Sialbi the level 15 Dwarf Berserker by sauropods

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsStone Wardens DLC Class 1.0.0
Items Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceDwarf
ClassBerserker
Level / Exp15 / 92%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength51 (base 40)
Dexterity12 (base 11)
Constitution33 (base 30)
Magic8 (base 10)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life538/538
Stamina120/120
Healing Factor1.1
Regeneration1.595

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1
See Invisible6
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage84
Accuracy34
Crit Chance8%
APR9
Speed1.00

Offense: Spell

Spellpower8
Crit Chance6%
Speed1

Offense: Mind

Mindpower19.5
Crit Chance8%
Speed1

Offense: Damage Bonus

Blight+4%
Light+10%
All0%

Offense: Damage Penetration

Physical+15%

Defense: Base

Armour (hardiness)39.2 (95%)
Defense1.7
Ranged Defense1.7
Fatigue23
Physical Save27.2
Spell Save13.35
Mental Save27.7

Defense: Resistances

Acid+ 13%( 70%)
Light+ 34%( 70%)
Blight+ 6%( 70%)
All+ 6%( 70%)
Cold+ 14%( 70%)
Nature+ 6%( 70%)

Defense: Immunities

Stun Resistance87%
Confusion Resistance21%
Knockback Resistance40%
Pinning Resistance65%
Blind Resistance12%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed maiming1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Technique / Bloodthirst1.20
3/5
0/5
0/5
0/5
Technique / Two-handed weapons1.30
5/5
5/5
1/5
4/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
0/5
0/5
0/5
0/5
Wild-gift / Antimagic1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
2/5
5/5
2/5
5/5
0/5

Effects

talent

Quests

done
done
done
active
done
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Antimagic! (Exploration mode) Completed antimagic training in the Ziguranth camp.
By Sialbi the Dwarf Berserker level 12
15th Loss 122nd year of Ascendancy at 05:44
see stats
Curse Lifter (Exploration mode) Killed Ben Cruthdar the Cursed.
By Sialbi the Dwarf Berserker level 8
28th Voratun 122nd year of Ascendancy at 09:43
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Sialbi the Dwarf Berserker level 10
15th Profit 122nd year of Ascendancy at 03:20
see stats
Squadmate (Exploration mode) Escaped from Reknor alive with your squadmate Norgan.
By Sialbi the Dwarf Berserker level 5
20th Voratun 122nd year of Ascendancy at 02:08
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Sialbi the Dwarf Berserker level 8
11st Profit 122nd year of Ascendancy at 05:56
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By Sialbi the Dwarf Berserker level 10
18th Profit 122nd year of Ascendancy at 03:57
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By Sialbi the Dwarf Berserker level 15
21st Shortage 122nd year of Ascendancy at 17:19
see stats

Log


Sialbi picks up (a.):
steel greatsword of nature (19-30.4 power, 2 apr).
Sialbi picks up (e.):
prismatic cured leather armour of the wind (7 def, 0 armour).
Sialbi picks up (b.):
steel mace of paradox (16-22.4 power, 3 apr).
Sialbi has finished recovering.


Resting starts...

Talent Infusion: Wild is ready to use.
Talent Stunning Blow is ready to use.
Talent Infusion: Regeneration is ready to use.
Sialbi is no longer attuned.

Talent Rush is ready to use.
Rested for 45 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


Personal New Achievement: Treasure Hunter (Exploration mode)!
You gain 3.54 gold from the transmogrification of
sentry's pouch of steel shots of paradox (47/47, 19-22.8 power, 2 apr).
You gain 8.69 gold from the transmogrification of
searing rough leather armour of thunder (1 def, 2 armour).
You gain 5.26 gold from the transmogrification of
prismatic cured leather armour of the wind (7 def, 0 armour).
You gain 2.12 gold from the transmogrification of
radiant vined mindstar of balance (5-5.5 power, 18 apr, nature damage).
You gain 1.89 gold from the transmogrification of
horrifying vined mindstar of slime (4.5-4.95 power, 18 apr, mind damage).
You gain 2.46 gold from the transmogrification of
steel mace of paradox (16-22.4 power, 3 apr).
You gain 4.67 gold from the transmogrification of
steel greatsword of nature (19-30.4 power, 2 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...