Gorn the level 6 Higher Bulwark by Darkluke1991

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassBulwark
Level / Exp6 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 21)
Dexterity21 (base 20)
Constitution16 (base 16)
Magic11 (base 10)
Willpower13 (base 10)
Cunning12 (base 10)

Resources

Life266/266
Stamina106/106
Healing Factor1.0483870967742
Regeneration5.5158756995795

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage31
Accuracy31
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower5.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

Nature+5%

Offense: Damage Penetration

Nature+5%

Defense: Base

Armour (hardiness)24.18513084315 (63.098591549296%)
Defense10
Ranged Defense10
Fatigue22
Physical Save13
Spell Save12
Mental Save8

Defense: Resistances

Lightning+ 5%( 70%)
Physical+ 2%( 70%)
Temporal+ 6%( 70%)

Defense: Immunities

Stun Resistance19%
Instadeath Resistance100%
Knockback Resistance19%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.30
1/5
2/5
0/5
0/5
Technique / Shield offense1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
3/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

failed
done
done
active

Equipment

On feet
On hands
Tool
Around neck
In main hand
Main armor
In off hand
Light source
Around waist

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Gorn wears:
Zidin the rough leather belt.

Gorn wears:
elm wand of conjuration [power 100] (15 cooldown).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.70 gold from the transmogrification of
hateful iron waraxe (11-15.4 power, 2 apr).
You gain 2.59 gold from the transmogrification of
shimmering elm magestaff of power (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 0.75 gold from the transmogrification of
arcing iron dagger (9-11.7 power, 5 apr).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the duelist (absorb 40; cd 15).
You gain 1.12 gold from the transmogrification of
healing infusion of the wizard (heal 63; cd 14).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Gorn deactivates
Shield Wall.
Gorn activates
Shield Wall.
Gorn deactivates
Shield Wall.