darkgod fix autosave the level 7 Higher Necromancer by wtsai89

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHigher
ClassNecromancer
Level / Exp7 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity12 (base 10)
Constitution16 (base 16)
Magic36 (base 30)
Willpower17 (base 13)
Cunning12 (base 11)

Resources

Life65/65
Mana177/177
Soul10/11
Healing Factor1.2045771506545
Regeneration0.30114428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage14
Accuracy6
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance16%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+13%
Fire+6%
Light+11%

Offense: Damage Penetration

Fire+5%

Defense: Base

Armour (hardiness)9 (30%)
Defense2
Ranged Defense2
Fatigue1
Physical Save15
Spell Save29
Mental Save15

Defense: Resistances

Light+ 22%( 70%)
Blight+ 31%( 70%)
Nature+ 26%( 70%)
Cold+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
4/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
3/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
4/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
done
active
active
active

Equipment

On hands
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Darkgod fix autosave wears (replacing
Pureraze the elm starstaff (100% power, 2 apr, darkness element)): cruel elm starstaff of fate (100% power, 2 apr, physical element).

You gain 1.88 gold from the transmogrification of
tundral pouch of iron shots of accuracy (17/17, 104% power, 1 apr).
You gain 1.17 gold from the transmogrification of
cleansing iron helm of strength (+2) (0 def, 3 armour).
You gain 22.50 gold from the transmogrification of
Spellhunt Remnants (1 def, 2 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.96 gold from the transmogrification of
iron longsword of paradox (104% power, 2 apr).
Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

Talent Command Staff is ready to use.
There is a Derth (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).