gold from the transmogrification of
high-capacity pouch of iron shots of accuracy (46/46, 16-20 power, 1 apr).
You gain 0.30 gold from the transmogrification of
deadly quiver of elm arrows (19/19, 21-29 power, 5 apr).
You gain 1.94 gold from the transmogrification of
blazing quiver of elm arrows (20/20, 16-22 power, 5 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 8.15 gold from the transmogrification of
pair of iron boots 'Radiancewinter' (0 def, 3 armour).
You gain 0.77 gold from the transmogrification of
nightruned rough leather belt of transcendence.
You gain 0.75 gold from the transmogrification of
arcing iron waraxe (10-15 power, 2 apr).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32 power, 8 apr).
You gain 2.04 gold from the transmogrification of
surging elm vilestaff (10-12 power, 2 apr, acid element).
You gain 3.49 gold from the transmogrification of
short elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 3.80 gold from the transmogrification of
Surefire.
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Derth (Town) here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.