Szeck the level 17 Skeleton Brawler by genericus42

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassBrawler
Level / Exp17 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 13)
Dexterity48 (base 16)
Constitution42 (base 38)
Magic14 (base 10)
Willpower12 (base 10)
Cunning50 (base 36)

Resources

Life632/632
Stamina107/153
Healing Factor1.22
Regeneration1.647

Speed

Mental0%
Attack0%
Movement+24%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
ESP Range10
ESP Kindsdragon

Offense: Barehand

Damage75
Accuracy51
Crit Chance24%
APR21
Speed0.80

Offense: Spell

Spellpower19
Crit Chance19%
Speed1

Offense: Mind

Mindpower28.2
Crit Chance22%
Speed1

Defense: Base

Armour (hardiness)18 (30%)
Defense37.15
Ranged Defense37.15
Fatigue0
Physical Save26.5375
Spell Save9.975
Mental Save21.2875

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance100%
Bleed Resistance100%
Confusion Resistance30%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Pugilism1.30
4/5
4/5
4/5
4/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
0/5
0/5
0/5
Cunning / Tactical1.30
2/5
1/5
0/5
0/5
Technique / Unarmed discipline1.30
4/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
5/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
5/5
2/5
1/5
2/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5
Technique / Conditioning1.10
1/5
2/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
active
active
active
active
done
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Exterminator Killed 1000 creatures.
By Szeck the Skeleton Brawler level 16
28th Dusk 122nd year of Ascendancy at 09:16
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Szeck the Skeleton Brawler level 16
21st Dusk 122nd year of Ascendancy at 11:09
see stats
Level 10 Got a character to level 10.
By Szeck the Skeleton Brawler level 10
7th Flare 122nd year of Ascendancy at 19:00
see stats
The Arena Unlocked Arena mode.
By Szeck the Skeleton Brawler level 7
8th Mirth 122nd year of Ascendancy at 04:27
see stats

Log

Szeck picks up (a.): healing infusion of the warrior (heal 92).
Ran for 12 turns (stop reason: at door).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.50 gold from the transmogrification of
quiver of yew arrows (19/19, 32-44.8 power, 10 apr).
You gain 2.17 gold from the transmogrification of
shocking steel shield of lightning resistance (+15%) (6 def, 2 armour, 38 block).
You gain 1.37 gold from the transmogrification of
dwarven-steel shield of lightning resistance (+17%) (8 def, 2 armour, 77.5 block).
You gain 6.16 gold from the transmogrification of
rejuvenating hardened leather armour of resilience (3 def, 6 armour).
You gain 3.45 gold from the transmogrification of
hardened leather armour of the deep (3 def, 7 armour).
You gain 2.67 gold from the transmogrification of
cinder dwarven-steel gauntlets of strength (+2) (0 def, 2 armour).
You gain 0.20 gold from the transmogrification of
cashmere cloak (2 def, 0 armour).
You gain 5.70 gold from the transmogrification of
Hellclamor (19-26.6 power, 4 apr).
You gain 3.20 gold from the transmogrification of
shimmering ash magestaff of might (15-18 power, 3 apr, fire element).
You gain 0.50 gold from the transmogrification of
ash starstaff (15-18 power, 3 apr, physical element).
You gain 1.30 gold from the transmogrification of
fungal cured leather sling.
You gain 3.49 gold from the transmogrification of
caustic cured leather sling.
You gain 3.71 gold from the transmogrification of
manaburning thorny mindstar of slime (8-8.8 power, 24 apr, mind damage).
You gain 1.42 gold from the transmogrification of
chilling dwarven-steel mace (26.5-37.1 power, 4 apr).
You gain 2.84 gold from the transmogrification of
steel longsword of the mystic (12-16.8 power, 3 apr).
You gain 3.54 gold from the transmogrification of
manaburning dwarven-steel greatmaul of massacre (55.5-83.25 power, 2 apr).
You gain 25.00 gold from the transmogrification of
Spellcrusher (32-48 power, 4 apr).
You gain 4.19 gold from the transmogrification of
balanced dwarven-steel battleaxe of dampening (34-51 power, 2 apr).
You gain 1.06 gold from the transmogrification of
healing infusion of the warrior (heal 92).
There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.